- •1. TABLE OF CONTENTS
- •2. OVERVIEW
- •3. PROCESS CONTROL
- •3.1 INTRODUCTION
- •3.2 CONTROL SYSTEM CHARACTERISTICS
- •3.3 CONTROLLER TYPES
- •3.4 PROCESS DIAGRAMS AND SYMBOLS
- •3.5 PRACTICE QUESTIONS
- •4. DISCRETE CONTROLLER DESIGN
- •4.1 POSITIONING CONTROLLERS
- •4.1.1 Dead Beat Control
- •4.1.2 Programming Examples
- •4.1.2.1 - BASIC
- •4.1.2.3 - Pascal
- •4.1.2.4 - 6811 Assembler
- •4.1.3 First Order Response
- •4.2 TRACKING
- •4.2.1 Minimum Error
- •4.3 DISTURBANCE RESISTANT
- •4.3.1 Disturbance Minimization
- •4.4 MULTI-CONTROLLER SYSTEMS
- •4.4.1 Disturbance Feedforward
- •4.4.2 Command Feedforward
- •4.4.3 Cascade
- •4.5 SAMPLE TIME
- •4.6 SUMMARY
- •4.7 PRACTICE PROBLEMS
- •5. DISCRETE SYSTEMS
- •5.1 DISCRETE SYSTEM MODELLING WITH EQUATIONS
- •5.1.1 Getting a Discrete Equation
- •5.1.2 First Order System Example
- •5.1.3 Second Order System Example
- •5.1.4 Example of Dead (Delay) Time
- •5.2 DISCRETE CONTROLLERS
- •5.2.1 A Proportional Controller
- •5.2.2 Integral Control
- •5.2.3 Differential Control
- •5.2.4 Proportional, Integral, Derivative (PID) Control
- •5.3 BLOCK DIAGRAMS AND TRANSFER FUNCTIONS
- •5.3.1 The Backward-Shift ‘B’ Operator
- •5.3.2 Reducing Block Diagrams
- •5.3.3 Back-Shift Transform Table
- •5.3.3.1 - A Summary of Differential Equation Solutions
- •5.3.4 Stability
- •5.4 SAMPLING FUNCTIONS
- •5.5 SYSTEM RESPONSE
- •5.6 STEADY STATE ERROR
- •5.7 PRACTICE PROBLEMS
- •6. PETRI NETS
- •6.1 INTRODUCTION
- •6.2 IMPLEMENTATION FOR A PLC
- •6.3 PRACTICE PROBLEMS
- •7. CONTINUOUS CONTROL SYSTEMS
- •7.1 CONTROL SYSTEMS
- •7.1.1 PID Control Systems
- •7.1.2 Analysis of PID Controlled Systems With Laplace Transforms
- •7.1.3 Manipulating Block Diagrams
- •7.1.3.1 - Commercial PID Tuners
- •7.1.4 Finding The System Response To An Input
- •7.1.5 System Response
- •7.1.6 A Motor Control System Example
- •7.1.7 System Error
- •7.1.8 Controller Transfer Functions
- •7.2 ROOT-LOCUS PLOTS
- •7.2.1 Approximate Plotting Techniques
- •7.2.2 State Variable Control Systems
- •7.3 DESIGN OF CONTINUOUS CONTROLLERS
- •7.4 PRACTICE PROBLEMS
- •8. FUZZY LOGIC
- •8.1 COMMERCIAL CONTROLLERS
- •8.2 REFERENCES
- •8.3 PRACTICE PROBLEMS
- •9. MECHATRONICS CIRCUITS
- •9.1 POWER SWITCHING
- •9.2 USER INPUT/OUTPUT
- •9.2.1 Multiplexing
- •10. HARDWARE BASED CONTROLLERS
- •10.1 CIRCUITS
- •10.2 FLUIDICS
- •10.3 PNEUMATICS
- •10.4 PRACTICE PROBLEMS
- •11. EMBEDDED CONTROLLERS
- •11.1 TYPES
- •11.1.1 Micro Controllers
- •11.1.2 DSPs
- •11.1.3 CPUs
- •11.2 CONTROLLER DESIGN EXAMPLE
