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Spirit Tempest

“The spirit wind is always blowing through the world. You need but feel it to draw on its power.”

Prerequisite: Shaman, call spirit companion power

What is a spirit but an exhalation of the world, a distillation of life lived in the drawing and releasing of breath? The spirits of the world are alive, and that means they are in motion. They are a wind that blows through the world, even in the solid rock of the earth’s deepest reaches.

As a spirit tempest, you tap into the movement of the spirit world, the wind that blows through all things. You draw on that movement to bring motion

to the field of battle: You call spirit winds to transport yourself and your allies in the blink of an eye, to carry your healing power and the power of your attacks into larger areas, and to empower the attacks of your allies.

The spirits are the breath of the world. Breathe deeply, and let them move and guide you.

Spirit Tempest Path Features

PATHS

spend an action point to take an extra action, each

Spirit Wind Action (11th level): When you

 

ally adjacent to your spirit companion can teleport 2

PARAGON

squares as a free action.

 

 

 

Healing Guides (11th level): When you restore

 

hit points with your healing spirit power, any ally

 

adjacent to or within a conjuration or a zone that you

 

created with a shaman power or a shaman paragon

SHAMAN

path power also regains hit points as if he or she were

 

adjacent to your spirit companion.

 

Spirit Combatant (16th level): When you use a

 

shaman at-will attack power that has the spirit key-

 

word, you gain combat advantage for that attack.

 

Spirit Tempest Evocations

 

 

 

 

Spirit Tide

Spirit Tempest Attack 11

 

Your spirit companion lashes out at an enemy, sending a

swirling storm of spirits to batter other nearby foes.

Encounter Implement, Primal, Spirit Standard Action Melee spirit 1

Target: One creature Attack: Wisdom vs. Will

Hit: 2d10 + Wisdom modifier damage, and each enemy

within 5 squares of the target takes 1d10 damage.

Spirit Flow

Spirit Tempest Utility 12

Spirits swirl around your ally and your spirit companion as the two disappear, and then each reappears where the other just stood.

Encounter Primal, Teleportation Minor Action Close burst 20

Target: One ally in burst

Effect: You teleport the target and your spirit companion,

swapping their positions.

Spirit Storm

Spirit Tempest Attack 20

A wind howls around your enemy as dozens of minor storm spirits appear and attack it. Your allies can trade positions inside the storm with a thought.

Daily Implement, Primal, Teleportation, Zone Standard Action Area burst 2 within 10 squares Target: One creature in burst

Attack: Wisdom vs. Will

Hit: 4d8 + Wisdom modifier damage. Miss: Half damage.

Effect: The burst creates a zone of storm spirits that lasts until the end of the encounter. While within the zone, any ally gains a +1 bonus to attack rolls and damage rolls

against the target. In addition, any ally within the zone can teleport as a move action, swapping positions with another ally within the zone.

THOM A S DENM ARK

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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