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// KeyInputDialog.cpp : implementation file
//

#include "stdafx.h"
#include "OLEApp.h"
#include "KeyInputDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// KeyInputDialog dialog


KeyInputDialog::KeyInputDialog(CWnd* pParent /*=NULL*/)
	: CDialog(KeyInputDialog::IDD, pParent)
{
	//{{AFX_DATA_INIT(KeyInputDialog)
	m_textBox = _T("");
	//}}AFX_DATA_INIT
}


void KeyInputDialog::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(KeyInputDialog)
	DDX_Control(pDX, IDC_EDIT3, m_EditControl);
	DDX_Text(pDX, IDC_EDIT3, m_textBox);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(KeyInputDialog, CDialog)
	//{{AFX_MSG_MAP(KeyInputDialog)
	ON_WM_SHOWWINDOW()
	ON_EN_CHANGE(IDC_EDIT3, OnChangeEdit)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// KeyInputDialog message handlers

void KeyInputDialog::OnShowWindow(BOOL bShow, UINT nStatus) 
{
	CDialog::OnShowWindow(bShow, nStatus);
	m_EditControl.SetFocus();	
}

void KeyInputDialog::OnChangeEdit() 
{
	CString strText;
	m_EditControl.GetWindowText(strText);
	CButton* btnOK = (CButton*)GetDlgItem(IDOK);
	btnOK->EnableWindow(!strText.IsEmpty());		
}
Соседние файлы в папке OLEApp