- •Taking Your Talent to the Web
- •Introduction
- •1 Splash Screen
- •Meet the Medium
- •Expanding Horizons
- •Working the Net…Without a Net
- •Smash Your Altars
- •Breath Mint? Or Candy Mint?
- •Where’s the Map?
- •Mars and Venus
- •Web Physics: Action and Interaction
- •Different Purposes, Different Methodologies
- •Web Agnosticism
- •Point #1: The Web Is Platform-Agnostic
- •Point #2: The Web Is Device-Independent
- •The 18-Month Pregnancy
- •Chocolatey Web Goodness
- •’Tis a Gift to Be Simple
- •Democracy, What a Concept
- •Instant Karma
- •The Whole World in Your Hands
- •Just Do It: The Web as Human Activity
- •The Viewer Rules
- •Multimedia: All Talking! All Dancing!
- •The Server Knows
- •It’s the Bandwidth, Stupid
- •Web Pages Have No Secrets
- •The Web Is for Everyone!
- •Swap text and code for images
- •Prune redundancy
- •Cache as Cache Can
- •Much Ado About 5K
- •Screening Room
- •Liquid Design
- •Color My Web
- •Thousands Weep
- •Gamma Gamma Hey!
- •Typography
- •The 97% Solution
- •Points of Distinction
- •Year 2000—Browsers to the Rescue
- •Touch Factor
- •Appropriate Graphic Design
- •User Knowledge
- •What Color Is Your Concept?
- •Business as (Cruel and) Usual
- •The Rise of the Interface Department
- •Form and Function
- •Copycats and Pseudo-Scientists
- •Chaos and Clarity
- •A Design Koan: Interfaces Are a Means too Often Mistaken for an End
- •Universal Body Copy and Other Fictions
- •Interface as Architecture
- •Ten (Okay, Three) Points of Light
- •Be Easily Learned
- •Remain Consistent
- •Continually Provide Feedback
- •GUI, GUI, Chewy, Chewy
- •It’s the Browser, Stupid
- •Clarity Begins at Home (Page)
- •I Think Icon, I Think Icon
- •Structural Labels: Folding the Director’s Chair
- •The Soul of Brevity
- •Hypertext or Hapless Text
- •Scrolling and Clicking Along
- •Stock Options (Providing Alternatives)
- •The So-Called Rule of Five
- •Highlights and Breadcrumbs
- •Consistent Placement
- •Brand That Sucker!
- •Why We Mentioned These Things
- •The year web standards broke, 1
- •The year web standards broke, 2
- •The year web standards broke, 3
- •The year the bubble burst
- •5 The Obligatory Glossary
- •Web Lingo
- •Extranet
- •HTML
- •Hypertext, hyperlinks, and links
- •Internet
- •Intranet
- •JavaScript, ECMAScript, CSS, XML, XHTML, DOM
- •Web page
- •Website
- •Additional terminology
- •Web developer/programmer
- •Project manager
- •Systems administrator (sysadmin) and network administrator (netadmin)
- •Web technician
- •Your Role in the Web
- •Look and feel
- •Business-to-business
- •Business-to-consumer
- •Solve Communication Problems
- •Brand identity
- •Restrictions of the Medium
- •Technology
- •Works with team members
- •Visually and emotionally engaging
- •Easy to navigate
- •Compatible with visitors’ needs
- •Accessible to a wide variety of web browsers and other devices
- •Can You Handle It?
- •What Is the Life Cycle?
- •Why Have a Method?
- •We Never Forget a Phase
- •Analysis (or “Talking to the Client”)
- •The early phase
- •Design
- •Brainstorm and problem solve
- •Translate needs into solutions
- •Sell ideas to the client
- •Identify color comps
- •Create color comps/proof of concept
- •Present color comps and proof of concept
- •Receive design approval
- •Development
- •Create all color comps
- •Communicate functionality
- •Work with templates
- •Design for easy maintenance
- •Testing
- •Deployment
- •The updating game
- •Create and provide documentation and style guides
- •Provide client training
- •Learn about your client’s methods
- •Work the Process
- •Code Wars
- •Table Talk
- •XHTML Marks the Spot
- •Minding Your <p>’s and q’s
- •Looking Ahead
- •Getting Started
- •View Source
- •A Netscape Bonus
- •The Mother of All View Source Tricks
- •Doin’ it in Netscape
- •Doin’ it in Internet Explorer
- •Absolutely Speaking, It’s All Relative
- •What Is Good Markup?
