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Cohen M.F., Wallace J.R. - Radiosity and realistic image synthesis (1995)(en)

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INDEX

Shooting 117 super-shoot-gather 125

Singularities 100 Sky light 295

spectral distribution 298 Slave nodes 214–215, 218 Smoke 325

Solid angle 20 projected 24

Southwell iteration 116 algorithm 117 residual update 117

Spectral luminous relative efficiency 16

Spectral reflectance data 324 Specular reflection 33 Spherical harmonics 313

volumes 330 Spot light 295 Steradian 20 Stoke’s theorem 70 Subdivision

adaptive 157, 169 BSP-tree 166 image-based 240 patch 172, 175 quadtree 171

Super-shoot-gather 125

T-vertex 214–218, 251 Table of Terms 41 Talbot 16, 27

Template mapping 211

Texture mapping 239, 266, 337–338 Theatrical lighting 335

Three-point transport 39, 316 Throughput 23

Tone reproduction 269 Translucency 318 Transmission 317 Transport paths 305

double counting 265, 324

Transport path 300 Transport Theory 17 Triangulation 166, 210, 214

constrained Delaunay 220 Delaunay 217–221 Gouraud shading 251 nodes-first 219

Two point transport 38

Two-pass method 259, 319, 322, 333 direct illumination 264

Monte Carlo 260 Umbra 149–150, 226, 229

Uniform mesh 137–139, 166 V(x, x′ ) 38

Vanishing moment 195 View coherence 104 View-dependent 43

View-dependent solution 201 View-independent 7, 44 Visibility

acceleration 103 preprocessing 286 Z-buffer 82

Visual events 226 critical surface 226 EEE 226, 233

VE and EV 231 VE or EV 226

Visual shape understanding 338 Volume rendering 329

Voronoi diagram 221, 246 Walkthrough 284, 332 Watt 15, 27

Wavelet 190

Haar basis 190 detail function 190 smooth function 190

vanishing moment 195 Weighted residual method 54

Winged-edge data structure 218, 223, 231, 235–238

Radiosity and Realistic Image Synthesis

380

Edited by Michael F. Cohen and John R. Wallace

 

INDEX

Euler operators 236 performance 235

XYZ to RGB 279 Z-buffer 82, 105 Zonal method 327

Radiosity and Realistic Image Synthesis

381

Edited by Michael F. Cohen and John R. Wallace