- •Contents
- •General Overview
- •Starting Out
- •Scripting
- •Library Part Structure
- •Analyze, Deconstruct and Simplify
- •Elaboration
- •Entry Level
- •Intermediate Level
- •Advanced Level
- •Expert Level
- •3D Generation
- •The 3D Space
- •Coordinate Transformations
- •The GDL Interpreter
- •The GDL Script Analysis
- •GDL Syntax
- •Statements
- •Line
- •Label
- •Characters
- •Strings
- •Identifiers
- •Variables
- •Parameters
- •Simple Types
- •Derived Types
- •Coordinate Transformations
- •2D Transformations
- •3D Transformations
- •Managing the Transformation Stack
- •3D Shapes
- •Basic Shapes
- •BLOCK
- •BRICK
- •CYLIND
- •SPHERE
- •ELLIPS
- •CONE
- •PRISM
- •PRISM_
- •CPRISM_
- •BPRISM_
- •FPRISM_
- •HPRISM_
- •SPRISM_
- •SLAB
- •SLAB_
- •CSLAB_
- •CWALL_
- •BWALL_
- •XWALL_
- •XWALL_{2}
- •BEAM
- •CROOF_
- •MESH
- •ARMC
- •ARME
- •ELBOW
- •Planar Shapes in 3D
- •HOTSPOT
- •RECT
- •POLY
- •POLY_
- •PLANE
- •PLANE_
- •CIRCLE
- •Shapes Generated from Polylines
- •EXTRUDE
- •PYRAMID
- •REVOLVE
- •RULED
- •RULED{2}
- •SWEEP
- •TUBE
- •TUBEA
- •COONS
- •MASS
- •Elements for Visualization
- •LIGHT
- •PICTURE
- •3D Text Elements
- •TEXT
- •RICHTEXT
- •Primitive Elements
- •VERT
- •TEVE
- •VECT
- •EDGE
- •PGON
- •PIPG
- •COOR
- •BODY
- •BASE
- •Cutting in 3D
- •CUTPLANE
- •CUTPOLY
- •CUTPOLYA
- •CUTSHAPE
- •CUTFORM
- •Solid Geometry Commands
- •GROUP
- •ENDGROUP
- •ADDGROUP
- •SUBGROUP
- •ISECTGROUP
- •ISECTLINES
- •PLACEGROUP
- •KILLGROUP
- •SWEEPGROUP
- •Binary 3D
- •2D Shapes
- •Drawing Elements
- •HOTSPOT2
- •LINE2
- •RECT2
- •POLY2
- •POLY2_
- •POLY2_A
- •POLY2_B
- •POLY2_B{2}
- •POLY2_B{3}
- •CIRCLE2
- •SPLINE2
- •SPLINE2A
- •PICTURE2
- •PICTURE2{2}
- •Text Element
- •TEXT2
- •RICHTEXT2
- •Binary 2D
- •FRAGMENT2
- •FRAGMENT2
- •3D Projections in 2D
- •PROJECT2
- •PROJECT2{2}
- •PROJECT2{3}
- •Drawings in the List
- •DRAWING2
- •DRAWING3
- •DRAWING3{2}
- •DRAWING3{3}
- •Graphical Editing
- •Hotspot-based Editing Commands
- •HOTSPOT
- •HOTLINE2
- •HOTARC2
- •Status Codes
- •Status Code Syntax
- •Additional Status Codes
- •Previous part of the polyline: current position and tangent is defined
- •Segment by absolute endpoint
- •Segment by relative endpoint
- •Segment by length and direction
- •Tangential segment by length
- •Set start point
- •Close polyline
- •Set tangent
- •Set centerpoint
- •Tangential arc to endpoint
- •Tangential arc by radius and angle
- •Arc using centerpoint and point on the final radius
- •Arc using centerpoint and angle
- •Full circle using centerpoint and radius
- •Attributes
- •Directives
- •Directives for 3D and 2D Scripts
- •RADIUS
- •RESOL
- •TOLER
- •LINE_PROPERTY
- •[SET] STYLE
- •SET STYLE 0
- •Directives Used in 3D Scripts Only
- •MODEL
- •[SET] MATERIAL
- •SECT_FILL
- •SHADOW
- •Directives Used in 2D Scripts Only
- •DRAWINDEX
- •[SET] FILL
- •[SET] LINE_TYPE
- •Inline Attribute Definition
- •Materials
- •DEFINE MATERIAL
- •DEFINE MATERIAL BASED_ON
- •DEFINE TEXTURE
- •Fills
- •DEFINE FILL
- •DEFINE FILLA
- •DEFINE SYMBOL_FILL
- •DEFINE SOLID_FILL
- •DEFINE EMPTY_FILL
- •Line Types
- •DEFINE LINE_TYPE
- •DEFINE SYMBOL_LINE
- •Styles
- •DEFINE STYLE
- •DEFINE STYLE {2}
- •Paragraph
- •Textblock
- •Additional Data
- •External file dependence
- •Non-Geometric Scripts
- •The Properties Script
- •DATABASE_SET
- •DESCRIPTOR
- •REF DESCRIPTOR
- •COMPONENT
- •REF COMPONENT
- •BINARYPROP
- •SURFACE3D ( )
- •VOLUME3D ( )
- •POSITION
- •DRAWING
- •The Parameter Script
- •VALUES
- •PARAMETERS
- •LOCK
- •HIDEPARAMETER
- •The User Interface Script
- •UI_DIALOG
- •UI_PAGE
- •UI_CURRENT_PAGE
- •UI_BUTTON
- •UI_SEPARATOR
