- •About the Author
- •Dedication
- •Author’s Acknowledgments
- •Contents at a Glance
- •Table of Contents
- •Introduction
- •Who Should Buy This Book
- •How This Book Is Organized
- •Part I: Programming a Computer
- •Part II: Learning Programming with Liberty BASIC
- •Part III: Advanced Programming with Liberty BASIC
- •Part VI: Internet Programming
- •Part VII: The Part of Tens
- •How to Use This Book
- •Foolish assumptions
- •Icons used in this book
- •Why Learn Computer Programming?
- •How Does a Computer Program Work?
- •What Do I Need to Know to Program a Computer?
- •The joy of assembly language
- •C: The portable assembler
- •High-level programming languages
- •Database programming languages
- •Scripting programming languages
- •The program’s users
- •The target computer
- •Prototyping
- •Choosing a programming language
- •Defining how the program should work
- •The Life Cycle of a Typical Program
- •The development cycle
- •The maintenance cycle
- •The upgrade cycle
- •Writing Programs in an Editor
- •Using a Compiler or an Interpreter
- •Compilers
- •Interpreters
- •P-code: A combination compiler and interpreter
- •So what do I use?
- •Squashing Bugs with a Debugger
- •Writing a Help File
- •Creating an Installation Program
- •Why Learn Liberty BASIC?
- •Liberty BASIC is easy
- •Liberty BASIC runs on Windows
- •You can start using Liberty BASIC today
- •Installing Liberty BASIC
- •Loading Liberty BASIC
- •Your First Liberty BASIC Program
- •Running a Liberty BASIC program
- •Saving a Liberty BASIC program
- •Getting Help Using Liberty BASIC
- •Exiting Liberty BASIC
- •Getting input
- •Displaying output
- •Sending Data to the Printer
- •Storing Data in Variables
- •Creating a variable
- •Assigning a value to a variable
- •Declaring your variables
- •Using Constants
- •Commenting Your Code
- •Using variables
- •Working with precedence
- •Using parentheses
- •Manipulating Strings
- •Declaring variables as strings
- •Smashing strings together
- •Counting the length of a string
- •Playing with UPPERCASE and lowercase
- •Trimming the front and back of a string
- •Inserting spaces
- •Yanking characters out of a string
- •Looking for a string inside another string
- •Using Boolean Expressions
- •Using variables in Boolean expressions
- •Using Boolean operators
- •Exploring IF THEN Statements
- •IF THEN ELSE statements
- •Working with SELECT CASE Statements
- •Checking a range of values
- •Checking a relational operator
- •Boolean expression inside the loop
- •Looping a Fixed Number of Times
- •Counting with different numbers
- •Counting in increments
- •Anatomy of a Computer Bug
- •Syntax Errors
- •Fun with Logic Errors
- •Stepping line by line
- •Tracing through your program
- •Designing a Window
- •Creating a new window
- •Defining the size and location of a window
- •Adding color to a window
- •Putting Controls in a Window
- •Creating a command button
- •Displaying text
- •Creating a check box
- •Creating a radio button
- •Creating text boxes
- •Creating list boxes
- •Creating combo boxes
- •Creating group boxes
- •Storing Stuff in Text Files
- •Creating a new text file
- •Putting stuff in a text file
- •Adding new stuff to an existing text file
- •Retrieving data from a text file
- •Creating a new binary file
- •Saving stuff in a binary file
- •Changing stuff in a binary file
- •Retrieving stuff from a binary file
- •Creating a Graphics Control
- •Using Turtle Graphics
- •Defining line thickness
- •Defining line colors
- •Drawing Circles
- •Drawing Boxes
- •Displaying Text
- •Making Sounds
- •Making a beeping noise
- •Playing WAV files
- •Passing Data by Value or by Reference
- •Using Functions
- •Defining a function
- •Passing data to a function
- •Calling a function
- •Exiting prematurely from a function
- •Using Subroutines
- •Defining a subroutine
- •Passing data to a subroutine
- •Calling a subroutine
- •Exiting prematurely from a subroutine
- •Writing Modular Programs
- •Introducing Structured Programming
- •Sequential instructions
- •Branching instructions
- •Looping instructions
- •Putting structured programming into practice
- •The Problem with Software
- •Ways to Make Programming Easier
- •Breaking Programs into Objects
- •How to use objects
- •How to create an object
- •Creating an object
- •Starting with a Pointer
- •Defining the parts of a linked list
- •Creating a linked list
- •Managing a linked list
- •Making Data Structures with Linked Lists
- •Stacks
- •Queues
- •Trees
- •Graphs
- •Creating a Record
- •Manipulating Data in Records
- •Storing data in a record
- •Retrieving data from a record
- •Using Records with Arrays
- •Making an Array
- •Making a Multidimensional Array
- •Creating Dynamic Arrays
- •Insertion Sort
- •Bubble Sort
- •Shell Sort
- •Quicksort
- •Sorting Algorithms
- •Searching Sequentially
- •Performing a Binary Search
- •Hashing
- •Searching by using a hash function
- •Dealing with collisions
- •Picking a Searching Algorithm
- •Choosing the Right Data Structure
- •Choosing the Right Algorithm
- •Put the condition most likely to be false first
- •Put the condition most likely to be true first
- •Clean out your loops
- •Use the correct data types
- •Using a Faster Language
- •Optimizing Your Compiler
- •Programming Computer Games
- •Creating Computer Animation
- •Making (And Breaking) Encryption
- •Internet Programming
- •Fighting Computer Viruses and Worms
- •Hacking for Hire
- •Participating in an Open-Source Project
- •Niche-Market Programming
- •Teaching Others about Computers
- •Selling Your Own Software
- •Trying Commercial Compilers
- •Windows programming
- •Macintosh and Palm OS programming
- •Linux programming
- •Testing the Shareware and
- •BASIC compilers
- •C/C++ and Java compilers
- •Pascal compilers
