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Fearbringer Thane

“You needn’t wait until the bodies fall to know the victor. Simply find the eyes that first hold fear—those are the eyes that can never see victory.”

Prerequisite: Barbarian

Many barbarians combine mastery of primal power with an imposing personal presence and natural leadership ability. The most dreaded warriors among them are fearbringer thanes, who harness those twin powers to strike terror into their enemies’ hearts.

As a fearbringer thane, you shape battles with your will and your fearsome presence. Fear is a weapon you wield, turning your foes to quaking weaklings before you cut them down with your axe or sword. As your rages seize you and fill you with primal power, that power flows out from you to inspire your allies and fill your enemies with terror.

Many fearbringer thanes use their power to gather hordes of savage warriors under their banners. Others, including most player characters, lead smaller bands of adventurers on raids into dungeons and other adventure sites. In either case, a fearbringer thane is something like a hybrid of barbarian and warlord, as close to a leader as a barbarian comes.

HOWARD LYON

Fearbringer Thane

PATHS

Path Features

 

Staggering Fury (11th level): When you spend

an action point to make a melee attack while you

PARAGON

are raging, each enemy that can see you takes a –2

 

penalty to attack rolls until the end of your next turn.

 

Inspire Ferocity (11th level): While you are

 

raging, any ally within 5 squares of you who hits with

 

a melee attack gains a +2 bonus to the damage roll.

BARBARIAN

Dominating Presence (16th level): Whenever

 

you score a critical hit, your allies gain a +2 bonus to

 

attack rolls against the target until the end of your

 

next turn.

 

 

Fearbringer Thane Evocations

 

 

 

 

Screaming

Fearbringer Thane Attack 11

 

Hawk Strike

 

 

Your terrifying attack leaves your foe hesitant, diminishing its

defenses.

Encounter Fear, Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target

takes a –2 penalty to AC until the end of your next turn. Special: If you use this power while you are raging, roll a d20. On a 10 or higher, you retain the use of this power.

Fearsome Presence

Fearbringer Thane Utility 12

You enemies quake before you, their attacks becoming weak

because of their fear.

Daily Primal, Stance

Minor Action Personal

Effect: Until the stance ends, you gain a +2 bonus to all

defenses.

Tide of Battle

Fearbringer Thane Attack 20

Your allies take heart as you slam your weapon into your foes.

Daily Healing, Primal, Weapon Standard Action Melee weapon

Target: One, two, or three creatures Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage. Miss: Half damage.

Effect: An ally within 5 squares of you can spend a healing

surge.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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