- •UI_GROUPBOX
- •UI_PICT
- •UI_STYLE
- •UI_OUTFIELD
- •UI_INFIELD
- •UI_INFIELD {2}
- •UI_INFIELD{3}
- •UI_TOOLTIP
- •Expressions and Functions
- •Expressions
- •VARDIM1(expr)
- •VARDIM2(expr)
- •Operators
- •Arithmetical Operators
- •Relational Operators
- •Boolean Operators
- •Functions
- •Arithmetical Functions
- •CEIL
- •ROUND_INT
- •Circular Functions
- •Transcendental Functions
- •Boolean Functions
- •Statistical Functions
- •Bit functions
- •BITTEST
- •BITSET
- •Special Functions
- •String Functions
- •SPLIT
- •STRLEN
- •STRSTR
- •STRSUB
- •Control Statements
- •Flow Control Statements
- •NEXT
- •GOTO
- •GOSUB
- •RETURN
- •END / EXIT
- •Parameter Buffer Manipulation
- •Macro Objects
- •The Output Statement
- •File Operations
- •OPEN
- •INPUT
- •VARTYPE
- •OUTPUT
- •CLOSE
- •Miscellaneous
- •Global Variables
- •General environment information
- •Story information
- •Fly-through information
- •General element parameters
- •Object, Lamp, Door, Window parameters
- •Object, Lamp parameters
- •Object, Lamp, Door, Window parameters - available for listing and labels only
- •Object, Lamp parameters - available for listing and labels only
- •Window, Door and Wall End parameters
- •Window, Door parameters - available for listing and labels only
- •Lamp parameters - available for listing and labels only
- •Label parameters
- •Wall parameters - available for Doors/Windows
- •Wall parameters - available for listing and labels only
- •Column parameters - available for listing and labels only
- •Beam parameters - available for listing and labels only
- •Slab parameters - available for listing and labels only
- •Roof parameters - available for listing and labels only
- •Fill parameters - available for listing and labels only
- •Mesh parameters - available for listing and labels only
- •Free users’ globals
- •Requests
- •REQUEST
- •Doors and Windows
- •General Guidelines
- •Creation of Door/Window Library Parts
- •3D related challanges
- •Rectangular Doors/Windows in Straight Walls
- •Non-Rectangular Doors/Windows in Straight Walls
- •WALLHOLE
- •WALLNICHE
- •Rectangular Doors/Windows in Curved Walls
- •Non-Rectangular Doors/Windows in Curved Walls
- •2D Related Challanges
- •Cutting custom wall opening
- •WALLHOLE2
- •WALLBLOCK2
- •WALLLINE2
- •WALLARC2
- •GDL Created from the Floor Plan
- •Keywords
- •Common Keywords
- •Reserved Keywords
- •3D Use Only
- •2D Use Only
- •Non-Geometric Scripts
- •Property Script
- •Parameter Script
- •Interface Script
- •Alphabetical List of Current GDL Keywords
- •Parameter Naming Convention
- •GDL Data I/O Add-On
- •Description of Database
- •Opening a Database
- •Reading Values from Database
- •Writing Values into Database
- •Closing Database
- •GDL DateTime Add-On
- •Opening Channel
- •Reading Information
- •Closing Channel
- •GDL File Manager I/O Add-On
- •Specifying Folder
- •Getting File/Folder Name
- •Finishing Folder Scanning
- •GDL Text I/O Add-On
- •Opening File
- •Reading Values
- •Writing Values
- •Closing File
- •Property GDL Add-On
- •OPEN
- •CLOSE
- •INPUT
- •OUTPUT
- •GDL XML Extension
- •Opening XML Document
- •Reading XML Document
- •Modifying XML Document
- •Index
- •Numerics
3D Shapes
XWALL_
XWALL_ left_material, right_material, vertical_material,horizontal_material, height, x1, x2, x3, x4,
y1, y2, y3, y4, t, radius,
log_height, log_offset, mask1, mask2, mask3, mask4, n,
x_start1, y_low1, x_end1, y_high1, frame_shown1,
...
x_startn, y_lown, x_endn, y_highn, frame_shownn,
m,
a1, b1, c1, d1,
...
am, bm, cm, dm, status
Extended wall definition based on the same data structure as the BWALL_ element.
