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// GLlabDoc.cpp : implementation of the CGLlabDoc class
//

#include "stdafx.h"
#include "GLlab.h"

#include "GLlabDoc.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc

IMPLEMENT_DYNCREATE(CGLlabDoc, CDocument)

BEGIN_MESSAGE_MAP(CGLlabDoc, CDocument)
	//{{AFX_MSG_MAP(CGLlabDoc)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc construction/destruction

CGLlabDoc::CGLlabDoc()
{
	// TODO: add one-time construction code here
	ScissorX=0;
	ScissorY=230;
	ScissorHight=300;
	ScissorWidth=300;

	AlphaFunc=GL_GREATER;
	AlphaRef=0.7f;
 
	BlendSfactor=GL_SRC_ALPHA;
	BlendDfactor=GL_ONE_MINUS_SRC_ALPHA;

	Move[0]=0;Move[1]=0;Move[2]=0;
	Rotate[0]=45;Rotate[1]=1;Rotate[2]=1;Rotate[3]=1;

	//НАстройки фрактала
	Fract_inter=4;
	Fractal_dX=0.0;
	Fractal_dY=-0.4;

	//Настройки света и материала
	LightPosition[0]=-2.0;LightPosition[1]=2.0;LightPosition[2]=2.0;LightPosition[3]=1.0;
	LightNapr[0]=2.0;LightNapr[1]=-2.0;LightNapr[2]=-2.0;LightNapr[3]=1.0;

	LightAmbient[0]=0.6;LightAmbient[1]=0.2;LightAmbient[2]=0.7;LightAmbient[3]=1.0;
	LightDiffuse[0]=0.2;LightDiffuse[1]=0.8;LightDiffuse[2]=0.9;LightDiffuse[4]=1.0;
	LightSpecular[0]=1.0;LightSpecular[1]=0.2;LightSpecular[2]=0.1;LightSpecular[3]=1.0;

	spot=60;twoside=true;

	MatEmission[0]=0;MatEmission[1]=0;MatEmission[2]=0;MatEmission[3]=1;
	MatAmbient[0]=0.1;MatAmbient[1]=0.2;MatAmbient[2]=0.2;MatAmbient[3]=1.0;
	MatDiffuse[0]=0.1;MatDiffuse[1]=0.2;MatDiffuse[2]=0.2;MatDiffuse[3]=1.0;
	MatSpecular[0]=1.0;MatSpecular[1]=0.2;MatSpecular[2]=0.2;MatSpecular[3]=1.0;

	LampsScene[0]=1;LampsScene[1]=0;LampsScene[2]=0;
	SceneLamp1[0]=0.5;SceneLamp1[1]=0.5;SceneLamp1[2]=0.5;SceneLamp1[3]=1.0;
	SceneLamp2[0]=0.5;SceneLamp2[1]=0.5;SceneLamp2[2]=0.5;SceneLamp2[3]=1.0;
	SceneLamp3[0]=0.5;SceneLamp3[1]=0.5;SceneLamp3[2]=0.5;SceneLamp3[3]=1.0;
}

CGLlabDoc::~CGLlabDoc()
{
}

BOOL CGLlabDoc::OnNewDocument()
{
	if (!CDocument::OnNewDocument())
		return FALSE;

	// TODO: add reinitialization code here
	// (SDI documents will reuse this document)

	return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc serialization

void CGLlabDoc::Serialize(CArchive& ar)
{
	if (ar.IsStoring())
	{
		// TODO: add storing code here
	}
	else
	{
		// TODO: add loading code here
	}
}

/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc diagnostics

#ifdef _DEBUG
void CGLlabDoc::AssertValid() const
{
	CDocument::AssertValid();
}

void CGLlabDoc::Dump(CDumpContext& dc) const
{
	CDocument::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CGLlabDoc commands
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