The Official Guide to Learning OpenGL, Version 1.1 (Redbook Second Edition)
.pdffront-facing polygons: Reversing and Culling Polygon Faces
front-facing polygons:
specifying material property for: Defining Material Properties two-sided lighting: Two-sided Lighting
frustum: Perspective Projection
ftp (file-transfer protocol) site:
GLUT source code: How to Obtain the Sample Code
GLX specification: GLX: OpenGL Extension for the X Window System
OpenGL Programming Guide: How to Obtain the Sample Code
Fundamentals of Computer Aided Geometric Design: Prerequisites
Fundamentals of Three-Dimensional Computer Graphics: Texture
Mapping
Game of Life: Life in the Stencil Buffer
gamma correction: RGBA versus Color-Index Mode
Gardner, Martin: Life in the Stencil Buffer
geometric primitives: Describing Points, Lines, and Polygons; Overview
performance when specifying: OpenGL Performance Tips rendering pipeline stage: Primitive Assembly
geosciences:
use of texturing in applications: Automatic Texture-Coordinate Generation
giraffe: Color-Index Display Mode
GLU:
tessellation: Polygon Tessellation
glAccum(): The Accumulation Buffer
glAlphaFunc(): Alpha Test
glAreTexturesResident(): A Working Set of Resident Textures
glArrayElement(): Dereference a Single Array Element
legal between glBegin() and glEnd(): Restrictions on Using glBegin() and glEnd()
Glassner, Andrew S. : What You Should Know Before Reading This Guide
glBegin(): OpenGL Geometric Drawing Primitives; OpenGL Geometric Drawing Primitives; Tessellation Callback Routines restrictions: Restrictions on Using glBegin() and glEnd()
glBindTexture(): A Sample Program; Creating and Using Texture Objects
glBitmap(): Drawing the Bitmap; Bitmaps and Fonts feedback mode: The Feedback Array
fonts, used for: Defining and Using a Complete Font imaging pipeline operations: Imaging Pipeline
pixel-storage modes effect: Controlling Pixel-Storage Modes
glBlendFunc(): The Source and Destination Factors
glCallList(): Executing a Display List; Creating and Executing a Display List; An Example of Using a Display List
legal between glBegin() and glEnd(): Restrictions on Using glBegin() and glEnd()
glCallLists(): Executing Multiple Display Lists fonts, use for: Fonts and Display Lists
legal between glBegin() and glEnd(): Restrictions on Using glBegin() and glEnd()
sample program: Defining and Using a Complete Font
glClear(): Clearing the Window; Odds and Ends; Clearing Buffers; Clearing the Window
depth buffer, clearing the: A Hidden-Surface Removal Survival Kit
glClearAccum(): Clearing the Window; Clearing Buffers
glClearColor(): Clearing the Window; Clearing the Window; Clearing Buffers
glClearDepth(): Clearing Buffers; Clearing the Window
glClearIndex(): Clearing the Window; Specifying a Color in Color-Index Mode; Clearing Buffers
fog, use with: Fog in Color-Index Mode
glClearStencil(): Clearing Buffers; Clearing the Window
glClipPlane(): Additional Clipping Planes
glColor*(): Specifying a Color ; Specifying a Color in RGBA Mode legal between glBegin() and glEnd(): Restrictions on Using
glBegin() and glEnd()
glColorMask(): Clearing Buffers; Masking Buffers
glColorMaterial(): Changing Material Properties performance tips: OpenGL Performance Tips
glColorPointer(): Step 2: Specifying Data for the Arrays
glCopyPixels(): Copying Pixel Data within the Frame Buffer; Reading, Writing, and Copying Pixel Data
alternative uses: Alternative Uses for glDrawPixels() and glCopyPixels()
dithering, turn off: OpenGL Correctness Tips feedback mode: The Feedback Array
glReadBuffer() effect: Selecting Color Buffers for Writing and Reading
