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USING ADOBE PREMIERE PRO

394

Effects and transitions

result, and the Shadow Color value determines the shadow’s color. Decreasing the Color Influence value blends the colors of the clip in the shadow with the Shadow Color. Increasing Color Influence reduces the influence of the Shadow Color.

Shadow Only Select to render only the shadow.

Resize Layer Select to allow the shadow to extend beyond the clip’s original boundaries.

Stylize effects

Alpha Glow effect

The Alpha Glow effect adds color around the edges of a masked alpha channel. You can have a single color either fade out or change to a second color as it moves away from the edge.

Glow Controls how far the color extends from the alpha channel edge. Higher settings produce larger glows (and can cause very slow processing before playback or export).

Brightness Controls the initial opacity of the glow.

Start Color Shows the current glow color. Click the swatch to choose another color.

Use End Color Lets you add an optional color at the outer edge of the glow.

Fade Out Specifies whether the colors fade out or stay solid.

Brush Strokes effect

The Brush Strokes effect applies a rough painted look to an image. You can also use this effect to achieve a pointillist style by setting the length of the brush strokes to 0 and increasing the stroke density. Although you specify the direction of strokes, they are scattered randomly by a small amount to give a more natural result. This effect alters the alpha channel, as well as the color channels; if you’ve masked out a portion of the image, the brush strokes paint over the edges of the mask.

Original image (left), with effect applied (center), and with Brush Size and Length adjusted (right)

Stroke Angle The direction in which the strokes are made. The image is effectively shifted in this direction, which may cause some clipping at the clip boundaries.

Brush Size The size of the brush, in pixels.

Stroke Length The maximum length of each stroke, in pixels.

Stroke Density Higher densities result in overlapping brush strokes.

Stroke Randomness Creates nonuniform strokes. The more randomness, the more the strokes vary from the brush and stroke settings you specify.

Paint Surface Specifies where brush strokes are applied:

Paint On Original Image Puts the strokes on top of the unmodified clip. This setting is the default.

Last updated 1/16/2012

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395

Effects and transitions

Paint On Transparent Causes only the strokes themselves to appear, leaving the clip transparent between the strokes.

Paint On White/Paint On Black Applies strokes over a white or black background.

Blend With Original The effect’s transparency. The result of the effect is blended with the original image, with the effect result composited on top. The higher you set this value, the less the effect affects the clip. For example, if you set this value to 100%, the effect has no visible result on the clip; if you set this value to 0%, the original image doesn’t show through.

Color Emboss effect

The Color Emboss effect works like the Emboss effect, without suppressing the image’s original colors.

Emboss effect

The Emboss effect sharpens the edges of objects in the image and suppresses colors. The effect also highlights the edges from a specified angle.

Direction The direction from which the highlight source shines.

Relief The apparent height of the embossing, in pixels. The Relief setting actually controls the maximum width of highlighted edges.

Contrast Determines the sharpness of the image.

Blend With Original The effect’s transparency. The result of the effect is blended with the original image, with the effect result composited on top. The higher you set this value, the less the effect affects the clip. For example, if you set this value to 100%, the effect has no visible result on the clip; if you set this value to 0%, the original image doesn’t show through.

Find Edges effect

The Find Edges effect identifies the areas of the image that have significant transitions and emphasizes the edges. Edges can appear as dark lines against a white background or colored lines against a black background. If the Find Edges effect is applied, images often look like sketches or photographic negatives of the original.

Invert Inverts the image after the edges are found. When Invert isn’t selected, edges appear as dark lines on a white background. When Invert is selected, edges appear as bright lines on a black background.

Mosaic effect

The Mosaic effect fills a clip with solid-color rectangles, pixelating the original image. This effect is useful for simulating low-resolution displays and for obscuring faces. You can also animate it for a transition.

Horizontal/Vertical Blocks The number of blocks in each row and column.

Sharp Colors Gives each tile the color of the pixel in the center of the corresponding region in the original image. Otherwise, each tile is given the average color of the corresponding region in the original image.

Posterize effect

The Posterize effect lets you specify the number of tonal levels (or brightness values) for each channel in an image. The Posterize effect then maps pixels to the closest matching level. For example, choosing two tonal levels in an RGB image gives you two tones for red, two tones for green, and two tones for blue. Values range from 2 to 255.

Level The number of tonal levels for each channel.

