- •Contents
- •Introduction
- •Who This Book Is For
- •What This Book Covers
- •How This Book Is Structured
- •What You Need to Use This Book
- •Conventions
- •Source Code
- •Errata
- •p2p.wrox.com
- •The Basics of C++
- •The Obligatory Hello, World
- •Namespaces
- •Variables
- •Operators
- •Types
- •Conditionals
- •Loops
- •Arrays
- •Functions
- •Those Are the Basics
- •Diving Deeper into C++
- •Pointers and Dynamic Memory
- •Strings in C++
- •References
- •Exceptions
- •The Many Uses of const
- •C++ as an Object-Oriented Language
- •Declaring a Class
- •Your First Useful C++ Program
- •An Employee Records System
- •The Employee Class
- •The Database Class
- •The User Interface
- •Evaluating the Program
- •What Is Programming Design?
- •The Importance of Programming Design
- •Two Rules for C++ Design
- •Abstraction
- •Reuse
- •Designing a Chess Program
- •Requirements
- •Design Steps
- •An Object-Oriented View of the World
- •Am I Thinking Procedurally?
- •The Object-Oriented Philosophy
- •Living in a World of Objects
- •Object Relationships
- •Abstraction
- •Reusing Code
- •A Note on Terminology
- •Deciding Whether or Not to Reuse Code
- •Strategies for Reusing Code
- •Bundling Third-Party Applications
- •Open-Source Libraries
- •The C++ Standard Library
- •Designing with Patterns and Techniques
- •Design Techniques
- •Design Patterns
- •The Reuse Philosophy
- •How to Design Reusable Code
- •Use Abstraction
- •Structure Your Code for Optimal Reuse
- •Design Usable Interfaces
- •Reconciling Generality and Ease of Use
- •The Need for Process
- •Software Life-Cycle Models
- •The Stagewise and Waterfall Models
- •The Spiral Method
- •The Rational Unified Process
- •Software-Engineering Methodologies
- •Extreme Programming (XP)
- •Software Triage
- •Be Open to New Ideas
- •Bring New Ideas to the Table
- •Thinking Ahead
- •Keeping It Clear
- •Elements of Good Style
- •Documenting Your Code
- •Reasons to Write Comments
- •Commenting Styles
- •Comments in This Book
- •Decomposition
- •Decomposition through Refactoring
- •Decomposition by Design
- •Decomposition in This Book
- •Naming
- •Choosing a Good Name
- •Naming Conventions
- •Using Language Features with Style
- •Use Constants
- •Take Advantage of const Variables
- •Use References Instead of Pointers
- •Use Custom Exceptions
- •Formatting
- •The Curly Brace Alignment Debate
- •Coming to Blows over Spaces and Parentheses
- •Spaces and Tabs
- •Stylistic Challenges
- •Introducing the Spreadsheet Example
- •Writing Classes
- •Class Definitions
- •Defining Methods
- •Using Objects
- •Object Life Cycles
- •Object Creation
- •Object Destruction
- •Assigning to Objects
- •Distinguishing Copying from Assignment
- •The Spreadsheet Class
- •Freeing Memory with Destructors
- •Handling Copying and Assignment
- •Different Kinds of Data Members
- •Static Data Members
- •Const Data Members
- •Reference Data Members
- •Const Reference Data Members
- •More about Methods
- •Static Methods
- •Const Methods
- •Method Overloading
- •Default Parameters
- •Inline Methods
- •Nested Classes
- •Friends
- •Operator Overloading
- •Implementing Addition
- •Overloading Arithmetic Operators
- •Overloading Comparison Operators
- •Building Types with Operator Overloading
- •Pointers to Methods and Members
- •Building Abstract Classes
- •Using Interface and Implementation Classes
- •Building Classes with Inheritance
- •Extending Classes
- •Overriding Methods
- •Inheritance for Reuse
- •The WeatherPrediction Class
- •Adding Functionality in a Subclass
- •Replacing Functionality in a Subclass
- •Respect Your Parents
- •Parent Constructors
- •Parent Destructors
- •Referring to Parent Data
- •Casting Up and Down
- •Inheritance for Polymorphism
- •Return of the Spreadsheet
- •Designing the Polymorphic Spreadsheet Cell
- •The Spreadsheet Cell Base Class
- •The Individual Subclasses
