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Shifting Rake

Druid Attack 17

You easily duck under your foe’s defenses to deliver a crippling

attack.

Encounter Beast Form, Implement, Primal Standard Action Melee touch

Effect: Before and after the attack, you shift 2 squares. Target: One creature

Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier damage, and the target

cannot shift until the end of your next turn.

Level 19 Daily Evocations

Entangling Thorns

Druid Attack 19

Thorny vines burst from the ground to entangle creatures.

Ripping free of the thorns causes even greater pain.

Daily Implement, Primal

Standard Action Area burst 2 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Reflex

Hit: The target is immobilized and takes ongoing 5

damage (save ends both).

Aftereffect: 2d6 + Wisdom modifier damage.

Miss: 1d6 + Wisdom modifier damage, and the target is

immobilized until the end of your next turn.

Lunge and Vanish

Druid Attack 19

You disappear after mauling your enemy.

Daily Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Reflex

Hit: 4d10 + Wisdom modifier damage.

Effect: You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.

Primal Bear

Druid Attack 19

You transform into a dire bear, grabbing your foes and

squeezing the life from their bodies.

Daily Beast Form, Healing, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.

Miss: Half damage, and you grab the target.

Effect: Until the end of the encounter, while you are in

beast form, you gain a +2 bonus to AC and Fortitude.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Winter Hailstorm

Druid Attack 19

A blizzard appears, growing to encompass an ever-wider area.

Daily Cold, Implement, Primal, Zone

Standard Action Area burst 2 within 20 squares Target: Each creature in burst

Attack: Wisdom vs. Fortitude

Hit: 4d6 + Wisdom modifier cold damage. Miss: Half damage.

Effect: The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.

Sustain Minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.

Level 22 Utility Evocations

Phantom Beast

Druid Utility 22

Your beast form takes on properties of the primal spirits that

hunt like ghosts through the world.

Daily Beast Form, Primal

Minor Action Personal

Effect: Until the end of the encounter, whenever you use wild shape to change into beast form, you become insubstantial and gain phasing until the end of your turn.

Sky Talon

Druid Utility 22

You can take the form of a majestic eagle, soaring above the

fray and swooping down to claw at your foes.

Daily Primal

Free Action Personal

Prerequisite: You must have the wild shape power. Effect: Until the end of the encounter, you can use wild

shape to assume the form of an eagle that is your size. In this form, you gain a fly speed equal to 2 + your speed, and you can hover. You can’t use daily attack powers or

manipulate objects.

Until this power ends, you can use wild shape to change among this form, another beast form, and your humanoid form.

Unseen Beast

Druid Utility 22

You vanish and then emerge where your enemies least expect it.

Daily Primal

Minor Action Personal

Effect: Until the end of the encounter, whenever you use wild shape to change into beast form, you become invisible until the end of your turn.

Unyielding Roots

Druid Utility 22

Your allies sprout roots from their legs and feet, which draw

healing power from the earth and plant them firmly in place.

Daily Healing, Primal

Standard Action Close burst 5

Target: You and each ally in burst

Effect: Until the end of your next turn, each target can negate being pulled, pushed, or slid. In addition, if a

target is bloodied at the start of his or her turn, he or she regains hit points equal to your Constitution modifier.

Sustain Minor: The effect persists.

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