- •Contents
- •Introduction
- •Who This Book Is For
- •What This Book Covers
- •How This Book Is Structured
- •What You Need to Use This Book
- •Conventions
- •Source Code
- •Errata
- •p2p.wrox.com
- •The Basics of C++
- •The Obligatory Hello, World
- •Namespaces
- •Variables
- •Operators
- •Types
- •Conditionals
- •Loops
- •Arrays
- •Functions
- •Those Are the Basics
- •Diving Deeper into C++
- •Pointers and Dynamic Memory
- •Strings in C++
- •References
- •Exceptions
- •The Many Uses of const
- •C++ as an Object-Oriented Language
- •Declaring a Class
- •Your First Useful C++ Program
- •An Employee Records System
- •The Employee Class
- •The Database Class
- •The User Interface
- •Evaluating the Program
- •What Is Programming Design?
- •The Importance of Programming Design
- •Two Rules for C++ Design
- •Abstraction
- •Reuse
- •Designing a Chess Program
- •Requirements
- •Design Steps
- •An Object-Oriented View of the World
- •Am I Thinking Procedurally?
- •The Object-Oriented Philosophy
- •Living in a World of Objects
- •Object Relationships
- •Abstraction
- •Reusing Code
- •A Note on Terminology
- •Deciding Whether or Not to Reuse Code
- •Strategies for Reusing Code
- •Bundling Third-Party Applications
- •Open-Source Libraries
- •The C++ Standard Library
- •Designing with Patterns and Techniques
- •Design Techniques
- •Design Patterns
- •The Reuse Philosophy
- •How to Design Reusable Code
- •Use Abstraction
- •Structure Your Code for Optimal Reuse
- •Design Usable Interfaces
- •Reconciling Generality and Ease of Use
- •The Need for Process
- •Software Life-Cycle Models
- •The Stagewise and Waterfall Models
- •The Spiral Method
- •The Rational Unified Process
- •Software-Engineering Methodologies
- •Extreme Programming (XP)
- •Software Triage
- •Be Open to New Ideas
- •Bring New Ideas to the Table
- •Thinking Ahead
- •Keeping It Clear
- •Elements of Good Style
- •Documenting Your Code
- •Reasons to Write Comments
- •Commenting Styles
- •Comments in This Book
- •Decomposition
- •Decomposition through Refactoring
- •Decomposition by Design
- •Decomposition in This Book
- •Naming
- •Choosing a Good Name
- •Naming Conventions
- •Using Language Features with Style
- •Use Constants
- •Take Advantage of const Variables
- •Use References Instead of Pointers
- •Use Custom Exceptions
- •Formatting
- •The Curly Brace Alignment Debate
- •Coming to Blows over Spaces and Parentheses
- •Spaces and Tabs
- •Stylistic Challenges
- •Introducing the Spreadsheet Example
- •Writing Classes
- •Class Definitions
- •Defining Methods
- •Using Objects
- •Object Life Cycles
- •Object Creation
- •Object Destruction
- •Assigning to Objects
- •Distinguishing Copying from Assignment
- •The Spreadsheet Class
- •Freeing Memory with Destructors
- •Handling Copying and Assignment
- •Different Kinds of Data Members
- •Static Data Members
- •Const Data Members
- •Reference Data Members
- •Const Reference Data Members
- •More about Methods
- •Static Methods
- •Const Methods
- •Method Overloading
- •Default Parameters
- •Inline Methods
- •Nested Classes
- •Friends
- •Operator Overloading
- •Implementing Addition
- •Overloading Arithmetic Operators
- •Overloading Comparison Operators
- •Building Types with Operator Overloading
- •Pointers to Methods and Members
- •Building Abstract Classes
- •Using Interface and Implementation Classes
- •Building Classes with Inheritance
- •Extending Classes
- •Overriding Methods
- •Inheritance for Reuse
- •The WeatherPrediction Class
- •Adding Functionality in a Subclass
- •Replacing Functionality in a Subclass
- •Respect Your Parents
- •Parent Constructors
- •Parent Destructors
- •Referring to Parent Data
- •Casting Up and Down
- •Inheritance for Polymorphism
- •Return of the Spreadsheet
- •Designing the Polymorphic Spreadsheet Cell
- •The Spreadsheet Cell Base Class
- •The Individual Subclasses