Additional parameters:
vertical_material, horizontal_material: name or index of the vertical/horizontal side materials. y1, y2, y3, y4: the projected endpoints of the wall lying in the x-y plane as seen below.
Y
y4 |
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y1 |
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y2 |
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y3 |
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X |
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x1 |
x2 |
x3 |
x4 |
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3D Shapes
log_height, log_offset: additional parameters allowing you to compose a wall from logs. Effective only for straight walls.
status: controls the behavior of log walls.
status = j1 + 2*j2 + 4*j3 + 32*j6 + 64*j7 + 128*j8 + 256*j9 j1: apply right side material on horizontal edges
j2: apply left side material on horizontal edges j3: start with half log
j6: align texture to wall edges j7: double radius on bended side j8: square log on the right side j9: square log on the left side
Example:
XWALL_ "Whitewash", "Whitewash", "Whitewash", "Whitewash",
3.0, |
4.0, |
4.0, |
0.0, |
||
0.0, |
|||||
0.0, |
0.0, |
0.3, |
1.2, |
||
1.2, |
0.0, |
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0.0, |
0.0, |
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15, |
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15, |
15, |
15, |
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3, |
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0.25, 0.0, 1.25, 2.5, -255,
1.25, |
1.5, |
2.25, |
2.5, |
-255, |
0 |
2.25, |
0.5, |
3.25, |
2.5, |
-255, |
logheight
logoffset
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3D Shapes
XWALL_{2}
XWALL_{2} left_material, right_material, vertical_material,horizontal_material, height, x1, x2, x3, x4,
y1, y2, y3, y4, t, radius,
log_height, log_offset, mask1, mask2, mask3, mask4, n,
x_start1, y_low1, x_end1, y_high1, sill_depth1, frame_shown1,
...
x_startn, y_lown, x_endn, y_highn, sill_depthn, frame_shownn,
m,
a1, b1, c1, d1,
...
am, bm, cm, dm, status
Extended wall definition based on the same data structure as the XWALL_ element.
Additional parameters:
silldepthi: logical depth of the opening sill. If the j9 bit of the frame_showni parameter is set, the wall side materials wraps the hole polygons, silldepthi defining the separator line between them.
frame_showni = -(1*j1 + 2*j2 + 4*j3 + 8*j4 + 16*j5 + 32*j6 + 64*j7 + 128*j8 + 256*j9 + 512*j10)
There are two additional values to control the material wrapping. The meaning of the j1, j2 ... j8 values are the same as at the CWALL_ and XWALL_ commands. The j9 value controls the material of the hole polygons. If j9 is 1, the hole inherits the side materials of the wall. The j10 value controls the form of the separator line between the hole materials on the upper and lower polygons of the hole in case of a bent wall. If the j10 value is 1, the separator line will be straight, otherwise curved.
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3D Shapes
Example:
ROTZ 90
xWALL_{2} "C13", "C11", "C12", "C12",
2, |
0, |
4, |
4, |
0, |
0, |
0, |
1, |
1, |
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1, |
0, |
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0, |
0, |
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15, |
15, |
15, |
15, |
1, 1, 0.9, 3, 2.1, 0.3, -(255 + 256), 0, 0
BODY -1
DEL 1
ADDX 2
xWALL_{2} "C13", "C11", "C12", "C12",
2, 0, 2 |
* PI, 2 |
* PI, 0, |
|||
0, |
0, |
1, |
1, |
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0, |
0, |
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15, |
15, |
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15, |
15, |
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1, |
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1.6, 0.9, 4.6, 2.1, 0.3, -(255 + 256), 0, 0
BODY -1
ADDX 4
xWALL_{2} "C13", "C11", "C12", "C12",
2, 0, 2 |
* PI, 2 |
* PI, 0, |
|||
0, |
0, |
1, |
1, |
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1, |
2, |
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0, |
0, |
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15, |
15, |
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15, |
15, |
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1, 1.6, 0.9, 4.6, 2.1, 0.3, -(255 + 256 + 512), 0, 0
BEAM
BEAM left_material, right_material, vertical_material, top_material, bottom_material, height, x1, x2, x3, x4,
y1, y2, y3, y4, t,
mask1, mask2, mask3, mask4
Beam definition. Parameters are similar to those of the XWALL_ element.
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