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Microsoft CSharp Programming For The Absolute Beginner (2002) [eng]-1.pdf
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List of Tables

Chapter 2: Branching and Operators: The Math Game

Table 2.1: Selected Data Types

Table 2.2: Comparison Operators

Chapter 8: Arrays: The Soccer Game

Table 8.1: The Likelihood of Success from the Fullback Spot Table 8.2: Percentages For All Plays

Chapter 9: File Handling: The Adventure Kit

Table 9.1: Significant Classes in the System.IO Namespace Table 9.2: A Simple Dungeon

Chapter 10: Chapter Basic XML: The Quiz Maker

Table 10.1: Selected Members of the XmlNode Class Table 10.2: Selected Members of the XmlDocument Class

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List of Sidebars

Chapter 1: Basic Input and Output: A Mini Adventure

In the Real World

Challenges

Chapter 2: Branching and Operators: The Math Game

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Challenges

Chapter 3: Loops and Strings: The Pig Latin Program

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Chapter 4: Objects and Encapsulation: The Critter Program

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Chapter 5: Constructors, Inheritance, and Polymorphism: The Snowball Fight

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Chapter 6: Creating a Windows Program: The Visual Critter

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Chapter 7: Timers and Animation: The Lunar Lander

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Challenges

Chapter 8: Arrays: The Soccer Game

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Chapter 9: File Handling: The Adventure Kit

In the Real World

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Challenges

Chapter 10: Chapter Basic XML: The Quiz Maker

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Challenges

Chapter 11: Databases and ADO.NET: The Spy Database

A Note about the CD−ROM

Keeping Track of Your Data Structure

How Do Data Connections, Data Adapters, and Data Sets Fit Together? Displaying the Query

In the Real World Challenges

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