- •Leveraging Polymorphism
- •Future Considerations
- •Multiple Inheritance
- •Inheriting from Multiple Classes
- •Naming Collisions and Ambiguous Base Classes
- •Interesting and Obscure Inheritance Issues
- •Special Cases in Overriding Methods
- •Copy Constructors and the Equals Operator
- •The Truth about Virtual
- •Runtime Type Facilities
- •Non-Public Inheritance
- •Virtual Base Classes
- •Class Templates
- •Writing a Class Template
- •How the Compiler Processes Templates
- •Distributing Template Code between Files
- •Template Parameters
- •Method Templates
- •Template Class Specialization
- •Subclassing Template Classes
- •Inheritance versus Specialization
- •Function Templates
- •Function Template Specialization
- •Function Template Overloading
- •Friend Function Templates of Class Templates
- •Advanced Templates
- •More about Template Parameters
- •Template Class Partial Specialization
- •Emulating Function Partial Specialization with Overloading
- •Template Recursion
- •References
- •Reference Variables
- •Reference Data Members
- •Reference Parameters
- •Reference Return Values
- •Deciding between References and Pointers
- •Keyword Confusion
- •The const Keyword
- •The static Keyword
- •Order of Initialization of Nonlocal Variables
- •Types and Casts
- •typedefs
- •Casts
- •Scope Resolution
- •Header Files
- •C Utilities
- •Variable-Length Argument Lists
- •Preprocessor Macros
- •How to Picture Memory
- •Allocation and Deallocation
- •Arrays
- •Working with Pointers
- •Array-Pointer Duality
- •Arrays Are Pointers!
- •Not All Pointers Are Arrays!
- •Dynamic Strings
- •C-Style Strings
- •String Literals
- •The C++ string Class
- •Pointer Arithmetic
- •Custom Memory Management
- •Garbage Collection
- •Object Pools
- •Function Pointers
- •Underallocating Strings
- •Memory Leaks
- •Double-Deleting and Invalid Pointers
- •Accessing Out-of-Bounds Memory
- •Using Streams
- •What Is a Stream, Anyway?
- •Stream Sources and Destinations
- •Output with Streams
- •Input with Streams
- •Input and Output with Objects
- •String Streams
- •File Streams
- •Jumping around with seek() and tell()
- •Linking Streams Together
- •Bidirectional I/O
- •Internationalization
- •Wide Characters
- •Non-Western Character Sets
- •Locales and Facets
- •Errors and Exceptions
- •What Are Exceptions, Anyway?
- •Why Exceptions in C++ Are a Good Thing
- •Why Exceptions in C++ Are a Bad Thing
- •Our Recommendation
- •Exception Mechanics
- •Throwing and Catching Exceptions
- •Exception Types
- •Throwing and Catching Multiple Exceptions
- •Uncaught Exceptions
- •Throw Lists
- •Exceptions and Polymorphism
- •The Standard Exception Hierarchy
- •Catching Exceptions in a Class Hierarchy
- •Writing Your Own Exception Classes
- •Stack Unwinding and Cleanup
- •Catch, Cleanup, and Rethrow
- •Use Smart Pointers
- •Common Error-Handling Issues
- •Memory Allocation Errors
- •Errors in Constructors
- •Errors in Destructors
- •Putting It All Together
- •Why Overload Operators?
- •Limitations to Operator Overloading
- •Choices in Operator Overloading
- •Summary of Overloadable Operators
- •Overloading the Arithmetic Operators
- •Overloading Unary Minus and Unary Plus
- •Overloading Increment and Decrement
- •Overloading the Subscripting Operator
- •Providing Read-Only Access with operator[]
- •Non-Integral Array Indices
- •Overloading the Function Call Operator
- •Overloading the Dereferencing Operators
- •Implementing operator*
- •Implementing operator->
- •What in the World Is operator->* ?
- •Writing Conversion Operators
- •Ambiguity Problems with Conversion Operators
- •Conversions for Boolean Expressions
- •How new and delete Really Work
- •Overloading operator new and operator delete
- •Overloading operator new and operator delete with Extra Parameters
- •Two Approaches to Efficiency
- •Two Kinds of Programs
- •Is C++ an Inefficient Language?
