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korayakov
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// splineDoc.h : interface of the CSplineDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPLINEDOC_H__AE0A7E2C_2708_4694_96A1_B62DCD8A49A3__INCLUDED_)
#define AFX_SPLINEDOC_H__AE0A7E2C_2708_4694_96A1_B62DCD8A49A3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <vector>
#include <exception>
#include "BSpline.h"
#include "BezierSpline.h"
class CSplineDoc : public CDocument
{
protected: // create from serialization only
CSplineDoc();
DECLARE_DYNCREATE(CSplineDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplineDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
void Draw(CDC* pDC);
int GetPoint(CPoint pt, double rad);
void MovePoint(int nNum, CSize size);
void SetMenu(UINT id);
// void GetSplinePoint(VecPoint& vec) { m_spl.GetPoints(m_vecPoint, vec); };
// const VecPoint& GetBasisPoint() { return m_vecPoint; };
// Implementation
public:
virtual ~CSplineDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// enum STATE{BAS, CLO, PER};
CBSpline m_splbas;
CBSpline m_splper;
CBSpline m_splclo;
CBSpline* m_pAct;
UINT m_PrevMenu;
// STATE m_state;
public:
CBezierSpline m_bspl;
bool m_surf;
// Generated message map functions
protected:
//{{AFX_MSG(CSplineDoc)
afx_msg void OnCurvesBasic();
afx_msg void OnCurvesClose();
afx_msg void OnCurvesElem();
afx_msg void OnCurvesSurface();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLINEDOC_H__AE0A7E2C_2708_4694_96A1_B62DCD8A49A3__INCLUDED_)
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