- •Using a Proprietary Language
- •HyperCard
- •Revolution
- •PowerBuilder
- •Shopping by Mail Order
- •Getting Your Hands on Source Code
- •Joining a Local User Group
- •Frequenting Usenet Newsgroups
- •Playing Core War
- •Programming a Battling Robot
- •Toying with Lego Mindstorms
- •Index
- •End-User License Agreement
Contents at a Glance |
|
Introduction ................................................................ |
1 |
Part I: Programming a Computer ................................... |
7 |
Chapter 1: Learning Computer Programming for the First Time ................................ |
9 |
Chapter 2: All about Programming Languages ............................................................ |
19 |
Chapter 3: How to Write a Program .............................................................................. |
37 |
Chapter 4: The Tools of a Computer Programmer ...................................................... |
47 |
Part II: Learning Programming with Liberty BASIC ...... |
59 |
Chapter 5: Getting Your Hands on a Real Language: Liberty BASIC ......................... |
61 |
Chapter 6: Handling Input and Output ......................................................................... |
71 |
Chapter 7: Variables, Constants, and Comments ........................................................ |
79 |
Chapter 8: Crunching Numbers and Playing with Strings .......................................... |
95 |
Chapter 9: Making Decisions with Control Statements ............................................ |
111 |
Chapter 10: Repeating Yourself with Loops ............................................................... |
129 |
Part III: Advanced Programming |
|
with Liberty BASIC .................................................. |
139 |
Chapter 11: Writing Large Programs by Using Subprograms .................................. |
141 |
Chapter 12: Drawing Pictures and Making Noise ...................................................... |
161 |
Chapter 13: Saving and Retrieving Stuff in Files ........................................................ |
175 |
Chapter 14: Creating a User Interface ......................................................................... |
191 |
Chapter 15: Debugging Programs ................................................................................ |
215 |
Part IV: Dealing with Data Structures ....................... |
223 |
Chapter 16: Storing Stuff in Arrays .............................................................................. |
225 |
Chapter 17: Lumping Related Data in Records .......................................................... |
235 |
Chapter 18: Linked Lists and Pointers ........................................................................ |
241 |
Chapter 19: Playing with Object-Oriented Programming ......................................... |
255 |
Part V: Algorithms: Telling the |
|
Computer What to Do ............................................... |
267 |
Chapter 20: Sorting ....................................................................................................... |
269 |
Chapter 21: Searching ................................................................................................... |
287 |
Chapter 22: Optimizing Your Code .............................................................................. |
299 |
Part VI: Internet Programming .................................. |
309 |
Chapter 23: Playing with HTML ................................................................................... |
311 |
Chapter 24: Making Interactive Web Pages with JavaScript .................................... |
339 |
Chapter 25 Using Java Applets on Web Pages ........................................................... |
351 |
Part VII: The Part of Tens ......................................... |
359 |
Chapter 26: Ten Cool Programming Careers .............................................................. |
361 |
Chapter 27: Ten Additional Programming Resources ............................................... |
371 |
Appendix: About the CD ............................................................................................... |
387 |
Bonus Chapter: Programming in Python .................... |
CD-1 |
Index ...................................................................... |
395 |
End-User License Agreement ..................................... |
413 |
Table of Contents |
|
Introduction ................................................................. |
1 |
Who Should Buy This Book ........................................................................... |
2 |
How This Book Is Organized .......................................................................... |
2 |
Part I: Programming a Computer ......................................................... |
2 |
Part II: Learning Programming with Liberty BASIC ........................... |
3 |
Part III: Advanced Programming with Liberty BASIC ........................ |
3 |
Part IV: Dealing with Data Structures ................................................. |
3 |
Part V: Algorithms: Telling the Computer What to Do ..................... |
4 |
Part VI: Internet Programming ............................................................. |
4 |
Part VII: The Part of Tens ..................................................................... |
4 |
How to Use This Book .................................................................................... |
5 |
Foolish assumptions ............................................................................. |
5 |
Icons used in this book ......................................................................... |
5 |
Part I: Programming a Computer ................................... |
7 |
