- •CONTENTS
- •INTRODUCTION
- •1 Getting Started
- •Better, Cheaper, Easier
- •Who This Book Is For
- •What Kind of Digital Film Should You Make?
- •2 Writing and Scheduling
- •Screenwriting
- •Finding a Story
- •Structure
- •Writing Visually
- •Formatting Your Script
- •Writing for Television
- •Writing for “Unscripted”
- •Writing for Corporate Projects
- •Scheduling
- •Breaking Down a Script
- •Choosing a Shooting Order
- •How Much Can You Shoot in a Day?
- •Production Boards
- •Scheduling for Unscripted Projects
- •3 Digital Video Primer
- •What Is HD?
- •Components of Digital Video
- •Tracks
- •Frames
- •Scan Lines
- •Pixels
- •Audio Tracks
- •Audio Sampling
- •Working with Analog or SD Video
- •Digital Image Quality
- •Color Sampling
- •Bit Depth
- •Compression Ratios
- •Data Rate
- •Understanding Digital Media Files
- •Digital Video Container Files
- •Codecs
- •Audio Container Files and Codecs
- •Transcoding
- •Acquisition Formats
- •Unscientific Answers to Highly Technical Questions
- •4 Choosing a Camera
- •Evaluating a Camera
- •Image Quality
- •Sensors
- •Compression
- •Sharpening
- •White Balance
- •Image Tweaking
- •Lenses
- •Lens Quality
- •Lens Features
- •Interchangeable Lenses
- •Never Mind the Reasons, How Does It Look?
- •Camera Features
- •Camera Body Types
- •Manual Controls
- •Focus
- •Shutter Speed
- •Aperture Control
- •Image Stabilization
- •Viewfinder
- •Interface
- •Audio
- •Media Type
- •Wireless
- •Batteries and AC Adaptors
- •DSLRs
- •Use Your Director of Photography
- •Accessorizing
- •Tripods
- •Field Monitors
- •Remote Controls
- •Microphones
- •Filters
- •All That Other Stuff
- •What You Should Choose
- •5 Planning Your Shoot
- •Storyboarding
- •Shots and Coverage
- •Camera Angles
- •Computer-Generated Storyboards
- •Less Is More
- •Camera Diagrams and Shot Lists
- •Location Scouting
- •Production Design
- •Art Directing Basics
- •Building a Set
- •Set Dressing and Props
- •DIY Art Direction
- •Visual Planning for Documentaries
- •Effects Planning
- •Creating Rough Effects Shots
- •6 Lighting
- •Film-Style Lighting
- •The Art of Lighting
- •Three-Point Lighting
- •Types of Light
- •Color Temperature
- •Types of Lights
- •Wattage
- •Controlling the Quality of Light
- •Lighting Gels
- •Diffusion
- •Lighting Your Actors
- •Interior Lighting
- •Power Supply
- •Mixing Daylight and Interior Light
- •Using Household Lights
- •Exterior Lighting
- •Enhancing Existing Daylight
- •Video Lighting
- •Low-Light Shooting
- •Special Lighting Situations
- •Lighting for Video-to-Film Transfers
- •Lighting for Blue and Green Screen
- •7 Using the Camera
- •Setting Focus
- •Using the Zoom Lens
- •Controlling the Zoom
- •Exposure
- •Aperture
- •Shutter Speed
- •Gain
- •Which One to Adjust?
