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Players Handbook 2.pdf
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Shared Sorcery

Sorcerer Utility 22

A shimmering emanation of sorcerous energy protects your

friends from harm.

Daily Arcane

Minor Action Close burst 5

Target: You and each ally in burst

Effect: Choose a damage type: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

Each target gains resist 10 to that damage type until the end of the encounter.

Wind Shape

Sorcerer Utility 22

You become a creature of air and rushing wind.

Encounter Arcane, Polymorph

Minor Action Personal

Effect: Until the end of your next turn, you become insubstantial, you gain a fly speed equal to your speed, and you can hover.

Level 23 Encounter Spells

Black Breath

Sorcerer Attack 23

You exhale a blast of acid, drawing on the power of the

fearsome black dragon to sear your enemy and limit its vision.

Encounter Acid, Arcane, Implement Standard Action Close blast 3

Target: Each creature in blast Attack: Charisma vs. Reflex

Hit: 5d6 + Charisma modifier acid damage.

Dragon Magic: Until the end of your next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.

Chaos Orbs

Sorcerer Attack 23

You hurl two orbs of chaos at your foes.

Encounter Arcane, Implement, Psychic Standard Action Ranged 10

Target: One or two creatures Attack: Charisma vs. Will

Hit: 3d8 + Charisma modifier psychic damage, and the

target is dazed until the end of your next turn.

Iron Chains

Sorcerer Attack 23

Smoking chains of black iron appear and wrap around your

target, then snake outward to bind all nearby creatures.

Encounter Arcane, Implement

Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 2d6 + Charisma modifier damage, and the target and each creature adjacent to it are restrained until the end of your next turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Plates of Ice

Sorcerer Attack 23

Icy plates form over your enemy’s body, draining its strength.

Encounter Arcane, Cold, Implement Standard Action Ranged 20

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 4d6 + Charisma modifier cold damage, and the target

is weakened until the end of your next turn.

Wild Magic: If you rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 cold damage.

Level 25 Daily Spells

Draconic Incarnation

Sorcerer Attack 25

Calling on the full power of the arcane forces that flow through

you, you stand within a vortex of devastating energy.

Daily Arcane, Implement; Varies Standard Action Close blast 5

Target: Each creature in blast Attack: Charisma vs. Reflex

Hit: 7d6 + Charisma modifier damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The attack deals damage of this type to each target.

Miss: Half damage.

Dragon Magic: Until the end of the encounter, once during each of your turns, you can slide one enemy within 3 squares of you 2 squares as a free action.

Force Storm

Sorcerer Attack 25

Bolts of force swirl in the area like a deadly tornado, stealing

energy from each enemy to empower themselves.

Daily Arcane, Force, Implement

Standard Action Area burst 2 within 20 squares Target: Each creature in burst

Attack: Charisma vs. Reflex

Hit: 3d6 + Charisma modifier force damage. The attack

deals 5 extra force damage for each target it hits. Miss: Half damage.

Words of Chaos

Sorcerer Attack 25

A wave of chaos assaults your enemy’s mind. When the enemy

attacks, you bend reality to redirect the attack.

Daily Arcane, Charm, Implement, Psychic

Standard Action

Ranged 10

Target: One creature

 

Primary Attack: Charisma vs. Will

Hit: 4d12 + Charisma modifier psychic damage.

Effect: When the target makes an attack roll for a melee or a ranged attack, you can make a secondary attack against the target if it is within 10 squares of you (save ends).

Immediate Interrupt Close burst 10 Secondary Attack: Charisma vs. Will

Hit: The target must choose a different creature to target with its attack if it can. Otherwise, its attack is unaffected

by this secondary attack.

Wild Magic: If you rolled an even number on the secondary attack roll, you choose the creature that the target attacks.

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