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Shield of Stone

Warden Utility 10

Earth carries your ally to safety while stone forms a protective

barrier around him or her.

Daily Primal

Minor Action Close burst 5

Target: One ally in burst

Effect: You slide the target 5 squares. Until the end of your next turn, the target gains resist 5 to all damage and a +2 power bonus to all defenses.

Warding Vines

Warden Utility 10

Spectral vines bloom around you to shield you and your allies.

Daily Primal, Zone

Minor Action Close burst 2

Effect: The burst creates a zone of protective vines that lasts until the end of the encounter. While within the

zone, you and your allies gain resistance to all damage equal to your Constitution modifier.

Level 13 Encounter Evocations

Creeper’s Grasp

Warden Attack 13

Tendrils cover the enemy you hit, stopping its movement.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. Reflex

Hit: 2[W] + Strength modifier damage, and the target is

immobilized until the end of your next turn.

Icy Shards

Warden Attack 13

Ice crystals spread from your weapon to hinder your foe, then

erupt to cut other nearby enemies.

Encounter Cold, Primal, Weapon Standard Action Melee weapon Primary Target: One creature

Primary Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier cold damage, and the primary target is slowed until the end of your next turn. Make a secondary attack.

Secondary Target: Each enemy adjacent to the primary target

Secondary Attack: Strength vs. Fortitude Hit: 5 cold damage.

Ponderous Strike

Warden Attack 13

Your weapon takes on the weight of stone as it smashes into

your foe, knocking it off balance.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and the target provokes an opportunity attack from you if it shifts before the end of your next turn.

Earthstrength: On a miss, the target provokes an opportunity attack from you if it shifts before the end of your next turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Sunburst Strike

Warden Attack 13

The light of the sun erupts around your enemy as you strike,

blinding it for a moment.

Encounter Primal, Radiant, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 1[W] + Strength modifier radiant damage, and the

target is blinded until the end of your next turn. Wildblood: If the target is bloodied, you shift 2 squares.

Level 15 Daily Evocations

Form of Summer Fire

Warden Attack 15

A crown of flames on your head, a burst of fire around your weapon, and a smoldering inferno in your eyes mark your

transformation, protecting you from fire as you later erupt in flames to sear your foes.

Daily Fire, Polymorph, Primal

Minor Action Personal

Effect: You assume the guardian form of summer fire until the end of the encounter. While you are in this form, you gain resist 10 fire and a +3 bonus to damage rolls.

Once during this encounter, you can make the following weapon attack while you are in this form.

Standard Action

Close burst 2

 

Target: Each enemy in burst

 

Attack: Strength vs. Reflex

 

Hit: 2[W] + Strength modifier fire damage.

Miss: Half damage.

 

 

 

 

Form of the Charging Boar

Warden Attack 15

Your features twist and contort as tusks push out from your jaw. The fury of the boar fills you when you choose to crash into your foe, knocking it across the battlefield.

Daily Polymorph, Primal

Minor Action Personal

Effect: You assume the guardian form of the charging boar until the end of the encounter. While you are in this form, you gain resist 5 to all damage and a +2 power

bonus to Fortitude and Will.

Once during this encounter, you can make the following weapon attack while you are in this form.

Standard Action Melee weapon

Effect: Before the attack, you move your speed. Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and you slide the target 2 squares.

Miss: Half damage, and you slide the target 1 square.

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