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Wildrunner

“The land gives wings to my feet and makes my spirit soar.”

Prerequisite: Barbarian, trained in Nature

The wilderness is your home, and your connection to the primal spirits of the land grants you speed and ferocity. You move through the forest like a deer, and you charge into battle with the cheetah’s speed and fury.

The powers of a wildrunner emphasize mobility, letting you shift and move quickly while striking your foes. You pounce from foe to foe, avoiding opportunity attacks while dealing all the damage your rage can muster.

Elf barbarians are frequently drawn to this paragon path, because its powers complement their natural mobility. Likewise, many rangers who nurture a connection to the primal forces of nature

by taking barbarian multiclass feats find this path appealing.

Wildrunner Path Features

Hunter’s Fury (11th level): When you spend an action point to make a melee attack, you can shift a number of squares equal to your Strength modifier after the attack.

Wildrunner’s Swiftness (11th level): You gain a +1 bonus to your speed, or a +2 bonus while you are raging.

Wild Resilience (16th level): While you are raging, you gain a +2 bonus to saving throws.

M ATIA S TAPIA

Wildrunner Evocations

PATHS

 

 

Shifting Wilds Strike

Wildrunner Attack 11

Like a predator in the wild, you shift to a better position after

PARAGON

your attack.

 

 

 

 

 

Encounter Primal, Weapon

 

 

Standard Action

Melee weapon

 

Target: One creature

 

 

 

Attack: Strength vs. AC

 

 

BARBARIAN

Hit: 2[W] + Strength modifier damage, and you shift 3

 

squares.

 

 

 

Special: If you use this power while you are raging, roll a

 

d20. On a 10 or higher, you retain the use of this power.

 

 

 

 

 

Press the Kill

 

Wildrunner Utility 12

 

As one foe drops, you turn with lightning speed and prepare to

attack your next target.

Encounter Primal

Free Action Personal

Trigger: You reduce an enemy to 0 hit points Effect: You shift a number of squares equal to your

Strength modifier.

Wildrunner’s Rage

Wildrunner Attack 20

You dart among your enemies, hampering their movement with

each well-placed attack.

Daily Primal, Rage, Weapon Standard Action Melee weapon Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and the primary

target is immobilized until the end of your next turn. Miss: Half damage.

Effect: You shift a number of squares equal to your

Strength modifier and then make a secondary attack. Secondary Target: One creature other than the primary target

Secondary Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the secondary target is immobilized until the end of your next turn. Miss: Half damage.

Effect: You enter the wildrunner’s rage. Until the rage ends, you gain a +2 bonus to AC and Reflex, and you

ignore difficult terrain. In addition, you can shift 2 squares as a move action.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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