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[RUS]_Rules_3E

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COMBAT

CLOSE COMBAT

CLOSE COMBAT -

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COMBAT

41

COMBAT

DAMAGE

DAMAGE -

Infinity (Damage)

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42

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DAMAGE

COMBAT

GUTS ROLL ( )

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43

COMBAT

DAMAGE

(ဴှ၆ြံ၁၏ွ/RE- )

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44

DAMAGE

COMBAT

WARNING! (“ !”)

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45

CHARACTERISTICS

CHARACTERISTICS

Characteristics are distinctive traits held by all troopers, mainly related to their training, combat style, background and personality.

All Characteristics are Obligatory, meaning players cannot choose not to use them. There are seven possible Characteristics, identified by their correspondent icons in the Troop Profile.

Six are grouped under three categories (Back-up,Training and Fury), while the seventh, Hackable is independent..

BACK-UP

This Characteristic indicates whether the trooper has some kind of external memory and personality storage that can be recovered after its demise.

BACK-UP: CUBE

This indicates that the trooper has an automated memory recording and storage device, commonly known as a Cube.

Troopers with a Cube are easier to heal. Additionally, Cubewearing casualties can potentially be recovered for use in future missions.This possibility is only applied in the Campaign

RulesforInfinity(seetherulebookInfinity.Campaign:Paradiso).

EFFECTS

»»When using the DoctorSpecial Skill (or other Special Skills or Equipment that explicitly state they benefit from this rule) to heal a trooper with a Cube, you can expend one Command Token to re-roll the WIP Roll if it was a failure.

TRAINING

This Characteristic represents the type of training the trooper received.

TRAINING: IRREGULAR

This trooper has learned to fight in an undisciplined, disorganized way,and can be expected to worryfirst and foremost about himself.

EFFECTS

»»Irregular troopers do not add their Orders to the Order Pool of their combat group, but instead keep them for their own use. Bear in mind that these troopers can still receive Orders from the Order Pool.

TRAINING: REGULAR

This trooper received regular military training, and can be expected to follow instructions, maintain discipline under enemyfire,workin a team and coordinate with his comrades.

EFFECTS

»»Regular troopers add their Orders to their Order Pool, where they can be used by any troopers in the same Combat Group to take actions.

FURY

The different levels of Fury denote the ferocity of a trooper when it enters combat, and whether he can be expected to disregard his own safety for a chance to destroy the enemy. The four levels of Fury are Extremely Impetuous, Impetuous, Frenzy, and Non Impetuous.

FURY: EXTREMELY IMPETUOUS

Extremely Impetuous troopers crave only the thrill of combat, preferably up close and personal

EFFECTS

»»Extremely Impetuous troopers cannot benefit fromPartial Cover MODs.

»»Being Extremely Impetuous gives the trooper an Impetuous Order. This Impetuous Order is generated in addition to the trooper’s normal Order.

»»Troopers with this Characteristic must expend their Impetuous Order during the Impetuous Phase, and follow the rules specific to these kinds of orders.

IMPETUOUS ORDER

REQUIREMENTS

»»Troopers must expend their Impetuous Orders during the

Impetuous Phase.

»»ImpetuousOrdersallowonlyanumberoffixedcombinations of Common Skills,as indicated by the Impetuous Order Chart. During an Impetuous Order, you cannot declare Skills or combinations of Skills not in the Impetuous Order Table.

»»As shown by the Chart, the order in which the Skills are declaredisirrelevant(Movecanbedeclaredfirstorsecond).

IMPETUOUS ORDER

Legal combinations of Skills

Airborne Deployment

Move + Activate (Activate + Move)

Move + Attack (Attack + Move)

Move + Dodge (Dodge + Move)

Move + Idle (Idle + Move)

Move + Move

Jump

Climb

»»The Common Skill Move is mandatory in all Impetuous

Orders,where it works in a specific and limited way.

»»When a trooper declares Move as part of an Impetuous Order, he always moves the entirety of his corresponding

MOV value.

»»For example, if an Impetuous (or Extremely Impetuous) trooper declares Move once during an Impetuous Order,

47

CHARACTERISTICS

he moves the total amount of inches indicated bythe first value of his MOV. If Move is declared a second time during the Impetuous Order, he also moves the full number of inches indicated by the second value of his MOV.