- •Language-Level Efficiency
- •Handle Objects Efficiently
- •Use Inline Methods and Functions
- •Design-Level Efficiency
- •Cache as Much as Possible
- •Use Object Pools
- •Use Thread Pools
- •Profiling
- •Profiling Example with gprof
- •Cross-Platform Development
- •Architecture Issues
- •Implementation Issues
- •Platform-Specific Features
- •Cross-Language Development
- •Mixing C and C++
- •Shifting Paradigms
- •Linking with C Code
- •Mixing Java and C++ with JNI
- •Mixing C++ with Perl and Shell Scripts
- •Mixing C++ with Assembly Code
- •Quality Control
- •Whose Responsibility Is Testing?
- •The Life Cycle of a Bug
- •Bug-Tracking Tools
- •Unit Testing
- •Approaches to Unit Testing
- •The Unit Testing Process
- •Unit Testing in Action
- •Higher-Level Testing
- •Integration Tests
- •System Tests
- •Regression Tests
- •Tips for Successful Testing
- •The Fundamental Law of Debugging
- •Bug Taxonomies
- •Avoiding Bugs
- •Planning for Bugs
- •Error Logging
- •Debug Traces
- •Asserts
- •Debugging Techniques
- •Reproducing Bugs
- •Debugging Reproducible Bugs
- •Debugging Nonreproducible Bugs
- •Debugging Memory Problems
- •Debugging Multithreaded Programs
- •Debugging Example: Article Citations
- •Lessons from the ArticleCitations Example
- •Requirements on Elements
- •Exceptions and Error Checking
- •Iterators
- •Sequential Containers
- •Vector
- •The vector<bool> Specialization
- •deque
- •list
- •Container Adapters
- •queue
- •priority_queue
- •stack
- •Associative Containers
- •The pair Utility Class
- •multimap
- •multiset
- •Other Containers
- •Arrays as STL Containers
- •Strings as STL Containers
- •Streams as STL Containers
- •bitset
- •The find() and find_if() Algorithms
- •The accumulate() Algorithms
- •Function Objects
- •Arithmetic Function Objects
- •Comparison Function Objects
- •Logical Function Objects
- •Function Object Adapters
- •Writing Your Own Function Objects
- •Algorithm Details
- •Utility Algorithms
- •Nonmodifying Algorithms
- •Modifying Algorithms
- •Sorting Algorithms
- •Set Algorithms
- •The Voter Registration Audit Problem Statement
- •The auditVoterRolls() Function
- •The getDuplicates() Function
- •The RemoveNames Functor
- •The NameInList Functor
- •Testing the auditVoterRolls() Function
- •Allocators
- •Iterator Adapters
- •Reverse Iterators
- •Stream Iterators
- •Insert Iterators
- •Extending the STL
- •Why Extend the STL?
- •Writing an STL Algorithm
- •Writing an STL Container
- •The Appeal of Distributed Computing
- •Distribution for Scalability
- •Distribution for Reliability
- •Distribution for Centrality
- •Distributed Content
- •Distributed versus Networked
- •Distributed Objects
- •Serialization and Marshalling
- •Remote Procedure Calls
- •CORBA
- •Interface Definition Language
- •Implementing the Class
- •Using the Objects
- •A Crash Course in XML
- •XML as a Distributed Object Technology
- •Generating and Parsing XML in C++
- •XML Validation
- •Building a Distributed Object with XML
- •SOAP (Simple Object Access Protocol)
- •. . . Write a Class
- •. . . Subclass an Existing Class
- •. . . Throw and Catch Exceptions
- •. . . Read from a File
- •. . . Write to a File
- •. . . Write a Template Class
- •There Must Be a Better Way
- •Smart Pointers with Reference Counting
- •Double Dispatch
- •Mix-In Classes
- •Object-Oriented Frameworks
- •Working with Frameworks
- •The Model-View-Controller Paradigm
- •The Singleton Pattern
- •Example: A Logging Mechanism
- •Implementation of a Singleton
- •Using a Singleton
- •Example: A Car Factory Simulation
- •Implementation of a Factory
