- •Contents at a Glance
- •Introduction
- •Who should read this book
- •Assumptions
- •Who should not read this book
- •Organization of this book
- •Finding your best starting point in this book
- •Conventions and features in this book
- •System requirements
- •Code samples
- •Notes on the version
- •Installing the code samples
- •Using the code samples
- •Acknowledgments
- •Errata & book support
- •We want to hear from you
- •Stay in touch
- •HTTP operations
- •Polling: The answer?
- •Push: The server takes the initiative
- •WebSockets
- •Server-Sent Events (API Event Source)
- •Push today
- •The world needs more than just push
- •What does SignalR offer?
- •Two levels of abstraction
- •Supported platforms
- •OWIN and Katana: The new kids on the block
- •Installing SignalR
- •Implementation on the server side
- •Mapping and configuring persistent connections
- •Events of a persistent connection
- •Sending messages to clients
- •Asynchronous event processing
- •Connection groups
- •The OWIN startup class
- •Implementation on the client side
- •Initiating the connection by using the JavaScript client
- •Support for older browsers
- •Support for cross-domain connections
- •Sending messages
- •Receiving messages
- •Sending additional information to the server
- •Other events available at the client
- •Transport negotiation
- •Adjusting SignalR configuration parameters
- •Complete example: Tracking visitors
- •Project creation and setup
- •Implementation on the client side
- •Implementation on the server side
- •Server implementation
- •Hub registration and configuration
- •Creating hubs
- •Receiving messages
- •Sending messages to clients
- •Sending messages to specific users
- •State maintenance
- •Accessing information about the request context
- •Notification of connections and disconnections
- •Managing groups
- •Maintaining state at the server
- •Client implementation
- •JavaScript clients
- •Generating the proxy
- •Manual generation of JavaScript proxies
- •Establishing the connection
- •Sending messages to the server
- •Sending additional information
- •Receiving messages sent from the server
- •Logging
- •State maintenance
- •Implementing the client without a proxy
- •Complete example: Shared drawing board
- •Project creation and setup
- •Implementation on the client side
- •Implementation on the server side
- •Access from other threads
- •External access using persistent connections
- •Complete example: Monitoring connections at the server
- •Project creation and setup
- •Implementing the website
- •System for tracing requests (server side)
- •System for tracing requests (client side)
- •External access using hubs
- •Complete example: Progress bar
- •Project creation and setup
- •Implementation on the client side
- •Implementation on the server side
- •Multiplatform SignalR servers
- •SignalR hosting in non-web applications
- •SignalR hosting in platforms other than Windows
- •Multiplatform SignalR clients
- •Accessing services from .NET non-web clients
- •Consumption of services from other platforms
- •Growing pains
- •Scalability in SignalR
- •Scaling on backplanes
- •Windows Azure Service Bus
- •SQL Server
- •Redis
- •Custom backplanes
- •Improving performance in SignalR services
- •Server configuration
- •Monitoring performance
- •Authorization in SignalR
- •Access control in persistent connections
- •Access control in hubs
- •Client authentication
- •An extensible framework
- •Dependency Injection
- •Manual dependency injection
- •Releasing dependencies
- •Inversion of Control containers
- •Unit testing with SignalR
- •Unit testing of hubs
- •Unit testing persistent connections
- •Intercepting messages in hubs
- •Integration with other frameworks
- •Knockout
- •AngularJS
- •Index
- •About the author
var message = "Welcome, " + username + "!"; return Connection.Send(connectionId, message);
}
Another possibility would be to use the query string to send information. For this, the SignalR client allows us to specify an additional parameter at the point at which the connection is defined. In this parameter, we can add key-value mappings, either in the form of a string or an object, which will be annexed to all the requests made to the SignalR server:
// Client side:
var name = prompt("Your username"); var conn = $.connection(
"/realtime/chat",
"username="+name // or { username: name }
);
...
conn.start();
// Server side:
protected override Task OnConnected(IRequest request, string connectionId)
{
var userName = request.QueryString["username"] ?? connectionId; var message = "Welcome, " + userName + "!";
return Connection.Send(connectionId, message);
}
Other events available at the client
The connection object has a large number of events that allow us to take control at certain moments in the life cycle of the connection if we register the callback methods that we want to be invoked when the time comes. The most interesting ones are the following:
■■received() and error(), which we already saw and which allow us to specify the function to be executed when data are received or when an error occurs in the connection.
■■connectionSlow(), which allows entering logic when the connection is detected to be slow or unstable.
■■stateChanged(), invoked when the state of the connection changes.
■■reconnected(), when there is a reconnection of the client after its connection has been closed due to time-out or any other cause.
In the SignalR repository in GitHub7, you can find the documentation about methods, events, and properties offered by the JavaScript client connections.
7 Javascript client documentation: https://github.com/SignalR/SignalR/wiki/SignalR-JS-Client
Persistent connections Chapter 4 |
47 |
www.it-ebooks.info