Chapter 1: Learning Computer Programming for the First Time . . . . . |
.9 |
Why Learn Computer Programming? ........................................................... |
9 |
How Does a Computer Program Work? ...................................................... |
13 |
Programming is problem-solving ...................................................... |
14 |
Programming isn’t difficult; it’s just time-consuming ..................... |
15 |
What Do I Need to Know to Program a Computer? .................................. |
16 |
Chapter 2: All about Programming Languages . . . . . . . . . . . . . . . . . . . |
19 |
Why So Many Different Programming Languages? ................................... |
19 |
The joy of assembly language ............................................................ |
20 |
C: The portable assembler ................................................................. |
22 |
High-level programming languages ................................................... |
24 |
Rapid Application Development (RAD) |
|
programming languages .................................................................. |
27 |
Database programming languages .................................................... |
29 |
Scripting programming languages .................................................... |
30 |
Web-page programming languages ................................................... |
32 |
So What’s the Best Programming Language to Learn? ............................. |
34 |
Chapter 3: How to Write a Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
37 |
Before You Write Your Program .................................................................. |
37 |
The program’s users ........................................................................... |
38 |
The target computer ........................................................................... |
38 |
Your own programming skill .............................................................. |
39 |
xBeginning Programming For Dummies, 3rd Edition
The Technical Details of Writing a Program .............................................. |
40 |
Prototyping .......................................................................................... |
41 |
Choosing a programming language ................................................... |
42 |
Defining how the program should work ........................................... |
43 |
The Life Cycle of a Typical Program ........................................................... |
44 |
The development cycle ...................................................................... |
44 |
The maintenance cycle ....................................................................... |
45 |
The upgrade cycle ............................................................................... |
46 |
Chapter 4: The Tools of a Computer Programmer . . . . . . . . . . . . . . . . |
.47 |
Writing Programs in an Editor ..................................................................... |
48 |
Using a Compiler or an Interpreter ............................................................. |
50 |
Compilers ............................................................................................. |
50 |
Interpreters .......................................................................................... |
51 |
P-code: A combination compiler and interpreter ........................... |
51 |
So what do I use? ................................................................................. |
53 |
Squashing Bugs with a Debugger ................................................................ |
53 |
Writing a Help File ......................................................................................... |
55 |
Creating an Installation Program ................................................................ |
56 |
Part II: Learning Programming with Liberty BASIC ....... |
59 |
Chapter 5: Getting Your Hands on a Real Language: |
|
Liberty BASIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
.61 |
Why Learn Liberty BASIC? ........................................................................... |
62 |
Liberty BASIC is (almost) free ........................................................... |
62 |
Liberty BASIC is easy .......................................................................... |
62 |
Liberty BASIC runs on Windows ....................................................... |
62 |
You can start using Liberty BASIC today ......................................... |
63 |
Installing Liberty BASIC ................................................................................ |
63 |
Loading Liberty BASIC .................................................................................. |
64 |
Your First Liberty BASIC Program ............................................................... |
64 |
Running a Liberty BASIC program ..................................................... |
65 |
Saving a Liberty BASIC program ........................................................ |
66 |
Loading or starting a Liberty BASIC program .................................. |
67 |
Using Keystroke Commands in Liberty BASIC .......................................... |
68 |
Getting Help Using Liberty BASIC ............................................................... |
69 |
Exiting Liberty BASIC .................................................................................... |
70 |
Chapter 6: Handling Input and Output . . . . . . . . . . . . . . . . . . . . . . . . . . |
.71 |
Inputting and Outputting Data: The Old-Fashioned Way ......................... |
71 |
Inputting and Outputting Data: The Modern Way ..................................... |
74 |
Getting input ........................................................................................ |
