- •Contents
- •Figures and Tables
- •The Design Process
- •Involving Users in the Design Process
- •Know Your Audience
- •Analyze User Tasks
- •Build Prototypes
- •Observe Users
- •Guidelines for Conducting User Observations
- •Making Design Decisions
- •Avoid Feature Cascade
- •Apply the 80 Percent Solution
- •Characteristics of Great Software
- •High Performance
- •Ease of Use
- •Attractive Appearance
- •Reliability
- •Adaptability
- •Interoperability
- •Mobility
- •Human Interface Design
- •Human Interface Design Principles
- •Metaphors
- •Reflect the User’s Mental Model
- •Explicit and Implied Actions
- •Direct Manipulation
- •User Control
- •Feedback and Communication
- •Consistency
- •WYSIWYG (What You See Is What You Get)
- •Forgiveness
- •Perceived Stability
- •Aesthetic Integrity
- •Modelessness
- •Managing Complexity in Your Software
- •Keep Your Users in Mind
- •Worldwide Compatibility
- •Cultural Values
- •Language Differences
- •Text Display and Text Editing
- •Resources
- •Universal Accessibility
- •Visual Disabilities
- •Hearing Disabilities
- •Physical Disabilities
- •Extending the Interface
- •Build on the Existing Interface
- •Don’t Assign New Behaviors to Existing Objects
- •Create a New Interface Element Cautiously
- •Prioritizing Design Decisions
- •Meet Minimum Requirements
- •Deliver the Features Users Expect
- •Differentiate Your Application
- •The Mac OS X Environment
- •The Always-On Environment
- •Displays
- •The Dock
- •Conveying Information in the Dock
- •Clicking in the Dock
- •The Finder
- •File Formats and Filename Extensions
- •Internationalization
- •Multiple User Issues
- •Resource Management
- •Threads
- •Using Mac OS X Technologies
- •Address Book
- •Animation
- •Automator
- •Bonjour
- •Colors
- •Dashboard
- •High-Level Design Guidelines for Widgets
- •User-Interface Design Guidelines for Widgets
- •Fonts
- •Preferences
- •Printing
- •Security
- •Speech
- •Spotlight
- •User Assistance
- •Apple Help
- •Help Tags
- •Software Installation and Software Updates
- •Packaging
- •Identify System Requirements
- •Bundle Your Software
- •Installation
- •Use Internet-Enabled Disk Images
- •Drag-and-Drop Installation
- •Installation Packages
- •General Installer Guidelines
- •Setup Assistants
- •Updating Installed Applications
- •User Input
- •The Mouse and Other Pointing Devices
- •Clicking
- •Double-Clicking
- •Pressing and Holding
- •Dragging
- •The Keyboard
- •The Functions of Specific Keys
- •Character Keys
- •Modifier Keys
- •Arrow Keys
- •Function Keys
- •Keyboard Shortcuts
- •Reserved Keyboard Shortcuts
- •Creating Your Own Keyboard Shortcuts
- •User-Defined Keyboard Shortcuts
- •Keyboard Focus and Navigation
- •Type-Ahead and Key-Repeat
- •Selecting
- •Selection Methods
- •Selection by Clicking
- •Selection by Dragging
- •Changing a Selection
- •Selections in Text
- •Selecting With the Mouse
- •What Constitutes a Word
- •Selecting Text With the Arrow Keys
- •Selections in Spreadsheets
- •Selections in Graphics
- •Editing Text
- •Inserting Text
- •Deleting Text
- •Replacing a Selection
- •Intelligent Cut and Paste
- •Editing Text Fields
- •Entering Passwords
- •Drag and Drop
- •Drag-and-Drop Overview
- •Drag-and-Drop Semantics
- •Move Versus Copy
- •When to Check the Option Key State
- •Selection Feedback
- •Single-Gesture Selection and Dragging
- •Background Selections
- •Drag Feedback
- •Destination Feedback
- •Windows
- •Text
- •Lists
- •Multiple Dragged Items
- •Automatic Scrolling
- •Using the Trash as a Destination
- •Drop Feedback
- •Finder Icons
- •Graphics
- •Text
- •Transferring a Selection
- •Feedback for an Invalid Drop
- •Clippings
- •Text
- •Fonts
- •Style
- •Inserting Spaces Between Sentences
- •Using the Ellipsis Character
- •Using the Colon Character
- •Labels for Interface Elements