- •Using a Factory
- •Other Uses of Factories
- •The Proxy Pattern
- •Example: Hiding Network Connectivity Issues
- •Implementation of a Proxy
- •Using a Proxy
- •The Adapter Pattern
- •Example: Adapting an XML Library
- •Implementation of an Adapter
- •Using an Adapter
- •The Decorator Pattern
- •Example: Defining Styles in Web Pages
- •Implementation of a Decorator
- •Using a Decorator
- •The Chain of Responsibility Pattern
- •Example: Event Handling
- •Implementation of a Chain of Responsibility
- •Using a Chain of Responsibility
- •Example: Event Handling
- •Implementation of an Observer
- •Using an Observer
- •Chapter 1: A Crash Course in C++
- •Chapter 3: Designing with Objects
- •Chapter 4: Designing with Libraries and Patterns
- •Chapter 5: Designing for Reuse
- •Chapter 7: Coding with Style
- •Chapters 8 and 9: Classes and Objects
- •Chapter 11: Writing Generic Code with Templates
- •Chapter 14: Demystifying C++ I/O
- •Chapter 15: Handling Errors
- •Chapter 16: Overloading C++ Operators
- •Chapter 17: Writing Efficient C++
- •Chapter 19: Becoming Adept at Testing
- •Chapter 20: Conquering Debugging
- •Chapter 24: Exploring Distributed Objects
- •Chapter 26: Applying Design Patterns
- •Beginning C++
- •General C++
- •I/O Streams
- •The C++ Standard Library
- •C++ Templates
- •Integrating C++ and Other Languages
- •Algorithms and Data Structures
- •Open-Source Software
- •Software-Engineering Methodology
- •Programming Style
- •Computer Architecture
- •Efficiency
- •Testing
- •Debugging
- •Distributed Objects
- •CORBA
- •XML and SOAP
- •Design Patterns
- •Index
Overloading C++ Operators
SpreadsheetCell myCell;
double (SpreadsheetCell::*methodPtr) () const = &SpreadsheetCell::getValue; cout << (myCell.*methodPtr)() << endl;
Note the use of the .* operator to derefence the method pointer and call the method. There is also an equivalent operator->* for calling methods via pointers when you have a pointer to an object instead of the object itself. The operator looks like this:
SpreadsheetCell* myCell = new SpreadsheetCell();
double (SpreadsheetCell::*methodPtr) () const = &SpreadsheetCell::getValue; cout << (myCell->*methodPtr)() << endl;
C++ does not allow you to overload operator.* (just as you can’t overload operator.), but you could overload operator->*. However, it is very tricky, and, given that most C++ programmers don’t even know that you can access methods and members through pointers, it’s probably not worth the trouble. The auto_ptr template in the standard library does not overload operator->*.
Writing Conversion Operators
Going back to the SpreadsheetCell example, consider these two lines of code:
SpreadsheetCell cell1;
string s1 = cell1; // DOES NOT COMPILE!
A SpreadsheetCell contains a string representation, so it seems logical that you could assign it to a string variable. Well, you can’t. The compiler tells you that it doesn’t know how to convert a
SpreadsheetCell to a string. You might be tempted to try forcing the compiler to do what you want like this:
string s1 = (string) cell1; // STILL DOES NOT COMPILE!
First, the preceding code still doesn’t compile because the compiler still doesn’t know how to convert the SpreadsheetCell to a string. It already knew from the first line what you wanted it to do, and it would do it if it could. Second, it’s a bad idea in general to add gratuitous casts to your program. Even if the compiler allowed this cast to compile, it probably wouldn’t do the right thing at run time. For example, it might try to interpret the bits representing your object as a string.