74 |
Displaying output ................................................................................ |
75 |
Sending Data to the Printer .......................................................................... |
76 |
|
Table of Contents |
xi |
|
|
|||
Chapter 7: Variables, Constants, and Comments . . . . . . . . . . . . . . . . |
.79 |
|
|
Storing Data in Variables .............................................................................. |
80 |
|
|
Creating a variable .............................................................................. |
81 |
|
|
Assigning a value to a variable .......................................................... |
83 |
|
|
Declaring your variables .................................................................... |
87 |
|
|
Using Constants ............................................................................................. |
90 |
|
|
Commenting Your Code ............................................................................... |
92 |
|
|
Chapter 8: Crunching Numbers and Playing with Strings . . . . . . . . |
.95 |
|
|
Adding, Subtracting, Dividing, and Multiplying ........................................ |
95 |
|
|
Using variables .................................................................................... |
96 |
|
|
Working with precedence ................................................................... |
97 |
|
|
Using parentheses ............................................................................... |
99 |
|
|
Using Liberty BASIC’s Built-In Math Functions ....................................... |
100 |
|
|
Manipulating Strings ................................................................................... |
101 |
|
|
Declaring variables as strings .......................................................... |
102 |
|
|
Smashing strings together ............................................................... |
103 |
|
|
Playing with Liberty BASIC’s String Functions ........................................ |
103 |
|
|
Playing with UPPERCASE and lowercase ....................................... |
104 |
|
|
Counting the length of a string ........................................................ |
104 |
|
|
Trimming the front and back of a string ......................................... |
105 |
|
|
Inserting spaces ................................................................................. |
106 |
|
|
Yanking characters out of a string .................................................. |
106 |
|
|
Looking for a string inside another string ...................................... |
107 |
|
|
Converting strings into numbers (and vice versa) ....................... |
108 |
|
|
Chapter 9: Making Decisions with Control Statements . . . . . . . . . . |
111 |
|
|
Using Boolean Expressions ........................................................................ |
111 |
|
|
Using variables in Boolean expressions ......................................... |
113 |
|
|
Using Boolean operators .................................................................. |
114 |
|
|
Exploring IF THEN Statements .................................................................. |
119 |
|
|
IF THEN ELSE statements ................................................................. |
120 |
|
|
Working with SELECT CASE Statements .................................................. |
121 |
|
|
Checking a range of values ............................................................... |
124 |
|
|
Checking a relational operator ........................................................ |
125 |
|
|
Chapter 10: Repeating Yourself with Loops . . . . . . . . . . . . . . . . . . . . . |
129 |
|
|
Using the WHILE-WEND Loop .................................................................... |
130 |
|
|
Exiting a WHILE-WEND loop prematurely ...................................... |
131 |
|
|
Endless loops #1: Failing to modify the Boolean expression |
|
|
|
inside the loop ............................................................................... |
132 |
|
|
Endless loops #2: Failing to initialize a Boolean expression |
|
|
|
outside the loop ............................................................................. |
133 |
|
|
Looping a Fixed Number of Times ............................................................ |
134 |
|
|
Counting with different numbers .................................................... |
135 |
|
|
Counting in increments .................................................................... |
135 |
|
|
Exiting a FOR-NEXT loop prematurely ............................................ |
137 |
|
xii |
Beginning Programming For Dummies, 3rd Edition |
Part III: Advanced Programming |
|
with Liberty BASIC .................................................. |
139 |
Chapter 11: Writing Large Programs by Using Subprograms . . . . |
. .141 |
Breaking the Bad Programming Habits of the Past ................................. |
141 |
Introducing Structured Programming ...................................................... |
144 |
Sequential instructions ..................................................................... |
144 |
Branching instructions ..................................................................... |
144 |
Looping instructions ......................................................................... |
145 |
Putting structured programming into practice ............................. |
146 |
Writing Modular Programs ......................................................................... |
147 |
Using Subroutines ....................................................................................... |
150 |