- •Capitalization of Interface Element Labels and Text
- •Using Contractions in the Interface
- •Using Abbreviations and Acronyms in the Interface
- •Developer Terms and User Terms
- •Icons
- •Icon Genres and Families
- •Application Icons
- •User Application Icons
- •Viewer, Player, and Accessory Icons
- •Utility Icons
- •Document Icons
- •Toolbar Icons
- •Icons for Plug-ins, Hardware, and Removable Media
- •Icon Perspectives and Materials
- •Creating Icons
- •Tips for Designing Icons
- •A Suggested Process for Creating Icons
- •Creating Icons for Mac OS X v10.5 and Later
- •Scaling Your Artwork
- •Designing Toolbar Icons
- •Designing Icons for Icon Buttons
- •Designing Icons for Capsule-Style Toolbar Controls
- •Designing Icons for Rectangular-Style Toolbar Controls
- •System-Provided Images
- •System-Provided Images for Use in Controls
- •System-Provided Images for Use as Standalone Buttons
- •System-Provided Images for Use as Toolbar Items
- •System-Provided Images that Indicate Privileges
- •A System-Provided Drag Image
- •Cursors
- •Standard Cursors
- •Designing Your Own Cursors
- •Menus
- •Menu Behavior
- •Designing the Elements of Menus
- •Titling Menus
- •Naming Menu Items
- •Using Icons in Menus
- •Using Symbols in Menus
- •Toggled Menu Items
- •Grouping Items in Menus
- •Hierarchical Menus (Submenus)
- •The Menu Bar and Its Menus
- •The Apple Menu
- •The Application Menu
- •The Application Menu Title
- •The Application Menu Contents
- •The File Menu
- •The Edit Menu
- •The Format Menu
- •The View Menu
- •Application-Specific Menus
- •The Window Menu
- •The Help Menu
- •Menu Bar Extras
- •Contextual Menus
- •Dock Menus
- •Windows
- •Types of Windows
- •Window Appearance
- •Window Elements
- •The Title Bar
- •The Window Title
- •Title Bar Buttons
- •Indicating Changes with the Close Button
- •The Proxy Icon
- •Toolbars
- •Toolbar Appearance and Behavior
- •Designing a Toolbar
- •Scope Bars
- •Scope Bar Appearance and Behavior
- •Designing a Scope Bar
- •Source Lists
- •Source List Behavior and Appearance
- •Designing a Source List
- •Bottom Bars
- •Bottom Bar Appearance and Behavior
- •Designing a Bottom Bar
- •Drawers
- •When to Use Drawers
- •Drawer Behavior
- •Window Behavior
- •Opening Windows
- •Naming New Windows
- •Positioning Windows
- •Moving Windows
- •Resizing and Zooming Windows
- •Minimizing and Expanding Windows
- •Closing Windows
- •Window Layering
- •Main, Key, and Inactive Windows
- •Click-Through
- •Scrolling Windows
- •Automatic Scrolling
- •Panels
- •Inspector Windows
- •Transparent Panels
- •When to Use Transparent Panels
- •Designing a Transparent Panel
- •Fonts Window and Colors Window
- •About Windows
- •Dialogs
- •Types of Dialogs and When to Use Them
- •Sheets (Document-Modal Dialogs)
- •Alerts
- •Dialog Appearance and Behavior
- •Accepting Changes
- •Dismissing Dialogs
- •Providing an Apply Button in a Dialog
- •Expanding Dialogs
- •Find Windows
- •Preferences Windows
- •The Open Dialog
- •Dialogs for Saving, Closing, and Quitting
- •Save Dialogs
- •Closing a Document With Unsaved Changes
- •Attempting to Save a Locked or Read-Only Document
- •Saving Documents During a Quit Operation
- •The Choose Dialog
- •The Print Dialog
- •Print Dialog
- •Page Setup Dialog
- •Controls
- •Window-Frame Controls
- •Rectangular-Style Toolbar Controls
- •Rectangular-Style Toolbar Control Usage
- •Rectangular-Style Toolbar Control Contents and Labeling
- •Rectangular-Style Toolbar Control Specifications
- •Rectangular-Style Toolbar Control Implementation
- •Capsule-Style Toolbar Controls
- •Capsule-Style Toolbar Control Usage
- •Capsule-Style Toolbar Control Contents and Labeling
- •Capsule-Style Toolbar Control Specifications
- •Capsule-Style Toolbar Control Implementation
- •Legacy Toolbar Controls
- •Buttons
- •Push Buttons
- •Push Button Usage
- •Push Button Contents and Labeling