- •Leveraging Polymorphism
- •Future Considerations
- •Multiple Inheritance
- •Inheriting from Multiple Classes
- •Naming Collisions and Ambiguous Base Classes
- •Interesting and Obscure Inheritance Issues
- •Special Cases in Overriding Methods
- •Copy Constructors and the Equals Operator
- •The Truth about Virtual
- •Runtime Type Facilities
- •Non-Public Inheritance
- •Virtual Base Classes
- •Class Templates
- •Writing a Class Template
- •How the Compiler Processes Templates
- •Distributing Template Code between Files
- •Template Parameters
- •Method Templates
- •Template Class Specialization
- •Subclassing Template Classes
- •Inheritance versus Specialization
- •Function Templates
- •Function Template Specialization
- •Function Template Overloading
- •Friend Function Templates of Class Templates
- •Advanced Templates
- •More about Template Parameters
- •Template Class Partial Specialization
- •Emulating Function Partial Specialization with Overloading
- •Template Recursion
- •References
- •Reference Variables
- •Reference Data Members
- •Reference Parameters
- •Reference Return Values
- •Deciding between References and Pointers
- •Keyword Confusion
- •The const Keyword
- •The static Keyword
- •Order of Initialization of Nonlocal Variables
- •Types and Casts
- •typedefs
- •Casts
- •Scope Resolution
- •Header Files
- •C Utilities
- •Variable-Length Argument Lists
- •Preprocessor Macros
- •How to Picture Memory
- •Allocation and Deallocation
- •Arrays
- •Working with Pointers
- •Array-Pointer Duality
- •Arrays Are Pointers!
- •Not All Pointers Are Arrays!
- •Dynamic Strings
- •C-Style Strings
- •String Literals
- •The C++ string Class
- •Pointer Arithmetic
- •Custom Memory Management
- •Garbage Collection
- •Object Pools
- •Function Pointers
- •Underallocating Strings
- •Memory Leaks
- •Double-Deleting and Invalid Pointers
- •Accessing Out-of-Bounds Memory
- •Using Streams
- •What Is a Stream, Anyway?
- •Stream Sources and Destinations
- •Output with Streams
- •Input with Streams
- •Input and Output with Objects
- •String Streams
- •File Streams
- •Jumping around with seek() and tell()
- •Linking Streams Together
- •Bidirectional I/O
- •Internationalization
- •Wide Characters
- •Non-Western Character Sets
- •Locales and Facets
- •Errors and Exceptions
- •What Are Exceptions, Anyway?
- •Why Exceptions in C++ Are a Good Thing
- •Why Exceptions in C++ Are a Bad Thing
- •Our Recommendation
- •Exception Mechanics
- •Throwing and Catching Exceptions
- •Exception Types
- •Throwing and Catching Multiple Exceptions
- •Uncaught Exceptions
- •Throw Lists
- •Exceptions and Polymorphism
- •The Standard Exception Hierarchy
- •Catching Exceptions in a Class Hierarchy
- •Writing Your Own Exception Classes
- •Stack Unwinding and Cleanup
- •Catch, Cleanup, and Rethrow
- •Use Smart Pointers
- •Common Error-Handling Issues
- •Memory Allocation Errors
- •Errors in Constructors
- •Errors in Destructors
- •Putting It All Together
- •Why Overload Operators?
- •Limitations to Operator Overloading
- •Choices in Operator Overloading
- •Summary of Overloadable Operators
- •Overloading the Arithmetic Operators
- •Overloading Unary Minus and Unary Plus
- •Overloading Increment and Decrement
- •Overloading the Subscripting Operator
- •Providing Read-Only Access with operator[]
- •Non-Integral Array Indices
- •Overloading the Function Call Operator
- •Overloading the Dereferencing Operators
- •Implementing operator*
- •Implementing operator->
- •What in the World Is operator->* ?
- •Writing Conversion Operators
- •Ambiguity Problems with Conversion Operators
- •Conversions for Boolean Expressions
- •How new and delete Really Work
- •Overloading operator new and operator delete
- •Overloading operator new and operator delete with Extra Parameters
- •Two Approaches to Efficiency
- •Two Kinds of Programs
- •Is C++ an Inefficient Language?
