- •Action Theater:
- •Acknowledgements
- •Foreword
- •Introduction
- •1A. On/Off Clothes
- •Ib. Walk/Run/Freeze to Freeze in Same Scene
- •1C. Move Same Time/Freeze Same Time
- •Id. Move at Different Times
- •Ie. Performance Score: Autobiographies
- •2A. Breath Circle
- •2B. Sounder/Mover
- •2C. All at Once: Sound and Movement
- •2D. Sound and Movement Dialogue
- •2E. Performance Score: Sound and Movement Solo
- •3A. Falling Leaves with Movement, Sound and Dialogue
- •3B. Shape Alphabet
- •3C. Shape/Shape/Reshape
- •3D. Director/Actor: Shift with Movement, Sound and Language
- •3E. Performance Score: Two Up/Two Down
- •4A. Lay/Sit/Stand
- •4B. Walk on Whispered "Ah"
- •4C. Focus In/Eyes Out
- •4D. Mirroring
- •4E. Accumulation, One Leader
- •4F. Performance Score: Accumulation, All Leading
- •5A. Eyes Closed
- •5B. Jog Patterns
- •5C. Only Verbs
- •5D. Say What You Do
- •5E. Performance Score: Say What You Do, Together
- •5F. Performance Score: Bench: Head, Arm, Leg
- •6A. Hard Lines/Soft Curves
- •6B. "Ahs" and "Ooohs"
- •6C. Empty Vessel
- •6D. Solo Shifts
- •6E. Performance Score: Back to Front, Silent
- •7A. Body Parts Move on Out-Breath I
- •7B. Narrative on Beat
- •7C. Narrative with Varied Timing
- •7D. Language and Movement/Interruption
- •7E. Performance Score: Seated Dialogues
- •8A. One Sounder, All Move
- •8B. Facings and Placings
- •8C. Transform Content, Movement Only
- •8D. Transform Content, Sound and Movement
- •8E. Transform Content, Phrase and Gesture
- •8F. Performance Score: One-Upping
- •9A. Body Parts Lead
- •9C. Shape/Freeze/Language
- •9D. Two Shape /One Reads
- •9E. Two Shape/One Bumps and Talks
- •9F. Questioner/Narrator
- •9G. Performance Score: Five Chairs
- •10A. Follow the Leader, Calling Names
- •10B. Pebbles in the Pond
- •Ioc. Follow the Leader, Leader Emerging
- •10D. Pusher/Comeback
- •10E. Performance Score: Slow Motion Fight
- •11 A. Polarities
- •11B. Fast Track
- •11C. "It" Responds
- •11D. Performance Score: Back to Front
- •12A. 30 Minutes Eyes Closed
- •12A. Eyes Closed, Continuing
- •12B. Nonstop Talk/Walk
- •12C. Talking Circle
- •12D. Contenting Around
- •12E. Performance Score: Scene Travels
- •13A. Pillows
- •13B. Image Making
- •13C. One Move /One Sound/One Speak
- •13D. Solo: Separate Sound, Movement and Language
- •13E. Trios: Separate Sound, Movement and Language
- •13F. Performance Score: Separate Sound, Movement and Language
- •14A. Sensation to Action
- •14B. Circle Transformation
- •14C. Transformation, Two Lines
- •14D. Directed Shift/Transform/Develop
- •14E. Witnessed Shift/Transform/Develop
- •14F Performance Score: One Minute of All Possible Sounds
- •15A. Episodes
- •15B. Face the Music
- •15C. Shift with Initiator
- •15D. Solo Shifts
- •15E. Performance Score: Solo Shifts
- •16A. Space Between
- •16B. Chords
- •16C. Ensemble: Walk/Run/"Ah"
- •16D. Shift by Interruption
- •16F. Angels
- •16G. Performance Score: Disparate Dialogue
- •17A. Eyes Closed
- •17B. Jog Patterns
- •17C. Shape/Space/Time
- •17D. Expressive Walk
- •17E. Mirror Language
- •17F. Text-Maker and Colorer
- •17G. Performance Score: Collaborative Monologue
- •18A. Four Forms
- •18B. Elastic Ensemble
- •18C. Five Feet Around
- •18D. Levels
- •18E. Deconstruct Movement, Sound, Language
- •18F. Performance Score: Collaborative Deconstruction
- •18G. Performance Score: Threaded Solos
- •19A. No Pillows
- •19B. Body Parts/Shifts
- •19C. Beginnings
- •19D. Props
- •19E. Simultaneous Solos with Props
- •19F. Performance Score: People and Props
- •20A. Walk/Sound, Solo, Ensemble
- •20B. Superscore
- •20C. Performance Score: Dreams
- •Afterword
12C. Talking Circle
1. One Word
• Everyone, come stand in a fight little circle, shoulder to shoulder. We're going to play an association game. One of you says a word and the next person will say a word in response. We'll continue around the circle with each person saying a word in response to the word that has just been said. Move quickly around the circle, no time to think, stay in the present, listening and responding. As much as you can, stay relaxed. Breathe. Stay focused on what you're doing. If you find yourself starting to laugh, or fidget, notice how that's keeping you from fully engaging in the process.