- •11.3 PRACTICE PROBLEMS
- •12. DISCRETE SENSORS
- •12.1 INTRODUCTION
- •12.2 SENSOR WIRING
- •12.2.1 Switches
- •12.2.2 Transistor Transistor Logic (TTL)
- •12.2.3 Sinking/Sourcing
- •12.2.4 Solid State Relays
- •12.3 CONTACT DETECTION
- •12.3.1 Contact Switches
- •12.3.2 Reed Switches
- •12.4 PROXIMITY DETECTION
- •12.4.1 Optical (Photoelectric) Sensors
- •12.4.2 Capacitive Sensors
- •12.4.3 Inductive Sensors
- •12.4.4 Ultrasonic
- •12.4.5 Hall Effect
- •12.4.6 Fluid Flow
- •12.4.7 Other Types
- •12.5 PRACTICE PROBLEMS
- •13. CONTINUOUS SENSORS
- •13.1 INPUT ISSUES
- •13.2 SENSOR TYPES
- •13.3 ANGULAR POSITION
- •13.3.1 Potentiometers
- •13.3.2 Encoders
- •13.3.3 Resolvers
- •13.3.4 Practice Problems
- •13.4 LINEAR POSITION
- •13.4.1 Potentiometers
- •13.4.2 Linear Variable Differential Transformers (LVDT)
- •13.4.3 Moire Fringes
- •13.4.4 Interferometers
- •13.5 VELOCITY
- •13.5.1 Velocity Pickups
- •13.5.2 Tachometers
- •13.6 ACCELERATION
- •13.6.1 Accelerometers
- •13.7 FORCE/MOMENT
- •13.7.1 Strain Gages
- •13.7.2 Piezoelectric
- •13.8 FLOW RATE
- •13.8.1 Venturi
- •13.9 TEMPERATURE
- •13.9.1 Resistive Temperature Detectors (RTDs)
- •13.9.2 Thermocouples
- •13.9.3 Thermistors
- •13.10 SOUND
- •13.10.1 Microphones
- •13.11 LIGHT INTENSITY
- •13.11.1 Light Dependant Resistors (LDR)
- •13.12 PRESSURE
- •13.12.1 Bourdon Tubes
- •13.13 PRACTICE PROBLEMS
- •13.14 REFERENCES
- •14. ACTUATORS
- •14.1 ACTUATOR TYPES
- •15. DISCRETE ACTUATORS
- •15.1 INTRODUCTION
- •15.1.1 Interfacing
- •15.1.1.1 - Relays
- •15.1.1.2 - Transistors
- •15.1.1.3 - Triacs
- •15.2 TYPES
- •15.2.1 Solenoids
- •15.2.2 Hydraulic
- •15.2.3 Hydraulics
- •15.2.4 Electric
- •15.2.5 Pneumatic
- •15.2.6 Others
- •15.3 PRACTICE PROBLEMS
- •16. CONTINUOUS ACTUATORS
- •16.1 ACTUATOR CONTROL
- •16.1.1 Block Diagrams
- •16.1.2 Linear Control Systems
- •16.1.3 Motor Controllers
- •16.1.3.1 - DC Motors
- •16.1.3.2 - Stepper Motors
- •16.1.3.3 - Separately Excited DC Motor
- •16.1.3.4 - AC Motors
- •16.1.3.4.1 - Synchronous
- •16.1.4 Hydraulic
- •16.2 PRACTICE PROBLEMS
- •17. PROGRAMMABLE LOGIC CONTROLLERS
- •17.1 BASIC PLCs
- •17.1.1 PLC Connections
- •17.1.2 Ladder Logic
- •17.1.3 Ladder Logic Outputs
- •17.1.4 Ladder Logic Inputs
- •17.2 A SIMPLE EXAMPLE
- •17.3 PRACTICE PROBLEMS
- •18. PLC CONNECTION
- •18.1 SWITCHED INPUTS AND OUTPUTS
- •18.1.1 Input Modules
- •18.1.2 Output Modules
- •18.1.2.1 - Relays
- •18.2 PRACTICE PROBLEMS
- •19. PLC OPERATION
- •19.1 PLC ORGANIZATION
- •19.2 PLC STATUS