- •Language-Level Efficiency
- •Handle Objects Efficiently
- •Use Inline Methods and Functions
- •Design-Level Efficiency
- •Cache as Much as Possible
- •Use Object Pools
- •Use Thread Pools
- •Profiling
- •Profiling Example with gprof
- •Cross-Platform Development
- •Architecture Issues
- •Implementation Issues
- •Platform-Specific Features
- •Cross-Language Development
- •Mixing C and C++
- •Shifting Paradigms
- •Linking with C Code
- •Mixing Java and C++ with JNI
- •Mixing C++ with Perl and Shell Scripts
- •Mixing C++ with Assembly Code
- •Quality Control
- •Whose Responsibility Is Testing?
- •The Life Cycle of a Bug
- •Bug-Tracking Tools
- •Unit Testing
- •Approaches to Unit Testing
- •The Unit Testing Process
- •Unit Testing in Action
- •Higher-Level Testing
- •Integration Tests
- •System Tests
- •Regression Tests
- •Tips for Successful Testing
- •The Fundamental Law of Debugging
- •Bug Taxonomies
- •Avoiding Bugs
- •Planning for Bugs
- •Error Logging
- •Debug Traces
- •Asserts
- •Debugging Techniques
- •Reproducing Bugs
- •Debugging Reproducible Bugs
- •Debugging Nonreproducible Bugs
- •Debugging Memory Problems
- •Debugging Multithreaded Programs
- •Debugging Example: Article Citations
- •Lessons from the ArticleCitations Example
- •Requirements on Elements
- •Exceptions and Error Checking
- •Iterators
- •Sequential Containers
- •Vector
- •The vector<bool> Specialization
- •deque
- •list
- •Container Adapters
- •queue
- •priority_queue
- •stack
- •Associative Containers
- •The pair Utility Class
- •multimap
- •multiset
- •Other Containers
- •Arrays as STL Containers
- •Strings as STL Containers
- •Streams as STL Containers
- •bitset
- •The find() and find_if() Algorithms
- •The accumulate() Algorithms
- •Function Objects
- •Arithmetic Function Objects
- •Comparison Function Objects
- •Logical Function Objects
- •Function Object Adapters
- •Writing Your Own Function Objects
- •Algorithm Details
- •Utility Algorithms
- •Nonmodifying Algorithms
- •Modifying Algorithms
- •Sorting Algorithms
- •Set Algorithms
- •The Voter Registration Audit Problem Statement
- •The auditVoterRolls() Function
- •The getDuplicates() Function
- •The RemoveNames Functor
- •The NameInList Functor
- •Testing the auditVoterRolls() Function
- •Allocators
- •Iterator Adapters
- •Reverse Iterators
- •Stream Iterators
- •Insert Iterators
- •Extending the STL
- •Why Extend the STL?
- •Writing an STL Algorithm
- •Writing an STL Container
- •The Appeal of Distributed Computing
- •Distribution for Scalability
- •Distribution for Reliability
- •Distribution for Centrality
- •Distributed Content
- •Distributed versus Networked
- •Distributed Objects
- •Serialization and Marshalling
- •Remote Procedure Calls
- •CORBA
- •Interface Definition Language
- •Implementing the Class
- •Using the Objects
- •A Crash Course in XML
- •XML as a Distributed Object Technology
- •Generating and Parsing XML in C++
- •XML Validation
- •Building a Distributed Object with XML
- •SOAP (Simple Object Access Protocol)
- •. . . Write a Class
- •. . . Subclass an Existing Class
- •. . . Throw and Catch Exceptions
- •. . . Read from a File
- •. . . Write to a File
- •. . . Write a Template Class
- •There Must Be a Better Way
- •Smart Pointers with Reference Counting
- •Double Dispatch
- •Mix-In Classes
- •Object-Oriented Frameworks
- •Working with Frameworks
- •The Model-View-Controller Paradigm
- •The Singleton Pattern
- •Example: A Logging Mechanism
- •Implementation of a Singleton
- •Using a Singleton
- •Example: A Car Factory Simulation
- •Implementation of a Factory
- •Using a Factory
- •Other Uses of Factories
- •The Proxy Pattern
- •Example: Hiding Network Connectivity Issues
- •Implementation of a Proxy
- •Using a Proxy
- •The Adapter Pattern
- •Example: Adapting an XML Library
- •Implementation of an Adapter
- •Using an Adapter
- •The Decorator Pattern
- •Example: Defining Styles in Web Pages
- •Implementation of a Decorator
- •Using a Decorator
- •The Chain of Responsibility Pattern
- •Example: Event Handling
- •Implementation of a Chain of Responsibility
- •Using a Chain of Responsibility
- •Example: Event Handling
- •Implementation of an Observer
- •Using an Observer
- •Chapter 1: A Crash Course in C++
- •Chapter 3: Designing with Objects
- •Chapter 4: Designing with Libraries and Patterns
- •Chapter 5: Designing for Reuse
- •Chapter 7: Coding with Style
- •Chapters 8 and 9: Classes and Objects
- •Chapter 11: Writing Generic Code with Templates
- •Chapter 14: Demystifying C++ I/O
- •Chapter 15: Handling Errors
- •Chapter 16: Overloading C++ Operators
- •Chapter 17: Writing Efficient C++
- •Chapter 19: Becoming Adept at Testing
- •Chapter 20: Conquering Debugging
- •Chapter 24: Exploring Distributed Objects
- •Chapter 26: Applying Design Patterns
- •Beginning C++
- •General C++
- •I/O Streams
- •The C++ Standard Library
- •C++ Templates
- •Integrating C++ and Other Languages
- •Algorithms and Data Structures
- •Open-Source Software
- •Software-Engineering Methodology
- •Programming Style
- •Computer Architecture
- •Efficiency
- •Testing
- •Debugging
- •Distributed Objects
- •CORBA
- •XML and SOAP
- •Design Patterns
- •Index
Chapter 24
if (test.mName == test2.mName) {
cout |
<< “Names are equivalent!” << endl; |
} else { |
|
cout |
<< “ERROR: Names are not equivalent!” << endl; |
} |
|
if (test.mPriority == test2.mPriority) { |
|
cout |
<< “Priorities are equivalent!” << endl; |
} else { |
|
cout |
<< “ERROR: Priorities are not equivalent!” << endl; |
} |
|
if (test.mData == test2.mData) { |
|
cout |
<< “Data is equivalent!” << endl; |
} else { |
|
cout |
<< “ERROR: Data is not equivalent!” << endl; |
} |
|
XMLPlatformUtils::Terminate();
return 0;
}
Using the Distributed Object
Now that Simple objects can read themselves from XML and write themselves to XML, they are fully XML serializable. XML serialization is the foundation for using XML as a distributed object technology. The other piece to the puzzle is the transmission of XML serialized objects between different machine and applications.
Just as with the traditional serialization schemes described earlier in this chapter, you can use XML serialization with any network or data interchange technology that you wish. You can write a program that emails serialized objects around, or compresses them and sends them as binary data over a network.
Because XML is merely a syntax, the programmer is left to decide on the exact semantics of the XML content and the mechanism of its transmission.
SOAP (Simple Object Access Protocol)
One of the “killer apps” for XML is the exchange of data over a network. As you already know, XML is perfect for such applications because it is easy to work with and recognized by all platforms. The major downside is that applications that are exchanging data via XML need to be in agreement on the particular semantics of the XML data being exchanged. With only XML at your disposal, you couldn’t write an application that made RPC-style calls to somebody else’s application without obtaining the format of the XML they are expecting.
SOAP is an XML-based standard for exchanging data. It provides a standard way to make RPC-style requests, provide metadata about XML, represent simple and complex data types in XML (using XML schemas), and handle errors. By using SOAP-based XML as a data exchange format, applications can communicate without reinventing the wheel.
726
Exploring Distributed Objects
An Introduction to SOAP
This section introduces some of the terminology used in SOAP without getting into the nitty-gritty details of the syntax. The details of implementing SOAP applications are best left to SOAP-specific texts. Additionally, a number of emerging SOAP frameworks and hardware appliances spare programmers the details of the SOAP syntax by wrapping it in a programmatic or graphical interface. So, while you may have to look at raw SOAP data for debugging purposes, it’s becoming less likely that you’ll have to write it by hand.
