- •Table of Contents
- •Introduction
- •About This Here Dummies Approach
- •How to Work the Examples in This Book
- •Foolish Assumptions
- •Icons Used in This Book
- •Final Thots
- •The C Development Cycle
- •From Text File to Program
- •The source code (text file)
- •The compiler and the linker
- •Running the final result
- •Save It! Compile and Link It! Run It!
- •Reediting your source code file
- •Dealing with the Heartbreak of Errors
- •The autopsy
- •Repairing the malodorous program
- •Now try this error!
- •The Big Picture
- •Other C Language Components
- •Pop Quiz!
- •The Helpful RULES Program
- •The importance of being \n
- •Breaking up lines\ is easy to do
- •The reward
- •More on printf()
- •Printing funky text
- •Escape from printf()!
- •A bit of justification
- •Putting scanf together
- •The miracle of scanf()
- •Experimentation time!
- •Adding Comments
- •A big, hairy program with comments
- •Why are comments necessary?
- •Bizarr-o comments
- •C++ comments
- •Using Comments to Disable
- •The More I Want, the More I gets()
- •Another completely rude program example
- •And now, the bad news about gets()
- •The Virtues of puts()
- •Another silly command-prompt program
- •puts() and gets() in action
- •More insults
- •puts() can print variables
- •The Ever-Changing Variable
- •Strings change
- •Running the KITTY
- •Hello, integer
- •Using an integer variable in the Methuselah program
- •Assigning values to numeric variables
- •Entering numeric values from the keyboard
- •The atoi() function
- •So how old is this Methuselah guy, anyway?
- •Basic mathematical symbols
- •How much longer do you have to live to break the Methuselah record?
- •The direct result
- •Variable names verboten and not
- •Presetting variable values
- •The old random-sampler variable program
- •Maybe you want to chance two pints?
- •Multiple declarations
- •Constants and Variables
- •Dreaming up and defining constants
- •The handy shortcut
- •The #define directive
- •Real, live constant variables
- •Numbers in C
- •Why use integers? Why not just make every number floating-point?
- •Integer types (short, long, wide, fat, and so on)
- •How to Make a Number Float
- •The E notation stuff
- •Single-character variables
- •Char in action
- •Stuffing characters into character variables
- •Reading and Writing Single Characters
- •The getchar() function
- •The putchar() function
- •Character Variables As Values
- •Unhappily incrementing your weight
- •Bonus program! (One that may even have a purpose in life)
- •The Sacred Order of Precedence
- •A problem from the pages of the dentistry final exam
- •The confounding magic-pellets problem
- •Using parentheses to mess up the order of precedence
- •The computer-genie program example
- •The if keyword, up close and impersonal
- •A question of formatting the if statement
- •The final solution to the income-tax problem
- •Covering all the possibilities with else
- •The if format with else
- •The strange case of else-if and even more decisions
- •Bonus program! The really, really smart genie
- •The World of if without Values
- •The problem with getchar()
- •Meanwhile, back to the GREATER problem
- •Another, bolder example
- •Exposing Flaws in logic
- •A solution (but not the best one)
- •A better solution, using logic
- •A logical AND program for you
- •For Going Loopy
- •For doing things over and over, use the for keyword
- •Having fun whilst counting to 100
- •Beware of infinite loops!
- •Breaking out of a loop
- •The break keyword
- •The Art of Incrementation
- •O, to count backward
- •How counting backward fits into the for loop
- •More Incrementation Madness
- •Leaping loops!
- •Counting to 1,000 by fives
- •Cryptic C operator symbols, Volume III: The madness continues
- •The answers
- •The Lowdown on while Loops
- •Whiling away the hours
- •Deciding between a while loop and a for loop
- •Replacing those unsightly for(;;) loops with elegant while loops
- •C from the inside out
- •The Down-Low on Upside-Down do-while Loops
- •The devil made me do-while it!
- •do-while details
- •The always kosher number-checking do-while loop
- •Break the Brave and Continue the Fool
- •The continue keyword
- •The Sneaky switch-case Loops
- •The switch-case Solution to the LOBBY Program
- •The Old switch-case Trick
- •The Special Relationship between while and switch-case
- •A potentially redundant program in need of a function
- •The noble jerk() function
- •Prototyping Your Functions
- •Prototypical prototyping problems
- •A sneaky way to avoid prototyping problems
- •The Tao of Functions
- •The function format
- •How to name your functions
- •Adding some important tension
- •Making a global variable
- •An example of a global variable in a real, live program
- •Marching a Value Off to a Function
- •How to send a value to a function
- •Avoiding variable confusion (must reading)
- •Functions That Return Stuff
- •Something for your troubles
- •Finally, the computer tells you how smart it thinks you are
- •Return to sender with the return keyword
- •Now you can understand the main() function
- •Give that human a bonus!