- •Push Button Specifications
- •Push Button Implementation
- •Icon Buttons
- •Icon Button Usage
- •Icon Button Contents and Labeling
- •Icon Button Specifications
- •Icon Button Implementation
- •Scope Buttons
- •Scope Button Usage
- •Scope Button Contents and Labeling
- •Scope Button Specifications
- •Scope Button Implementation
- •Gradient Buttons
- •Gradient Button Usage
- •Gradient Button Contents and Labeling
- •Gradient Button Specifications
- •Gradient Button Implementation
- •The Help Button
- •Bevel Buttons
- •Bevel Button Usage
- •Bevel Button Contents and Labeling
- •Bevel Button Specifications
- •Bevel Button Implementation
- •Round Buttons
- •Round Button Usage
- •Round Button Contents and Labeling
- •Round Button Specifications
- •Round Button Implementation
- •Selection Controls
- •Radio Buttons
- •Radio Button Usage
- •Radio Button Contents and Labeling
- •Radio Button Specifications
- •Radio Button Implementation
- •Checkboxes
- •Checkbox Usage
- •Checkbox Contents and Labeling
- •Checkbox Specifications
- •Checkbox Implementation
- •Segmented Controls
- •Segmented Control Usage
- •Segmented Control Contents and Labeling
- •Segmented Control Specifications
- •Segmented Control Implementation
- •Icon Buttons and Bevel Buttons with Pop-Up Menus
- •Pop-Up Menus
- •Pop-Up Menu Usage
- •Pop-Up Menu Contents and Labeling
- •Pop-Up Menu Specifications
- •Pop-Up Menu Implementation
- •Action Menus
- •Action Menu Usage
- •Action Menu Contents and Labeling
- •Action Menu Specifications
- •Action Menu Implementation
- •Combination Boxes
- •Combo Box Usage
- •Combo Box Contents and Labeling
- •Combo Box Specifications
- •Combo Box Implementation
- •Path Controls
- •Path Control Usage
- •Path Control Contents and Labeling
- •Path Control Specifications
- •Path Control Implementation
- •Color Wells
- •Image Wells
- •Date Pickers
- •Date Picker Usage
- •Date Picker Implementation
- •Command Pop-Down Menus
- •Command Pop-Down Menu Usage
- •Command Pop-Down Menu Contents and Labeling
- •Command Pop-Down Menu Specifications
- •Command Pop-Down Implementation
- •Sliders
- •Slider Usage
- •Slider Contents and Labeling
- •Slider Control Specifications
- •Slider Control Implementation
- •The Stepper Control (Little Arrows)
- •Stepper Control Specifications
- •Placards
- •Indicators
- •Progress Indicators
- •Determinate Progress Bars
- •Indeterminate Progress Bars
- •Asynchronous Progress Indicators
- •Level Indicators
- •Capacity Indicators
- •Rating Indicators
- •Relevance Indicators
- •Text Controls
- •Static Text Fields
- •Text Input Fields
- •Text Input Field Usage
- •Text Input Field Contents and Labeling
- •Text Input Field Specifications
- •Text Input Field Implementation
- •Token Fields
- •Token Field Usage
- •Token Field Specifications
- •Token Field Implementation
- •Search Fields
- •Search Field Usage
- •Search Field Contents and Labeling
- •Search Field Specifications
- •Search Field Implementation
- •Scrolling Lists
- •Scrolling List Usage
- •Scrolling List Contents and Labeling
- •Scrolling List Specifications
- •Scrolling List Implementation
- •View Controls
- •Disclosure Triangles
- •Disclosure Triangle Usage
- •Disclosure Triangle Contents and Labeling
- •Disclosure Triangle Specifications
- •Disclosure Triangle Implementation
- •Disclosure Buttons
- •Disclosure Button Usage
- •Disclosure Button Contents and Labeling
- •Disclosure Button Specifications
- •Disclosure Button Implementation
- •List Views
- •List View Usage
- •List View Contents and Labeling
- •List View Implementation
- •Column Views
- •Column View Usage
- •Column View Contents and Labeling
- •Column View Implementation
- •Split Views
- •Split View Usage
- •Split View Specifications
- •Split View Implementation
- •Tab Views
- •Tab View Usage
- •Tab View Contents and Labeling