imaging pipeline operations: Imaging Pipeline pixel-transfer modes effect: Pixel-Transfer Operations
glCopyTexImage1D(): One-Dimensional Textures glReadBuffer() effect: Selecting Color Buffers for Writing and
Reading
pixel-transfer modes effect: Pixel-Transfer Operations
glCopyTexImage2D(): Specifying the Texture
glReadBuffer() effect: Selecting Color Buffers for Writing and Reading
pixel-transfer modes effect: Pixel-Transfer Operations
glCopyTexSubImage1D(): One-Dimensional Textures; One-Dimensional Textures
glReadBuffer() effect: Selecting Color Buffers for Writing and Reading
pixel-transfer modes effect: Pixel-Transfer Operations
glCopyTexSubImage2D(): Replacing All or Part of a Texture Image glReadBuffer() effect: Selecting Color Buffers for Writing and
Reading
pixel-transfer modes effect: Pixel-Transfer Operations
glCullFace(): Reversing and Culling Polygon Faces
glDeleteLists(): Fonts and Display Lists; Managing Display List Indices
glDeleteTextures(): Cleaning Up Texture Objects
glDepthFunc(): Depth Test
glDepthMask(): Masking Buffers
blending opaque and translucent objects: Three-Dimensional Blending with the Depth Buffer
glDepthRange(): The Transformed Depth Coordinate gluUnProject(), relationship to: Reversing or Mimicking
Transformations
glDisable(): Basic State Management; OpenGL as a State Machine
glDisableClientState(): Step 1: Enabling Arrays
glDrawArrays(): Dereference a Sequence of Array Elements
glDrawBuffer(): Writing Pixel Data from Processor Memory to Frame Buffer; Copying Pixel Data within the Frame
Buffer; Selecting Color Buffers for Writing and Reading
glDrawElements(): Dereference a List of Array Elements
glDrawPixels(): Drawing Depth-Buffered Images; Writing Pixel Data from Processor Memory to Frame Buffer; Reading, Writing, and Copying Pixel Data; Stencil Examples
alternative uses: Alternative Uses for glDrawPixels() and glCopyPixels()
feedback mode: The Feedback Array
pixel-storage modes effect: Controlling Pixel-Storage Modes pixel-transfer modes effect: Pixel-Transfer Operations
glEdgeFlag*(): Marking Polygon Boundary Edges
legal between glBegin() and glEnd(): Restrictions on Using glBegin() and glEnd()
glEdgeFlagPointer(): Step 2: Specifying Data for the Arrays
glEnable(): Basic State Management; Create, Position, and Enable One or More Light Sources
also see enabling: Reversing and Culling Polygon Faces
glEnableClientState(): Restrictions on Using glBegin() and glEnd(); Step 1: Enabling Arrays
glEnd(): Tessellation Callback Routines; OpenGL Geometric Drawing Primitives; OpenGL Geometric Drawing Primitives restrictions: Restrictions on Using glBegin() and glEnd()
glEndList(): An Example of Using a Display List; Naming and Creating a Display List; Creating and Executing a Display List
glEvalCoord*(): Defining and Evaluating a One-Dimensional Evaluator ; Defining and Evaluating a Two-Dimensional Evaluator
legal between glBegin() and glEnd(): Restrictions on Using glBegin() and glEnd()
used instead of glVertex*(): One-Dimensional Example: A Simple Bézier Curve, Evaluators
glEvalMesh*(): Defining Evenly Spaced Coordinate Values in One Dimension; Defining Evenly Spaced Coordinate Values in Two Dimensions
glEvalPoint*():
legal between glBegin() and glEnd(): Restrictions on Using glBegin() and glEnd()
glFeedbackBuffer(): Feedback glRenderMode(), use with: The Basic Steps
glFinish(): Forcing Completion of Drawing
glFlush(): Forcing Completion of Drawing; Forcing Completion of Drawing; OpenGL Correctness Tips
glPixelStore*(): Controlling Pixel-Storage Modes
cannot be stored in display lists: What's Stored in a Display List polygon stippling: Stippling Polygons