- •19.3 MEMORY TYPES
- •19.4 SOFTWARE BASED PLCS
- •19.5 PROGRAMMING STANDARDS
- •19.5.2 The Future of Open Architecture Controllers
- •19.6 PRACTICE PROBLEMS
- •20. SWITCHING LOGIC
- •20.1 BOOLEAN ALGEBRA
- •20.2 DISCRETE LOGIC
- •20.2.1 Boolean Algebra for Circuit and Ladder Logic Design
- •20.2.2 Boolean Forms
- •20.3 SIMPLIFYING BOOLEAN EQUATIONS
- •20.3.1 Karnaugh Maps for Combinatorial Design
- •20.4 ADDITIONAL TOPICS
- •20.4.1 Negative Logic
- •20.4.2 Common Logic Forms
- •20.4.2.1 - NAND/NOR Forms
- •20.4.2.2 - Multiplexers
- •20.4.2.3 - Seal-in Circuits
- •20.5 DESIGN CASES
- •20.5.1 Logic Functions
- •20.5.2 Car Safety System
- •20.5.3 Motor Forward/Reverse
- •20.6 PRACTICE PROBLEMS
- •21. NUMBERING
- •21.1 INTRODUCTION
- •21.2 DATA VALUES
- •21.2.1 Binary
- •21.2.2 Boolean Operations
- •21.2.3 Binary Mathematics
- •21.2.4 BCD (Binary Coded Decimal)
- •21.2.5 Number Conversions
- •21.2.6 ASCII (American Standard Code for Information Interchange)
- •21.3 DATA CHARACTERIZATION
- •21.3.1 Parity
- •21.3.2 Gray Code
- •21.3.3 Checksums
- •21.4 PRACTICE PROBLEMS
- •22. EVENT BASED LOGIC
- •22.1 INTRODUCTION
- •22.2 TIMERS, COUNTERS, FLIP-FLOPS, LATCHES
- •22.2.1 Latches
- •22.2.2 Flip-Flops
- •22.2.3 Timers
- •22.2.4 Counters
- •22.3 PROGRAM DESIGN METHODS
- •22.3.1 Process Sequence Bits
- •22.3.2 Timing Diagrams
- •22.4 DESIGN CASES
- •22.4.1 Counters And Timers
- •22.4.2 More Timers And Counters
- •22.4.3 Oscillator
- •22.4.4 More Timers
- •22.4.5 Cascaded Timers
- •22.4.6 Deadman Switch
- •22.4.7 Conveyor
- •22.4.8 Accept/Reject Sorting
- •22.4.9 Shear Press
- •22.4.10 Actuator Failure
- •22.4.11 Palm Button Detection
- •22.5 PRACTICE PROBLEMS
- •23. SEQUENTIAL LOGIC DESIGN
- •23.1 SCRIPTS
- •23.2 FLOW CHARTS
- •23.3 STATE BASED MODELLING
- •23.3.1 State Diagrams Example
- •23.3.1.1 - Block Logic Conversion
- •23.3.1.2 - Single State Equations
- •23.3.1.3 - Entry and Exit State Equations
- •23.3.1.4 - State Transition Equations
- •23.4 PARALLEL PROCESS FLOWCHARTS
- •23.4.1 Implementation with Microcontroller
- •23.5 SEQUENTIAL LOGIC CIRCUITS
- •23.5.1 Latches and Seal-in
- •23.5.2 Shift Registers
- •23.6 PRACTICE PROBLEMS
- •24. ADVANCED LADDER LOGIC FUNCTIONS
- •24.1 ADDRESSING
- •24.1.1 Data Files
- •24.1.1.1 - Inputs and Outputs
- •24.1.1.2 - User Bit Memory
- •24.1.1.3 - Timer Counter Memory
- •24.1.1.4 - PLC Status Bits (for PLC-5s and Micrologix)
- •24.1.1.5 - User Function Control Memory
- •24.1.1.6 - Integer Memory
- •24.1.1.7 - Floating Point Memory
