- •Міністерство освіти і науки, молоді та спорту україни
- •Методичні рекомендації
- •Unit 1 History of Computers
- •I. Language
- •II. Reading and understanding
- •History of Computers
- •III. Oral practice.
- •IV. Reading and translation.
- •Analogue and Digital Computers
- •Unit 2 Konrad Zuse, the Inventor of the Modern Computer
- •I. Language
- •II. Reading and understanding
- •Konrad Zuse, the Inventor of Modern Computers
- •III. Oral practice.
- •IV. Reading and translation.
- •Leibniz and Newton
- •Unit 3 Range of Computer Ability
- •I. Language
- •II. Reading and understanding
- •Range of Computer Ability
- •III. Oral practice.
- •IV. Reading and translation.
- •The Harmful Influence of the Computer
- •Unit 4 Computer Networks
- •I. Language
- •II. Reading and understanding
- •Computer Networks
- •III. Oral practice.
- •IV. Reading and translation.
- •The Internet
- •Unit 5 Hardware
- •I. Language
- •II. Reading and understanding
- •Hardware
- •III. Oral practice.
- •IV. Reading and translation.
- •A Modem
- •Unit 6 Software
- •I. Language
- •II. Reading and understanding
- •Software
- •III. Oral practice.
- •IV. Reading and translation.
- •Running the Computer Program
- •Unit 7 Basic Principles of Programming
- •I. Language
- •II. Reading and understanding
- •The Basic Principles of Programming
- •III. Oral practice.
- •IV. Reading and translation.
- •Programming
- •Самостійна та індивідуальна робота студентів
- •Рейтингова система оцінювання набутих студентом знань і вмінь
- •Відповідність підсумкових семестрових рейтингових оцінок у балах оцінкам за національною шкалою та ects
- •Відповідність рейтингових оцінок за окремі види навчальної роботи у балах оцінкам за національною шкалою
- •4 Семестр
- •Відповідність підсумкових семестрових рейтингових оцінок у балах оцінкам за національною шкалою та ects
- •Список рекомендованої літератури:
III. Oral practice.
Discussion points.
1. Programming and coding.
2. Stages in programming.
IV. Reading and translation.
Exercise 7. Read and translate the following text with a dictionary in writing.
Programming
The word “program” has come into use to refer to the sequence of instructions which a computer carries out. A program for a computer is an exact sequence of instructions that it uses to solve a problem. It usually consists of subroutines or subprograms which are portions of it.
Programming for automatic computer requires a good deal of 1 knowledge, common sense,2 and training. Specially, programming requires: (1) understanding the operations of a business or the steps of a scientific calculation; (2) understanding the best way for having a computer carry out these operations and steps; (3) arriving at a good sequence of commands for the computer to solve the problem; and (4) adequately translating these commands into the computer language.
Programming for the computers has several forms. One form is the construction of compiling programs or compilers – which use the computer to take subprograms out of a library and link them together appropriately so as to solve a new problem. A second form is the construction of programs called interpreters which accept instructions in certain standard words and translate these words into a machine language, so that the machine “knows” what the words “mean”. A third form is the development of common languages for automatic programming for problems, so that any problem when expressed in such a language can be given to any automatic computer, and the computer will translate the common language into its own instruction code, and then solve the problem.
Notes:
1 a good deal of – багато
2 common sense – здоровий глузд
Ключі
Unit I
Ex. 2.
1 – 1; 2 – 1; 3 – 1; 4 – 1; 5 – 2; 6 – 3; 7 – 4.
Ex. 3.
1 – b; 2 – b; 3 – a.
Ex. 4.
1 – calculating device; 2 – to invent; 3 – easy ways of calculating; 4 – multiplying and dividing; 5 – calculus; 6 – to save; 7 – to make mistakes; 8 – to design; 9 – analog computer; 10 – digital computer.
Ex. 5.
1 – F, 2 – T; 3 – T; 4 – F; 5 – T; 6 – T.
Ex. 6.
1 – 1; 2 – 1; 3 – 1; 4 – 1; 5 – 2; 6 – 2; 7 – 3; 8 – 3; 9 – 4.
Unit II
Ex. 2.
1 – 1; 2 – 2; 3 – 2; 4 – 3; 5 – 4; 6 – 5.
Ex. 3.
1. aircraft company ; 2. inventor of the modern computer ; 3. automatic calculators; 4. basic elements; 5. intermediate results; 6. contemporaries; 7. successors; 8. programmable digital computer; 9. binary floating-point number; 10. 64-word memory; 11. chess-playing program.
Ex. 4.
1 – T; 2 – F; 3 – T; 4 – F; 5 – T; 6 – F.
Ex. 5.
1 – 2; 2 – 2; 3 – 2; 4 – 2; 5 – 3; 6 – 4; 7 – 4; 8 – 5.
Unit III
Ex. 2.
1- 1; 2 – 2; 3 – 3; 4 – 4; 5 – 5; 6 – 6.