- •What Is Sensible Markup?
- •HTML as a Design Tool
- •The Frames of Hazard
- •Please Frame Safely
- •Framing Your Art
- •<META> <META> Hiney Ho!
- •Search Me
- •Take a (Re)Load Off
- •WYSIWYG, My Aunt Moira’s Left Foot
- •Code of Dishonor
- •WYS Is Not Necessarily WYG
- •Publish That Sucker!
- •HTMHell
- •9 Visual Tools
- •Photoshop Basics: An Overview
- •Comp Preparation
- •Dealing with Color Palettes
- •Exporting to Web-Friendly Formats
- •Gamma Compensation
- •Preparing Typography
- •Slicing and Dicing
- •Rollovers (Image Swapping)
- •GIF Animation
- •Create Seamless Background Patterns (Tiles)
- •Color My Web: Romancing the Cube
- •Dither Me This
- •Death of the Web-Safe Color Palette?
- •A Hex on Both Your Houses
- •Was Blind, but Now I See
- •From Theory to Practice
- •Format This: GIFs, JPEGs, and Such
- •Loves logos, typography, and long walks in the woods
- •GIFs in Photoshop
- •JPEG, the Other White Meat
- •Optimizing GIFs and JPEGs
- •Expanding on Compression
- •Make your JPEGS smaller
- •Combining sharp and blurry
- •Animated GIFs
- •Creating Animations in ImageReady
- •Typography
- •The ABCs of Web Type
- •Anti-Aliasing
- •Specifying Anti-Aliasing for Type
- •General tips
- •General Hints on Type
- •The Sans of Time
- •Space Patrol
- •Lest We Fail to Repeat Ourselves
- •Accessibility, Thy Name Is Text
- •Slicing and Dicing
- •Thinking Semantically
- •Tag Soup and Crackers
- •CSS to the Rescue…Sort of
- •Separation of Style from Content
- •CSS Advantages: Short Term
- •CSS Advantages: Long Term
- •Compatibility Problems: An Overview
- •Working with Style Sheets
- •Types of Style Sheets
- •External style sheets
- •Embedding a style sheet
- •Adding styles inline
- •Fear of Style Sheets: CSS and Layout
- •Fear of Style Sheets: CSS and Typography
- •Promise and performance
- •Font Size Challenges
- •Points of contention
- •Point of no return: browsers of the year 2000
- •Absolute size keywords
- •Relative keywords
- •Length units
- •Percentage units
- •Looking Forward
- •11 The Joy of JavaScript
- •What Is This Thing Called JavaScript?
- •The Web Before JavaScript
- •JavaScript, Yesterday and Today
- •Sounds Great, but I’m an Artist. Do I Really Have to Learn This Stuff?
- •Educating Rita About JavaScript
- •Don’t Panic!
- •JavaScript Basics for Web Designers
- •The Dreaded Text Rollover
- •The Event Handler Horizon
- •Status Quo
- •A Cautionary Note
- •Kids, Try This at Home
- •The Not-So-Fine Print
- •The Ever-Popular Image Rollover
- •A Rollover Script from Project Cool
- •Windows on the World
- •Get Your <HEAD> Together
- •Avoiding the Heartbreak of Linkitis
- •Browser Compensation
- •JavaScript to the Rescue!
- •Location, location, location
- •Watching the Detection
- •Going Global with JavaScript
- •Learning More
- •12 Beyond Text/Pictures
- •You Can Never Be Too Rich Media
- •Server-Side Stuff
- •Where were you in ‘82?