- •24.2 INSTRUCTION TYPES
- •24.2.1 Basic Data Handling
- •24.2.1.1 - Move Functions
- •24.2.1.2 - Mathematical Functions
- •24.2.2 Logical Functions
- •24.2.2.1 - Comparison of Values
- •24.2.2.2 - Binary Functions
- •24.2.3 Boolean Operations
- •24.2.4 Binary Mathematics
- •24.2.5 BCD (Binary Coded Decimal)
- •24.2.6 Advanced Data Handling
- •24.2.6.1 - Multiple Data Value Functions
- •24.2.7 Complex Functions
- •24.2.7.1 - Shift Registers
- •24.2.7.2 - Stacks
- •24.2.7.3 - Sequencers
- •24.2.8 Program Control Structures
- •24.2.8.1 - Branching and Looping
- •24.2.8.2 - Immediate I/O Instructions
- •24.2.8.3 - Fault Detection and Interrupts
- •24.2.9 Block Transfer Functions
- •24.3 DESIGN TECHNIQUES
- •24.3.1 State Diagrams
- •24.4 DESIGN CASES
- •24.4.1 If-Then
- •24.4.2 For-Next
- •24.4.3 Conveyor
- •24.5 FUNCTION REFERENCE
- •24.6 PRACTICE PROBLEMS
- •25. PLC PROGRAMMING
- •25.1 PROGRAMMING STANDARDS
- •25.1.2 The Future of Open Architecture Controllers
- •25.2 PRACTICE PROBLEMS
- •26. STRUCTURED TEXT PROGRAMMING
- •26.1 INTRODUCTION
- •26.2 THE LANGUAGE
- •26.3 PRACTICE PROBLEMS
- •27. INSTRUCTION LIST PROGRAMMING
- •27.1 INTRODUCTION
- •27.2 PRACTICE PROBLEMS
- •28. FUNCTION BLOCK PROGRAMMING
- •28.1 INTRODUCTION
- •28.2 PRACTICE PROBLEMS
- •29. ANALOG INPUTS AND OUTPUTS
- •29.1 ANALOG INPUTS
- •29.1.1 Analog To Digital Conversions
- •29.1.2 Analog Inputs With a PLC
- •29.2 ANALOG OUTPUTS
- •29.2.1 Analog Outputs With A PLC
- •29.3 DESIGN CASES
- •29.3.1 Oven Temperature Control
- •29.3.2 Statistical Process Control (SPC)
- •29.4 PRACTICE PROBLEMS
- •30. CONTINUOUS CONTROL
- •30.1 CONTROLLING CONTINUOUS SYSTEMS
- •30.2 CONTROLLING DISCRETE SYSTEMS
- •30.3 CONTROL SYSTEMS
- •30.3.1 PID Control Systems
- •30.3.1.1 - PID Control With a PLC
- •30.4 DESIGN CASES
- •30.4.1 Temperature Controller
- •30.5 PRACTICE PROBLEMS
- •31. PLC DATA COMMUNICATION
- •31.1 COMPUTER COMMUNICATIONS CATEGORIES
- •31.2 THE HISTORY
- •31.3 WITH PLCs
- •31.4 SERIAL COMMUNICATIONS
- •31.4.1.1 - ASCII Functions
- •31.4.2 ASCII (American Standard Code for Information Interchange)
- •31.5 PARALLEL
- •31.6 NETWORKS
- •31.6.1 Introduction
- •31.6.2 OSI Network Model
- •31.6.2.1 - Physical Layer
- •31.6.2.2 - Data Link Layer
- •31.6.2.3 - Network Layer
- •31.6.2.4 - Transport Layer
- •31.6.2.5 - Session Layer
- •31.6.2.6 - Presentation Layer
- •31.6.2.7 - Application Layer
- •31.6.2.8 - Open Systems
- •31.6.2.9 - Networking Hardware
- •31.7 BUS TYPES
- •31.7.1 Devicenet
- •31.7.2 CANbus
- •31.7.3 Controlnet
- •31.7.4 Profibus
- •31.7.5 Ethernet
- •31.7.6 Proprietary Networks
- •31.7.6.1 - Data Highway
- •31.7.7 Other Network Types
- •31.8 DESIGN CASES
- •31.8.1 PLC Interface To Robots And NC Machines
- •31.9 PRACTICE PROBLEMS
- •32. HUMAN MACHINE INTERFACES (HMI)
- •32.1 INTRODUCTION
- •32.2 HMI/MMI DESIGN
- •32.3 DESIGN CASES
- •32.4 PRACTICE PROBLEMS
- •33. DESIGNING LARGE SYSTEMS
- •33.1 PROGRAMMING
- •33.2 DOCUMENTATION
- •33.3 PLC PROGRAM DESIGN FORMS
- •33.4 PRACTICE PROBLEMS
- •34. IMPLEMENTATION
- •34.1 ELECTRICAL
- •34.1.1 Electrical Wiring Diagrams
- •34.1.1.1 - JIC Wiring Symbols
- •34.1.2 Wiring
- •34.1.3 Shielding and Grounding
- •34.2 SAFETY
- •34.2.1 Troubleshooting
- •34.2.2 Forcing Outputs
- •34.2.3 PLC Environment
- •34.2.3.1 - Enclosures
- •35. PROCESS MODELLING
- •35.1 REFERENCES
- •35.2 PRACTICE PROBLEMS
- •36. SELECTING A PLC
- •36.1 SPECIAL I/O MODULES
- •36.2 PLC PROGRAMMING LANGUAGES
- •36.3 ISSUES
- •36.4 PRACTICE PROBLEMS
- •37. PLC REFERENCES
- •37.1 SUPPLIERS
- •37.2 PROFESSIONAL INTEREST GROUPS
- •37.3 PLC/DISCRETE CONTROL REFERENCES
- •38. USING THE OMRON DEMO PACKAGE
- •38.1 OVERVIEW
- •38.1.1 Installation
- •38.1.2 Basic Use
- •38.1.3 Connecting to the PLC
- •38.2 REFERENCE GUIDE FOR OMRON PLC DEMO SOFTWARE
- •39. INDUSTRIAL ROBOTICS
- •39.1 INTRODUCTION
- •39.1.1 Basic Terms
- •39.1.2 Positioning Concepts
- •39.1.2.1 - Accuracy and Repeatability
- •39.1.2.2 - Control Resolution
- •39.1.2.3 - Payload
- •39.2 ROBOT TYPES
- •39.2.1 Basic Robotic Systems
- •39.2.2 Types of Robots
- •39.2.2.1 - Robotic Arms
- •39.2.2.2 - Autonomous/Mobile Robots
- •39.2.2.2.1 - Automatic Guided Vehicles (AGVs)
- •39.2.3 Commercial Robots
- •39.2.3.1 - Seiko RT 3000 Manipulator
- •39.2.3.2 - DARL Programs
- •39.2.3.2.1 - Language Examples
- •39.2.3.2.2 - Commands Summary
- •39.2.3.3 - Mitsubishi RV-M1 Manipulator
- •39.2.3.4 - Movemaster Programs
- •39.2.3.4.1 - Language Examples
- •39.2.3.4.2 - Command Summary
- •39.2.3.5 - IBM 7535 Manipulator
- •39.2.3.6 - AML Programs
- •39.2.3.7 - ASEA IRB-1000
- •39.2.4 Unimation Puma (360, 550, 560 Series)
- •39.3 ROBOT APPLICATIONS
- •39.3.1 Overview
- •39.3.2 Spray Painting and Finishing
- •39.3.3 Welding
- •39.3.4 Assembly
- •39.3.5 Belt Based Material Transfer
- •39.4 END OF ARM TOOLING (EOAT)
- •39.4.1 EOAT Design
- •39.4.2 Gripper Mechanisms
- •39.4.2.1 - Vacuum grippers
- •39.4.3 Magnetic Grippers
- •39.4.3.1 - Adhesive Grippers
- •39.4.4 Expanding Grippers
- •39.4.5 Other Types Of Grippers
