- •Table of Contents
- •Foreword
- •Do Not Pass GO
- •Counting in Martian
- •Octal: How the Grinch Stole Eight and Nine
- •Hexadecimal: Solving the Digit Shortage
- •From Hex to Decimal and from Decimal to Hex
- •Arithmetic in Hex
- •Binary
- •Hexadecimal as Shorthand for Binary
- •Switches, Transistors, and Memory
- •The Shop Foreman and the Assembly Line
- •The Box That Follows a Plan
- •DOS and DOS files
- •Compilers and Assemblers
- •The Assembly Language Development Process
- •DEBUG and How to Use It
- •Chapter 5: NASM-IDE: A Place to Stand Give me a lever long enough, and a place to stand, and I will move the Earth.
- •NASM-IDE's Place to Stand
- •Using NASM-IDE's Tools
- •NASM-IDE's Editor in Detail
- •Other NASM-IDE Features
- •The Nature of Segments
- •16-Bit and 32-Bit Registers
- •The Three Major Assembly Programming Models
- •Reading and Changing Registers with DEBUG
- •Assembling and Executing Machine Instructions with DEBUG
- •Machine Instructions and Their Operands
- •Reading and Using an Assembly Language Reference
- •Rally Round the Flags, Boys!
- •Using Type Specifiers
- •The Bones of an Assembly Language Program
- •Assembling and Running EAT.ASM
- •One Program, Three Segments
- •Last In, First Out via the Stack
- •Using DOS Services through INT
- •Boxes within Boxes
- •Using BIOS Services
- •Building External Libraries of Procedures
- •Creating and Using Macros
- •Bits Is Bits (and Bytes Is Bits)
- •Shifting Bits
- •Flags, Tests, and Branches
- •Assembly Odds 'n Ends
- •The Notion of an Assembly Language String
- •REP STOSW, the Software Machine Gun
- •The Semiautomatic Weapon: STOSW without REP
- •Storing Data to Discontinuous Strings
- •Chapter 12: The Programmer's View of Linux Tools and Skills to Help You Write Assembly Code under a True 32-Bit OS
- •Prerequisites-Yukkh!
- •NASM for Linux
- •What's GNU?
- •The make Utility and Dependencies
- •Using the GNU Debugger
- •Your Work Strategy
- •Genuflecting to the C Culture
- •A Framework to Build On
- •The Perks of Protected Mode
- •Characters Out
- •Characters In
- •Be a Time Lord
- •Generating Random Numbers
- •Accessing Command-Line Arguments
- •Simple File I/O
- •Conclusion: Not the End, But Only the Beginning
- •Where to Now?
- •Stepping off Square One
- •Notes on the Instruction Set Reference
- •AAA Adjust AL after BCD Addition
- •ADC Arithmetic Addition with Carry
- •ADD Arithmetic Addition
- •AND Logical AND
- •BT Bit Test (386+)
- •CALL Call Procedure
- •CLC Clear Carry Flag (CF)
- •CLD Clear Direction Flag (DF)
- •CMP Arithmetic Comparison
- •DEC Decrement Operand
- •IMUL Signed Integer Multiplication
- •INC Increment Operand
- •INT Software Interrupt
- •IRET Return from Interrupt
- •J? Jump on Condition
- •JMP Unconditional Jump
- •LEA Load Effective Address
- •MOV Move (Copy) Right Operand into Left Operand
- •NOP No Operation
- •NOT Logical NOT (One's Complement)
- •OR Logical OR
- •POP Pop Top of Stack into Operand
- •POPA Pop All 16-Bit Registers (286+)
- •POPF Pop Top of Stack into Flags
- •POPFD Pop Top of Stack into EFlags (386+)
- •PUSH Push Operand onto Top of Stack
- •PUSHA Push All 16-Bit GP Registers (286+)
- •PUSHAD Push All 32-Bit GP Registers (386+)
- •PUSHF Push 16-Bit Flags onto Stack
- •PUSHFD Push 32-Bit EFlags onto Stack (386+)
- •RET Return from Procedure
- •ROL Rotate Left
- •ROR Rotate Right
- •SBB Arithmetic Subtraction with Borrow
- •SHL Shift Left
- •SHR Shift Right
- •STC Set Carry Flag (CF)
- •STD Set Direction Flag (DF)
- •STOS Store String
- •SUB Arithmetic Subtraction
- •XCHG Exchange Operands
- •XOR Exclusive Or
- •Appendix C: Web URLs for Assembly Programmers
- •Appendix D: Segment Register Assumptions
- •Appendix E: What's on the CD-ROM?