- •Exposure and Depth of Field
- •White Balancing
- •Composition
- •Headroom
- •Lead Your Subject
- •Following Versus Anticipating
- •Don’t Be Afraid to Get Too Close
- •Listen
- •Eyelines
- •Clearing Frame
- •Beware of the Stage Line
- •TV Framing
- •Breaking the Rules
- •Camera Movement
- •Panning and Tilting
- •Zooms and Dolly Shots
- •Tracking Shots
- •Handholding
- •Deciding When to Move
- •Shooting Checklist
- •8 Production Sound
- •What You Want to Record
- •Microphones
- •What a Mic Hears
- •How a Mic Hears
- •Types of Mics
- •Mixing
- •Connecting It All Up
- •Wireless Mics
- •Setting Up
- •Placing Your Mics
- •Getting the Right Sound for the Picture
- •Testing Sound
- •Reference Tone
- •Managing Your Set
- •Recording Your Sound
- •Room Tone
- •Run-and-Gun Audio
- •Gear Checklist
- •9 Shooting and Directing
- •The Shooting Script
- •Updating the Shooting Script
- •Directing
- •Rehearsals
- •Managing the Set
- •Putting Plans into Action
- •Double-Check Your Camera Settings
- •The Protocol of Shooting
- •Respect for Acting
- •Organization on the Set
- •Script Supervising for Scripted Projects
- •Documentary Field Notes
- •What’s Different with a DSLR?
- •DSLR Camera Settings for HD Video
- •Working with Interchangeable Lenses
- •What Lenses Do I Need?
- •How to Get a Shallow Depth of Field
- •Measuring and Pulling Focus
- •Measuring Focus
- •Pulling Focus
- •Advanced Camera Rigging and Supports
- •Viewing Video on the Set
- •Double-System Audio Recording
- •How to Record Double-System Audio
- •Multi-Cam Shooting
- •Multi-Cam Basics
- •Challenges of Multi-Cam Shoots
- •Going Tapeless
- •On-set Media Workstations
- •Media Cards and Workflow
- •Organizing Media on the Set
- •Audio Media Workflow
- •Shooting Blue-Screen Effects
- •11 Editing Gear
- •Setting Up a Workstation
- •Storage
- •Monitors
- •Videotape Interface
- •Custom Keyboards and Controllers
- •Backing Up
- •Networked Systems
- •Storage Area Networks (SANs) and Network-Attached Storage (NAS)
- •Cloud Storage
- •Render Farms
- •Audio Equipment
- •Digital Video Cables and Connectors
- •FireWire
- •HDMI
- •Fibre Channel
- •Thunderbolt
- •Audio Interfaces
- •Know What You Need
- •12 Editing Software
- •The Interface
- •Editing Tools
- •Drag-and-Drop Editing
- •Three-Point Editing
- •JKL Editing
- •Insert and Overwrite Editing
- •Trimming
- •Ripple and Roll, Slip and Slide
- •Multi-Camera Editing
- •Advanced Features
- •Organizational Tools
- •Importing Media
- •Effects and Titles
- •Types of Effects
- •Titles
- •Audio Tools
- •Equalization
- •Audio Effects and Filters
- •Audio Plug-In Formats
- •Mixing
- •OMF Export
- •Finishing Tools
- •Our Software Recommendations
- •Know What You Need
- •13 Preparing to Edit
- •Organizing Your Media
- •Create a Naming System
- •Setting Up Your Project
- •Importing and Transcoding
- •Capturing Tape-based Media
- •Logging
- •Capturing
- •Importing Audio
- •Importing Still Images
- •Moving Media
- •Sorting Media After Ingest
- •How to Sort by Content
- •Synchronizing Double-System Sound and Picture
- •Preparing Multi-Camera Media
- •Troubleshooting
- •14 Editing
- •Editing Basics
- •Applied Three-Act Structure
- •Building a Rough Cut
- •Watch Everything
- •Radio Cuts
- •Master Shot—Style Coverage
- •Editing Techniques
- •Cutaways and Reaction Shots
- •Matching Action
- •Matching Screen Position
- •Overlapping Edits
- •Matching Emotion and Tone
- •Pauses and Pull-Ups
- •Hard Sound Effects and Music
- •Transitions Between Scenes
- •Hard Cuts
- •Dissolves, Fades, and Wipes
- •Establishing Shots
- •Clearing Frame and Natural “Wipes”
- •Solving Technical Problems
- •Missing Elements
- •Temporary Elements
- •Multi-Cam Editing
- •Fine Cutting
- •Editing for Style
- •Duration
- •The Big Picture
- •15 Sound Editing
- •Sounding Off
- •Setting Up
- •Temp Mixes
- •Audio Levels Metering
- •Clipping and Distortion
- •Using Your Editing App for Sound
- •Dedicated Sound Editing Apps
- •Moving Your Audio
- •Editing Sound
- •Unintelligible Dialogue
- •Changes in Tone
- •Is There Extraneous Noise in the Shot?