Defining a subroutine ........................................................................ |
151 |
Passing data to a subroutine ............................................................ |
151 |
Calling a subroutine .......................................................................... |
153 |
Exiting prematurely from a subroutine .......................................... |
154 |
Using Functions ........................................................................................... |
155 |
Defining a function ............................................................................ |
155 |
Passing data to a function ................................................................ |
156 |
Calling a function ............................................................................... |
156 |
Exiting prematurely from a function ............................................... |
158 |
Passing Data by Value or by Reference .................................................... |
158 |
Chapter 12: Drawing Pictures and Making Noise . . . . . . . . . . . . . |
. .161 |
Creating a Graphics Control ...................................................................... |
161 |
Using Turtle Graphics ................................................................................. |
162 |
Defining line thickness ...................................................................... |
166 |
Defining line colors ........................................................................... |
167 |
Drawing Circles ........................................................................................... |
168 |
Drawing Boxes ............................................................................................. |
170 |
Displaying text ............................................................................................. |
171 |
Making Sounds ............................................................................................ |
172 |
Making a beeping noise .................................................................... |
173 |
Playing WAV files ................................................................................ |
173 |
Chapter 13: Saving and Retrieving Stuff in Files . . . . . . . . . . . . . . . |
. .175 |
Storing Stuff in Text Files ............................................................................ |
175 |
Creating a new text file ..................................................................... |
176 |
Putting stuff in a text file .................................................................. |
176 |
Adding new stuff to an existing text file ......................................... |
177 |
Retrieving data from a text file ........................................................ |
178 |
Storing Stuff in Random-Access Files ....................................................... |
180 |
Creating a new random-access file .................................................. |
181 |
Saving data into a random-access file ............................................ |
183 |
Retrieving data from a random-access file ..................................... |
184 |
|
Table of Contents |
xiii |
|
||
Saving and Retrieving Data in a Binary File ............................................. |
186 |
|
Creating a new binary file ................................................................. |
186 |
|
Saving stuff in a binary file ............................................................... |
187 |
|
Changing stuff in a binary file .......................................................... |
187 |
|
Retrieving stuff from a binary file ................................................... |
189 |
|
Chapter 14: Creating a User Interface . . . . . . . . . . . . . |
. . . . . . . . . . . . .191 |
|
Designing a Window .................................................................................... |
191 |
|
Creating a new window ..................................................................... |
192 |
|
Defining the size and location of a window ................................... |
193 |
|
Adding color to a window ................................................................ |
194 |
|
Putting Pull-Down Menus in a Window .................................................... |
195 |
|
Making Pop-Up Menus ................................................................................ |
198 |
|
Putting Controls in a Window .................................................................... |
200 |
|
Creating a command button ............................................................ |
200 |
|
Displaying text ................................................................................... |
203 |
|
Creating a check box ......................................................................... |
204 |
|
Creating a radio button ..................................................................... |
205 |
|
Creating text boxes ........................................................................... |
207 |
|
Creating list boxes ............................................................................. |
209 |
|
Creating combo boxes ...................................................................... |
211 |
|
Creating group boxes ........................................................................ |
213 |
|
Chapter 15: Debugging Programs . . . . . . . . . . . . . . . . |
. . . . . . . . . . . . .215 |
|
Anatomy of a Computer Bug ...................................................................... |
215 |
|
Syntax Errors ............................................................................................... |
216 |
|
Run-Time Errors .......................................................................................... |
218 |
