- •About the Author
- •Dedication
- •Author’s Acknowledgments
- •Contents at a Glance
- •Table of Contents
- •Introduction
- •Who Should Buy This Book
- •How This Book Is Organized
- •Part I: Programming a Computer
- •Part II: Learning Programming with Liberty BASIC
- •Part III: Advanced Programming with Liberty BASIC
- •Part VI: Internet Programming
- •Part VII: The Part of Tens
- •How to Use This Book
- •Foolish assumptions
- •Icons used in this book
- •Why Learn Computer Programming?
- •How Does a Computer Program Work?
- •What Do I Need to Know to Program a Computer?
- •The joy of assembly language
- •C: The portable assembler
- •High-level programming languages
- •Database programming languages
- •Scripting programming languages
- •The program’s users
- •The target computer
- •Prototyping
- •Choosing a programming language
- •Defining how the program should work
- •The Life Cycle of a Typical Program
- •The development cycle
- •The maintenance cycle
- •The upgrade cycle
- •Writing Programs in an Editor
- •Using a Compiler or an Interpreter
- •Compilers
- •Interpreters
- •P-code: A combination compiler and interpreter
- •So what do I use?
- •Squashing Bugs with a Debugger
- •Writing a Help File
- •Creating an Installation Program
- •Why Learn Liberty BASIC?
- •Liberty BASIC is easy
- •Liberty BASIC runs on Windows
- •You can start using Liberty BASIC today
- •Installing Liberty BASIC
- •Loading Liberty BASIC
- •Your First Liberty BASIC Program
- •Running a Liberty BASIC program
- •Saving a Liberty BASIC program
- •Getting Help Using Liberty BASIC
- •Exiting Liberty BASIC
- •Getting input
- •Displaying output
- •Sending Data to the Printer
- •Storing Data in Variables
- •Creating a variable
- •Assigning a value to a variable
- •Declaring your variables
- •Using Constants
- •Commenting Your Code
- •Using variables
- •Working with precedence
- •Using parentheses
- •Manipulating Strings
- •Declaring variables as strings
- •Smashing strings together
- •Counting the length of a string
- •Playing with UPPERCASE and lowercase
- •Trimming the front and back of a string
- •Inserting spaces
- •Yanking characters out of a string
- •Looking for a string inside another string
- •Using Boolean Expressions
- •Using variables in Boolean expressions
- •Using Boolean operators
- •Exploring IF THEN Statements
- •IF THEN ELSE statements
- •Working with SELECT CASE Statements
- •Checking a range of values
- •Checking a relational operator
- •Boolean expression inside the loop
- •Looping a Fixed Number of Times
- •Counting with different numbers
- •Counting in increments
- •Anatomy of a Computer Bug
- •Syntax Errors
- •Fun with Logic Errors
- •Stepping line by line
- •Tracing through your program
- •Designing a Window
- •Creating a new window
- •Defining the size and location of a window
- •Adding color to a window
- •Putting Controls in a Window
- •Creating a command button
- •Displaying text
- •Creating a check box
- •Creating a radio button
- •Creating text boxes
- •Creating list boxes
- •Creating combo boxes
- •Creating group boxes
- •Storing Stuff in Text Files
- •Creating a new text file
- •Putting stuff in a text file
- •Adding new stuff to an existing text file
- •Retrieving data from a text file
- •Creating a new binary file
- •Saving stuff in a binary file
- •Changing stuff in a binary file
- •Retrieving stuff from a binary file
- •Creating a Graphics Control
- •Using Turtle Graphics
- •Defining line thickness
- •Defining line colors
- •Drawing Circles
- •Drawing Boxes
- •Displaying Text
- •Making Sounds
- •Making a beeping noise
- •Playing WAV files
- •Passing Data by Value or by Reference
- •Using Functions
- •Defining a function
- •Passing data to a function
- •Calling a function
- •Exiting prematurely from a function
- •Using Subroutines
- •Defining a subroutine
- •Passing data to a subroutine
- •Calling a subroutine
- •Exiting prematurely from a subroutine
- •Writing Modular Programs
- •Introducing Structured Programming
- •Sequential instructions
- •Branching instructions
- •Looping instructions
- •Putting structured programming into practice
- •The Problem with Software
- •Ways to Make Programming Easier
- •Breaking Programs into Objects
- •How to use objects
- •How to create an object
- •Creating an object
- •Starting with a Pointer
- •Defining the parts of a linked list
- •Creating a linked list
- •Managing a linked list
- •Making Data Structures with Linked Lists
- •Stacks
- •Queues
- •Trees
- •Graphs
- •Creating a Record
- •Manipulating Data in Records
- •Storing data in a record
- •Retrieving data from a record
- •Using Records with Arrays
