- •About the Author
- •Dedication
- •Author’s Acknowledgments
- •Contents at a Glance
- •Table of Contents
- •Introduction
- •Who Should Buy This Book
- •How This Book Is Organized
- •Part I: Programming a Computer
- •Part II: Learning Programming with Liberty BASIC
- •Part III: Advanced Programming with Liberty BASIC
- •Part VI: Internet Programming
- •Part VII: The Part of Tens
- •How to Use This Book
- •Foolish assumptions
- •Icons used in this book
- •Why Learn Computer Programming?
- •How Does a Computer Program Work?
- •What Do I Need to Know to Program a Computer?
- •The joy of assembly language
- •C: The portable assembler
- •High-level programming languages
- •Database programming languages
- •Scripting programming languages
- •The program’s users
- •The target computer
- •Prototyping
- •Choosing a programming language
- •Defining how the program should work
- •The Life Cycle of a Typical Program
- •The development cycle
- •The maintenance cycle
- •The upgrade cycle
- •Writing Programs in an Editor
- •Using a Compiler or an Interpreter
- •Compilers
- •Interpreters
- •P-code: A combination compiler and interpreter
- •So what do I use?
- •Squashing Bugs with a Debugger
- •Writing a Help File
- •Creating an Installation Program
- •Why Learn Liberty BASIC?
- •Liberty BASIC is easy
- •Liberty BASIC runs on Windows
- •You can start using Liberty BASIC today
- •Installing Liberty BASIC
- •Loading Liberty BASIC
- •Your First Liberty BASIC Program
- •Running a Liberty BASIC program
- •Saving a Liberty BASIC program
- •Getting Help Using Liberty BASIC
- •Exiting Liberty BASIC
- •Getting input
- •Displaying output
- •Sending Data to the Printer
- •Storing Data in Variables
- •Creating a variable
- •Assigning a value to a variable
- •Declaring your variables
- •Using Constants
- •Commenting Your Code
- •Using variables
- •Working with precedence
- •Using parentheses
- •Manipulating Strings
- •Declaring variables as strings
- •Smashing strings together
- •Counting the length of a string
- •Playing with UPPERCASE and lowercase
- •Trimming the front and back of a string
- •Inserting spaces
- •Yanking characters out of a string
- •Looking for a string inside another string
- •Using Boolean Expressions
- •Using variables in Boolean expressions
- •Using Boolean operators
- •Exploring IF THEN Statements
- •IF THEN ELSE statements
- •Working with SELECT CASE Statements
- •Checking a range of values
- •Checking a relational operator
- •Boolean expression inside the loop
- •Looping a Fixed Number of Times
- •Counting with different numbers
- •Counting in increments
- •Anatomy of a Computer Bug
- •Syntax Errors
- •Fun with Logic Errors
- •Stepping line by line
- •Tracing through your program
- •Designing a Window
- •Creating a new window
- •Defining the size and location of a window
- •Adding color to a window
- •Putting Controls in a Window
- •Creating a command button
- •Displaying text
- •Creating a check box
- •Creating a radio button
- •Creating text boxes
- •Creating list boxes
- •Creating combo boxes
- •Creating group boxes
- •Storing Stuff in Text Files
- •Creating a new text file
- •Putting stuff in a text file
- •Adding new stuff to an existing text file
- •Retrieving data from a text file
- •Creating a new binary file
- •Saving stuff in a binary file
- •Changing stuff in a binary file
- •Retrieving stuff from a binary file
- •Creating a Graphics Control
- •Using Turtle Graphics
- •Defining line thickness
- •Defining line colors
- •Drawing Circles
- •Drawing Boxes
- •Displaying Text
- •Making Sounds
- •Making a beeping noise
- •Playing WAV files
- •Passing Data by Value or by Reference
- •Using Functions
- •Defining a function
- •Passing data to a function
- •Calling a function
- •Exiting prematurely from a function
- •Using Subroutines
- •Defining a subroutine
- •Passing data to a subroutine
- •Calling a subroutine
- •Exiting prematurely from a subroutine
- •Writing Modular Programs
- •Introducing Structured Programming
- •Sequential instructions
- •Branching instructions
- •Looping instructions
- •Putting structured programming into practice
- •The Problem with Software
- •Ways to Make Programming Easier
- •Breaking Programs into Objects
- •How to use objects
- •How to create an object
- •Creating an object
- •Starting with a Pointer
- •Defining the parts of a linked list
- •Creating a linked list
- •Managing a linked list
- •Making Data Structures with Linked Lists
