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Файл:Лабораторная работа №51 / GLlab5 / GLlabDoc
.cpp// GLlabDoc.cpp : implementation of the CGLlabDoc class
//
#include "stdafx.h"
#include "GLlab.h"
#include "GLlabDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc
IMPLEMENT_DYNCREATE(CGLlabDoc, CDocument)
BEGIN_MESSAGE_MAP(CGLlabDoc, CDocument)
//{{AFX_MSG_MAP(CGLlabDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc construction/destruction
CGLlabDoc::CGLlabDoc()
{
// TODO: add one-time construction code here
ScissorX=0;
ScissorY=230;
ScissorHight=300;
ScissorWidth=300;
AlphaFunc=GL_GREATER;
AlphaRef=0.7f;
BlendSfactor=GL_SRC_ALPHA;
BlendDfactor=GL_ONE_MINUS_SRC_ALPHA;
Move[0]=0;Move[1]=0;Move[2]=0;
Rotate[0]=45;Rotate[1]=1;Rotate[2]=1;Rotate[3]=1;
//НАстройки фрактала
Fract_inter=4;
Fractal_dX=0.0;
Fractal_dY=-0.4;
//Настройки света и материала
LightPosition[0]=-2.0;LightPosition[1]=2.0;LightPosition[2]=2.0;LightPosition[3]=1.0;
LightNapr[0]=2.0;LightNapr[1]=-2.0;LightNapr[2]=-2.0;LightNapr[3]=1.0;
LightAmbient[0]=0.6;LightAmbient[1]=0.2;LightAmbient[2]=0.7;LightAmbient[3]=1.0;
LightDiffuse[0]=0.2;LightDiffuse[1]=0.8;LightDiffuse[2]=0.9;LightDiffuse[4]=1.0;
LightSpecular[0]=1.0;LightSpecular[1]=0.2;LightSpecular[2]=0.1;LightSpecular[3]=1.0;
spot=60;twoside=true;
MatEmission[0]=0;MatEmission[1]=0;MatEmission[2]=0;MatEmission[3]=1;
MatAmbient[0]=0.1;MatAmbient[1]=0.2;MatAmbient[2]=0.2;MatAmbient[3]=1.0;
MatDiffuse[0]=0.1;MatDiffuse[1]=0.2;MatDiffuse[2]=0.2;MatDiffuse[3]=1.0;
MatSpecular[0]=1.0;MatSpecular[1]=0.2;MatSpecular[2]=0.2;MatSpecular[3]=1.0;
LampsScene[0]=1;LampsScene[1]=0;LampsScene[2]=0;
SceneLamp1[0]=0.5;SceneLamp1[1]=0.5;SceneLamp1[2]=0.5;SceneLamp1[3]=1.0;
SceneLamp2[0]=0.5;SceneLamp2[1]=0.5;SceneLamp2[2]=0.5;SceneLamp2[3]=1.0;
SceneLamp3[0]=0.5;SceneLamp3[1]=0.5;SceneLamp3[2]=0.5;SceneLamp3[3]=1.0;
}
CGLlabDoc::~CGLlabDoc()
{
}
BOOL CGLlabDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc serialization
void CGLlabDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc diagnostics
#ifdef _DEBUG
void CGLlabDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CGLlabDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc commands
Соседние файлы в папке GLlab5