|
Fun with Logic Errors ................................................................................. |
219 |
|
Stepping line by line .......................................................................... |
220 |
|
Tracing through your program ........................................................ |
221 |
|
Part IV: Dealing with Data Structures ........................ |
223 |
|
Chapter 16: Storing Stuff in Arrays . . . . . . . . . . . . . . . |
. . . . . . . . . . . . .225 |
|
Making an Array .......................................................................................... |
226 |
|
Storing (and Retrieving) Data in an Array ............................................... |
228 |
|
Making a Multidimensional Array ............................................................. |
230 |
|
Creating Dynamic Arrays ........................................................................... |
232 |
|
Chapter 17: Lumping Related Data in Records . . . . . |
. . . . . . . . . . . . .235 |
|
Creating a Record ........................................................................................ |
236 |
|
Manipulating Data in Records ................................................................... |
237 |
|
Storing data in a record .................................................................... |
237 |
|
Retrieving data from a record .......................................................... |
238 |
|
Using Records with Arrays ........................................................................ |
239 |
|
xiv |
Beginning Programming For Dummies, 3rd Edition |
Chapter 18: Linked Lists and Pointers . . . . . . . . . . . . . . . . . . . . . . . . |
. .241 |
Starting with a Pointer ................................................................................ |
241 |
Defining the parts of a linked list .................................................... |
243 |
Creating a linked list ......................................................................... |
245 |
Managing a linked list ....................................................................... |
247 |
Making Data Structures with Linked Lists ............................................... |
249 |
Double-linked lists ............................................................................. |
249 |
Circular-linked lists ........................................................................... |
250 |
Stacks .................................................................................................. |
251 |
Queues ................................................................................................ |
252 |
Trees ................................................................................................... |
253 |
Graphs ................................................................................................. |
254 |
Chapter 19: Playing with Object-Oriented Programming . . . . . . . |
. .255 |
The Problem with Software ....................................................................... |
256 |
Ways to Make Programming Easier .......................................................... |
256 |
Breaking Programs into Objects ............................................................... |
258 |
How to use objects ............................................................................ |
259 |
How to create an object .................................................................... |
261 |
Writing an object’s methods ............................................................ |
262 |
Creating an object ............................................................................. |
263 |
Choosing an Object-Oriented Language ................................................... |
265 |
Part V: Algorithms: Telling the Computer |
|
What to Do .............................................................. |
267 |
Chapter 20: Sorting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. .269 |
Insertion Sort ............................................................................................... |
270 |
Bubble Sort .................................................................................................. |
273 |
Shell Sort ...................................................................................................... |
276 |
Quicksort ...................................................................................................... |
280 |
Sorting Algorithms ...................................................................................... |
283 |
Chapter 21: Searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. .287 |
Searching Sequentially ............................................................................... |
287 |
Performing a Binary Search ....................................................................... |
289 |
Hashing ......................................................................................................... |
292 |
Dealing with collisions ...................................................................... |
293 |
Searching by using a hash function ................................................ |
294 |
Picking a Searching Algorithm ................................................................... |
297 |
|
Table of Contents |
xv |
|
||
Chapter 22: Optimizing Your Code . . . . . . . . . . . . . . . . |
. . . . . . . . . . . . .299 |
|
Choosing the Right Data Structure ........................................................... |
300 |
|
Choosing the Right Algorithm ................................................................... |
300 |
|
Fine-Tuning the Source Code ..................................................................... |
301 |
|