- •39.5 ADVANCED TOPICS
- •39.5.1 Simulation/Off-line Programming
- •39.6 PRACTICE PROBLEMS
- •40. ROBOTIC PATH PLANNING METHODS
- •40.1 INTRODUCTION:
- •40.1.1 ROBOT APPLICATIONS
- •40.1.2 ROBOTIC CONSTRAINTS
- •40.1.3 THE OPTIMIZATION PROBLEM OF PATH PLANNERS
- •40.1.4 EVALUATION OF PATH PLANNERS
- •40.2 GENERAL REQUIREMENTS
- •40.2.1 PROBLEM DIMENSIONALITY
- •40.2.2 2D MOBILITY PROBLEM
- •40.2.2.1 - 2.5D HEIGHT PROBLEM
- •40.2.2.2 - 3D SPACE PROBLEM
- •40.2.3 COLLISION AVOIDANCE
- •40.2.4 MULTILINK
- •40.2.5 ROTATIONS
- •40.2.6 OBSTACLE MOTION PROBLEM
- •40.2.7 ROBOT COORDINATION
- •40.2.8 INTERACTIVE PROGRAMMING
- •40.3 SETUP EVALUATION CRITERIA
- •40.3.1 INFORMATION SOURCE
- •40.3.1.1 - KNOWLEDGE BASED PLANNING (A PRIORI)
- •40.3.1.2 - SENSOR BASED PLANNING (A POSTIERI)
- •40.3.2 WORLD MODELLING
- •40.4 METHOD EVALUATION CRITERIA
- •40.4.1 PATH PLANNING STRATEGIES
- •40.4.1.1 - BASIC PATH PLANNERS (A PRIORI)
- •40.4.1.2 - HYBRID PATH PLANNERS (A PRIORI)
- •40.4.1.3 - TRAJECTORY PATH PLANNING (A POSTIERI)
- •40.4.1.4 - HIERARCHICAL PLANNERS (A PRIORI & A POSTIERI)
- •40.4.1.5 - DYNAMIC PLANNERS (A PRIORI & A POSTIERI)
- •40.4.1.6 - OFF-LINE PROGRAMMING
- •40.4.1.7 - ON-LINE PROGRAMMING
- •40.4.2 PATH PLANNING METHODS
- •40.4.3 OPTIMIZATION TECHNIQUES
- •40.4.3.1 - SPATIAL PLANNING
- •40.4.3.2 - TRANSFORMED SPACE
- •40.4.3.3 - FIELD METHODS
- •40.4.3.4 - NEW AND ADVANCED TOPICS
- •40.4.4 INTERNAL REPRESENTATIONS
- •40.4.5 MINIMIZATION OF PATH COSTS
- •40.4.6 LIMITATIONS IN PATH PLANNING
- •40.4.7 RESULTS FROM PATH PLANNERS
- •40.5 IMPLEMENTATION EVALUATION CRITERIA
- •40.5.1 COMPUTATIONAL TIME
- •40.5.2 TESTING OF PATH PLANNERS
- •40.6 OTHER AREAS OF INTEREST
- •40.6.1 ERRORS
- •40.6.2 RESOLUTION OF ENVIRONMENT REPRESENTAION
- •40.7 COMPARISONS
- •40.8 CONCLUSIONS
- •40.9 APPENDIX A - OPTIMIZATION TECHNIQUES
- •40.9.1 OPTIMIZATION : VELOCITY
- •40.9.2 OPTIMIZATION : GEOMETRICAL
- •40.9.3 OPTIMIZATION : PATH REFINEMENT
- •40.9.4 OPTIMIZATION : MOVING OBSTACLES
- •40.9.5 OPTIMIZATION : SENSOR BASED
- •40.9.6 OPTIMIZATION : ENERGY
- •40.10 APPENDIX B - SPATIAL PLANNING
- •40.10.1 SPATIAL PLANNING : SWEPT VOLUME
- •40.10.2 SPATIAL PLANNING : OPTIMIZATION
- •40.10.3 SPATIAL PLANNING : GENERALIZED CONES
- •40.10.4 SPATIAL PLANNING : FREEWAYS
- •40.10.5 SPATIAL PLANNING : OCT-TREE
- •40.10.6 SPATIAL PLANNING : VORONOI DIAGRAMS
- •40.10.7 SPATIAL PLANNING : GENERAL INTEREST
- •40.10.8 SPATIAL PLANNING - VGRAPHS
- •40.11 APPENDIX C - TRANSFORMED SPACE
