- •Taking Your Talent to the Web
- •Introduction
- •1 Splash Screen
- •Meet the Medium
- •Expanding Horizons
- •Working the Net…Without a Net
- •Smash Your Altars
- •Breath Mint? Or Candy Mint?
- •Where’s the Map?
- •Mars and Venus
- •Web Physics: Action and Interaction
- •Different Purposes, Different Methodologies
- •Web Agnosticism
- •Point #1: The Web Is Platform-Agnostic
- •Point #2: The Web Is Device-Independent
- •The 18-Month Pregnancy
- •Chocolatey Web Goodness
- •’Tis a Gift to Be Simple
- •Democracy, What a Concept
- •Instant Karma
- •The Whole World in Your Hands
- •Just Do It: The Web as Human Activity
- •The Viewer Rules
- •Multimedia: All Talking! All Dancing!
- •The Server Knows
- •It’s the Bandwidth, Stupid
- •Web Pages Have No Secrets
- •The Web Is for Everyone!
- •Swap text and code for images
- •Prune redundancy
- •Cache as Cache Can
- •Much Ado About 5K
- •Screening Room
- •Liquid Design
- •Color My Web
- •Thousands Weep
- •Gamma Gamma Hey!
- •Typography
- •The 97% Solution
- •Points of Distinction
- •Year 2000—Browsers to the Rescue
- •Touch Factor
- •Appropriate Graphic Design
- •User Knowledge
- •What Color Is Your Concept?
- •Business as (Cruel and) Usual
- •The Rise of the Interface Department
- •Form and Function
- •Copycats and Pseudo-Scientists
- •Chaos and Clarity
- •A Design Koan: Interfaces Are a Means too Often Mistaken for an End
- •Universal Body Copy and Other Fictions
- •Interface as Architecture
- •Ten (Okay, Three) Points of Light
- •Be Easily Learned
- •Remain Consistent
- •Continually Provide Feedback
- •GUI, GUI, Chewy, Chewy
- •It’s the Browser, Stupid
- •Clarity Begins at Home (Page)
- •I Think Icon, I Think Icon
- •Structural Labels: Folding the Director’s Chair
- •The Soul of Brevity
- •Hypertext or Hapless Text
- •Scrolling and Clicking Along
- •Stock Options (Providing Alternatives)
- •The So-Called Rule of Five
- •Highlights and Breadcrumbs
- •Consistent Placement
- •Brand That Sucker!
- •Why We Mentioned These Things
- •The year web standards broke, 1
- •The year web standards broke, 2
- •The year web standards broke, 3
- •The year the bubble burst
- •5 The Obligatory Glossary
- •Web Lingo
- •Extranet
- •HTML
- •Hypertext, hyperlinks, and links
- •Internet
- •Intranet
- •JavaScript, ECMAScript, CSS, XML, XHTML, DOM
- •Web page
- •Website
- •Additional terminology
- •Web developer/programmer
- •Project manager
- •Systems administrator (sysadmin) and network administrator (netadmin)
- •Web technician
- •Your Role in the Web
- •Look and feel
- •Business-to-business
- •Business-to-consumer
- •Solve Communication Problems
- •Brand identity
- •Restrictions of the Medium
- •Technology
- •Works with team members
- •Visually and emotionally engaging
- •Easy to navigate
- •Compatible with visitors’ needs
- •Accessible to a wide variety of web browsers and other devices
- •Can You Handle It?
- •What Is the Life Cycle?
- •Why Have a Method?
- •We Never Forget a Phase
- •Analysis (or “Talking to the Client”)
- •The early phase
- •Design
- •Brainstorm and problem solve
- •Translate needs into solutions
- •Sell ideas to the client
- •Identify color comps
- •Create color comps/proof of concept
- •Present color comps and proof of concept
- •Receive design approval
- •Development
- •Create all color comps
- •Communicate functionality
- •Work with templates
- •Design for easy maintenance
- •Testing
- •Deployment
- •The updating game
- •Create and provide documentation and style guides
- •Provide client training
- •Learn about your client’s methods
- •Work the Process
- •Code Wars
- •Table Talk
- •XHTML Marks the Spot
- •Minding Your <p>’s and q’s
- •Looking Ahead
- •Getting Started
- •View Source
- •A Netscape Bonus
- •The Mother of All View Source Tricks
- •Doin’ it in Netscape
- •Doin’ it in Internet Explorer
- •Absolutely Speaking, It’s All Relative
- •What Is Good Markup?