Put the condition most likely to be false first ................................ |
301 |
|
Put the condition most likely to be true first ................................ |
302 |
|
Don’t run a FOR-NEXT loop needlessly .......................................... |
303 |
|
Clean out your loops ......................................................................... |
304 |
|
Use the correct data types ............................................................... |
304 |
|
Use built-in commands whenever possible ................................... |
306 |
|
Using a Faster Language ............................................................................. |
306 |
|
Optimizing Your Compiler ......................................................................... |
307 |
|
Part VI: Internet Programming .................................. |
309 |
|
Chapter 23: Playing with HTML . . . . . . . . . . . . . . . . . . |
. . . . . . . . . . . . .311 |
|
Grasping the Basics of HTML .................................................................... |
312 |
|
Grasping the most important HTML tags ....................................... |
313 |
|
Creating a header and title ............................................................... |
313 |
|
Defining the bulk of your Web page ................................................ |
314 |
|
Adding comments ............................................................................. |
314 |
|
Defining Text with Tags .............................................................................. |
315 |
|
Making a heading ............................................................................... |
315 |
|
Defining a paragraph ......................................................................... |
316 |
|
Highlighting a quote .......................................................................... |
317 |
|
Adding emphasis to text ................................................................... |
318 |
|
Using Tag Attributes ................................................................................... |
319 |
|
Aligning text ....................................................................................... |
319 |
|
Playing with colors ............................................................................ |
319 |
|
Coloring your hyperlinks .................................................................. |
320 |
|
Making a List ................................................................................................ |
321 |
|
Unordered lists .................................................................................. |
321 |
|
Ordered lists ...................................................................................... |
323 |
|
Definition lists .................................................................................... |
323 |
|
Creating Hyperlinks .................................................................................... |
325 |
|
Making external hyperlinks .............................................................. |
326 |
|
Making internal hyperlinks .............................................................. |
326 |
|
Linking to a specific spot on a Web page ....................................... |
326 |
|
Displaying Graphics .................................................................................... |
327 |
|
Putting a picture on a Web page ...................................................... |
328 |
|
Adding a background picture .......................................................... |
329 |
|
xvi |
Beginning Programming For Dummies, 3rd Edition |
Creating a User Interface on a Form ......................................................... |
329 |
Handling events ................................................................................. |
330 |
Creating a text box ............................................................................ |
331 |
Creating a command button ............................................................ |
332 |
Creating a check box ......................................................................... |
333 |
Creating a radio button ..................................................................... |
335 |
Deciding to Use Additional HTML Features ............................................. |
337 |
Chapter 24: Making Interactive Web Pages with JavaScript |
. . . . .339 |
Understanding the Basics of JavaScript ................................................... |
340 |
Displaying text ................................................................................... |
341 |
Creating variables .............................................................................. |
342 |
Making dialog boxes ......................................................................... |
343 |
Playing with Functions ............................................................................... |
345 |
Opening and Closing a Window ................................................................. |
347 |
Opening a window ............................................................................. |
348 |
Defining a window’s appearance ..................................................... |
348 |
Closing a window ............................................................................... |
349 |
Chapter 25: Using Java Applets on Web Pages . . . . . . . . . . . . |
. . . . .351 |
How Java Applets Work .............................................................................. |
351 |
Adding a Java Applet to a Web Page ......................................................... |
354 |
Defining the size of a Java applet window ..................................... |
354 |
Aligning the location of a Java applet window .............................. |
355 |
Defining space around a Java applet .............................................. |
356 |
Finding Free Java Applets .......................................................................... |
358 |
Part VII: The Part of Tens .......................................... |
359 |
Chapter 26: Ten Cool Programming Careers . . . . . . . . . . . . . . . |
. . . . .361 |
Programming Computer Games for Fun and Profit ................................ |
361 |
Creating Computer Animation ................................................................... |
363 |
Making (and Breaking) Encryption ........................................................... |
364 |
Internet Programming ................................................................................ |
365 |
Fighting Computer Viruses and Worms ................................................... |
366 |
Hacking for Hire ........................................................................................... |
367 |
Participating in an Open-Source Project .................................................. |
368 |
Niche-Market Programming ....................................................................... |
369 |
Teaching Others about Computers ........................................................... |
369 |
Selling Your Own Software ......................................................................... |
370 |
|
Table of Contents |
xvii |
|
||
Chapter 27: Ten Additional Programming Resources |
. . . . . . . . . . . .371 |
|
Trying Commercial Compilers ................................................................... |
372 |
|
Windows programming ..................................................................... |
372 |
|
Macintosh and Palm OS programming ........................................... |
374 |
|
Linux programming ........................................................................... |
375 |
|
Testing the Shareware and Freeware Compilers ..................................... |
376 |
|
BASIC compilers ................................................................................ |
376 |
|
C/C++ and Java compilers ................................................................ |
377 |
|
Pascal compilers ............................................................................... |
377 |
|
Oddball language compilers and interpreters ............................... |
378 |
|
Using a Proprietary Language ................................................................... |
378 |
|
HyperCard .......................................................................................... |
379 |
|
Revolution .......................................................................................... |
380 |
|
PowerBuilder ..................................................................................... |
380 |
|
Shopping by Mail Order ............................................................................. |
380 |
|
Getting Your Hands on Source Code ........................................................ |
381 |
|
Joining a Local User Group ........................................................................ |
382 |
|
Frequenting Usenet Newsgroups .............................................................. |
382 |
|
Playing Core War ......................................................................................... |
383 |
|
Programming a Battling Robot .................................................................. |
384 |
|
Toying with Lego Mindstorms ................................................................... |
385 |
|
Appendix: About the CD . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . . . . . . . . .387 |
|
System Requirements ................................................................................. |
387 |
|
Using the CD with Microsoft Windows ..................................................... |
388 |
|
Using the CD with Mac OS .......................................................................... |
389 |
|
Using the CD with Linux ............................................................................ |
389 |
|
What You’ll Find .......................................................................................... |
390 |
|
Software .............................................................................................. |
390 |
|
If You’ve Got Problems (Of the CD Kind) ................................................. |
392 |
|
Bonus Chapter: Programming in Python . . . . . . . . . . . . |
. . . . . . . . . . .CD-1 |
|
Understanding Python ............................................................................. |
CD-1 |
|
Playing with data .............................................................................. |
CD-3 |
|
Data structures ................................................................................. |
CD-5 |
|
Comments ........................................................................................ |
CD-7 |
|
Using Control Structures........................................................................... |
CD-8 |
|
Using Control Structures........................................................................... |
CD-9 |
|
The while statement ...................................................................... |
CD-10 |
|
The for statement........................................................................... |
CD-10 |
|
Writing Subprograms in Python............................................................. |
CD-11 |
|
Index ...................................................................... |
395 |
|
End-User License Agreement ..................................... |
413 |
|
xviii Beginning Programming For Dummies, 3rd Edition