- •40.11.1 TRANSFORMED SPACE : CARTESIAN CONFIGURATION SPACE
- •40.11.1.1 - TRANSFORMED SPACE :
- •40.11.2 TRANSFORMED SPACE : JOINT CONFIGURATION SPACE
- •40.11.3 TRANSFORMED SPACE : OCT-TREES
- •40.11.4 TRANSFORMED SPACE : CONSTRAINT SPACE
- •40.11.5 TRANSFORMED SPACE : VISION BASED
- •40.11.6 TRANSFORMED SPACE : GENERAL INTEREST
- •40.12 APPENDIX D - FIELD METHODS
- •40.12.1 SPATIAL PLANNING : STEEPEST DESCENT
- •40.12.2 SPATIAL PLANNING : POTENTIAL FIELD METHOD
- •40.13 APPENDIX E - NEW AND ADVANCED TOPICS
- •40.13.1 ADVANCED TOPICS : DUAL MANIPULATOR COOPERATION
- •40.13.2 ADVANCED TOPICS : A POSTIERI PATH PLANNER
- •40.13.3 NEW TOPICS - SLACK VARIABLES
- •40.14 REFERENCES:
- •41. ROBOTIC MECHANISMS
- •41.1 KINEMATICS
- •41.1.1 Basic Terms
- •41.1.2 Kinematics
- •41.1.2.1 - Geometry Methods for Forward Kinematics
- •41.1.2.2 - Geometry Methods for Inverse Kinematics
- •41.2 MECHANISMS
- •41.3 ACTUATORS
- •41.3.1 Modeling the Robot
- •41.4 PATH PLANNING
- •41.4.1 Slew Motion
- •41.4.1.1 - Joint Interpolated Motion
- •41.4.1.2 - Straight-line motion
- •41.4.2 Computer Control of Robot Paths (Incremental Interpolation)
- •41.5 PRACTICE PROBLEMS
- •42. MOTION PLANNING AND TRAJECTORY CONTROL
- •42.1 TRAJECTORY CONTROL
- •42.1.1 Resolved Rate Motion Control
- •42.1.2 Cartesian Motion System
- •42.1.3 Model Reference Adaptive Control (MRAC)
- •42.1.4 Digital Control System
- •42.2 PATH PLANNING
- •42.2.1 Slew Motion
- •42.2.1.1 - Joint Interpolated Motion
- •42.2.1.2 - Straight-line motion
- •42.3 MOTION CONTROLLERS
- •42.3.1 Computer Control of Robot Paths (Incremental Interpolation)
- •42.4 SPECIAL ISSUES
- •42.4.1 Optimal Motion
- •42.4.2 Singularities
- •42.5 PRACTICE PROBLEMS
- •42.6 MICROBOT OVERVIEW
- •42.7 CRS PLUS ROBOT OVERVIEW
- •42.8 BASIC DEMONSTRATION STEPS
- •43. CNC MACHINES
- •43.1 MACHINE AXES
- •43.2 NUMERICAL CONTROL (NC)
- •43.2.1 NC Tapes
- •43.2.2 Computer Numerical Control (CNC)
- •43.2.3 Direct/Distributed Numerical Control (DNC)
- •43.3 EXAMPLES OF EQUIPMENT
- •43.3.1 EMCO PC Turn 50
- •43.3.2 Light Machines Corp. proLIGHT Mill
- •43.4 PRACTICE PROBLEMS
- •44. CNC PROGRAMMING
- •44.1 G-CODES
- •44.3 PROPRIETARY NC CODES
- •44.4 GRAPHICAL PART PROGRAMMING
- •44.5 NC CUTTER PATHS
- •44.6 NC CONTROLLERS
- •44.7 PRACTICE PROBLEMS
page 546
Network power - does the network distribute power, or does each station need to be separately powered.
Network tees - to tap into the network cable simple connections can be used, or the connection can have circuitry.
