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Parallel Programming

Enter Programming Mode

The following algorithm puts the device in parallel programming mode:

 

Step 2-7 must be completed within 64ms.

 

1.

Set Prog_enable pins listed in Table 55 on page 112, RESET and Vcc to 0V.

 

2.

Apply 4.5 - 5.5V between Vcc/AVcc and GND.

 

3.

Wait at least 60us.

 

4.

Apply between 4.5V - 5.5V (Same as on Vcc/AVcc) to RESET pin.

 

5.

Wait at least 20us.

 

6.

Apply between 11.5V - 12.5V to RESET pin.

 

7.

Wait at least 10us.

 

8.

Program fuses to internal clock mode, 8 MHz, with 64ms delay. (CKSEL[3..0] =

 

 

0100, SUT[1..0] = 10). If Lock bits are programmed, a Chip Erase command

 

 

must be executed before changing the fuses.

 

9.

Exit Programming mode by power the device down or by bringing RESET pin to

 

 

0V.

 

10.

Repeat step 1 to 7 too re-enter programming mode.

Considerations for Efficient

The loaded command and address are retained in the device during programming. For

Programming

efficient programming, the following should be considered.

 

The command needs only be loaded once when writing or reading multiple memory

 

 

locations.

 

Skip writing the data value $FF, that is the contents of the entire EEPROM (unless

 

 

the EESAVE Fuse is programmed) and Flash after a Chip Erase.

 

Address high byte needs only be loaded before programming or reading a new 256-

 

 

word window in Flash or 256-byte EEPROM. This consideration also applies to

 

 

Signature bytes reading.

114 ATtiny26(L)

1477J–AVR–06/07

 

 

 

 

 

 

 

 

ATtiny26(L)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chip Erase

The Chip Erase will erase the Flash and EEPROM(1) memories plus Lock bits. The Lock

 

 

 

bits are not reset until the program memory has been completely erased. The Fuse bits

 

 

are not changed. A Chip Erase must be performed before the Flash and/or EEPROM

 

 

are reprogrammed.

 

 

Note: 1. The EEPROM memory is preserved during Chip Erase if the EESAVE Fuse is

 

 

 

 

programmed.

 

 

Load Command “Chip Erase”

 

 

1.

Set XA1, XA0 to “10”. This enables command loading.

 

 

2.

Set BS1 to “0”.

 

 

3.

Set DATA to “1000 0000”. This is the command for Chip Erase.

 

 

4.

Give XTAL1 a positive pulse. This loads the command.

 

 

5.

Give

 

 

 

 

 

goes low.

 

 

WR

a negative pulse. This starts the Chip Erase. RDY/BSY

 

 

6.

 

 

goes high before loading a new command.

 

 

Wait until RDY/BSY

 

Programming the Flash

The Flash is organized in pages, see Table 52 on page 111. When programming the

 

 

Flash, the program data is latched into a page buffer. This allows one page of program

data to be programmed simultaneously. The following procedure describes how to program the entire Flash memory:

A. Load Command "Write Flash"

1.Set XA1, XA0 to “10”. This enables command loading.

2.Set BS1 to “0”.

3.Set DATA to “0001 0000”. This is the command for Write Flash.

4.Give XTAL1 a positive pulse. This loads the command.

B. Load Address Low byte

1.Set XA1, XA0 to “00”. This enables address loading.

2.Set BS1 to “0”. This selects low address.

3.Set DATA = Address low byte ($00 - $FF).

4.Give XTAL1 a positive pulse. This loads the address low byte.

C. Load Data Low Byte

1.Set XA1, XA0 to “01”. This enables data loading.

2.Set DATA = Data low byte ($00 - $FF).

3.Give XTAL1 a positive pulse. This loads the data byte.

D. Load Data High Byte

1.Set BS1 to “1”. This selects high data byte.

2.Set XA1, XA0 to “01”. This enables data loading.

3.Set DATA = Data high byte ($00 - $FF).

4.Give XTAL1 a positive pulse. This loads the data byte.

E. Repeat B through D until the entire buffer is filled or until all data within the page is loaded.

While the lower bits in the address are mapped to words within the page, the higher bits address the pages within the FLASH. This is illustrated in Figure 59 on page 116. Note that if less than 8 bits are required to address words in the page (pagesize < 256), the most significant bit(s) in the address low byte are used to address the page when performing a page write.

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F. Load Address High byte

1.Set XA1, XA0 to “00”. This enables address loading.

2.Set BS1 to “1”. This selects high address.

3.Set DATA = Address high byte ($00 - $03).

4.Give XTAL1 a positive pulse. This loads the address high byte.

G. Program Page

1.Set BS1 to “0”.

2.Give WR a negative pulse. This starts programming of the entire page of data. RDY/BSYgoes low.

3.Wait until RDY/BSY goes high. (See Figure 60 for signal waveforms.)

H.Repeat B through G until the entire Flash is programmed or until all data has been programmed.

I.End Page Programming

1.Set XA1, XA0 to “10”. This enables command loading.

2.Set DATA to “0000 0000”. This is the command for No Operation.

3.Give XTAL1 a positive pulse. This loads the command, and the internal write signals are reset.

Figure 59. Addressing the Flash which is Organized in Pages(1)

PROGRAM

PCMSB

PAGEMSB

 

PCPAGE

PCWORD

 

COUNTER

 

 

 

 

PAGE ADDRESS

WORD ADDRESS

 

WITHIN THE FLASH

WITHIN A PAGE

 

PROGRAM MEMORY

 

PAGE

PCWORD[PAGEMSB:0]:

 

 

 

PAGE

 

INSTRUCTION WORD

00

 

 

 

 

 

01

 

 

 

02

PAGEEND

Note: 1. PCPAGE and PCWORD are listed in Table 52 on page 111.

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ATtiny26(L)

Figure 60. Programming the Flash Waveforms(1)

 

 

 

 

 

 

 

E

 

 

 

 

 

A

B

C

D

B

C

D

F

G

 

DATA

$10

ADDR. LOW

DATA LOW

DATA HIGH ADDR. LOW

DATA LOW

DATA HIGH ADDR. HIGH

XX

 

 

 

 

 

 

 

 

 

 

XA1/BS2

 

 

 

 

 

 

 

 

 

 

XA0

 

 

 

 

 

 

 

 

 

PAGEL/BS1

 

 

 

 

 

 

 

 

 

 

XTAL1

 

 

 

 

 

 

 

 

 

 

WR

 

 

 

 

 

 

 

 

 

RDY/BSY

 

 

 

 

 

 

 

 

 

RESET

+12V

 

 

 

 

 

 

 

 

 

 

OE

 

 

 

 

 

 

 

 

 

Note:

1. “XX” is don’t care. The letters refer to the programming description above.

Programming the EEPROM The EEPROM is organized in pages, see Table 53 on page 111. When programming the EEPROM, the program data is latched into a page buffer. This allows one page of data to be programmed simultaneously. The programming algorithm for the EEPROM data memory is as follows (refer to “Programming the Flash” on page 115 for details on Command, Address and Data loading):

1.A: Load Command “0001 0001”.

2.B: Load Address Low Byte ($00 - $FF).

3.C: Load Data ($00 - $FF).

J:Repeat 2 and 3 until the entire buffer is filled

K:Program EEPROM page

1.Set BS1 to “0”.

2.Give WR a negative pulse. This starts programming of the EEPROM page. RDY/BSY goes low.

3.Wait until to RDY/BSY goes high before programming the next page. (See Figure 61 for signal waveforms.)

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