- •Table of Contents
- •Mastering UML with Rational Rose 2002
- •Chapter 1: Introduction to UML
- •Encapsulation
- •Inheritance
- •Polymorphism
- •What Is Visual Modeling?
- •Systems of Graphical Notation
- •Booch Notation
- •Object Management Technology (OMT)
- •Unified Modeling Language (UML)
- •Understanding UML Diagrams
- •Business Use Case Diagrams
- •Use Case Diagrams
- •Activity Diagrams
- •Sequence Diagrams
- •Collaboration Diagrams
- •Class Diagrams
- •Statechart Diagrams
- •Component Diagrams
- •Deployment Diagrams
- •Visual Modeling and the Software Development Process
- •Inception
- •Elaboration
- •Construction
- •Transition
- •Summary
- •Chapter 2: A Tour of Rose
- •What Is Rose?
- •Getting Around in Rose
- •Parts of the Screen
- •Exploring Four Views in a Rose Model
- •Use Case View
- •Logical View
- •Component View
- •Deployment View
- •Working with Rose
- •Creating Models
- •Saving Models
- •Exporting and Importing Models
- •Publishing Models to the Web
- •Working with Controlled Units
- •Using the Model Integrator
- •Working with Notes
- •Working with Packages
- •Adding Files and URLs to Rose Model Elements
- •Adding and Deleting Diagrams
- •Setting Global Options
- •Working with Fonts
- •Working with Colors
- •Summary
- •Chapter 3: Business Modeling
- •Introduction to Business Modeling
- •Why Model the Business?
- •Do I Need to Do Business Modeling?
- •Business Modeling in an Iterative Process
- •Business Actors
- •Business Workers
- •Business Use Cases
- •Business Use Case Diagrams
- •Activity Diagrams
- •Business Entities
- •Organization Unit
- •Where Do I Start?
- •Identifying the Business Actors
- •Identifying the Business Workers
- •Identifying the Business Use Cases
- •Showing the Interactions
- •Documenting the Details
- •Creating Business Use Case Diagrams
- •Deleting Business Use Case Diagrams
- •The Use Case Diagram Toolbar
- •Adding Business Use Cases
- •Business Use Case Specifications
- •Assigning a Priority to a Business Use Case
- •Viewing Diagrams for a Business Use Case
- •Viewing Relationships for a Business Use Case
- •Working with Business Actors
- •Adding Business Actors
- •Adding Actor Specifications
- •Assigning an Actor Stereotype
- •Setting Business Actor Multiplicity
- •Viewing Relationships for a Business Actor
- •Working with Relationships
- •Association Relationship
- •Generalization Relationship
- •Working with Organization Units
- •Adding Organization Units
- •Deleting Organization Units
- •Activity Diagrams
- •Adding an Activity Diagram
- •Adding Details to an Activity Diagram
- •Summary
- •Chapter 4: Use Cases and Actors
- •Use Case Modeling Concepts
- •Actors
- •Use Cases
- •Traceability
- •Flow of Events
- •Relationships
- •Use Case Diagrams
- •Activity Diagrams
- •Activity
- •Start and End States
- •Objects and Object Flows
- •Transitions
- •Synchronization
- •Working with Use Cases in Rational Rose
- •The Use Case Diagram Toolbar
- •Creating Use Case Diagrams
- •Deleting Use Case Diagrams
- •Adding Use Cases
- •Deleting Use Cases
- •Use Case Specifications
- •Naming a Use Case
- •Viewing Participants of a Use Case
- •Assigning a Use Case Stereotype
- •Assigning a Priority to a Use Case
- •Creating an Abstract Use Case
- •Viewing Diagrams for a Use Case
- •Viewing Relationships for a Use Case
- •Working with Actors
- •Adding Actors
- •Deleting Actors
- •Actor Specifications
- •Naming Actors
- •Assigning an Actor Stereotype
- •Setting Actor Multiplicity
- •Creating an Abstract Actor
- •Viewing Relationships for an Actor
- •Viewing an Actor's Instances
- •Working with Relationships
- •Association Relationship
- •Includes Relationship
- •Extends Relationship
- •Generalization Relationship
- •Working with Activity Diagrams
- •The Activity Diagram Toolbar
- •Creating Activity Diagrams
- •Deleting Activity Diagrams
- •Exercise
- •Problem Statement
- •Create a Use Case Diagram
- •Summary
- •Chapter 5: Object Interaction
- •Interaction Diagrams
- •What Is an Object?