- •Index
- •List of Figures
- •List of Tables
PUSHF Push 16-Bit Flags onto Stack
Flags affected:
O |
D |
I |
T |
S |
Z A P C |
OF: Overflow flag TF: Trap flag AF: Aux carry |
|||
F |
F |
F |
F |
F |
F F F F DF: Direction |
flag SF: Sign |
flag |
PF: Parity flag |
|
|
|
<none> |
IF: Interrupt |
flag ZF: Zero |
flag |
CF: Carry flag |
Legal forms:
PUSHF <none>
Examples:
PUSHF
Notes:
PUSHF simply pushes the current contents of the Flags register onto the top of the stack. The top of the stack is defined as the word at SS:SP, and there is no way to override that with prefixes.
SP is decremented before the word goes onto the stack. Remember that SP always points to either an empty stack or else real data. There is a separate pair of instructions, PUSH and POP, for pushing and popping other register data and memory data.
The Flags register is not affected when you push the flags, but only when you pop them back with POPF.
PUSHF and POPF are most used in writing interrupt service routines, where you must be able to save and restore the environment, that is, all machine registers, to avoid disrupting machine operations while servicing the interrupt.
r8 = AL AH BL BH CL CH DL DH sr = CS DS SS ES FS GS
m8 = 8-bit memory data
m32 = 32-bit memory data
i16 = 16-bit immediate data
d8 = 8-bit signed displacement
d32 = 32-bit unsigned displacement
r16 = AX BX CX DX BP SP SI DI
r32 = EAX EBX ECX EDX EBP ESP ESI E m16 = 16-bit memory data
i8 = 8-bit immediate data
i32 = 32-bit immediate data
d16 = 16-bit signed displacement
PUSHFD Push 32-Bit EFlags onto Stack (386+)
Flags affected:
O |
D |
I |
T |
S |
Z A P C |
OF: Overflow flag TF: Trap flag AF: Aux carry |
|||
F |
F |
F |
F |
F |
F F F F DF: Direction |
flag SF: Sign |
flag |
PF: Parity flag |
|
|
|
<none> |
IF: Interrupt |
flag ZF: Zero |
flag |
CF: Carry flag |
Legal forms:
PUSHFD <none> |
386+ |
Examples:
PUSHFD
Notes:
PUSHFD simply pushes the current contents of the 32-bit EFlags register onto the top of the stack. The top of the stack in 32-bit modes is defined as the word at [SS:ESP], and there is no way to override that with prefixes.
ESP is decremented before the EFlags double word goes onto the stack. Remember that ESP always points to either an empty stack or else real data. There is a separate pair of instructions, PUSH and POP, for pushing and popping other register data and memory data, and (in the 286 and later processors) immediate data.
The EFlags register is not affected when you push the flags, but only when you pop them back with POPFD.
PUSHFD and POPFD are most used in writing interrupt service routines, where you must be able to save and restore the environment, that is, all machine registers, to avoid disrupting machine operations while servicing the interrupt.
r8 = AL AH BL BH CL CH DL DH sr = CS DS SS ES FS GS
m8 = 8-bit memory data
m32 = 32-bit memory data
i16 = 16-bit immediate data
d8 = 8-bit signed displacement
d32 = 32-bit unsigned displacement
r16 = AX BX CX DX BP SP SI DI
r32 = EAX EBX ECX EDX EBP ESP ESI E m16 = 16-bit memory data
i8 = 8-bit immediate data
i32 = 32-bit immediate data
d16 = 16-bit signed displacement
RET Return from Procedure
Flags affected:
O |
D |
I |
T |
S |
Z A P C |
OF: Overflow flag TF: Trap flag AF: Aux carry |
|||
F |
F |
F |
F |
F |
F F F F DF: Direction |
flag SF: Sign |
flag |
PF: Parity flag |
|
|
|
<none> |
IF: Interrupt |
flag ZF: Zero |
flag |
CF: Carry flag |
Legal forms:
RET
RETN
RETF
RET i8
RETN i8
RET i16
RETF i16
Examples:
RET
RET 12H
RETN
RETF 117H
Notes:
There are two kinds of returns: Near and Far, where Near is within the current code segment and Far is to some other code segment. Ordinarily, the RET form is used, and the assembler resolves it to a Near or Far return opcode to match the procedure definition's use of the NEAR or FAR specifier. Specifying RETF or RETN may be done when necessary.
