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Shield of Light

Invoker Utility 6

A flash of light flares in your enemy’s eyes, disrupting its attack

against your ally.

Encounter Divine

Immediate Interrupt Ranged 10

Trigger: An enemy within 10 squares of you makes an attack roll against your ally

Target: The triggering enemy

Effect: The target takes a –3 penalty to the triggering attack roll. If the attack hits and deals damage, you slide the ally 1 square after the damage is dealt.

Symbol of Hope

Invoker Utility 6

You conjure a glowing symbol of hope, which renews your allies’

efforts against the enemy.

Daily Conjuration, Divine Minor Action Ranged 10

Effect: You conjure a symbol of hope in an unoccupied square within range. The symbol lasts until the end of your next turn. Any ally within 5 squares of the symbol

gains a +2 power bonus to saving throws, and any ally who starts his or her turn within 5 squares of the symbol gains 5 temporary hit points.

Sustain Minor: The symbol persists.

Level 7 Encounter Prayers

Baleful Eye of Judgment

Invoker Attack 7

You fix your wrathful glare upon a group of enemies, filling

them with awe and terror.

Encounter Divine, Fear, Implement, Psychic Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Will

Hit: 2d8 + Wisdom modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of its next turn.

Bolt of the Rising Sun

Invoker Attack 7

A soft ray of light dances across your foe. The light increases in

radiance until it chars the foe’s flesh and impairs its vision.

Encounter Divine, Implement, Radiant Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d10 + Wisdom modifier radiant damage. Until the end of your next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.

Invoke Obedience

Invoker Attack 7

As you are filled with glory, your enemies know they must either

bow before you or suffer your wrath.

Encounter Divine, Implement, Psychic

Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Effect: Before the attack, each target can fall prone as a free action. The attack automatically misses a prone target. Covenant of Wrath: Each prone target takes 1d6 psychic

damage.

Attack: Wisdom + 5 vs. Will

Hit: 2d6 + Wisdom modifier psychic damage.

Thunderbolt of the Heavens

Invoker Attack 7

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A crackling bolt of blue energy leaps from your staff, knocking

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your enemies away from you.

 

Encounter Divine, Implement, Thunder

Standard Action

Area burst 1 within 10 squares

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Target: Each creature in burst Attack: Wisdom vs. Fortitude

Hit: 2d8 + Wisdom modifier thunder damage, and you

push the target 1 square.

Covenant of Preservation: The number of squares you push the target equals 1 + your Intelligence modifier.

Level 9 Daily Prayers

Cerulean Flames Invoker Attack 9

Ancient texts speak of the Cerulean Sign, a powerful sigil used to hold creatures from beyond the cosmos at bay. You invoke this

sign, creating a pool of radiance that blinds those that leave its grasp.

Daily Divine, Implement, Radiant, Zone

Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Reflex

Hit: 3d6 + Wisdom modifier radiant damage. Miss: Half damage.

Effect: The burst creates a zone of cerulean light that lasts until the end of your next turn. Any creature that starts

its turn within the zone and leaves it is blinded (save ends).

Sustain Minor: The zone persists.

Fourfold Invocation of Doom Invoker Attack 9

As you speak the four verses of doom, your foes wilt in fear, their

enthusiasm for the battle doused.

Daily Divine, Fear, Implement, Psychic Standard Action Close burst 10

Target: Each enemy in burst Attack: Wisdom vs. Will

Hit: The target is dazed (save ends).

Miss: The target is dazed until the end of your next turn. Effect: Until the end of the encounter, any creature that

hits or misses you takes 5 psychic damage.

Summon Blade Angel

Invoker Attack 9

You trace a shimmering sigil in the air, and an angelic figure

steps from it, bearing the twin swords of vengeance and pain.

Daily Divine, Implement, Summoning Minor Action Ranged 5

Effect: You summon a Medium blade angel in an unoccupied square within range. The angel has speed 6

and fly 6 (hover). It has a +4 bonus to AC. You can give the angel the following special commands.

Minor Action: Melee 1; targets one creature; Wisdom vs. Fortitude; 1d8 + Wisdom modifier damage.

Opportunity Attack: Melee 1; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier damage, and the target is slowed until the end of its turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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