- •What Is a Class?
- •Where Do I Start?
- •Finding Objects
- •Finding the Actor
- •Using Interaction Diagrams
- •Sequence Diagrams
- •The Sequence Diagram Toolbar
- •Collaboration Diagrams
- •The Collaboration Diagram Toolbar
- •Working with Actors on an Interaction Diagram
- •Working with Objects
- •Adding Objects to an Interaction Diagram
- •Deleting Objects from an Interaction Diagram
- •Setting Object Specifications
- •Naming an Object
- •Mapping an Object to a Class
- •Setting Object Persistence
- •Using Multiple Instances of an Object
- •Working with Messages
- •Adding Messages to an Interaction Diagram
- •Adding Messages to a Sequence Diagram
- •Deleting Messages from a Sequence Diagram
- •Reordering Messages in a Sequence Diagram
- •Message Numbering in a Sequence Diagram
- •Viewing the Focus of Control in a Sequence Diagram
- •Adding Messages to a Collaboration Diagram
- •Deleting Messages from a Collaboration Diagram
- •Message Numbering in a Collaboration Diagram
- •Adding Data Flows to a Collaboration Diagram
- •Setting Message Specifications
- •Naming a Message
- •Mapping a Message to an Operation
- •Setting Message Synchronization Options
- •Setting Message Frequency
- •End of a Lifeline
- •Working with Scripts
- •Switching Between Sequence and Collaboration Diagrams
- •Exercise
- •Problem Statement
- •Create Interaction Diagrams
- •Summary
- •Chapter 6: Classes and Packages
- •Logical View of a Rose Model
- •Class Diagrams
- •What Is a Class?
- •Finding Classes
- •Creating Class Diagrams
- •Deleting Class Diagrams
- •Organizing Items on a Class Diagram
- •Using the Class Diagram Toolbar
- •Working with Classes
- •Adding Classes
- •Class Stereotypes
- •Analysis Stereotypes
- •Class Types
- •Interfaces
- •Web Modeling Stereotypes
- •Other Language Stereotypes
- •Class Specifications
- •Naming a Class
- •Setting Class Visibility
- •Setting Class Multiplicity
- •Setting Storage Requirements for a Class
- •Setting Class Persistence
- •Setting Class Concurrency
- •Creating an Abstract Class
- •Viewing Class Attributes
- •Viewing Class Operations
- •Viewing Class Relationships
- •Using Nested Classes
- •Viewing the Interaction Diagrams That Contain a Class
- •Setting Java Class Specifications
- •Setting CORBA Class Specifications
- •Working with Packages
- •Adding Packages
- •Deleting Packages
- •Exercise
- •Problem Statement
- •Creating a Class Diagram
- •Summary
- •Chapter 7: Attributes and Operations
- •Working with Attributes
- •Finding Attributes
- •Adding Attributes
- •Deleting Attributes
- •Setting Attribute Specifications
- •Setting the Attribute Containment
- •Making an Attribute Static
- •Specifying a Derived Attribute
- •Working with Operations
- •Finding Operations
- •Adding Operations
- •Deleting Operations
- •Setting Operation Specifications
- •Adding Arguments to an Operation
- •Specifying the Operation Protocol
- •Specifying the Operation Qualifications
- •Specifying the Operation Exceptions
- •Specifying the Operation Size
- •Specifying the Operation Time
- •Specifying the Operation Concurrency
- •Specifying the Operation Preconditions
- •Specifying the Operation Postconditions
- •Specifying the Operation Semantics
- •Displaying Attributes and Operations on Class Diagrams
- •Showing Attributes
- •Showing Operations
- •Showing Visibility
- •Showing Stereotypes
- •Mapping Operations to Messages
- •Mapping an Operation to a Message on an Interaction Diagram
- •Exercise
- •Problem Statement
- •Add Attributes and Operations
- •Summary
- •Chapter 8: Relationships
- •Relationships
- •Types of Relationships
- •Finding Relationships
- •Associations
- •Using Web Association Stereotypes
- •Creating Associations
- •Deleting Associations
- •Dependencies
- •Creating Dependencies
- •Deleting Dependencies
- •Package Dependencies
- •Creating Package Dependencies
- •Deleting Package Dependencies
- •Aggregations
- •Creating Aggregations
- •Deleting Aggregations
- •Generalizations
- •Creating Generalizations