RET may take an operand indicating how many bytes of stack space are to be released on returning from the procedure. This figure is subtracted from the stack pointer to erase data items that had been pushed onto the stack for the procedure's use immediately prior to the procedure call.
The RETF and RETN forms are not available in Microsoft's MASM prior to V5.0!
r8 = AL AH BL BH CL CH DL DH sr = CS DS SS ES FS GS
m8 = 8-bit memory data
m32 = 32-bit memory data
i16 = 16-bit immediate data
d8 = 8-bit signed displacement
d32 = 32-bit unsigned displacement
r16 = AX BX CX DX BP SP SI DI
r32 = EAX EBX ECX EDX EBP ESP ESI E m16 = 16-bit memory data
i8 = 8-bit immediate data
i32 = 32-bit immediate data
d16 = 16-bit signed displacement
ROL Rotate Left
Flags affected:
O D |
I |
T |
S |
Z |
A |
P |
C |
OF: Overflow flag TF: Trap flag AF: Aux carry |
||||
F |
F |
F |
F |
F |
F |
F |
F |
F |
DF: Direction |
flag SF: Sign |
flag |
PF: Parity flag |
* |
|
|
|
|
|
|
|
* IF: Interrupt |
flag ZF: Zero |
flag |
CF: Carry flag |
Legal forms:
ROL r8,1 |
|
ROL m8,1 |
|
ROL r16,1 |
|
ROL m16,1 |
386+ |
ROL r32,1 |
|
ROL m32,1 |
386+ |
ROL r8,CL |
|
ROL m8,CL |
|
ROL r16,CL |
|
ROL m16,CL |
386+ |
ROL r32,CL |
|
ROL m32,CL |
386+ |
ROL r8,i8 |
286+ |
ROL m8,i8 |
286+ |
ROL r16,i8 |
286+ |
ROL m16,i8 |
286+ |
ROL r32,i8 |
386+ |
ROL m32,i8 |
386+ |
Examples:
ROL AL,1
ROL WORD [BX+SI],CL
ROL BP,1
ROL DWORD [EBX+ESI],9
ROL BP,CL
Notes:
ROL rotates the bits within the destination operand to the left, where left is toward the most significant bit (MSB). A rotate is a shift (see SHL and SHR) that wraps around; the leftmost bit of the operand is shifted into the rightmost bit, and all intermediate bits are shifted one bit to the left. Except for the direction the shift operation takes, ROL is identical to ROR.
The number of bit positions shifted may be specified either as an 8-bit immediate value, or by the value in CL- not CX or ECX. (The 8086 and 8088 are limited to the immediate value 1.) Note that while CL may accept a value up to 255, it is meaningless to shift by any value larger than 16, even though the shifts are actually performed on the 8086 and 8088. (The 286 and later limit the number of shift operations performed to the native word size except when running in Virtual 86 mode.)
The leftmost bit is copied into the Carry flag on each shift operation. OF is modified only by the shift-by-one forms of ROL; after shift-by-CL forms, OF becomes undefined.
r8 |
= AL |
AH |
BL BH |
CL |
CH DL DH |
r16 |
= AX BX CX DX |
BP SP SI DI |
sr = CS |
DS SS ES |
FS GS |
r32 |
= EAX EBX ECX |
EDX EBP ESP ESI E |
|||
m8 |
= 8-bit |
memory data |
m16 |
= 16-bit memory data |
||||
m32 = 32-bit memory |
data |
i8 = 8-bit immediate data |
i16 |
= 16-bit |
immediate data |
i32 |
= |
32-bit |
immediate data |
d8 = 8-bit signed displacement |
d16 |
= |
16-bit |
signed displacement |
||
d32 |
= 32-bit |
unsigned displacement |
|
|
|
|