- •Preface
- •Introduction
- •SWIG resources
- •About this manual
- •Prerequisites
- •Organization of this manual
- •How to avoid reading the manual
- •Credits
- •What’s new?
- •Bug reports
- •SWIG is free
- •Introduction
- •What is SWIG?
- •Life before SWIG
- •Life after SWIG
- •The SWIG package
- •A SWIG example
- •The swig command
- •Building a Perl5 module
- •Building a Python module
- •Shortcuts
- •Documentation generation
- •Building libraries and modules
- •C syntax, but not a C compiler
- •Non-intrusive interface building
- •Hands off code generation
- •Event driven C programming
- •Automatic documentation generation
- •Summary
- •SWIG for Windows and Macintosh
- •SWIG on Windows 95/NT
- •SWIG on the Power Macintosh
- •Cross platform woes
- •How to survive this manual
- •Scripting Languages
- •The two language view of the world
- •How does a scripting language talk to C?
- •Wrapper functions
- •Variable linking
- •Constants
- •Structures and classes
- •Shadow classes
- •Building scripting language extensions
- •Static linking
- •Shared libraries and dynamic loading
- •Linking with shared libraries
- •SWIG Basics
- •Running SWIG
- •Input format
- •SWIG Output
- •Comments
- •C Preprocessor directives
- •SWIG Directives
- •Simple C functions, variables, and constants
- •Integers
- •Floating Point
- •Character Strings
- •Variables
- •Constants
- •Pointers and complex objects
- •Simple pointers
- •Run time pointer type checking
- •Derived types, structs, and classes
- •Typedef
- •Getting down to business
- •Passing complex datatypes by value
- •Return by value
- •Linking to complex variables
- •Arrays
- •Creating read-only variables
- •Renaming declarations
- •Overriding call by reference
- •Default/optional arguments
- •Pointers to functions
- •Typedef and structures
- •Character strings and structures
- •Array members
- •C constructors and destructors
- •Adding member functions to C structures
- •Nested structures
- •Other things to note about structures
- •C++ support
- •Supported C++ features
- •C++ example
- •Constructors and destructors
- •Member functions
- •Static members
- •Member data
- •Protection
- •Enums and constants
- •References
- •Inheritance
- •Templates
- •Renaming
- •Adding new methods
- •SWIG, C++, and the Legislation of Morality
- •The future of C++ and SWIG
- •Objective-C
- •Objective-C Example
- •Constructors and destructors
- •Instance methods
- •Class methods
- •Member data
- •Protection
- •Inheritance
- •Referring to other classes
- •Categories
- •Implementations and Protocols
- •Renaming
- •Adding new methods
- •Other issues
- •Conditional compilation
- •The #if directive
- •Code Insertion
- •The output of SWIG
- •Code blocks
- •Inlined code blocks
- •Initialization blocks
- •Wrapper code blocks
- •A general interface building strategy
- •Preparing a C program for SWIG
- •What to do with main()
- •Working with the C preprocessor
- •How to cope with C++
- •How to avoid creating the interface from hell
- •Multiple files and the SWIG library
- •The %include directive
- •The %extern directive
- •The %import directive
- •The SWIG library
- •Library example
- •Creating Library Files
- •tclsh.i
- •malloc.i
- •Static initialization of multiple modules
- •More about the SWIG library
- •Documentation System
- •Introduction
- •How it works
- •Choosing a documentation format
- •Function usage and argument names
- •Titles, sections, and subsections
- •Formatting
- •Default Formatting
- •Comment Formatting variables
- •Sorting
- •Comment placement and formatting
- •Tabs and other annoyances
- •Ignoring comments
- •C Information
- •Adding Additional Text
- •Disabling all documentation
- •An Example
- •ASCII Documentation
- •HTML Documentation
- •LaTeX Documentation
- •C++ Support
- •The Final Word?
- •Pointers, Constraints, and Typemaps
- •Introduction
- •The SWIG Pointer Library
- •Pointer Library Functions
- •A simple example
- •Creating arrays
- •Packing a data structure
- •Introduction to typemaps
- •The idea (in a nutshell)
- •Using some typemaps
- •Managing input and output parameters
- •Input Methods
- •Output Methods
- •Input/Output Methods
- •Using different names
- •Applying constraints to input values
- •Simple constraint example
- •Constraint methods
- •Applying constraints to new datatypes
- •Writing new typemaps
- •Motivations for using typemaps
- •Managing special data-types with helper functions
- •A Typemap Implementation
- •What is a typemap?