- •Deleting Generalizations
- •Working with Relationships
- •Setting Multiplicity
- •Using Relationship Names
- •Using Stereotypes
- •Using Roles
- •Setting Export Control
- •Using Static Relationships
- •Using Friend Relationships
- •Setting Containment
- •Using Qualifiers
- •Using Link Elements
- •Using Constraints
- •Exercise
- •Problem Statement
- •Adding Relationships
- •Summary
- •Chapter 9: Object Behavior
- •Statechart Diagrams
- •Creating a Statechart Diagram
- •Adding States
- •Adding State Details
- •Adding Transitions
- •Adding Transition Details
- •Adding Special States
- •Using Nested States and State History
- •Exercise
- •Problem Statement
- •Create a Statechart Diagram
- •Summary
- •Chapter 10: Component View
- •What Is a Component?
- •Types of Components
- •Component Diagrams
- •Creating Component Diagrams
- •Adding Components
- •Adding Component Details
- •Adding Component Dependencies
- •Exercise
- •Problem Statement
- •Summary
- •Chapter 11: Deployment View
- •Deployment Diagrams
- •Opening the Deployment Diagram
- •Adding Processors
- •Adding Processor Details
- •Adding Devices
- •Adding Device Details
- •Adding Connections
- •Adding Connection Details
- •Adding Processes
- •Exercise
- •Problem Statement
- •Create Deployment Diagram
- •Summary
- •Chapter 12: Introduction to Code Generation and Reverse Engineering Using Rational Rose
- •Preparing for Code Generation
- •Step One: Check the Model
- •Step Two: Create Components
- •Step Three: Map Classes to Components
- •Step Five: Select a Class, Component, or Package
- •Step Six: Generate Code
- •What Gets Generated?
- •Introduction to Reverse Engineering Using Rational Rose
- •Model Elements Created During Reverse Engineering
- •Summary
- •Chapter 13: ANSI C++ and Visual C++ Code Generation and Reverse Engineering
- •Generating Code in ANSI C++ and Visual C++
- •Converting a C++ Model to an ANSI C++ Model
- •Class Properties
- •Attribute Properties
- •Operation Properties
- •Package (Class Category) Properties
- •Component (Module Specification) Properties
- •Role Properties
- •Generalization Properties
- •Class Model Assistant
- •Component Properties
- •Project Properties
- •Visual C++ and ATL Objects
- •Generated Code
- •Code Generated for Classes
- •Code Generated for Attributes
- •Code Generated for Operations
- •Visual C++ Code Generation
- •Reverse Engineering ANSI C++
- •Reverse Engineering Visual C++
- •Summary
- •Overview
- •Introduction to Rose J
- •Beginning a Java Project
- •Selecting a Java Framework
- •Linking to IBM VisualAge for Java
- •Linking to Microsoft Visual J++
- •Project Properties
- •Class Properties
- •Attribute Properties
- •Operation Properties
- •Module Properties
- •Role Properties
- •Generating Code
- •Generated Code
- •Classes
- •Attributes
- •Operations
- •Bidirectional Associations
- •Unidirectional Associations
- •Associations with a Multiplicity of One to Many
- •Associations with a Multiplicity of Many to Many
- •Reflexive Associations
- •Aggregations
- •Dependency Relationships
- •Generalization Relationships
- •Interfaces
- •Java Beans
- •Support for J2EE
- •EJBs
- •Servlets
- •JAR and WAR Files
- •Automated J2EE Deployment
- •Reverse Engineering
- •Summary
- •Starting a Visual Basic Project
- •Class Properties
- •Attribute Properties
- •Operation Properties
- •Module Specification Properties
- •Role Properties
- •Generalization Properties
- •Generated Code
- •Classes
- •Attributes
- •Operations
- •Bidirectional Associations
- •Unidirectional Associations
- •Associations with a Multiplicity of One to Many
- •Associations with a Multiplicity of Many to Many
- •Reflexive Associations
- •Aggregations
- •Dependency Relationships
- •Generalization Relationships
- •Reverse Engineering
- •Summary
- •Overview
- •Introduction to XML DTD
- •Elements
- •Attributes
- •Entities and Notations
- •Project Properties
- •Class Properties
- •Attribute Properties
- •Role Properties
- •Component Properties
