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Enter_the_Doom_Chapter_I _Lucido_Attack.doc
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Characters

(Only Playable)

MAZter. The main protagonist of the game, in reality he is a Doom Power site`s and forum`s administrator. From Moscow. Honest and judicious doomer.

Klon. The creative person, in reality he is the main programmer in the DK, and was a main man in the development process of the game. He is from Smolensk. Also he and Jake Crusher translated this game into English.

Post. No-one knows where he is from. He probably likes the Matrix movies...

Jake Crusher. A veteran of network fights, in reality he is a doomer from Latvia, a town called Daugavpils. Also, he and Klon translated this game into English.

Plazmer. One of Doom`s philosophers, in reality he is a doomer from Krasnoyarsk, Russia.

Woody. Little genius of hacking, in reality he is a doomer from St. Petersburg, Russia.

raVen. The abnormal doomer, suffering fits of anger and superfluous suspiciousness, in reality he is a doomer from Kuvandyk,Russia.

Remy. Game`s secret character, and nothing is known about him.

ProTosS. A doomer-joker. Hometown is unknown.

Olax. In Russian community also known as Far. The creative person. The author of many stories about Doom, in reality he is a doomer from Krasnoyarsk, Russia.

Urfin. One of those Quakers, who is respecting Doom as FPS grandaddy, in reality he is a doomer and a quaker. His hometown is unknown.

Graphics and Visuals

Because the game was made by using RPG Maker 2000, there is nothing special in it`s visuals. Even although the game resembles SNES visually, players can see pixels on the screen, since there is no support for 3d accelerators. However screen size can be turned into window mode by pressing F4, and F5-the screen will become less than windowed (still, it`s playable). Also, some of the textures, objects and characters were drawn to look similar to the original Doom.

Gameplay

As a RPG, the game has it`s own unique features, probably never seen in any RPG`s like this before. These features are:

  • 1. Money. Money in this game is converted from experience points, which players have received in the battles;

  • 2. The battles are in FPS view - that means if players are attacking a monster (or otherwise), the view is switched to the character`s eyes, and the monster is seen from the player`s helmet, which closely resembles Doomguy`s. Also, if the monster was hit, it`s blood will splatter on the player`s helmet and slowly goes down...

  • 3. In the battle, you can also strafe from the monster`s attacks. After the player`s turn, two arrows can be seen in the HUD. That means you can push Left or Right button to strafe from enemy attack.

  • 4. You must add additional time to the time, which is counting down in the game (a time left until player`s death). To do that, you must pay for additional time.

Reception

Since the game was released, it was well accepted not only by Russian Doom Community, but also by players, who never played Doom, although there are some flaws:

  • 1. From the start of the game you can`t save (for a while)

  • 2. Difficult battle system

  • 3. If the player can get used to this game, he can complete it very fast.

So overall, in Russia the game was accepted quite well.

Sequel

A sequel to EtD is currently in development. A short demo can be found on the Internet, although as of now, only in Russian language.

Also, an expansion-pack to the game, named "Enter the Doom: Back to Doom-Grad", is also currently in development.

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