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Form of the Jungle Lord

Warden Attack 25

Your chest grows broader, your arms lengthen, and your legs shorten as you take on the aspect of a great ape. As you climb

with ease, your powerful attacks position your enemies exactly where you want them.

Daily Polymorph, Primal

 

Minor Action

Personal

 

Effect: You assume the guardian form of the jungle lord

until the end of the encounter. While you are in this

form, you gain a climb speed equal to your speed and

a +2 bonus to Reflex. In addition, whenever you hit

a target with a melee attack, you slide the target 2

squares. If that attack already pulls, pushes, or slides the

target, you slide the target 2 squares after that forced

movement.

 

 

Once during this encounter, you can make the follow-

ing weapon attack while you are in this form.

Standard Action

Melee weapon

 

Target: One creature

 

 

Attack: Strength vs. AC

 

Hit: 4[W] + Strength modifier damage, and you slide the

target 1 square.

 

 

Miss: Half damage.

 

 

 

 

Form of the Autumn Reaper

Warden Attack 25

Your body becomes like the dry form of a tree in late autumn, and death clings to you. Your attacks drain the life from your

foes, and in one great blow, you can sap the strength from an enemy.

Daily Necrotic, Polymorph, Primal

Minor Action

Personal

Effect: You assume the guardian form of the autumn

reaper until the end of the encounter. While you are in this form, you gain resist 10 necrotic, and your melee reach increases by 1. In addition, your melee attacks deal extra necrotic damage equal to your Strength modifier. Once during this encounter, you can make the follow-

ing weapon attack while you are in this form.

Standard Action Melee weapon

Target: One creature Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier necrotic damage, and the target is weakened (save ends).

Miss: Half damage, and the target is weakened until the end of your next turn.

Level 27 Encounter Evocations

Earth Tomb

Warden Attack 27

Such is the force of your attack that the ground opens beneath

your enemy and holds it down.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and the target is knocked prone and can’t stand up until the end of your next turn.

Earthstrength: You also slide the target a number of squares equal to your Constitution modifier.

Guardian’s Storm

Warden Attack 27

As you strike your foe, you call on storm spirits to surround it in

a cage of lightning.

Encounter Lightning, Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage, and the target takes 15 lightning damage if it moves before the end of your next turn.

Wildblood: The lightning damage equals 15 + your Wisdom modifier.

Screaming Wind Strike

Warden Attack 27

Howling winds swirl around your foe and trap it in a whirling

prison.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. Reflex

Hit: 2[W] + Strength modifier damage, and the target is

stunned until the end of your next turn.

Weight of the Mountain

Warden Attack 27

Your weapon crashes onto your foe like an avalanche, and the

earth shudders in response.

Encounter Primal, Weapon Standard Action Melee weapon Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage. Make a secondary

attack that is a close burst 5.

Secondary Target: Each enemy in burst

Secondary Attack: Strength vs. Fortitude Hit: 2d6 damage.

Effect: Each secondary target is slowed until the end of your next turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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