- •Generating Code
- •Generated Code
- •Classes
- •Attributes
- •Reverse Engineering DTD
- •Summary
- •Project Properties
- •Class Properties
- •Attribute Properties
- •Operation Properties
- •Module Properties
- •Association (Role) Properties
- •Dependency Properties
- •Generated Code
- •Classes
- •Attributes
- •Operations
- •Bidirectional Associations
- •Unidirectional Associations
- •Associations with a Multiplicity of One to Many
- •Associations with a Multiplicity of Many to Many
- •Associations with Bounded Multiplicity
- •Reflexive Associations
- •Aggregations
- •Dependency Relationships
- •Generalization Relationships
- •Reverse Engineering CORBA Source Code
- •Summary
- •Chapter 18: Rose Data Modeler
- •Object Models and Data Models
- •Creating a Data Model
- •Logic in a Data Model
- •Adding a Database
- •Adding Tablespaces
- •Adding a Schema
- •Creating a Data Model Diagram
- •Creating Domain Packages and Domains
- •Adding Tables
- •Adding Columns
- •Setting a Primary Key
- •Adding Constraints
- •Adding Triggers
- •Adding Indexes
- •Adding Stored Procedures
- •Adding Relationships
- •Adding Referential Integrity Rules
- •Working with Views
- •Generating an Object Model from a Data Model
- •Generating a Data Model from an Object Model
- •Generating a Database from a Data Model
- •Updating an Existing Database
- •Reverse Engineering a Database
- •Summary
- •Chapter 19: Web Modeling
- •Modeling a Web Application
- •Web Class Stereotypes
- •Relationships
- •Reverse Engineering a Web Application
- •Generating Code for a Web Application
- •Summary
- •Appendix: Getting Started with UML
- •Building a Business Use Case Diagram
- •Building a Workflow (Activity) Diagram
- •Building a Use Case Diagram
- •Building an Interaction Diagram
- •Building a Class Diagram
- •Web Modeling
- •Adding Class Relationships
- •Building a Statechart Diagram
- •Building a Component Diagram
- •Building a Deployment Diagram
Chapter 4: Use Cases and Actors
How Detailed Does This Need to Be?
The classic question when documenting a flow of events is how detailed should it be? To answer that question, keep in mind the reviewers of the document. There are three primary users of the flow of events:
1.
The customers will be reviewing this document to make sure it accurately reflects their expectations. The flow of events must be detailed enough so that both you and the customer have the same understanding of the system. The more gaps you leave in the details, the greater the potential for disconnects in expectations. At the same time, you don't want to get into implementation details that the customers won't understand or won't care about. A short answer for most customers is: get as detailed as you can without getting into the implementation. Try to avoid phrases such as "The system will take frequent flyers into account." What does "into account" mean? You want to be sure that both you and the customer understand what that phrase means in that situation.
2.
The system designers will be using it to create the system design and eventually to build the system. The flow of events must give them enough information to understand the sequence of events that needs to occur through the use case. Although the flow of events isn't implementation−specific (try to avoid words like "menu," "window," "treeview," or other phrases that will tie the developers to a particular implementation), it does have a lot of information about how the system is supposed to behave. Be sure there is no ambiguity about what the users want, so that the designers will understand the users' needs.
3.
The quality assurance team will use the flow of events to create test scripts. Because the flow of events lists step−by−step what the system should do, the testing team can use it as a basis for comparison against what the system does do when all is said and done. The flow of events won't be a test script by itself, but it can serve as great input into a test case.