- •Creating a new typemap
- •Deleting a typemap
- •Copying a typemap
- •Typemap matching rules
- •Common typemap methods
- •Writing typemap code
- •Scope
- •Creating local variables
- •Special variables
- •Typemaps for handling arrays
- •Typemaps and the SWIG Library
- •Implementing constraints with typemaps
- •Typemap examples
- •How to break everything with a typemap
- •Typemaps and the future
- •Exception Handling
- •The %except directive
- •Handling exceptions in C code
- •Exception handling with longjmp()
- •Handling C++ exceptions
- •Using The SWIG exception library
- •Debugging and other interesting uses for %except
- •More Examples
- •SWIG and Perl5
- •Preliminaries
- •Running SWIG
- •Compiling a dynamic module
- •Building a dynamic module with MakeMaker
- •Building a static version of Perl
- •Compilation problems and compiling with C++
- •Building Perl Extensions under Windows 95/NT
- •Running SWIG from Developer Studio
- •Using NMAKE
- •Modules, packages, and classes
- •Basic Perl interface
- •Functions
- •Global variables
- •Constants
- •Pointers
- •Structures and C++ classes
- •A simple Perl example
- •Graphs
- •Sample Perl Script
- •Accessing arrays and other strange objects
- •Implementing methods in Perl
- •Shadow classes
- •Getting serious
- •Wrapping C libraries and other packages
- •Building a Perl5 interface to MATLAB
- •The MATLAB engine interface
- •Wrapping the MATLAB matrix functions
- •Putting it all together
- •Graphical Web-Statistics in Perl5
- •Handling output values (the easy way)
- •Exception handling
- •Remapping datatypes with typemaps
- •A simple typemap example
- •Perl5 typemaps
- •Typemap variables
- •Name based type conversion
- •Converting a Perl5 array to a char **
- •Using typemaps to return values
- •Accessing array structure members
- •Turning Perl references into C pointers
- •Useful functions
- •Standard typemaps
- •Pointer handling
- •Return values
- •The gory details on shadow classes
- •Module and package names
- •What gets created?
- •Object Ownership
- •Nested Objects
- •Shadow Functions
- •Inheritance
- •Iterators
- •Where to go from here?
- •SWIG and Python
- •Preliminaries
- •Running SWIG
- •Compiling a dynamic module
- •Using your module
- •Compilation problems and compiling with C++
- •Building Python Extensions under Windows 95/NT
- •Running SWIG from Developer Studio
- •Using NMAKE
- •The low-level Python/C interface
- •Modules
- •Functions
- •Variable Linking
- •Constants
- •Pointers
- •Structures
- •C++ Classes
- •Python shadow classes
- •A simple example
- •Why write shadow classes in Python?
- •Automated shadow class generation
- •Compiling modules with shadow classes
- •Where to go for more information
- •About the Examples
- •Solving a simple heat-equation
- •The C++ code
- •Making a quick and dirty Python module
- •Using our new module
- •Accessing array data
- •Use Python for control, C for performance
- •Getting even more serious about array access
- •Implementing special Python methods in C
- •Summary (so far)
- •Wrapping a C library
- •Preparing a module
- •Using the gd module
- •Building a simple 2D imaging class
- •A mathematical function plotter
- •Plotting an unstructured mesh
- •From C to SWIG to Python
- •Putting it all together
- •Merging modules
- •Using dynamic loading
- •Use static linking
- •Building large multi-module systems
- •A complete application
- •Exception handling
- •Remapping C datatypes with typemaps
- •What is a typemap?
- •Python typemaps
- •Typemap variables
- •Name based type conversion
- •Converting Python list to a char **
- •Using typemaps to return arguments
- •Mapping Python tuples into small arrays
- •Accessing array structure members
- •Useful Functions
- •Standard typemaps
- •Pointer handling
- •Implementing C callback functions in Python
- •Other odds and ends
- •Adding native Python functions to a SWIG module
- •The gory details of shadow classes
- •A simple shadow class
- •Module names
- •Two classes
- •The this pointer
- •Object ownership
- •Constructors and Destructors
- •Member data
- •Printing
- •Shadow Functions
- •Nested objects
- •Inheritance and shadow classes
- •Methods that return new objects
- •Performance concerns and hints
- •SWIG and Tcl
- •Preliminaries
- •Running SWIG
- •Additional SWIG options
- •Compiling a dynamic module (Unix)
- •Using a dynamic module
- •Static linking
- •Compilation problems
- •Using [incr Tcl] namespaces
- •Building Tcl/Tk Extensions under Windows 95/NT
- •Running SWIG from Developer Studio
- •Using NMAKE
- •Basic Tcl Interface
- •Functions
- •Global variables
- •Constants
- •Pointers
- •Structures
- •C++ Classes
- •The object oriented interface
- •Creating new objects
- •Invoking member functions
- •Deleting objects
- •Accessing member data
- •Changing member data
- •Relationship with pointers
- •About the examples
- •Binary trees in Tcl
- •Making a quick a dirty Tcl module
- •Building a C data structure in Tcl
- •Implementing methods in C
- •Building an object oriented C interface
- •Building C/C++ data structures with Tk
- •Accessing arrays
- •Building a simple OpenGL module
- •Wrapping gl.h
- •Wrapping glu.h
- •Wrapping the aux library
- •A few helper functions
- •An OpenGL package
- •Using the OpenGL module
- •Problems with the OpenGL interface
- •Exception handling
- •Typemaps
- •What is a typemap?
