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// TextDialog.cpp : implementation file
//

#include "stdafx.h"
#include "Sketcher.h"
#include "TextDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTextDialog dialog


CTextDialog::CTextDialog(CWnd* pParent /*=NULL*/)
	: CDialog(CTextDialog::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTextDialog)
	m_Text = _T("");
	//}}AFX_DATA_INIT
}


void CTextDialog::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTextDialog)
	DDX_Text(pDX, IDC_EDIT, m_Text);
	DDV_MaxChars(pDX, m_Text, 255);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CTextDialog, CDialog)
	//{{AFX_MSG_MAP(CTextDialog)
	ON_EN_CHANGE(IDC_EDIT, OnChangeEdit)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTextDialog message handlers

void CTextDialog::OnChangeEdit() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	this->UpdateData();
}

const char* CTextDialog::getCharTextRepresentation()
{
	return m_Text;
}
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