2. Two Words
• Let's change the direction. We're going to go around the circle the opposite way, and this time, everyone says two words. Keep it moving, so there is no time between the words.
3. Few Words and Gesture
Change the direction again. Now, speak a few words and add a simple gesture as you speak. Choose a gesture that is in some way relevant to the words you are saying.
Let's sit down and tell a story together. Each person will add one word. Listen to the tone, pitch, and rhythm of the words as they are said and allow this to affect the way you say your word.
Again, sit in a circle. This time each of us will add a few words in order to build a narrative together. Our primary interest is to explore the possibilities of language as sound. Let go of the content and hear the sound of what is being said. Listen to the pitch, rhythm, volume, enunciation and articulation of the words. Play with these when you're the speaker.
e hear differently. Some of us, upon hearing a word, experience a feeling. Some see an image in our mind's eye. Others hear the sound of the word, particularly the music and rhythm. And there are those who experience the word kinesthetically. Of course, if we're distracted while the word is being spoken, then none of these processes happen. There's no room. If we're trying to figure out our response even before we hear the word, we receive the word only as an idea. When there is direct and unmitigated listening, the response, the association, arrives. It's as if its already there. The next link on a chain.
Phrase and Gesture
The physical gesture that accompanies each phrase may be approached in several ways. The most logical way would be for the gesture to (1) literally depict the meaning of the phrase. Additionally, it may (2) reflect the subtext feeling or mind state. The gesture might just as easily (3) indicate a story element that would elaborate the phrase. Or (4) it may reflect something far fetched and be arrived at by association.
Phrase Gesture
"sun shines" arms circle over head and quiver
"sun shines" face smiles, relaxes, smiles, relaxes
"sun shines" rapid desperate digging at the ground
in desperation
or
walks as if parched and weak
or
grabs and rips at head
4. "sun shines" typing on typewriter
Now, we have some tools. Our imagination is ignited. We're expressing images through language and movement. We're feeling connected. We're listening to each other. These are the building blocks toward scene making.
Scene Making
A scene is a series of events held together by some commonality. Often one event is seen in light of another. On the traditional stage, a scene is built around a psychological problem that surfaces between the characters. Then, it is addressed by either disclosure, investigation or resolution.
In our terms, a scene may be held together by a far greater range of concepts. A single image might carry a scene, or a rhythm, or a feeling. Within the parameters, an investigation proceeds. The investigation becomes the scene.
Since we improvise, how do we set these parameters? How do we create a cohesive scene?
Tree
The structure of a tree serves as a useful image or map. Different parts of the scene correspond to different parts of the tree. The central theme, from which all the other ideas stem, is the trunk. Background, or supporting material, corresponds to the roots. Larger themes, manifestations or implications, correspond to the branches. Tangential associations correspond to the leaves or fruit. Sometimes, these appear singly or in clusters. One of these associations may fall off the tree and introduce a new trunk: a nut dropping from the branches of the first tree. This takes root and begins another scene. Soon, there could be a whole grove, an entire forest of scenes that sprout from each other.
The following exercise is based on the tree. It deals with language. Later, we'll bring in action.