- •Tcl typemaps
- •Typemap variables
- •Name based type conversion
- •Converting a Tcl list to a char **
- •Remapping constants
- •Returning values in arguments
- •Mapping C structures into Tcl Lists
- •Useful functions
- •Standard typemaps
- •Pointer handling
- •Writing a main program and Tcl_AppInit()
- •Creating a new package initialization library
- •Combining Tcl/Tk Extensions
- •Limitations to this approach
- •Dynamic loading
- •Turning a SWIG module into a Tcl Package.
- •Building new kinds of Tcl interfaces (in Tcl)
- •Shadow classes
- •Extending the Tcl Netscape Plugin
- •Using the plugin
- •Tcl8.0 features
- •Advanced Topics
- •Creating multi-module packages
- •Runtime support (and potential problems)
- •Why doesn’t C++ inheritance work between modules?
- •The SWIG runtime library
- •A few dynamic loading gotchas
- •Dynamic Loading of C++ modules
- •Inside the SWIG type-checker
- •Type equivalence
- •Type casting
- •Why a name based approach?
- •Performance of the type-checker
- •Extending SWIG
- •Introduction
- •Prerequisites
- •SWIG Organization
- •The organization of this chapter
- •Compiling a SWIG extension
- •Required C++ compiler
- •Writing a main program
- •Compiling
- •SWIG output
- •The Language class (simple version)
- •A tour of SWIG datatypes
- •The DataType class
- •Function Parameters
- •The String Class
- •Hash Tables
- •The WrapperFunction class
- •Typemaps (from C)
- •The typemap C API.
- •What happens on typemap lookup?
- •How many typemaps are there?
- •File management
- •Naming Services
- •Code Generation Functions
- •Writing a Real Language Module
- •Command Line Options and Basic Initialization
- •Starting the parser
- •Emitting headers and support code
- •Setting a module name
- •Final Initialization
- •Cleanup
- •Creating Commands
- •Creating a Wrapper Function
- •Manipulating Global Variables
- •Constants
- •A Quick Intermission
- •Writing the default typemaps
- •The SWIG library and installation issues
- •C++ Processing
- •How C++ processing works
- •Language extensions
- •Hints
- •Documentation Processing
- •Documentation entries
- •Creating a usage string
- •Writing a new documentation module
- •Using a new documentation module
- •Where to go for more information
- •The Future of SWIG
- •Index
SWIG Users Guide |
SWIG and Tcl |
231 |
|
|
|
}
Now using it :
% source tree.tcl
% Tree t # Create a new Tree object _8054610_Tree_p
%build_dir_tree t /home/beazley/SWIG/SWIG1.1
%t count
1770
%t search glaux.i /home/beazley/SWIG/SWIG1.1/Examples/OpenGL/glaux.i
%t search typemaps /home/beazley/SWIG/SWIG1.1/Examples/perl5/typemaps
%t findnext typemaps /home/beazley/SWIG/SWIG1.1/Examples/python/typemaps
%t findnext typemaps /home/beazley/SWIG/SWIG1.1/Examples/tcl/typemaps
%t findnext typemaps
None
%
With a little extra work, we’ve managed to turn an ordinary C structure into a class-like object in Tcl.
Building C/C++ data structures with Tk
Given the direct access to C/C++ objects provided by SWIG, it can be possible to use Tk to interactively build a variety of interesting data structures. To do this, it is usually useful to maintain a mapping between canvas items and an underlying C data structure. This is done using associative arrays to map C pointers to canvas items and canvas items back to pointers.