- •Stacks
- •Queues
- •Trees
- •Graphs
- •Creating a Record
- •Manipulating Data in Records
- •Storing data in a record
- •Retrieving data from a record
- •Using Records with Arrays
- •Making an Array
- •Making a Multidimensional Array
- •Creating Dynamic Arrays
- •Insertion Sort
- •Bubble Sort
- •Shell Sort
- •Quicksort
- •Sorting Algorithms
- •Searching Sequentially
- •Performing a Binary Search
- •Hashing
- •Searching by using a hash function
- •Dealing with collisions
- •Picking a Searching Algorithm
- •Choosing the Right Data Structure
- •Choosing the Right Algorithm
- •Put the condition most likely to be false first
- •Put the condition most likely to be true first
- •Clean out your loops
- •Use the correct data types
- •Using a Faster Language
- •Optimizing Your Compiler
- •Programming Computer Games
- •Creating Computer Animation
- •Making (And Breaking) Encryption
- •Internet Programming
- •Fighting Computer Viruses and Worms
- •Hacking for Hire
- •Participating in an Open-Source Project
- •Niche-Market Programming
- •Teaching Others about Computers
- •Selling Your Own Software
- •Trying Commercial Compilers
- •Windows programming
- •Macintosh and Palm OS programming
- •Linux programming
- •Testing the Shareware and
- •BASIC compilers
- •C/C++ and Java compilers
- •Pascal compilers
- •Using a Proprietary Language
- •HyperCard
- •Revolution
- •PowerBuilder
- •Shopping by Mail Order
- •Getting Your Hands on Source Code
- •Joining a Local User Group
- •Frequenting Usenet Newsgroups
- •Playing Core War
- •Programming a Battling Robot
- •Toying with Lego Mindstorms
- •Index
- •End-User License Agreement
166 Part III: Advanced Programming with Liberty BASIC
To save space, you can cram all the preceding lines together, as follows:
PRINT #main, “HOME; DOWN; NORTH; GO 35; TURN 225”
Another way to break up one long line into smaller, easier-to-read short lines is to use the underscore (_) character, which tells Liberty BASIC, “If you see the underscore character, treat the following line as if it’s tacked on to the end of the line containing the underscore character.”
So instead of writing the following:
PRINT #main, “HOME; DOWN; NORTH; go 35; TURN 225”
You can divide this line into smaller, separate lines, as in the following example:
PRINT #main, “HOME; DOWN; _
NORTH; GO 35; TURN 225”
For a faster way to draw a line, use the GOTO command following a DOWN command, as follows:
PRINT #MAIN, “DOWN; GOTO x y”
This line tells the computer to put down the pen and draw a line from the current turtle (pen) position to the X and Y coordinates that x and y, respectively, define.
Defining line thickness
For variety, you can alter the thickness of your lines. To change line thickness, use the SIZE command, as follows:
PRINT #Windowhandle, “size X”
Here’s what’s happening in this example:
1.The #Windowhandle portion defines the graphics window to adjust the thickness of the next lines that turtle graphics draw.
2.The size X command defines line thickness, where X is a number such as 3 or 8. If you don’t use the size command, the default thickness of a line is one (1).
Chapter 12: Drawing Pictures and Making Noise 167
To see how changing the thickness of a line works, try the following program, which creates two parallel lines of line thickness: five (5) and ten (10):
NOMAINWIN
WindowHeight = 300
WindowWidth = 250
OPEN “Graphics window” FOR Graphics AS #main
PRINT #main, “HOME; DOWN; NORTH”
PRINT #main, “SIZE 5”
PRINT #main, “GO 35; TURN 90; UP; GO 35; TURN 90”
PRINT #main, “SIZE 10”
PRINT #main, “DOWN; GO 35”
PRINT #main, “FLUSH”
PRINT #main, “trapclose [quit]”
WAIT
[quit]
CONFIRM “Are you sure you want to quit?”; quit$ IF quit$ = “no” THEN WAIT
CLOSE #main END
Defining line colors
Because drawing black lines can get tedious after a while, you may want to change the color of your lines. To change colors, you just need to use the COLOR command, as follows:
PRINT #Windowhandle, “COLOR color”
Here’s what’s happening in this example:
1.The #Windowhandle portion defines the graphics window to change the color of lines that turtle graphics draw.
2.The COLOR color command defines the color of the line, where color is one of the following: black, blue, brown, cyan, darkblue, darkcyan, darkgray, darkgreen, darkpink, darkred, green, lightgray, palegray, pink, red, white, and yellow.
To see how changing the color of a line works, try the following program, which adds color to two parallel lines: