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6Th lvl spells

lvl

School

Spell

6

Abjur

antimagic field, greater dispel magic, globe of invulnerability, guards and wards, repulsion, karmic retribution, greater anticipate teleportation, superior resistance

Conjur

summon VI, familiar refuge

Div

analyze dweomer, legend lore, true seeing,

Ench

greater heroism

Illus

mislead, programmed image, shadow walk

Necro

ray of entropy

Trans

Mordenkainen`s lucubration, energy transformation field, extract water elemental

Univ

Rary`s arcane conversion, imbue familiar with spell ability

7Th lvl spells

lvl

School

Spell

7

Abjur

banishment, spell turning, antimagic ray, greater dispelling ray

Conjur

Drawmij`s instant summons, plane shift, summon VII, greater teleport

Div

greater arcane sight, greater scrying, vision

Ench

Illus

project image, simulacrum

Necro

avasculate, energy ebb

Trans

reverse gravity, Smbul`s spell sequencer

Univ

limited wish

8Th lvl spells

lvl

School

Spell

8

Abjur

dimensional lock, mindblank, wall of greater dispell magic, spell engine

Conjur

summon VIII, maze, greater planeshift

Div

moment of prescience

Ench

Otto`s irresistible dance

Illus

superior invisibility

Necro

clone, blackfire

Trans

polymorph any object, flensing

Univ

9Th lvl spells

lvl

School

Spell

9

Abjur

Mordenkainen`s disjunction, Elminster`s effulgent epuration, absorbtion, magic miasma, reaving dispel, Shreensee's spell shift

Conjur

summon IX, gate, black blade of disaster, sphere of ultimate destruction

Div

Foresight, hindsight

Ench

programmed amnesia

Illus

Necro

astral projection,

Trans

time stop, Alamanther`s return, Simbuil`s spell trigger, greater spellmatrix

Univ

wish

Posessions

Essential Items

Minor Items

Blessed Book of Spells

Blessed Quiver of Elohna

Heward`s Handy Haversack

Heward`s Fotyfying Bedroll

Metalline Dagger

Ring of three wishes

Fine garments, Practical garments, riding boots and gloves, Cloak of comfort,

Robe of High Arcanist

Telescopic Pole, Enforced Rope

Masterwork Manacles, Fishing hooks and line

Flint and Steel, Duo-Dimensional Jug,

Small Mirrors (Steel, Silver and Glass)

Wax, ink vial, magic ink (disappearing, burning, exploding, courtier’s, sewer, poison, magnets, waterproof), paper (waterproof, false, fine, sigiled),animated pen, everbight candle, chalk, coal, soap, magnifying glass, hourglass (1,5,10 minutes), scales, component box, component pouches, Contract of Nephas

Items

Implements

Third eye Clarity

Head

Headband of Intellect +6

Eyes

Neck

Amulet of natural armor +2

Shoulders

Torso

Vest

Arms

Bracers of natural armor +6

Hands

Ring L

Solerian`s Ring

Ring R

Leaf of Evendersor

Waist

Legs

None

Heward`s Handy Haversack

None

Blessed Quiver of Elohna

Weapons

Primary Weapon

Solerian`s Staff - +1 Eager Defending/ +1Waning Spellstrike Coldwood Telescopic Staff 1d6/1d6 Bludgeoning 20x2

Hardness 15 HP 40/40

Crystal of return/ Crystal of security

+7 initiative Checks

+5 AC as a free action

+5 saves vs spells or spellike abilities as a free action

Secondary Weapon

+1 Metalline Atame 1d4 Slashing/Piecing 19-20/x2

Crystal of return Hardness depends HP 10

Shield

Solerian`s Shield - +1 Sizing Animated Feycraft Mithral Heavy Shield

with +1 Defending spikes

Hardness 21 HP 60

+5 AC as a free action

Deflection AC +3

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