- •Making an Array
- •Making a Multidimensional Array
- •Creating Dynamic Arrays
- •Insertion Sort
- •Bubble Sort
- •Shell Sort
- •Quicksort
- •Sorting Algorithms
- •Searching Sequentially
- •Performing a Binary Search
- •Hashing
- •Searching by using a hash function
- •Dealing with collisions
- •Picking a Searching Algorithm
- •Choosing the Right Data Structure
- •Choosing the Right Algorithm
- •Put the condition most likely to be false first
- •Put the condition most likely to be true first
- •Clean out your loops
- •Use the correct data types
- •Using a Faster Language
- •Optimizing Your Compiler
- •Programming Computer Games
- •Creating Computer Animation
- •Making (And Breaking) Encryption
- •Internet Programming
- •Fighting Computer Viruses and Worms
- •Hacking for Hire
- •Participating in an Open-Source Project
- •Niche-Market Programming
- •Teaching Others about Computers
- •Selling Your Own Software
- •Trying Commercial Compilers
- •Windows programming
- •Macintosh and Palm OS programming
- •Linux programming
- •Testing the Shareware and
- •BASIC compilers
- •C/C++ and Java compilers
- •Pascal compilers
- •Using a Proprietary Language
- •HyperCard
- •Revolution
- •PowerBuilder
- •Shopping by Mail Order
- •Getting Your Hands on Source Code
- •Joining a Local User Group
- •Frequenting Usenet Newsgroups
- •Playing Core War
- •Programming a Battling Robot
- •Toying with Lego Mindstorms
- •Index
- •End-User License Agreement
172 Part III: Advanced Programming with Liberty BASIC
PRINT #main, “HOME”
PRINT #main, “COLOR red”
PRINT #main, “\This is an”
PRINT #main, “\example of text”
PRINT #main, “FLUSH”
The second line in the preceding example tells the computer to display text in red.
If you want to change the backdrop on which your text appears, use the
BACKCOLOR command instead, as follows:
PRINT #main, “HOME”
PRINT #main, “BACKCOLOR red”
PRINT #main, “\This is an”
PRINT #main, “\EXAMPLE OF TEXT”
PRINT #MAIN, “FLUSH”
The second line in the preceding example displays text against a red background.
Figure 12-3:
Displaying text in a graphics window by using turtle graphics.
Making Sounds
Many programs use sound for a variety of reasons, such as alerting a user that something’s gone wrong or playing soothing music in the background while the program’s running. Sound can make your program more interesting to use.
Chapter 12: Drawing Pictures and Making Noise 173
Making a beeping noise
At the most primitive level of sound-making, Liberty BASIC can make a simple (and annoying) beeping noise by using a special BEEP command as follows:
PROMPT “How many beeps do you want to hear”; Answer
FOR I = 1 TO Answer
BEEP
NEXT
END
You often use the BEEP command as a warning message to the user, such as if the user presses the wrong key or tries to choose an invalid command.
Playing WAV files
Because the BEEP command is simplistic and relatively limited, Liberty BASIC also provides the PLAYWAVE command, which can play WAV files that you can download off the Internet or record on your own computer.
Windows includes several WAV files in the C:\Windows\Media directory.
To use the PLAYWAVE command, you need to specify which WAV file you want to play and how you want it to play. The three choices for playing a WAV file are as follows:
SYNC: Temporarily halts your program until the WAV file finishes playing.
ASYNC: Enables your program to continue running while the WAV file continues playing.
LOOP: Plays the WAV file over and over again until your program gives the computer the PLAYWAVE “” command to shut the WAV file off.
The PLAYWAVE command looks as follows:
PLAYWAVE filename, mode
So if you want to play the tada.wav file that you store in the C:\Windows\ Media directory, you can use the following command:
PLAYWAVE “C:\Windows\Media\tada.wav”, SYNC
In this example, the tada.wav file plays, temporarily halting your program until the WAV file finishes playing.
174 Part III: Advanced Programming with Liberty BASIC
Make sure that you specify the correct directory where the PLAYWAVE command can find your WAV file.
To see how a real Liberty BASIC program may work, try the following on your own computer:
NOMAINWIN
FILEDIALOG “Pick a .WAV file to play.”, “*.wav”, filename$
PLAYWAVE filename$, SYNC
END
The following steps tell you how the preceding program works:
1.The first line tells Liberty BASIC not to display the main window.
2.The second line displays a dialog box, enabling the user to choose a WAV file to play.
3.The third line plays the WAV file that the user chooses from the dialog box that appears as a result of Line 2 of the program.
4.The fourth line ends the program.