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  1. Language work

Future Forms Help box

tense

Affirmative/Negative/Question

Use

Signal Words

Future I Simple

A: He will speak.

N: He will not speak.

Q: Will he speak?

- action in the future that cannot be influenced

- spontaneous decision

- assumption with regard to the future

in a year, next …, tomorrow

(If you ask her, she will help you.)

assumption: I think, probably, perhaps

Future I Simple

(going to)

A: He is going to speak.

N: He is not going to speak.

Q: Is he going to speak?

- decision made for the future

- conclusion with regard to the future

in one year, next week, tomorrow

Future I Progressive

A: He will be speaking.

N: He will not be speaking.

Q: Will he be speaking?

- action that is going on at a certain time in the future

- action that is sure to happen in the near future

in one year, next week, tomorrow

Future Perfect

A: He will have spoken.

N: He will not have spoken.

Q: Will he have spoken?

- action that will be finished at a certain time in the future

by Monday, in a week

Future Perfect Progressive

A: He will have been speaking.

N: He will not have been speaking.

Q: Will he have been speaking?

- action taking place before a certain time in the future

- putting emphasis on the course of an action

for …, the last couple of hours, all day long

3.1. Fill in the verbs in brackets in the Future Perfect or Future Progressive.

1. They….. their essay by tomorrow. (to write)

2. Tomorrow at nine I…. a test. (to write)

3. This time next week he…… to South Africa. (to fly)

4. Paolo…… the teams. (to manage)

5. Andy…… a video when I arrive tonight. (to watch)

6. If we can do that - then we …… our mission. (to fulfill)

3.2. Expand the sentences using future tenses:

1. In ten years' time/a lot of people/connect their television to the telephone line.

2. Portable PCs/ replace/ desktop PCs.

3. With the help of computers/doctors/find/cure/AIDS and cancer/by the year 2020.

4. This time next year/ I/use/handheld computer.

5. By this time next year/ software manufacturers/make/ hundreds of new programs.

  1. Vocabulary

4.1. Match the terms on the left with the explanations on the right.

protocol

interconnect

link

configuration

to segregate

the physical components of a computer system;

a device used to connect various LANs;

to separate one part of a place or thing

from another;

a set of rules which determine the formats by which information may be exchanged between different systems;

4.2. Write the verbs from the box under the correct prefix to make words connected with change.

Use a good dictionary to help you. Some of the verbs can be used with more than one prefix.

centralize, organize, train, grade, regulate, size, develop, launch, locate, structure

down- de- up- re-

5. Speaking and writing

5.1. Give a short presentation of your local area network.

5.2. In small groups, write your predictions on the points mentioned below:

a) work/jobs,

b) homes,

c) education/schools,

d) money/holidays/.

Unit 9.

  1. Reading

Multimedia

Multimedia is media and content that uses a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only uses traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computerized and electronic devices, but can also be a part of a live performance.

A presentation using Powerpoint. Corporate presentations may combine forms of media content.

Multimedia presentations may be viewed in person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand.

Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.

The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example to make it easier and faster to convey information.

Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose coefficients, events, illustrations, animations or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, Haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience.

A lasershow is a live multimedia performance.

Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses without any navigation control for the viewer such as a cinema presentation. Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training. Hypermedia is an example of non-linear content.

Hypermedia is used as a logical extension of the term hypertext in which graphics, audio, video, plain text and hyperlinks intertwine to create a generally non-linear medium of information. This contrasts with the broader term multimedia, which may be used to describe non-interactive linear presentations as well as hypermedia. It is also related to the field of Electronic literature. A term first used in a 1965 article by Ted Nelson.

The World Wide Web is a classic example of hypermedia, whereas a non-interactive cinema presentation is an example of standard multimedia due to the absence of hyperlinks.

The first hypermedia work was, arguably, the Aspen Movie Map. Atkinson's HyperCard popularized hypermedia writing, while a variety of literary hypertext and hypertext works, fiction and nonfiction, demonstrated the promise of links. Most modern hypermedia is delivered via electronic pages from a variety of systems including Media players, web browsers, and stand-alone applications. Audio hypermedia is emerging with voice command devices and voice browsing.

Hypermedia may be developed by a number of ways. Any programming tool can be used to write programs that link data from internal variables and nodes for external data files. Multimedia development software such as Adobe Flash, Adobe Director, Macromedia Authorware, and MatchWare Mediator may be used to create stand-alone hypermedia applications, with emphasis on entertainment content. Some database software such as Visual FoxPro and FileMaker Developer may be used to develop stand-alone hypermedia applications, with emphasis on educational and business content management.