- •Are There Bad Video Edits That Can Be Reinforced with Audio?
- •Is There Bad Audio?
- •Are There Vocal Problems You Need to Correct?
- •Dialogue Editing
- •Non-Dialogue Voice Recordings
- •EQ Is Your Friend
- •Sound Effects
- •Sound Effect Sources
- •Music
- •Editing Music
- •License to Play
- •Finding a Composer
- •Do It Yourself
- •16 Color Correction
- •Color Correction
- •Advanced Color Controls
- •Seeing Color
- •A Less Scientific Approach
- •Too Much of a Good Thing
- •Brightening Dark Video
- •Compensating for Overexposure
- •Correcting Bad White Balance
- •Using Tracks and Layers to Adjust Color
- •Black-and-White Effects
- •Correcting Color for Film
- •Making Your Video Look Like Film
- •One More Thing
- •17 Titles and Effects
- •Titles
- •Choosing Your Typeface and Size
- •Ordering Your Titles
- •Coloring Your Titles
- •Placing Your Titles
- •Safe Titles
- •Motion Effects
- •Keyframes and Interpolating
- •Integrating Still Images and Video
- •Special Effects Workflow
- •Compositing 101
- •Keys
- •Keying Tips
- •Mattes
- •Mixing SD and HD Footage
- •Using Effects to Fix Problems
- •Eliminating Camera Shake
- •Getting Rid of Things
- •Moving On
- •18 Finishing
- •What Do You Need?
- •Start Early
- •What Is Mastering?
- •What to Do Now
- •Preparing for Film Festivals
- •DIY File-Based Masters
- •Preparing Your Sequence
- •Color Grading
- •Create a Mix
- •Make a Textless Master
- •Export Your Masters
- •Watch Your Export
- •Web Video and Video-on-Demand
- •Streaming or Download?
- •Compressing for the Web
- •Choosing a Data Rate
- •Choosing a Keyframe Interval
- •DVD and Blu-Ray Discs
- •DVD and Blu-Ray Compression
- •DVD and Blu-Ray Disc Authoring
- •High-End Finishing
- •Reel Changes
- •Preparing for a Professional Audio Mix
- •Preparing for Professional Color Grading
- •Putting Audio and Video Back Together
- •Digital Videotape Masters
- •35mm Film Prints
- •The Film Printing Process
- •Printing from a Negative
- •Direct-to-Print
- •Optical Soundtracks
- •Digital Cinema Masters
- •Archiving Your Project
- •GLOSSARY
- •INDEX
Chapter 14 n Editing |
305 |
Editing Techniques
Once you have a first rough cut, it’s time for the real editing to begin.
There’s a saying that if you notice the editing, the film was poorly edited. Traditional Hollywood feature film editors strive for seamless edits—edits that don’t call attention to themselves and that flow naturally with the action, dialogue, and tone of the scene. The key to creating seamless edits is to make sure each edit is motivated. A motivated edit is cued by a line of dialogue, a look or gesture from one of the actors, a sound effect, a music cue, or some other element in the film.
The opposite of a seamless edit is the jump cut. Jump cuts not only lack motivation, but also break up the basic continuity and linear progression of time. It used to be that jump cuts were to be avoided at all costs. Nowadays, even studio films feature carefully placed jump cuts to jar the viewer, add energy, or create a special effect. In American Beauty, jump cuts were used to accentuate the dream sequences, while the rest of the movie was edited seamlessly.
The following are different editing techniques you can use to smooth over a rough edit. All of them will work better if they are motivated in some way.