If you want to allow this kind of assignment, you must tell the compiler how to perform it. Specifically, you can write a conversion operator to convert SpreadsheetCells to strings. The prototype looks like this:
class SpreadsheetCell
{
public:
//Omitted for brevity operator string() const;
//Omitted for brevity
};
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Chapter 16
The name of the function is operator string. It has no return type because the return type is specified by the name of the operator: string. It is const because it doesn’t change the object on which it is called. Yes, it looks odd at first, but you’ll get used to it. The implementation looks like this:
SpreadsheetCell::operator string() const
{
return (mString);
}
That’s all you need to do to write a conversion operator from SpreadsheetCell to string. Now the compiler accepts this line and does the right thing at run time:
SpreadsheetCell cell1;
string s1 = cell1; // Works as expected
You can write conversion operators for any type with this same syntax. For example, here is the prototype for a double conversion operator from SpreadsheetCell:
class SpreadsheetCell
{
public:
//Omitted for brevity operator string() const; operator double() const;
//Omitted for brevity
};
The implementation looks like this:
SpreadsheetCell::operator double() const
{
return (mValue);
}
Now you can write code like the following:
SpreadsheetCell cell1;
double d2 = cell1;
Ambiguity Problems with Conversion Operators
Unfortunately, writing the double conversion operator for the SpreadsheetCell object introduces an ambiguity problem. Consider this line:
SpreadsheetCell cell1;
double d1 = cell1 + 3.3; // DOES NOT COMPILE IF YOU DEFINE operator double()
This line now fails to compile. It worked before you wrote operator double(), so what’s the problem now? The issue is that the compiler doesn’t know if it should convert cell1 to a double with operator double() and perform double addition, or convert 3.3 to a SpreadsheetCell with the double constructor and perform SpreadsheetCell addition. Before you wrote operator double(), the compiler had only one choice: convert 3.3 to a SpreadsheetCell with the double constructor and perform
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Overloading C++ Operators
SpreadsheetCell addition. However, now the compiler could do either. It doesn’t want to make a choice for you, which you might not like, so it refuses to make any choice at all.
The usual solution to this conundrum is to make the constructor in question explicit, so that the automatic conversion using that constructor is prevented. Unfortunately, we don’t want that constructor to be explicit because we generally like the automatic conversion of doubles to SpreadsheetCells, as explained in Chapter 9. In this case, it’s probably better not to write the double conversion operator for the SpreadsheetCell class.
Conversions for Boolean Expressions
Sometimes it is useful to be able to use objects in Boolean expressions. For example, programmers often use pointers in conditional statements like this:
if (ptr != NULL) {
// Perform some dereferencing action.
}
Sometimes they write shorthand conditions such as:
if (ptr) {
// Perform some dereferencing action.
}
Other times, you see code like the following:
if (!ptr) {
// Do something.
}
Currently, none of the preceding expressions compiles with the Pointer smart pointer class defined earlier. However, you can add a conversion operator to the class to convert it to a pointer type. Then, the comparisons to NULL, as well as the object alone in an if statement, trigger the conversion to the pointer type. The usual pointer type for the conversion operator is void*. Here is the modified Pointer class:
template <typename T> class Pointer
{
public:
Pointer(T* inPtr); ~Pointer();
T& operator*();
const T& operator*() const; T* operator->();
const T* operator->() const;
operator void*() const { return mPtr; } protected:
T* mPtr; private:
Pointer(const Pointer<T>& src);
Pointer<T>& operator=(const Pointer<T>& rhs);
};
Now the following statements all compile and do what you expect:
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Chapter 16
Pointer<SpreadsheetCell> smartCell(new SpreadsheetCell); smartCell->set(5);
if (smartCell != NULL) { cout << “not NULL!\n”;
}
if (smartCell) {
cout << “not NULL!\n”;
}
if (!smartCell) { cout << “NULL\n”;
}
Another alternative is to overload operator bool instead of operator void*. After all, you’re using the object in a Boolean expression; why not convert it directly to a bool? You could write your Pointer class like this:
template <typename T> class Pointer
{
public:
Pointer(T* inPtr); ~Pointer();
T& operator*();
const T& operator*() const; T* operator->();
const T* operator->() const;
operator bool() const { return (mPtr != NULL); } protected:
T* mPtr; private:
Pointer(const Pointer<T>& src);
Pointer<T>& operator=(const Pointer<T>& rhs);
};
All three of the preceding tests continue to work, though the comparison to NULL explicitly might cause your compiler to generate warnings. This technique seems especially appropriate for objects that don’t represent pointers and for which conversion to a pointer type really doesn’t make sense. Unfortunately, adding a conversion operator to bool presents some unanticipated consequences. C++ applies “promotion” rules to silently convert bool to int whenever the opportunity arises. Therefore, with the preceding conversion operator, such code compiles and runs:
Pointer<SpreadsheetCell> smartCell(new SpreadsheetCell);
int i = smartCell; // Converts smartCell Pointer to bool to int.
That’s usually not behavior that you expect or desire. Thus, many programmers prefer operator void* to operator bool. In fact, recall the following use of streams from Chapter 14:
ifstream istr; int temp;
// Open istr
while (istr >> temp) { // Process temp
}
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