»»A trooper using an Impetuous Order can move a distance shorter than the maximum only if he reaches base contact with an enemy, or if he enters an area of Special Terrain that impairs his Movement or forces him to declare Jump or Climb in order to keep moving.

Impetuous Order: Direction of Movement

When executing a Move as part of an Impetuous Order, the trooper must move towards the nearest enemyfigure bythe most direct route possible.

Thenearestenemyfigureistheonethatcanbereachedinthe least number of Orders,even if that figure is not in LoF.Jump or Climb skills must be used if that would shorten the route.

If there are no enemyfigures on the table,the trooper treats the closest point in the enemy DeploymentZoneas the closest enemy trooper and moves towards it as above. If the trooper is already in the enemy DeploymentZone,and there are no enemy figures on the table,then the Impetuous Order is cancelled.

MOVEMENT WITHIMPETUOUS

MarkersandfiguresinaNullstate(Unconscious,Sepsitorized…) do not count as enemies for the purposes of Impetuous movement.

During an Impetuous Order a trooper can never move in a Pronestate so he will automatically stand up at the beginning of the mandatory Move, or at the start of a Jump or Climb.

As shown by the Impetuous Order Chart (see page 47), an

Impetuous (or Extremely Impetuous) trooper can substitute the combination of the mandatory Common Skill Move + [allowed Skill] for the Entire Order Skills Climb or Jump if thesearenecessarytofulfillhisobligationtoadvancetowards the nearest enemy.

In this case, as it would when using Move, the movement declared with Climb or Jump must be the entirety of the first value of the trooper’s MOV, and must be directed towards the nearest enemyfigure,or towards the enemyDeploymentZone without retreating unless forced to by terrain.

Impetuous (or Extremely Impetuous) troopers that have not deployed because of the Special Skill AirborneDeploymentmust use their Impetuous Orders to deploy during the Impetuous Phase of their Player Turn.

48

Canceling an Impetuous Order

During their Impetuous Phase, players can cancel one Impetuous Order of an Extremely Impetuous trooper by expending one Regular Order from that Order Pool. To do so, remove the Impetuous Order Marker from that trooper, who cannot use it for any other purpose.

Canceling an Impetuous Order does not give the trooper the ability to benefit from Partial Cover MODs,as the trooper is still Extremely Impetuous.

Impetuous Order and Deployment

If the Impetuous Order is used to perform a deployment outside the Deployment Phase (By using a Special Skill such as Airborne Deployment, for example) the Impetuous (Or

Extremely Impetuous) trooper will provide his Order to his owner the moment he is placed on the game table, adding it to the Order Pool if he is Regular, or placing it next to the trooper if he is Irregular.

REMEMBER

The Impetuous Order cannot be used in a Retreat! situation.

FURY: IMPETUOUS

Impetuous troopers are always eager to engage in combat.

EFFECTS

»»Impetuous troopers have the same rules as ExtremelyImpetuoustroopers, with the only exception that they are not obliged to expend their Impetuous Order, and can cancel it without paying the Regular Order cost.

»»To do so, simply remove the Impetuous Order Marker from the table, announcing that you decline to use it.

REMEMBER

Impetuous trooperscannotbenefitfromMODsfor being in Partial

Cover.

Canceling an Impetuous Order does not give the trooper the ability tobenefitfromPartialCoverMODs, as the trooper is still Impetuous.

CHARACTERISTICS

FURY: FRENZY

The trooper’s urge to kill is barely contained. Once he gets a first taste of blood,he will become a whirlwind of death.

REQUIREMENTS

»»Frenzy activates only after the trooper causes an enemy to lose one point from their Wounds or STR Attribute.

EFFECTS

»»When he deploys, a trooper with Frenzy is Non Impetuous. However, if he causes an enemy to lose one point from their Wounds or STR Attribute, then he will start his next ActiveTurn as an Impetuous trooper and will remain Impetuous for the rest of the game.

»»When a trooper with Frenzy becomes Impetuous, it loses the advantagesprovidedbySpecialSkillslikeCH:Camouflage, CH: TO Camouflage (both are reduced to CH: Mimetism), Impersonation,Holoprojector(seeInfinity.HumanSphere),etc.

HACKABLE

This Characteristic identifies those troopers technologically advanced enough to suffer attacks from or be aided by infowar and hacking systems.

EFFECTS

»»A trooper with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs.

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