Suppose that we have a C program for manipulating directed graphs and that we wanted to provide a Tk interface for building graphs using a ball-and-stick model such as the following :
The SWIG interface file for this might look something like this :
%module graph %{
Version 1.1, June 24, 1997
SWIG Users Guide |
SWIG and Tcl |
232 |
|
|
|
#include “graph.h” %}
/* Get a node’s number */
int |
GetNum(Node *n); |
AdjList |
*GetAdj(Node *n);; |
AdjList |
*GetNext(AdjList *l); |
Node |
*GetNode(AdjList *l); |
Node |
*new_node(); |
void |
AddLink(Node *v1, Node *v2); |
... etc |
... |
/* Get a node’s number */ /* Get a node’s adjacency list */
/* Get next node in adj. list |
*/ |
/* Get node from adj. list |
*/ |
/* Make a new node |
*/ |
/* Add an edge |
*/ |
The interface file manipulates Node and AdjList structures. The precise implementation of these doesn’t matter here--in fact SWIG doesn’t even need it. Within a Tcl/Tk script however, we can keep track of these objects as follows :
# Make a new node and put it on the canvas proc mkNode {x y} {
global nodeX nodeY nodeP nodeMap nodeList edgeFirst edgeSecond set new [.c create oval [expr $x-15] [expr $y-15] \
[expr $x+15] [expr $y+15] -outline black \ -fill white -tags node]
set newnode [new_node] set nnum [GetNum $newnode]
set id [.c create text [expr $x-4] [expr $y+10] \ -text $nnum -anchor sw -tags nodeid]
set nodeX($new) $x set nodeY($new) $y
set nodeP($new) $newnode set nodeMap($newnode) $new set edgeFirst($new) {} set edgeSecond($new) {} lappend nodeList $new
}
# Make a new edge between two nodes and put an arrow on the canvas
proc mkEdge {first second new} { |
|
global nodeP edgeFirst edgeSecond |
|
set edge [mkArrow $first $second] |
;# Make an arrow |
lappend edgeFirst($first) $edge |
;# Save information |
lappend edgeSecond($second) $edge |
|
if {$new == 1} { |
|
# Now add an edge within our C data structure |
|
AddLink $nodeP($first) $nodeP($second) |
;# Add link to C structure |
} |
|
} |
|
In these functions, the array nodeP() allows us to associate a particular canvas item with a C object. When manipulating the graph, this makes it easy to move from the Tcl world to C. A second array, nodeMap() allows us to go the other way--mapping C pointers to canvas items. A list nodeList keeps track of all of the nodes we’ve created just in case we want to examine all of the nodes. For example, suppose a C function added more edges to the graph. To reflect the new state of the graph, we would want to add more edges to the Tk canvas. This might be accomplished as follows :
Version 1.1, June 24, 1997
SWIG Users Guide SWIG and Tcl 233
# Look at the C data structure and update the canvas proc mkEdges {} {
global nodeX nodeY nodeP nodeMap nodeList edgeFirst edgeSecond
unset edgeFirst |
|
|
unset edgeSecond |
|
|
.c delete arc |
# Edges have been tagged with arc (not shown) |
|
foreach node $nodeList { |
;# clear old lists |
|
set edgeFirst($node) {} |
|
|
set edgeSecond($node) {} |
|
|
} |
|
|
foreach node $nodeList { |
|
;# Go through all of the nodes |
set v $nodeP($node) |
|
;# Get the node pointer |
set v1 [GetAdj $v] |
|
;# Get its adjacency list |
while {$v1 != "NULL"} { |
|
|
set v2 [GetNode $v1] |
;# Get node pointer |
|
set w $nodeMap($v2) |
|
;# Get canvas item |
mkEdge $node $w 0 |
|
;# Make an edge between them |
set v1 [GetNext $v1] |
;# Get next node |
|
} |
|
|
}
}
This function merely scans through all of the nodes and walks down the adjacency list of each one. The nodeMap() array maps C pointers onto the corresponding canvas items. We use this to construct edges on the canvas using the mkEdge function.
Accessing arrays
In some cases, C functions may involve arrays and other objects. In these instances, you may have to write helper functions to provide access. For example, suppose you have a C function like this :
// Add vector a+b -> c
void vector_add(double *a, double *b, double *c, int size);
SWIG is quite literal in its interpretation of double *--it is a pointer to a double. To provide access, a few helper functions can be written such as the following :
// SWIG helper functions for double arrays %inline %{
double *new_double(int size) {
return (double *) malloc(size*sizeof(double));
}
void delete_double(double *a) { free a;
}
double get_double(double *a, int index) { return a[index];
}
void set_double(double *a, int index, double val) { a[index] = val;
}
%}
Version 1.1, June 24, 1997