- •What Is Sensible Markup?
- •HTML as a Design Tool
- •The Frames of Hazard
- •Please Frame Safely
- •Framing Your Art
- •<META> <META> Hiney Ho!
- •Search Me
- •Take a (Re)Load Off
- •WYSIWYG, My Aunt Moira’s Left Foot
- •Code of Dishonor
- •WYS Is Not Necessarily WYG
- •Publish That Sucker!
- •HTMHell
- •9 Visual Tools
- •Photoshop Basics: An Overview
- •Comp Preparation
- •Dealing with Color Palettes
- •Exporting to Web-Friendly Formats
- •Gamma Compensation
- •Preparing Typography
- •Slicing and Dicing
- •Rollovers (Image Swapping)
- •GIF Animation
- •Create Seamless Background Patterns (Tiles)
- •Color My Web: Romancing the Cube
- •Dither Me This
- •Death of the Web-Safe Color Palette?
- •A Hex on Both Your Houses
- •Was Blind, but Now I See
- •From Theory to Practice
- •Format This: GIFs, JPEGs, and Such
- •Loves logos, typography, and long walks in the woods
- •GIFs in Photoshop
- •JPEG, the Other White Meat
- •Optimizing GIFs and JPEGs
- •Expanding on Compression
- •Make your JPEGS smaller
- •Combining sharp and blurry
- •Animated GIFs
- •Creating Animations in ImageReady
- •Typography
- •The ABCs of Web Type
- •Anti-Aliasing
- •Specifying Anti-Aliasing for Type
- •General tips
- •General Hints on Type
- •The Sans of Time
- •Space Patrol
- •Lest We Fail to Repeat Ourselves
- •Accessibility, Thy Name Is Text
- •Slicing and Dicing
- •Thinking Semantically
- •Tag Soup and Crackers
- •CSS to the Rescue…Sort of
- •Separation of Style from Content
- •CSS Advantages: Short Term
- •CSS Advantages: Long Term
- •Compatibility Problems: An Overview
- •Working with Style Sheets
- •Types of Style Sheets
- •External style sheets
- •Embedding a style sheet
- •Adding styles inline
- •Fear of Style Sheets: CSS and Layout
- •Fear of Style Sheets: CSS and Typography
- •Promise and performance
- •Font Size Challenges
- •Points of contention
- •Point of no return: browsers of the year 2000
- •Absolute size keywords
- •Relative keywords
- •Length units
- •Percentage units
- •Looking Forward
- •11 The Joy of JavaScript
- •What Is This Thing Called JavaScript?
- •The Web Before JavaScript
- •JavaScript, Yesterday and Today
- •Sounds Great, but I’m an Artist. Do I Really Have to Learn This Stuff?
- •Educating Rita About JavaScript
- •Don’t Panic!
- •JavaScript Basics for Web Designers
- •The Dreaded Text Rollover
- •The Event Handler Horizon
- •Status Quo
- •A Cautionary Note
- •Kids, Try This at Home
- •The Not-So-Fine Print
- •The Ever-Popular Image Rollover
- •A Rollover Script from Project Cool
- •Windows on the World
- •Get Your <HEAD> Together
- •Avoiding the Heartbreak of Linkitis
- •Browser Compensation
- •JavaScript to the Rescue!
- •Location, location, location
- •Watching the Detection
- •Going Global with JavaScript
- •Learning More
- •12 Beyond Text/Pictures
- •You Can Never Be Too Rich Media
- •Server-Side Stuff
- •Where were you in ‘82?
- •Indiana Jones and the template of doom
- •Serving the project
- •Doing More
- •Mini-Case Study: Waferbaby.com
- •Any Size Kid Can Play
- •Take a Walk on the Server Side
- •Are You Being Served?
- •Advantages of SSI
- •Disadvantages of SSI
- •Cookin’ with Java
- •Ghost in the Virtual Machine
- •Java Woes
- •Java Woes: The Politically Correct Version
- •Java Joys
- •Rich Media: Exploding the “Page”
- •Virtual Reality Modeling Language (VRML)
- •SVG and SMIL
- •SMIL (through your fear and sorrow)
- •Romancing the logo
- •Sounds dandy, but will it work?