- •Writing your own dot-H file
- •A final warning about header files
- •What the #defines Are Up To
- •Avoiding the Topic of Macros
- •A Quick Review of printf()
- •The printf() Escape Sequences
- •The printf() escape-sequence testing program deluxe
- •Putting PRINTFUN to the test
- •The Complex printf() Format
- •The printf() Conversion Characters
- •More on Math
- •Taking your math problems to a higher power
- •Putting pow() into use
- •Rooting out the root
- •Strange Math? You Got It!
- •Something Really Odd to End Your Day
- •The perils of using a++
- •Oh, and the same thing applies to a --
- •Reflections on the strange ++a phenomenon
- •On Being Random
- •Using the rand() function
- •Planting a random-number seed
- •Randoming up the RANDOM program
- •Streamlining the randomizer
- •Arrays
- •Strings
- •Structures
- •Pointers
- •Linked Lists
- •Binary Operators
- •Interacting with the Command Line
- •Disk Access
- •Interacting with the Operating System
- •Building Big Programs
- •Use the Command-Line History
- •Use a Context-Colored Text Editor
- •Carefully Name Your Variables
- •Breaking Out of a Loop
- •Work on One Thing at a Time
- •Break Up Your Code
- •Simplify
- •Talk through the Program
- •Set Breakpoints
- •Monitor Your Variables
- •Document Your Work
- •Use Debugging Tools
- •Use a C Optimizer
- •Read More Books!
- •Setting Things Up
- •The C language compiler
- •The place to put your stuff
- •Making Programs
- •Finding your learn directory or folder
- •Running an editor
- •Compiling and linking
- •Index
20 |
Part I: Introduction to C Programming |
Before you cower in shame, fear not, gentle programmer newbie person. Errors happen. You deal with them. Like this:
1.Reedit your source code, saving the fixed-up file to disk.
2.Recompile the source code.
3.Run the result.
Errors can still happen. Heck, you may never get to Step 3! But these steps show you how to deal with them.
It happens.
I might remind you to look at the C language development cycle from Chapter 1. Note Steps 4 and 6. Nod your head wisely in agreement.
Reediting your source code file
Source code is not carved in stone — or silicon, for that matter. It can be changed. Sometimes, the changes are necessary, in the case of errors and boo-boos. At other times, you may just want to modify your program, adding a feature or changing a message or prompt — what the hard-core C geeks call tweaking or twiddling. To do that, you have to reedit your source code file.
For example, the GOODBYE program from Chapter 1 displays a message on the screen:
Goodbye, cruel world!
This program can easily be modified to show any message you like. To do so, use your editor and change the source code file, replacing the original mes sage with your newer, pithier message. Follow these steps:
1.Use your text editor to reedit the GOODBYE.C source code.
2.Edit Line 5, which looks like this:
printf(“Goodbye, cruel world!\n”);
3.Replace the text Goodbye, cruel world! with Farewell, you ugly toad!
printf(“Farewell, you ugly toad!\n”);
Change only the text between the double quotes. That’s the information that is displayed on the screen. Everything else — don’t touch!
Chapter 2: C of Sorrow, C of Woe 21
4.Double-check your work.
5.Save the file to disk.
It’s okay to overwrite the original; your modified file becomes the new GOODBYE.C source code file.
Now you’re ready to recompile your source code, as covered in the next section.
“Reedit your source code file” means to use your text editor to modify the source code, the text file that contains the C language instructions.
You reedit the source code file to repair an error caught by the compiler or linker or to modify the program. This situation happens a lot.
If you’re using the command prompt to run your editor, don’t forget that you can use the up-arrow key to recall previous commands (in certain command-prompt environments). In this case, press the up-arrow key a few times until the original command to edit the GOODBYE.C source code file reappears at the prompt.
Recompiling (or the C equivalent of the “do-over”)
Recompiling means to make the program one more time — to rework the steps you went through to create the program originally. This process usually hap pens after you modify or change the source code, such as you do in the pre ceding section. Because the source code is different, you have to feed it to the compiler again to generate the new, better (and, hopefully, bug-free) program.
To recompile the new GOODBYE.C source code, use your compiler as outlined in Appendix A. For most everyone, that’s
gcc goodbye.c -o goodbye
Press the Enter key and pray that no error messages appear, and then you’re done. The new program has been created.
Run the program! Type the proper command — either goodbye or ./goodbye — at the prompt to see the new, stunning output.
Who knew that it would be so darn easy to display such crap on the computer’s screen?