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Lecture material weeks 1-15

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LECTURE 5. MEMORY MENEGMENT

Mono-programming

In uni-processor systems, main memory is divided into two parts as shown below:

Multi-programming

In multiprogramming systems, user part of memory must be subdivided to accommodate multiple processes.

Memory Management

Main memory is a resource that must be allocated and deallocated

Memory Management Techniques determine:

How the memory is to be (logically) subdivided?

Where and how a process resides in memory?

How addressing is performed?

How process can be relocated?

How memory is to be protection?

How memory can be shared by processes?

How to logical and physically organize memory

Addressing Requirements of a Process

The Basics

Program must be brought into memory and placed within a process for it to be run.

Input queue – collection of processes on the disk that are wai ting to be brought into memory to run the program.

Normally, a process is selected from the input queue and is brought into the memory for execution. During execution of a process, it accesses instruction and data from the memory.

Most systems allow a user process to be loaded in any part of the memory. This affects the addresses that a user program can access.

User programs go through several steps before being run.

Memory Management Unit - (MMU)

MMU is a hardware device that maps virtual to physical address at run-time.

In a simple MMU scheme, the value in the relocation register is added to every address generated by a user process at the time it is sent to memory.

The user program deals with logical addresses; it never sees the real physical addresses.

Dynamic relocation using a relocation register

Overlays

Overlay is one of the techniques to run a program that is bigger than the size of the physical memory.

The idea of overlays is to keep in memory only those instructions and data that are needed at any given time.

The basic idea is to divide the program into modules in such a way that not all modules need to be in the memory at the same time.

Programmer specifies which modules can overlay each other

The linker inserts commands to invoke the loader when modules are referenced

Used in DOS as an alternative to Expanded memory

Overlays for a two-pass assembler

Advantages

Reduced memory requirements

Disadvantages

Overlap map must be specified by programmer

Programmer must know memory requirements

Overlapped modules must be completely disjoint

LECTURE 6. FILE MANAGMENT

The operating system provides an organizational structure for the computer’s contents

Hierarchical structure of directories

Drives

Folders

Subfolders

»Files

Viewing and Sorting

Files and Folders

Flip 3D

Details view

Large Icon view

Other views available

Tiles view

List view

Small and Medium Icons view

Naming Files

Filename: Name assigned plus filename extension

Characters not legal in Windows filenames: “ / \ * ? < > | :

Character not legal in Mac filenames:

Filename Extensions

Extension

Type of

Application

 

Document

 

 

 

 

.doc

Word-

Microsoft

 

processing

Word 2003

 

document

 

 

 

 

.docx

Word-

Microsoft

 

processing

Word 2007

 

document

 

 

 

 

.wks

Word-

Microsoft

 

processing

Works word

 

document

processing

 

 

 

.wpd

Word-

Corel

 

processing

WordPerfect

 

document

 

 

 

 

.xls

Spreadsheet

Microsoft

 

 

Excel

 

 

 

.slr

Spreadsheet

Microsoft

 

 

Works

 

 

spreadsheet

 

 

 

.mdb

Database

Microsoft

 

 

Access

 

 

 

.ppt

PowerPoint

Microsoft

 

Presentation

PowerPoint

 

 

 

.pdf

Portable

Adobe

 

Document

Acrobat or

 

Format

Adobe

 

 

Reader

 

 

 

File Path

File path: Location of the file

Working with Files

File management actions:

Open

Copy

Move

Rename

Delete

Recycle Bin

Utility Programs

Small programs that perform special functions:

Manage system resources

Create pleasant environment

Improve efficiency

File Compression Utilities

Reduce the size of a file

Takes out redundancies

Makes it easier and faster to send files over the Internet System Maintenance Utilities

Disk cleanup: Cleans unnecessary files

Disk defragmenter

ScanDisk:

Error-checker

LECTURE 7. EXAMPLES OF OPERATING SYSTEMS

Microsoft Windows is a series of graphical interface operating systems developed, marketed, and sold by Microsoft.

Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest ingraphical user

interfaces (GUIs).[2] Microsoft Windows came to dominate the world's personal computer market with over 90% market share, overtakingMac OS, which had been introduced in 1984.

The most recent client version of Windows is Windows 7; the most recent server version is Windows Server 2012; the most recent mobile version isWindows Phone 7.5.

Early versions

Windows 1.0, the first version, released in 1985

Windows 3.0, released in 1990

 

 

The history of Windows dates back to September 1981, when Chase Bishop, a computer scientist, designed the first model of an electronic device and project "Interface Manager" was started. It was announced in November 1983 (after theApple Lisa, but before the Macintosh) under the name "Windows", but Windows 1.0 was not released until November

1985.[3] The shell of Windows 1.0 was a program known as the MS-DOS Executive. Other supplied programs wereCalculator, Calendar, Cardfile, Clipboard viewer, Clock, Control Panel, Notepad, Paint, Reversi, Terminal, and Write. Windows 1.0 did not allow overlapping windows. Instead all windows were tiled. Only dialog boxes could appear over other windows. Windows 2.0 was released in October 1987 and featured several improvements to the user interface and memory management.[3] Windows 2.0 allowed application windows to overlap each other and also introduced more sophisticatedkeyboard shortcuts. It could also make use of expanded memory.

Windows 3.0 (1990) and Windows 3.1 (1992) improved the design, mostly because of virtual

memory and loadable virtual device drivers (VxDs) that allowed them to share arbitrary devices between multitasked DOS windows.[citation needed] Also, Windows applications could now run

in protected mode (when Windows was running in Standard or 386 Enhanced Mode), which gave them access to several megabytes of memory and removed the obligation to participate in the software virtual memory scheme. They still ran inside the same address space, where the segmented memory provided a degree of protection, and multi-tasked cooperatively. For Windows 3.0, Microsoft also rewrote critical operations from C into assembly.

Windows 95, released in August 1995

Windows 95 was released in August 1995, featuring a new object oriented user interface, support for long file names of up to 255 characters, and the ability to automatically detect and configure installed hardware (plug and play). It could natively run 32-bit applications, and featured several technological improvements that increased its stability over Windows 3.1. There were several OEM Service Releases (OSR) of Windows 95, each of which was roughly equivalent to

a service pack.

Microsoft's next release was Windows 98 in June 1998. Microsoft released a second version of Windows 98 in May 1999, named Windows 98 Second Edition(often shortened to Windows 98 SE).

In February 2000, Windows 2000 (in the NT family) was released, followed by Windows Me in September 2000 (Me standing for Millennium Edition). Windows Me updated the core from Windows 98, but adopted some aspects of Windows 2000 and removed the "boot in DOS mode" option. It also added a new feature called System Restore, allowing the user to set the computer's settings back to an earlier date.

Windows Millennium Edition is often confused with Windows 2000 (because of its name), and has been said to be one of the worst operating systems Microsoft ever released.[5]

Windows NT family

64-bit operating systems

Windows NT included support for several different platforms before the x86-based personal computer became dominant in the professional world. Versions of NT from 3.1 to 4.0 variously supported PowerPC, DEC Alpha and MIPS R4000, some of which were 64-bit processors, although the operating system treated them as 32-bit processors.

With the introduction of the Intel Itanium architecture (also known as IA-64), Microsoft released new versions of Windows to support it. Itanium versions of Windows XP andWindows Server 2003 were released at the same time as their mainstream x86 (32-bit) counterparts. On April 25, 2005, Microsoft released Windows XP Professional x64 Editionand Windows Server 2003 x64 Editions to support the x86-64 (or x64 in Microsoft terminology) architecture. Microsoft dropped support for the Itanium version of Windows XP in 2005. Windows Vista was the first end-user version of Windows that Microsoft released simultaneously in x86 and x64 editions. Windows Vista does not support the Itanium architecture. The modern 64-bit Windows family comprises AMD64/Intel64 versions of Windows 7 and Windows Server 2008, in both Itanium and x64 editions. Windows Server 2008 R2 drops the 32-bit version, although Windows 7 does not. Windows CE

The latest current version of Windows CE,Windows Embedded Compact 7, displaying a possible UI for what the media player can look like.