- •Promises, Promises
- •Turn on, Tune in, Plug-in
- •A Hideous Breach of Reality
- •The ubiquity of plug-ins
- •The Impossible Lightness of Plug-ins
- •Plug-ins Most Likely to Succeed
- •Making It Work: Providing Options
- •The “Automagic Redirect”
- •The iron-plated sound console from Hell
- •The Trouble with Plug-ins
- •If Plug-ins Run Free
- •Parting Sermon
- •13 Never Can Say Goodbye
- •Separation Anxiety
- •A List Apart
- •Astounding Websites
- •The Babble List
- •Dreamless
- •Evolt
- •Redcricket
- •Webdesign-l
- •When All Else Fails
- •Design, Programming, Content
- •The Big Kahunas
- •Beauty and Inspiration
- •Index
138 WHO: What Is a Web Designer, Anyway?: What We Have Here Is an Opportunity to Communicate
As designers, we often look down on clients for reacting according to their personal taste (“I don’t like bold type”) instead of viewing the work through the eyes of their intended market (“That’s just what our customers are looking for”). But web designers commit the same offenses. Some of us become so enamored of our aesthetic and technical skills that we end up talking to ourselves or sending encoded visual messages to our fellow web designers.
As a design professional, you are presumably free of this affliction most of the time. (If not, you’d have found some other line of work by now). Retain that focus (Who am I talking to? What are they looking for?) as you pick up the tools of your new trade. If you emphasize communication above all other goals, you will find yourself enjoying a significant competitive advantage. You’ll also design better sites.
Let’s expand our definition of the web designer’s role.
Definition (Revised)
A web designer is responsible for the look and feel of business-to- business and business-to-consumer websites. Web designers solve their clients’ communication problems, leveraging brand identity in a web-specific manner (in other words, in a manner that respects the limitations and exploits the strengths of the Web). A web designer understands the underlying technology and works with team members and clients to create sites that are visually and emotionally engaging, easy to navigate, compatible with visitors’ needs, and accessible to a wide variety of web browsers and other devices.
The Definition Defined
Let’s break this definition into its components:
A web designer is responsible for the look and feel of business-to- business and business-to-consumer websites.
Look and feel
Just as in print advertising, editorial work, and graphic design work, the look and feel reflects the client’s brand, the intended audience, and the designer’s taste. Is the site intended for preteenage comic book fans? Is it
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a music site for college students? An entertainment site? A corporate site? An informational or shopping site for a wide, general audience? Is it intended to reach an international visitorship? Or just people from Ohio? (Is visitorship a word?)
As with any design assignment, you first find out all you can about the client’s brand and the audience the client intends to reach and then make appropriate decisions. The terrain will be familiar to you. It includes choosing typefaces, designing logos, selecting or creating illustrations or photographs, developing a color palette, and so on. As we discussed in Chapter 2, “Designing for the Medium,” these familiar tasks change a bit when applied to the Web because the medium embraces certain things (flat color fields, text) while hiccuping on others (full-screen graphics, highresolution images and typography).
More significantly, “look and feel” decisions extend beyond traditional graphic design and art direction to encompass site-wide navigational architecture (as discussed in Chapter 3, “Where Am I? Navigation & Interface”). Technological issues play their part as well. A site in which database queries generate results in HTML tables will have a different look and feel than a more traditional content site, or one created in Macromedia Flash. The technological choice does not dictate the look and feel: It can be any kind of HTML table-based layout, any kind of text layout, or any kind of Flash-based design. The choice of technology merely establishes parameters.
Business-to-business
Business-to-business means one company communicating with another or selling to another. Annoying dot-com types and techno-journalists refer to this as B2B.
The B2B category includes intranet sites (the private, company site of Ogilvy & Mather or Pepsi Cola) and extranets (a steel company’s site linked to a broker’s site linked to the sites of five customers). Flip back to Chapter 5 if these terms make you edgy. Though this part of the web business is hidden from most folks, it is vast and growing. There’s no doubt that in your web career, you’ll be asked to design some B2B sites. You’ll also have to avoid slapping people who say “B2B.”