All of the data in a SOAP message is contained in a SOAP Envelope. The envelope is divided into two parts — the SOAP Header and the SOAP Body. As you may have guessed, the SOAP Header contains metainformation about the message. For example, because XML is a plain text–readable format, it is highly susceptible to malicious changes as it moves through the network. The header can contain digital signatures that are used to verify the integrity of a SOAP message.
The contents of the SOAP Body vary depending on the style of SOAP being used. Document-style SOAP messages simply provide an XML payload in the SOAP Body. An application that wants to move XMLserialized data from one machine to another using the SOAP standard would most likely take advantage of Document-style SOAP. Here is an example of a Document-style SOAP message:
<soap:Envelope xmlns:soap=”http://schemas.xmlsoap.org/soap/envelope/ “> <soap:Body>
<dialogue>
<sentence speaker=”Marni”>Let’s go get some ice cream.</sentence> <sentence speaker=”Scott”>After I’m done writing this C++
book.</sentence>
</dialogue>
</soap:Body>
</soap:Envelope>
RPC-style SOAP is a more structured type of SOAP message that is used to make requests to remote machines and receive responses. In an RPC-style request, the SOAP Body contains a description of the request being made on the remote machine, including parameters to the request. Here is a simple RPC request to a method that adds two numbers:
<soap:Envelope xmlns:soap=”http://schemas.xmlsoap.org/soap/envelope/ “> <soap:Body>
<myNS:AddNumbers xmlns:myNS=”mynamespace”> <myNS:arg1>7</myNS:arg1>
<myNS:arg2>4</myNS:arg2>
</myNS:AddNumbers>
</soap:Body>
</soap:Envelope>
The SOAP Body of the response to an RPC-style request contains an XML element containing the results of the RPC call:
727
Chapter 24
<soap:Envelope xmlns:soap=”http://schemas.xmlsoap.org/soap/envelope/ “> <soap:Body>
<myNS:AddNumbersResponse xmlns:myNS=”mynamespace”> <myNS:result>11</myNS:result>
</myNS:AddNumbersResponse>
</soap:Body>
</soap:Envelope>
While some of the syntax may still be a mystery, hopefully you have a good idea of what is contained in a SOAP message. You should also begin to see the power of using SOAP for distributed applications — using only simple XML, you can issue requests and receive responses from any application that speaks SOAP. No elaborate, expensive, or platform-specific technologies are required. SOAP also has an advantage over non-SOAP serialized XML because the semantics are specified. If two people were to write applications that communicated via serialized XML, they would have to agree on the names of attributes and elements. If they used SOAP, they could focus on the specifics of their application.
SOAP is quickly gaining popularity as a data exchange mechanism for businesses and for Web services. Many of the existing SOAP frameworks are written for Java (with the notable exception of Microsoft’s
.NET which tends to have C# in mind). However, there is nothing platform specific about SOAP. In fact, SOAP may be the perfect way to expose your C++ applications to a wider audience using other languages.
Summar y
In this chapter, you’ve seen how you can write new types of applications by using network technologies. You’ve learned about the mechanisms for distributed communication — serialization and remote procedure calls. You’ve also been exposed to several ways to implement these technologies, including custom serialization, CORBA, XML, and SOAP.
Distributed computing truly opens up a new world of possibilities for your applications. Now that you know the concepts and the different technologies, you have the basic requirements for the next distributed killer app.
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Incorporating Techniques
and Frameworks
One of the major themes of this book has been the adoption of reusable techniques and patterns. As a programmer, you tend to face similar problems repeatedly. With an arsenal of diverse approaches, you can save yourself time by applying the proper technique to a given problem.
This chapter focuses on design techniques — C++ idioms that aren’t necessarily built-in parts of the language, but are nonetheless frequently used. The first part of this chapter covers the language features in C++ that are common but involve easy-to-forget syntax. Most of this material is a review, but it is a useful reference tool when the syntax escapes you. The topics covered include:
Starting a class from scratch
Extending a class with a subclass
Throwing and catching exceptions
Reading from a file
Writing to a file
Defining a template class
The second part of this chapter focuses on higher-level techniques that build upon C++ language features. These techniques offer a better way to accomplish everyday programming tasks. Topics include:
Smart pointers with reference counting
The double-dispatch technique
Mix-in classes