Windows CE (officially known as Windows Embedded Compact), is an edition of Windows that runs on minimalistic computers, like satellite navigation systems and some mobile phones. Windows Embedded Compact is based on its own dedicated kernel, dubbed Windows CE kernel. Microsoft licenses Windows CE to OEMs and device makers. The OEMs and device makers can modify and create their own user interfaces and experiences, while Windows CE provides the technical foundation to do so.

Windows CE was used in the Dreamcast along with Sega's own proprietary OS for the console. Windows CE is the core from which Windows Mobile is derived. Microsoft's latest mobile OS, Windows Phone, is based on components from both Windows CE 6.0 R3 and the

current Windows CE 7.0.

Windows Embedded Compact is not to be confused with Windows XP Embedded or Windows NT 4.0 Embedded, modular editions of Windows based on Windows NT kernel.

LECTURE 8. PROGRAMMING LANGUAGES 1

Structure of a program

Probably the best way to start learning a programming language is by writing a program. Therefore, here is our first program:

1

// my first program in C++

Hello World!

2

 

 

3#include <iostream>

4using namespace std;

6int main ()

7{

8cout << "Hello World!";

9return 0;

10}

The first panel (in light blue) shows the source code for our first program. The second one (in light gray) shows the result of the program once compiled and executed. To the left, the grey numbers represent the line numbers - these are not part of the program, and are shown here merely for informational purposes.

The way to edit and compile a program depends on the compiler you are using. Depending on whether it has a Development Interface or not and on its version. Consult the compilers section and the manual or help included with your compiler if you have doubts on how to compile a C++ console program.

You may have noticed that not all the lines of this program perform actions when the code is executed. There were lines containing only comments (those beginning by //). There were lines with directives for the compiler's preprocessor (those beginning by #). Then there were lines that began the declaration of a function (in this case, the main function) and, finally lines with statements (like the insertion into cout), which were all included within the block delimited by the braces ({}) of the main function.

The program has been structured in different lines in order to be more readable, but in C++, we do not have strict rules on how to separate instructions in different lines. For example, instead of

1 int main ()

2{

3cout << " Hello World!";

4return 0;

5}

We could have written:

int main () { cout << "Hello World!"; return 0; }

All in just one line and this would have had exactly the same meaning as the previous code.

In C++, the separation between statements is specified with an ending semicolon (;) at the end of each one, so the separation in different code lines does not matter at all for this purpose. We can write many statements per line or write a single statement that takes many code lines. The division of code in different lines serves only to make it more legible and schematic for the humans that may read it.

Let us add an additional instruction to our first program:

1

// my second program in

Hello World! I'm a C++

2

C++

program

3

 

 

4

#include <iostream>

 

5

 

 

6

using namespace std;

 

7

 

 

8int main ()

9{

10cout << "Hello World! ";

11cout << "I'm a C++

12program";

return 0;

}

In this case, we performed two insertions into cout in two different statements. Once again, the separation in different lines of code has been done just to give greater readability to the program, since main could have been perfectly valid defined this way:

int main () { cout << " Hello World! "; cout << " I'm a C++ program "; return 0; }

// line comment

/* block comment */

1

2

The first of them, known as line comment, discards everything from where the pair of slash signs (//) is found up to the end of that same line. The second one, known as block comment, discards everything between the /*characters and the first appearance of the */ characters, with the possibility of including more than one line.

We are going to add comments to our second program:

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