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Файл:Лабораторная работа 21 / Sketcher05 / SketcherDoc
.cpp// SketcherDoc.cpp : implementation of the CSketcherDoc class
//
#include "stdafx.h"
#include "Sketcher.h"
#include "Elements.h"
#include "SketcherDoc.h"
#include "Text.h"
#include "Triangle.h"
#include "Hash.h"
#include "utils.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc
IMPLEMENT_DYNCREATE(CSketcherDoc, CDocument)
BEGIN_MESSAGE_MAP(CSketcherDoc, CDocument)
//{{AFX_MSG_MAP(CSketcherDoc)
ON_COMMAND(ID_COLOR_BLACK, OnColorBlack)
ON_COMMAND(ID_COLOR_BLUE, OnColorBlue)
ON_COMMAND(ID_COLOR_GREEN, OnColorGreen)
ON_COMMAND(ID_ELEMENT_LINE, OnElementLine)
ON_COMMAND(ID_ELEMENT_RECTANGLE, OnElementRectangle)
ON_COMMAND(ID_ELEMENT_TEXT, OnElementText)
ON_COMMAND(ID_ELEMENT_TEXTINTRIANGLE, OnElementTextintriangle)
ON_COMMAND(ID_ELEMENT_TRIANGLE, OnElementTriangle)
ON_UPDATE_COMMAND_UI(ID_COLOR_BLACK, OnUpdateColorBlack)
ON_UPDATE_COMMAND_UI(ID_COLOR_BLUE, OnUpdateColorBlue)
ON_UPDATE_COMMAND_UI(ID_COLOR_GREEN, OnUpdateColorGreen)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_LINE, OnUpdateElementLine)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_RECTANGLE, OnUpdateElementRectangle)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_TEXT, OnUpdateElementText)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_TEXTINTRIANGLE, OnUpdateElementTextintriangle)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_TRIANGLE, OnUpdateElementTriangle)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc construction/destruction
CSketcherDoc::CSketcherDoc()
{
// TODO: add one-time construction code here
m_Element = LINE; // Set initial element type
m_Color = BLACK; // Set initial drawing color
m_DocSize = CSize(3000,3000); // Set initial document size 30x30 inches
}
CSketcherDoc::~CSketcherDoc()
{
}
BOOL CSketcherDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc serialization
// save/load in CArchive
CArchive& operator>>(CArchive& os, Serializable* o){
return o->load(os);
}
CArchive& operator>>(CArchive& os, Serializable& o){
return o.load(os);
}
CArchive& operator<<(CArchive& os, Serializable* o){
return o->save(os);
}
CArchive& operator<<(CArchive& os, Serializable& o){
return o.save(os);
}
void CSketcherDoc::Serialize(CArchive& ar) {
m_Hash.Serialize(ar); // Serialize hash
if (ar.IsStoring()){
ar << m_Color // Store the current color
<< m_Element // the current element type,
<< m_DocSize; // and the current document size
}
else {
ar >> m_Color // Retrieve the current color
>> m_Element // the current element type,
>> m_DocSize; // and the current document size
}
int i = 0;
}
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc diagnostics
#ifdef _DEBUG
void CSketcherDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CSketcherDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc commands
void CSketcherDoc::OnColorBlack() {
m_Color = BLACK; // Set the drawing color to black
}
void CSketcherDoc::OnColorGreen() {
m_Color = GREEN; // Set the drawing color to green
}
void CSketcherDoc::OnColorBlue() {
m_Color = BLUE; // Set the drawing color to blue
}
void CSketcherDoc::OnElementLine() {
m_Element = LINE; // Set element type as a line
}
void CSketcherDoc::OnElementRectangle() {
m_Element = RECTANGLE; // Set element type as a rectangle
}
void CSketcherDoc::OnElementTriangle() {
m_Element = TRIANGLE; // Set element type as a triangle
}
void CSketcherDoc::OnElementText() {
m_Element = TEXT; // Set element type as a text
}
void CSketcherDoc::OnElementTextintriangle() {
m_Element = TEXTINTRIANGLE; // Set element type as a text in triangle
}
void CSketcherDoc::OnUpdateColorBlack(CCmdUI* pCmdUI) {
// Set menu item Checked if the current color is black
pCmdUI->SetCheck(m_Color==BLACK);
}
void CSketcherDoc::OnUpdateColorGreen(CCmdUI* pCmdUI) {
// Set menu item Checked if the current color is green
pCmdUI->SetCheck(m_Color==GREEN);
}
void CSketcherDoc::OnUpdateColorBlue(CCmdUI* pCmdUI) {
// Set menu item Checked if the current color is blue
pCmdUI->SetCheck(m_Color==BLUE);
}
void CSketcherDoc::OnUpdateElementLine(CCmdUI* pCmdUI) {
// Set Checked if the current element is a line
pCmdUI->SetCheck(m_Element==LINE);
}
void CSketcherDoc::OnUpdateElementRectangle(CCmdUI* pCmdUI) {
// Set Checked if the current element is a rectangle
pCmdUI->SetCheck(m_Element==RECTANGLE);
}
void CSketcherDoc::OnUpdateElementTriangle(CCmdUI* pCmdUI) {
// Set Checked if the current element is a triangle
pCmdUI->SetCheck(m_Element==TRIANGLE);
}
void CSketcherDoc::OnUpdateElementText(CCmdUI* pCmdUI) {
// Set Checked if the current element is a text
pCmdUI->SetCheck(m_Element==TEXT);
}
void CSketcherDoc::OnUpdateElementTextintriangle(CCmdUI* pCmdUI) {
// Set Checked if the current element is a text in triangle
pCmdUI->SetCheck(m_Element==TEXTINTRIANGLE);
}
void CSketcherDoc::DeleteElement(string key) {
if(key != ""){
pair<pair<stringKey, CElement*>, bool> res = m_Hash.remove(stringKey(key));
if (res.second == true){
cout << "removed" << endl;
cout << "now delete object it holds:" << endl;
delete res.first.second; // el.first is HashPair, HashPair.second is Value
}
else{
cout << "not found" << endl;
}
}
}
void CSketcherDoc::SendToBack(CElement* pElement){
}
// Get the rectangle enclosing the entire document
CRect CSketcherDoc::GetDocExtent(){
CRect DocExtent(0,0,1,1); // Initial document extent
CRect ElementBound(0,0,0,0); // Space for element bounding rectangle
Hash<stringKey, CElement*>::iterator it = m_Hash.begin();
while(it != m_Hash.end()){
pair<stringKey, CElement*> he = it++;
// Get the bounding rectangle for the element
ElementBound = (he.second)->GetBoundRect();
// Make coordinates of document extent the outer limits
DocExtent.UnionRect(DocExtent, ElementBound);
}
DocExtent.NormalizeRect();
return DocExtent;
}
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