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page 421

65. RAPID PROTOTYPING

The key concept is RAPID - generally this is an all-in-one-step production of a part geometry.

Parts are used for,

-prototypes to allow fast review of part shape, simple assembly, aesthetics, manufacturability, etc.

-low volume production - very small numbers of parts can be made using this technology.

General advantages,

-reduce prototype/production times from months to weeks or days

-a physical model is easier to “sell” to customers and management

-physical models are easier to check for errors. Graphical methods often result in cluttered views

-avoids the high cost of prototype tooling, and allows (more) design iterations

-prototypes costs can be lower than production types

General disadvantages,

-very expensive capital costs

-tolerances are generally >.005”

-primary materials are specialized, and other steps are required to produce metal parts

65.1 STL FILE FORMAT

Originally developed for use with stereolithography, but now used by many other processes.

The standard for Rapid prototyping systems

Basically connected 3D triangles

3D smooth surfaces are tessellated into triangles. the higher the degree of tessellation the closer the surface approximates the smooth surface.

page 422

sphere

coarse tessellation

fine tessellation

The triangles are defined

1.with a direction of nodes defined clockwise for the out direction

2.with similar nodes at the corners of triangles. If the triangles don’t overlap, the model will have gaps and be invalid.

• A general approach to determining a rapid prototype slice is to use a ray projection through the collection of polygons. When the ray strikes a triangle it is in/out of the solid. (This is a simple geometrical problem.) A set of lines constitute a slice.

page 423

a hollow box

an STL tessellated box

3. Fire a “ray” through the triangles, and find intersections

ray

to infinity

For the stereolithography machine we need to develop a “scan line” for the laser. When the laser scan-line (the ray) is “in” the part, the laser is on, and thus developing the light hardening polymer.

 

off

on

off

on

off

 

 

 

 

 

 

 

 

 

 

 

 

 

 

laser scans across object

• If polygon vertices don’t match up, then there will be gaps between the polygons. This can result in non contact, that leads to material added/subtracted unexpectedly.