Transmission type - switched voltage levels (baseband), single band FSK (carrierband), multiple frequency FSK (broadband). The FSK methods allow much higher network speeds.
Bus access - When network nodes share the same wire they may try to talk at the same time (this is called a network collision). Different schemes for dealing with collisions include,
CSMA/CD (Collision Sense Multiple Access/Collision Detection) - if two nodes start talking and detect a collision then they will stop, wait a random time, and then start again.
CSMA/BA (Collision Sense Multiple Access/Bitwise Arbitration) - if two nodes start talking at the same time the will stop and use their node addresses to determine which one goes first.
Master-Slave - one device one the network is the master and is the only one that may start communication. slave devices will only respond to requests from the master.
Token Passing - A token, or permission to talk, is passed sequentially around a network so that only one station may talk at a time.
31.6.2 OSI Network Model
•Advantages
-Computers not necessarily from the same manufacturer
-Allow computers to communicate information.
-Sharing of equipment such as printers, disks, etc.
-Programs can run on multiple machines improving performance
-Access to machines with better/different resources.
•General OSI Diagram contains seven layers
page 547
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Message |
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Presentation |
Message |
Presentation |
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Message |
Transport |
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Network |
Packet |
Network |
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Data Link |
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Data Link |
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Bit |
Physical |
Interconnecting Medium
A Layer Interface
31.6.2.1 - Physical Layer
•Physical layer is concerned with transmission of raw bits over a physical circuit.
•Deals with voltages, timing, connections, etc.
•Responsible for bit synchronization and the identification of a signal element as either a 0 or a 1.
•Protocols: RS-232, RS-449, CCITT X.25 and X.21, IEEE 802
page 548
31.6.2.2 - Data Link Layer
•Data link layer breaks input data into “data frames” and processes acknowledgments.
•Object is to provide a error-free transmission line to the network layer.
•Responsible for the reliable delivery of information over a point-to-point or multipoint link.
•Supervises interchange of both link control data and user information
•Protocols: ANSI X3.28, HDLC, X.25, ISDN, IEEE 802
31.6.2.3 - Network Layer
•Network layer determines the interface between the computer and the intermediate system, how packets are routed.
•Chooses a route from the available data links that form the network.
•Object is to take messages, convert them to packets and send them towards the destination.
•Protocols: CCITT X.25, X.21, IP, CCITT Q.931, ISO 8473
31.6.2.4 - Transport Layer
•Transport layer takes data from the session layer, splits it up if necessary, and passes this to the network layer.
•Ensures that pieces all arrive correctly at the other end.
•Isolates the user from any concern for the actual movement of the information.
•Protocols: TCP, ISO 8073
31.6.2.5 - Session Layer
• Session layer defines a connection between users (presentation layer processes).
page 549
•Includes specification of the remote machine, authorization, options for the communication, and recovering from errors in broken transport connections.
•The set-up of communications is called binding.
•Protocols: ISO 8327, CCITT X.225, T.62, ECMA 75, NFS, RPC.
31.6.2.6 - Presentation Layer
•Ensures compatible syntax among the communicating processes by adjusting data structures, formats, and codes.
•Presentation layer is generally represented by library routines which the user accesses to perform network operations.
•This layer can also perform transformations such as compression and encryption.
•Protocols: DIS 8823, 8824, 8825, CCITT X.409, T.61
31.6.2.7 - Application Layer
•Application layer is written by the user, or is a program that performs some function for the user.
•Provides a window by which the user gains access to the communication services provided by the architecture.
•Protocols: DIS 8571, 8832, 9040
31.6.2.8 - Open Systems
page 550
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•Open Systems Principles
•Entity is a group of functions for a particular task. Accept input, and produce output.
•Layer is a group of functions designed to provide a set of services related to the mission of that layer
•Entities provide a set of services to the layer above. In doing this they use the services of the underlying layers.
•Each layer isolates the layer above from the details of the underlying layers, and thus a lower layers characteristics can change without affecting the rest of the system.
•Primitives control the layer’s services and data flow. Primitives fall into 4 groups: Request, Indicate, Response, and Confirm
•We can do a simple comparison of networking models