texture image data, effect on: Replacing All or Part of a Texture Image, One-Dimensional Textures, Specifying the
Texture, Replacing All or Part of a Texture Image, One-Dimensional Textures, Specifying the Texture
glPixelTransfer*(): Drawing Depth-Buffered Images; Pixel-Transfer Operations
texture image data, effect on: Specifying the
Texture, One-Dimensional Textures, Replacing All or Part of a Texture Image, Replacing All or Part of a Texture Image, Specifying the Texture, One-Dimensional Textures
glPixelZoom(): Magnifying, Reducing, or Flipping an Image; Cheap Image Transformation
glPointSize(): Point Details
glPolygonMode(): Polygons as Points, Outlines, or Solids antialiasing, effect on: Antialiasing Polygons
polygon offset, use with: Polygon Offset
glPolygonOffset(): Polygon Offset
glPolygonStipple(): Stippling Polygons
pixel-storage modes effect: Controlling Pixel-Storage Modes
glPopAttrib(): OpenGL as a State Machine; Managing State Variables with Display Lists; Attribute Groups; OpenGL State Variables
glPopClientAttrib(): OpenGL as a State Machine; Attribute Groups; OpenGL State Variables
glPopMatrix(): Manipulating the Matrix Stacks; Independently Moving the Light; Managing State Variables with Display Lists; Building an Articulated Robot Arm
restore orientation of coordinate systems: Building an Articulated Robot Arm
selection, use with: The Basic Steps
glPopName(): Creating the Name Stack; Creating the Name Stack
glPrioritizeTextures(): Texture Residence Strategies
glPushAttrib(): Attribute Groups; OpenGL as a State
Machine; Managing State Variables with Display Lists; OpenGL State Variables
glPushClientAttrib(): Attribute Groups; OpenGL State Variables; OpenGL as a State Machine
legal between glBegin() and glEnd(): Restrictions on Using glBegin() and glEnd()
glTexCoordPointer(): Step 2: Specifying Data for the Arrays
glTexEnv*(): Texture Functions; A Sample Program
glTexGen*(): Automatic Texture-Coordinate Generation environment mapping: Environment Mapping
glTexImage1D(): One-Dimensional Textures
pixel-storage modes effect: Controlling Pixel-Storage Modes pixel-transfer modes effect: Pixel-Transfer Operations
glTexImage2D(): Specifying the Texture; A Sample Program pixel-storage modes effect: Controlling Pixel-Storage Modes pixel-transfer modes effect: Pixel-Transfer Operations specifying mipmaps: Multiple Levels of Detail
glTexParameter*(): A Sample Program; Repeating and Clamping Textures
specifying filtering methods: Filtering
glTexSubImage1D(): One-Dimensional Textures
pixel-storage modes effect: Controlling Pixel-Storage Modes pixel-transfer modes effect: Pixel-Transfer Operations
glTexSubImage2D(): Replacing All or Part of a Texture Image pixel-storage modes effect: Controlling Pixel-Storage Modes pixel-transfer modes effect: Pixel-Transfer Operations
glTranslate*(): Building a Solar System
glTranslate*(): Odds and Ends; Building an Articulated Robot Arm; Translate
performance tips: OpenGL Performance Tips
GLU: What Is OpenGL?; OpenGL-Related Libraries; Tessellators and Quadrics
drawing spheres, cylinders, and disks: Quadrics: Rendering Spheres, Cylinders, and Disks
error string description: Error Handling obsolete routines:
gluBeginPolygon(): Backward Compatibility gluEndPolygon(): Backward Compatibility gluNextContour(): Backward Compatibility
quadrics: Quadrics: Rendering Spheres, Cylinders, and Disks tessellation: Polygons
version numbers, obtaining: Utility Library Version
gluBeginCurve(): A Simple NURBS Example; Create a NURBS Curve or Surface
gluBeginSurface(): A Simple NURBS Example; Create a NURBS Curve or Surface