- •Indiana Jones and the template of doom
- •Serving the project
- •Doing More
- •Mini-Case Study: Waferbaby.com
- •Any Size Kid Can Play
- •Take a Walk on the Server Side
- •Are You Being Served?
- •Advantages of SSI
- •Disadvantages of SSI
- •Cookin’ with Java
- •Ghost in the Virtual Machine
- •Java Woes
- •Java Woes: The Politically Correct Version
- •Java Joys
- •Rich Media: Exploding the “Page”
- •Virtual Reality Modeling Language (VRML)
- •SVG and SMIL
- •SMIL (through your fear and sorrow)
- •Romancing the logo
- •Sounds dandy, but will it work?
- •Promises, Promises
- •Turn on, Tune in, Plug-in
- •A Hideous Breach of Reality
- •The ubiquity of plug-ins
- •The Impossible Lightness of Plug-ins
- •Plug-ins Most Likely to Succeed
- •Making It Work: Providing Options
- •The “Automagic Redirect”
- •The iron-plated sound console from Hell
- •The Trouble with Plug-ins
- •If Plug-ins Run Free
- •Parting Sermon
- •13 Never Can Say Goodbye
- •Separation Anxiety
- •A List Apart
- •Astounding Websites
- •The Babble List
- •Dreamless
- •Evolt
- •Redcricket
- •Webdesign-l
- •When All Else Fails
- •Design, Programming, Content
- •The Big Kahunas
- •Beauty and Inspiration
- •Index
82 WHY: Where Am I? Navigation & Interface: Ten (Okay, Three) Points of Light
TEN (OKAY, THREE) POINTS OF LIGHT
In her book, Web Navigation: Designing the User Experience (available at www.oreilly.com/catalog/navigation/), Jennifer Fleming describes ten qualities shared by successful navigational interfaces. Fleming’s ten points defy quick summarization, so we’ll settle for three of them. In Fleming’s view, good interfaces should:
1.Be easily learned
2.Remain consistent
3.Continually provide feedback
Be Easily Learned
A designer who buys Adobe Illustrator will accept the product’s learning curve; an online shopper will not invest the same kind of energy into
figuring out how www.halfpricefurniture.com works. Overly complex interfaces may please the designer who came up with them, but they rarely win favor with those trying to find their way through the site.
Why do most of us hate the remotes that come with our TVs and VCRs? Because there are too many buttons to push, and there is rarely an intuitive logic to the placement and size relationships of these buttons. We are always hunting for the button that resets the clock or programs the channels (and discovering that this function actually lies buried deep in a series of onscreen menus). We approach even the most basic tasks with the sense that we are somehow being forced to prove our mastery over a troublesome object.
Unless we wish to watch one TV channel for the rest of our lives, we have no choice but to click our way through the madness. But web users always have a choice—they can visit a website that is easier to use.
Remain Consistent
Each site presents the visitor with a unique interface. Compelling content or useful services are the only reason users bother learning how your site works. After they’ve gone to that trouble, they will not appreciate your changing the interface, misguidedly groping after “freshness.”
Taking Your Talent to the Web |
83 |
Web users are not mind readers. After they’ve learned that flowers serve as visual links (as in Figure 3.1), you’d be foolish to switch to a folder tab metaphor. If there are five main menu items per page, suddenly adding a sixth and seventh at the same hierarchical level could make naïve web users think they’ve somehow linked to an unrelated site. Sophisticated users will think the site is being redesigned, and they’ve somehow caught you in mid-process.
Many times beginning web designers feel that each section of a site requires its own distinctive signature. It usually makes more sense to provide a consistent interface, acknowledging the new section (if at all) with a subtle color change or a simple section title.
Figure 3.6
Digital Web Magazine, a popular online resource for web designers, offers a consistent interface between sections…
Figure 3.7
…but differentiates each section with a subtle color change. Because you can't tell that the color is changing with the color scheme of this book, you'll have to visit the site and see for yourself
(www.digital-web.com).gure
3.5