As you are writing the flow, focus on what and be sure to avoid detailed discussions of how. Think of writing a recipe. In a recipe, you would say "Add two eggs." You wouldn't say "Go to the refrigerator. Get two eggs from the door. Pick up the first egg. Crack the egg against the side of the bowl…." In a flow of events, you might say "Validate the user ID," but you wouldn't specify that this is done by looking at a particular table in a database. Focus on the information that is exchanged between the user and the system, not on the details of how the system will be implemented.
Postconditions
Postconditions are conditions that must always be true after the use case has finished executing. Like preconditions, postconditions can be used to add information about the order in which the use cases are run. If, for example, one use case must always be run after another use case, you can document this in the postconditions. Not every use case will have postconditions.
Relationships
So far, we have taken a look at use cases and actors individually. Now we'll explore the relationships between use cases and actors to get a full picture of our system.
The association relationship is used to show the relationship between a use case and an actor.
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There are three types of relationships between use cases: an includes relationship, an extends relationship, and a generalization relationship. These relationships are used when there is a certain amount of commonality between the use cases.
There is only one relationship allowed between actors. This is a generalization relationship.
Association Relationship
The relationship between an actor and a use case is an association relationship. In UML, association relationships are diagrammed using an arrow:
In this example, the use case initiates communication with the credit system actor. As the "Purchase Ticket" use case is being run, the reservation system initiates communication with the credit system to check the card and complete the transaction. Although information flows in both directions—from the reservation system to the credit system and back again—the arrow indicates only who initiated the communication.
With the exception of use cases in includes and extends relationships, every use case must be initiated by an actor.
Includes Relationship
An includes relationship allows one use case to use the functionality provided by another use case. This relationship can be used in one of two cases.
First, if two or more use cases have a large piece of functionality that is identical, this functionality can be split into its own use case. Each of the other use cases can then have an includes relationship with this new use case.
The second case where an includes relationship is helpful is a situation in which a single use case has an unusually large amount of functionality. An includes relationship can be used to model two smaller use cases instead.
Includes relationships are shown in Rose with dashed arrows and the word <<include>>, as in Figure 4.2.
Figure 4.2: An includes relationship
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In this example, the "Check Credit" use case will check that a valid card number was entered and that the credit account has sufficient funds to complete the transaction. Because this functionality is used during the Purchase Ticket process, there is an includes relationship between them.
An includes relationship suggests that one use case always uses the functionality provided by another. No matter how you proceed through the Purchase Ticket use case, the "Check Credit" use case is always run.
Extends Relationship
In contrast, an extends relationship allows one use case the option to extend the functionality provided by another use case. It is very similar to an includes relationship, because in both of these types of relationships, you separate some common functionality into its own use case.
In UML, the extends relationship is shown as a dashed arrow with the word <<extend>>, as in Figure 4.3.
Figure 4.3: An extends relationship
In this example, the "Check Credit" use case extends the "Change Reservation" use case. While the "Change Reservation" use case is running, "Check Credit" runs if and only if the amount of the reservation has changed. If the amount has not changed, "Check Credit" does not need to run.
Because "Check Credit" is optionally run, there is an extends relationship between the use cases. The arrow is drawn from the use case that is optionally run ("Check Credit") to the use case that is being extended ("Change Reservation").
Generalization Relationship
A generalization relationship is used to show that several actors or use cases have some commonality. For example, you may have two types of customers: corporate customers and individual customers. You can model this relationship using the notation displayed in Figure 4.4.
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Figure 4.4: Actor generalization relationship
This diagram shows our two types of customers: individual and corporate. Because the individual and corporate actors will be directly instantiated, they are called concrete actors. Because the customer actor is never directly instantiated, it is an abstract actor. It exists only to show that there are two types of customers.
We can break down things even further if we need to. Say there are two types of corporate customers: government agencies and private companies. We can modify the diagram to look like Figure 4.5.
Figure 4.5: Modified actor generalization relationship
It isn't always necessary to create these types of relationships. In general, they are needed only if one type of actor behaves differently than another type, as far as the system is concerned. If the corporate customers will be initiating some use cases that individual customers will not, it's probably worth including the actor generalizations. If both types of customers use the same use cases, it's probably not necessary to show an actor generalization. If both types use the same use cases, but slightly differently, it still isn't worth including the generalization. The slight differences are documented in the flow of events for the use cases.
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