- •Tab View Specifications
- •Tab View Implementation
- •Grouping Controls
- •Separators
- •Separator Usage
- •Separator Labeling
- •Separator Specifications
- •Separator Implementation
- •Group Boxes
- •Group Box Usage
- •Group Box Contents and Labeling
- •Group Box Specifications
- •Group Box Implementation
- •Layout Guidelines
- •Positioning Regular-Size Controls in a Window Body
- •A Simple Preferences Window
- •A Tabbed Window
- •A Standard Alert
- •Positioning Small and Mini Controls in a Window Body
- •Layout Example for Small Controls
- •Layout Example for Mini Controls
- •Grouping Controls in a Window Body
- •Grouping with White Space
- •Grouping with Separators
- •Grouping with Group Boxes
- •Positioning Text and Controls in a Bottom Bar
- •Glossary
- •Index
C H A P T E R 5
The Mac OS X Environment
The Finder
Here are some tips to help your application integrate well with the Finder:
■Make sure your application bundle has a .app extension. The Finder looks for this extension and treats your application appropriately when it finds it. The Finder also shows or hides this extension, depending on the state of the "Show all file extensions" preference in the Advanced pane of Finder preferences.
■Package CFM applications in a bundle. Even if you develop using the CFM runtime, you can still take advantage of the bundle mechanism in Mac OS X.
■Use an information property list to communicate information to the Finder. The information property list is the standard place to store information about your application and document types. For information on what to put in this file, see Runtime Configuration Guidelines.
■When saving files of your own document types, be sure to give them appropriate filename extensions to ensure platform interoperability and to support the Mac OS X user experience. You can also set a file type and optionally a creator type for a file. The file and creator type codes are not strictly necessary, but they do ensure interoperability with applications in the Classic environment. See FileSystemOverview for more information about filename extensions, file types, and creator types.
■Avoid changing the creator type of existing documents. The creator type implies a distinct sense of ownership over a file. Your application can assign a creator type for files it creates but it is not appropriate to change creator types for documents created by other applications without the user's explicit consent. The user can still associate files with a specific application through the Info window.
File Formats and Filename Extensions
Whenever possible, include support for industry-standard file formats in your documents. Supporting standard file formats makes it easier to exchange data between your application and other applications. Users might also be more inclined to use your application if they know they can get their data into and out of it easily.
When saving user-configurable data, make sure you store it in a plain-text file that the user can modify. Mac OS X applications traditionally store configuration data using XML. You can write out XML data using the preferences system and the XML support found in Core Foundation and Cocoa. For information about user preferences, see Runtime Configuration Guidelines.
Many platforms rely on the existence of filename extensions to identify the type of a file. Although many longtime Mac OS X developers may decry their use, filename extensions make it easier for users to exchange files with users of those other platforms. Applications that save documents should be sure to include a filename extension appropriate to the contents of the document. At the same time, however, applications should take care to respect the user's filename extension preferences when displaying the names of files and documents.