Last updated 1/16/2012

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Effects and transitions

Replicate effect

The Replicate effect divides the screen into tiles and displays the whole image in each tile. Set the number of tiles per column and row by dragging the slider.

Roughen Edges effect

The Roughen Edges effect roughs up the edges of a clip’s alpha channel by using calculations. It gives rasterized text or graphics a naturally rough look, like that of eroded metal or typewriter text.

Original image (left), with Edge Type set to Roughen (center), and with Rusty Color (right)

Edge Type What kind of roughening to use.

Edge Color The color to apply to the edge for Rusty Color or Roughen Color, or to the fill for Photocopy Color.

Border How far, in pixels, the effect extends inward from the edge of the alpha channel.

Edge Sharpness Low values create softer edges. High values create sharper edges.

Fractal Influence The amount of roughening.

Scale The scale of the fractal used to calculate the roughness.

Stretch Width or Height The width or height of the fractal used to calculate the roughness.

Offset (Turbulence) Determines the portion of the fractal shape used to create the distortion.

Complexity Determines the level of detail in the roughness.

Note: Increasing complexity results in longer rendering times. Reduce the Scale value rather than increasing Complexity to achieve similar results.

Evolution Animating this setting results in changes of the roughness over time.

Note: Although the Evolution value is set in units called revolutions, it’s important to realize that these revolutions are progressive. The evolution state continues to progress infinitely at each new value. Use the Cycle Evolution option to return the Evolution setting to its original state at each revolution.

Evolution Options Provide controls that render the effect for one short cycle and then loop it for the duration of your clip. Use these controls to prerender the roughen elements into loops, and thus speed up rendering time.

Cycle Evolution Creates a loop that forces the evolution state to return to its starting point.

Cycle (In Revolutions) The number of revolutions of the Evolution setting that the fractal cycles through before it repeats. The timing of the Evolution cycles is determined by the amount of time between Evolution keyframes.

Note: The Cycle control affects only the state of the fractal, not geometrics or other controls, so you can get different results with different Size or Offset settings.

Random Seed Specifies a value from which to generate the fractal noise. Animating this property results in flashing from one set of fractal shapes to another within the same fractal type. For smooth transition of the fractal noise, use the Evolution control.

Last updated 1/16/2012

USING ADOBE PREMIERE PRO

397

Effects and transitions

Note: Create new roughness animations by reusing previously created Evolution cycles and changing only the Random Seed value. Using a new Random Seed value alters the noise pattern without disturbing the evolution animation.

Solarize effect

The Solarize effect creates a blend between a negative and positive image, causing the image to appear to have a halo. This effect is analogous to briefly exposing a print to light during developing.

Strobe Light effect

The Strobe Light effect performs an arithmetic operation on a clip or makes the clip transparent at periodic or random intervals. For example, every five seconds the clip could become completely transparent for one-tenth of a second, or a clip’s colors could invert at random intervals.

Strobe Color The color of the strobe light.

Blend With Original The effect’s transparency. The result of the effect is blended with the original image, with the effect result composited on top. The higher you set this value, the less the effect affects the clip. For example, if you set this value to 100%, the effect has no visible result on the clip; if you set this value to 0%, the original image doesn’t show through.

Strobe Duration (Secs) How long, in seconds, each strobe lasts.

Strobe Period (Secs) The time, in seconds, between the start of subsequent strobes.

Random Strobe Probability The probability that the strobe operation will apply to any given frame.

Strobe Choose Makes Layer Transparent for each strobe to make the clip transparent. Choose Operates On Color Only to use the operation specified by Strobe Operator.

Strobe Operator The operation to use for each strobe.

Random Seed The probability that the strobe seed will apply to a given frame.

Texturize effect

The Texturize effect gives a clip the appearance of having the texture of another clip. For example, you could make the image of a tree appear as if it had the texture of bricks, and you can control the depth of the texture and the apparent light source.

Texture Layer The source of the texture.

Light Direction The angle at which light hits the texture.

Texture Contrast The magnitude of the result.

Texture Placement How the texture layer is applied to the clip:

Tile Texture Applies the texture repeatedly.

Center Texture Positions the texture in the middle.

Stretch Texture To Fit Stretches the texture to the dimensions of the clip.

Threshold effect

The Threshold effect converts grayscale or color images to high-contrast, black-and-white images. Specify a luminance level as a threshold; all pixels that are as bright as or brighter than the threshold are converted to white, and all darker pixels are converted to black.

Last updated 1/16/2012