Cutaways and Reaction Shots
The easiest way to smooth a rough edit is to cover it up with another shot. It’s almost like putting a Band-Aid over the cut. Cutaways are shots of other things in the scene, outside of the main area of action and dialogue: a fly on the wall, a hand moving to the handle of a gun, a foot tapping on the floor.
Reactions are shots of people reacting to the dialogue and action of the scene: a passerby looking on as the main characters yell at each other, a crowd cheering at a baseball game, a woman ducking as a gunshot rings out. Used properly, they not only cover rough edits, but also enhance the story.
Conversely, there’s nothing worse than a random cutaway. In a scene showing a holdup in a bar, a cutaway to one of the bar patrons reacting when the robber pulls out the gun works well, while a cutaway to a static shot of a picture on the wall or a glass on the bar is unintentionally humorous. However, a cutaway to the glass right before the gunman puts a bullet through it can work well. In other words, using a cutaway or reaction shot in the proper context can be powerful and effective; using one that appears random will disrupt the dramatic intensity of a scene.
Avoid Overcutting
Too many unmotivated cutaways can result in the scene looking “cutty.” Fast-cutting, as in El Mariachi, is not the same as overcutting.
306 The Digital Filmmaking Handbook, 4E
Matching Action
If your scene involves movement, you might need to match action across an edit. Cutting from a wide shot of a man reaching for his gun to a close-up of the gun, from a hand turning a doorknob to the door opening, and from a shot of a man leading a woman dancing the tango to the reverse shot of her as she is dipped, are all examples of edits that need matching action.
Often, if you edit two action shots together as they play out in real-time the cut won’t work, especially if you are cutting from a wide shot to a close-up, or vice versa. Because the movement across the screen is small in a wide shot and big in a close-up (see Figure 14.12), you might need to show more of the action in the wide shot than in the close-up. Matching action becomes second nature after a while, but it might require some playing around to get the hang of it.
Figure 14.12
The movement across the screen is small in a wide shot (top) and big in a close-up (bottom).
Matching Screen Position
In a well-composed shot, it’s pretty easy to figure out where the viewer’s eye will be directed. In a close-up, the eye will be directed at the face of the actor; in an action shot, it will follow the line of movement; and if there are no people in the shot, it will be directed at the biggest, most colorful or dynamic thing in the frame. Once you determine where the screen position of the viewer’s eye is on your outgoing shot, you can pick a similar screen position on your incoming shot (see Figure 14.13). This is especially helpful when you’re trying to match action. You can also intentionally jar and disorient the viewer by mismatching the screen position (see Figure 14.14).
Overlapping Edits
A common way to refine a dialogue scene is to use overlapping edits, also called split edits or L-cuts. If you cut from one actor to the other at the start of each line of dialogue, the scene can start to feel like a Ping-Pong match. Overlapping edits help break up this rhythm by extending or shortening the picture while leaving the dialogue the same, allowing you to see the reaction of one character as another talks. Trim mode and rolling edits are useful editing tools for creating overlapping edits.
Chapter 14 n Editing |
307 |
Figure 14.13
These two images of the mailman have matching screen positions.
308 The Digital Filmmaking Handbook, 4E
Figure 14.14
These two images do not have matching screen positions.
Matching Emotion and Tone
It’s pretty obvious that you need to match emotion and tone in terms of the actors’ performances when you cut from one shot to another. What’s a little less obvious is that emotion and tone are carried in other things besides performance—the amount of camera movement in a shot, the amount of movement of the actors in the shot, the composition of the shot (wide, tight, etc.), the lighting and overall look of the shot, and the energy of the background elements. If your scene consists of an argument between two characters, it may work well to start out using wide shots and then get tighter and tighter as the scene heats up. However, cutting to a wide shot during the most intense part of the scene will most likely deflate the energy.
Pauses and Pull-Ups
Adding a few seconds of silence can intensify a moment. If one scene shows a man saying “I love you” to a woman, a well-placed pause can completely change the tone of the scene. Putting the pause before he speaks will imply hesitation; put the pause before she answers, and you’ll have suspense.