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// Spline_3d.h : main header file for the SPLINE_3D application
//

#if !defined(AFX_SPLINE_3D_H__A90B00EE_ADE1_4A0F_B716_01AF356AAB26__INCLUDED_)
#define AFX_SPLINE_3D_H__A90B00EE_ADE1_4A0F_B716_01AF356AAB26__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CSpline_3dApp:
// See Spline_3d.cpp for the implementation of this class
//

class CSpline_3dApp : public CWinApp
{
public:
	CSpline_3dApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSpline_3dApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

public:
	//{{AFX_MSG(CSpline_3dApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SPLINE_3D_H__A90B00EE_ADE1_4A0F_B716_01AF356AAB26__INCLUDED_)
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