For more information and guidelines about supporting filename extensions, see File System Overview.
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C H A P T E R 5
The Mac OS X Environment
Internationalization
The Mac OS X application bundling scheme is designed to support localized strings, images, nib files, and other resources. However, there is more to designing an application for use in different markets than just including the right translated strings. “Worldwide Compatibility” (page 47) provides some general design considerations for building internationalization into your application.
At a minimum, your internationalization checklist should include the following items:
■Implement your program as a bundle so that you can take advantage of the built-in internationalization support for bundles.
■Support Unicode text. Mac OS X provides full support for Unicode, and so should your application.
■Modify your code to get user-visible strings from .strings files. Use Core Foundation and Cocoa interfaces to load strings from resource files in your bundle.
■Use nib files to store your user interface data.
For further guidelines and information about how to internationalize your applications, see Internationalization Programming Topics.
Multiple User Issues
Remember that Mac OS X is a multiple-user system. Not only does the system support multiple user accounts, it supports multiple users sharing the same computer simultaneously. This feature employs a technique known as fast user switching, in which users trade use of the computer without logging out. With multiple users accessing the computer, conflicts can arise if applications are not careful about how they use shared resources. Shared memory, cache files, semaphores, and named pipes must be carefully labeled to prevent corruption by users running the same application in different sessions. Applications cannot assume that they have exclusive access to any system resources, such as a CD or DVD drive.
When considering access by multiple users, there are some specific things to keep in mind for your program design:
■Named resources that might potentially be accessible to an application from multiple user sessions should incorporate the session ID into the name of the resource. This applies to cache files, shared memory, semaphores, and named pipes, among others.
■Not all users have the same privileges. For example, only administrator users can write files in /Applications. Some users may be working under limited privileges and have limited access to some parts of the system. In particular, they may not be able to do the following:
Access all panes in System Preferences
Modify the Dock
Change their password
Burn DVDs and CDs
Open certain applications
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2008-06-09 | © 1992, 2001-2003, 2008 Apple Inc. All Rights Reserved.
C H A P T E R 5
The Mac OS X Environment
■Users on a computer can include both local and network users, so do not assume a user’s home directory is on a local volume. You may be accessing a network volume instead.
The document Multiple User Environments describes issues that arise from the existence of multiple users on a system. It also covers programmatic techniques for identifying users and protecting your application data from external corruption.
Resource Management
Application bundles simplify installation and are easy for the user to move around in the Finder. Application bundles are the preferred mechanism for software distribution. Here are some tips to help you manage your application bundle’s resource files:
■Include all required resources inside your application bundle. Your application bundle should always have everything it needs in order to run.
■Include only the specific subset of files that require localization in your application bundle’s language-specific resource directories. If a resource does not require localization, there is no need to create extra copies of it. The bundle-loading code checks for global resources as well as localized resources and returns the one that is most appropriate.
■Use an installer to place optional resources in the appropriate Library subdirectory of the user’s system. Optional resources are things like document templates or other resources that are useful to an application but not required for it to launch. Most application-related files should go in an application-specific subdirectory of ~/Library/Application Support or /Library/Application Support. See File System Overview for information on where to install files.
■Avoid storing data in the resource fork of your application executable. Resource forks are not an appropriate way to store application-related resources. Instead, store your resources as individual files inside your application bundle. See BundleProgrammingGuide for more information on where resources belong in the bundle structure.
Threads
As you design your application, think about the operations that could be performed in parallel. Multithreading your application improves the responsiveness of your user interface by moving long calculations into separate threads and away from your main event loop. Multithreading can also improve the speed of performing some tasks, especially on multiprocessor systems. Of course, threading also requires great care during implementation to ensure that shared data structures are not corrupted by different threads. For more information on threading technologies, see Threading Programming Guide.
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C H A P T E R 5
The Mac OS X Environment
66 Threads
2008-06-09 | © 1992, 2001-2003, 2008 Apple Inc. All Rights Reserved.