Ex. 3.
1 – mathematical calculations; 2 – set of instructions; 3 – programmable computers; 4 – speed; 5 – computational power; 6 – to hold; 7 – address books; 8 – computer networks; 9 – to equip; 10 – word processing; 11 – internal memory; 12 – keyboard; 13 – mouse; 14 – liquid crystal display; 15 – hardware and software; 16 – exchange data; 17 – interconnected computers.
Ex. 4.
1 – T; 2 – F; 3 – T; 4 – F; 5 – T; 6 – T.
Ex. 5.
1 – 1; 2 – 2; 3 – 2; 4 – 3; 5 – 3; 6 – 4; 7 – 5; 8 – 6.
Unit IV
Ex. 2.
1 – 1, 2; 2 – 2; 3 – 3,5; 4 – 4; 5 – 4.
Ex. 3.
1 – a network; 2 – communication devices; 3 – to broadcast information; 4 – to switch messages; 5 – current salary of employees; 6 – a decentralized network; 7 – payroll records; 8 – to do smth. manually; 9 – a wide variety of areas; 10 – recreation; 11 – informational exchange; 12 – commercial transactions; 13 – resources and services; 14 – local providers; 15 – to provide.
Ex. 4.
1 – 3; 2 – 4; 3 – 4; 4 – 4; 5 – 4; 6 – 1.
Ex. 5.
1 – T; 2 – T; 3 – T; 4 – F; 5 – T; 6 – F.
Ex. 6.
1 – 1 ; 2 – 2 ; 3 – 3 ; 4 – 4 ; 5 – 4 ; 6 – 4 ; 7 – 5.
Unit V
Ex. 2.
1 – 1 ; 2 – 2, 3 ; 3 – 4 ; 4 – 5 ; 5 – 6 ; 6 – 7.
Ex. 3.
1 – computer processing ; 2 – input device ; 3 – a typewriter ; 4 – a hand held device ; 5 – to push a button ; 6 – menu selection ; 7 – the light pen; 8 – input hardware; 9 – to retrieve; 10 – the Central Processing Unit; 11 – main memory; 12 – processing; 13 – highly sophisticated tasks; 14 – temporary storing data; 15 – small capacity; 16 – graphics; 17 – softcopy output.
Ex. 4.
1 – hardware; 2 – input hardware; 3 – the mouse; 4 – input hardware; 5 – processing hardware; 6 – the Central Processing Unit; 7 – memory; 8 – storage hardware; 9 – CD ROM; 10 – modem.
Ex. 5.
1 – F; 2 – T; 3 – F; 4 – T; 5 – T; 6 – T; 7 – F; 8 – T.
Ex. 6.
1 – 1 ; 2 – 1 ; 3 – 2,3 ; 4 – 2 ; 5 – 4,5 ; 6 – 4 ; 7 – 6 ; 8 – 7.
Unit VI
Ex. 2.
1 – 1 ; 2 – 1 ; 3 – 2 ; 4 – 3 ; 4 – 4 ; 5 – 5.
Ex. 3.
1 – directing the operation of a computer ; 2 – to compare ; 3 – fall into ; 4 – to turn on a computer ; 5 – to boot the programme ; 6 – memory capacity ; 7 – to design ; 8 – peripheral ; 9 – to install ; 10 – applications software ; 11 – marketing research strategies ; 12 – to do one’s best ; 13 – data communication ; 14 – error checking.
Ex. 4.
1 – software; 2 – computer programs; 3 – a computer; 4 – an operating system; 5 – communications software; 6 – a computer.
Ex. 5.
1 – F; 2 – T; 3 – F; 4 – T; 5 – F; 6 – T.
Ex. 6.
1 – 1; 2 – 1 ; 3 – 1 ; 4 – 2 ; 5 – 2 ; 6 – 3 ; 7 – 4 ; 8 – 5 .
Unit VII
Ex. 2.
1 – 2 ; 2 – 3 ; 3 – 4 ; 4 – 5 ; 5 – 6.
Ex. 3.
1 – a program ; 2 – a code ; 3 – a procedure ; 4 – programming ; 5 – instruction format.
Ex. 4.
1 – stages of programming ; 2 – it should be pointed out ; 3 – three-adress format ; 4 – the complete list ; 5 – the actual coding ; 6 – a single error ; 7 – the rest of the bits ; 8 – octal numbers ; 9 – to get the code into the memory ; 10 – to detect ; 11 – without loosing the sight.
Ex. 5 .
1 – T; 2 – T; 3 – F; 4 – F; 5 – T; 6 – T; 7 – F.
Ex. 6.
1 – 2 ; 2 – 2 ; 3 – 2 ; 4 – 3 ; 5 – 3 ; 6 – 3 ; 7 – 6 ; 8 – 6 ; 9 – 6 ; 10 – 4 ; 11 – 4 ; 12 – 5.