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// Bullet.cpp: implementation of the CBullet class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "..\fair.h"
#include "Bullet.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CBullet::CBullet(CWnd* pW, int nNum, CSize sz, LArc *pTBL)
	:TBounce(pW, nNum, sz, pTBL)
{
	pFsaShot = NULL;
}

CBullet::CBullet():TBounce() { pFsaShot = NULL; }

CBullet::~CBullet() { }

void CBullet::SetAddrMan(LFsaAppl * pFsaAppl) {	pFsaShot = pFsaAppl; }
//
LArc BulletTBL[] = {
	LArc("st","b1", "x1x3",	"y4"),
	LArc("st","b1", "^x3",	"y4"),
	LArc("b1","b1", "^x2", 	"y1"),
	LArc("b1","st", "x2x3",	"y4"),
	LArc("b1","00", "x2^x3","--"),
	LArc()
  };

int CBullet::x1()
{
	if (!pFsaShot) return false;
	return string((pFsaShot)->FGetState()) == "выстрел";

}

int CBullet::x2()
{
	return m_ptCenter.y + m_sizeRadius.cy >= rcClient.bottom;
}

int CBullet::x3()
{
	return nNumBounce;
}

void CBullet::y4() { SetCenter(0,10); }

void CBullet::SetCenter(int x, int y)
{
	if (y)	m_ptCenter.y = y;
	if (x)	m_ptCenter.x = x;
}

void CBullet::SetMove(int cx, int cy)
{
	m_sizeMove.cx = cx;
	m_sizeMove.cy = cy;
}
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