- •User’s Manual
- •COPYRIGHT
- •TRADEMARKS
- •LICENSE AGREEMENT
- •WARRANTY
- •DOCUMENT CONVENTIONS
- •What is TracePro?
- •Why Solid Modeling?
- •How Does TracePro Implement Solid Modeling?
- •Why Monte Carlo Ray Tracing?
- •The TracePro Graphical User Interface
- •Model Window
- •Multiple Models in Multiple Views
- •System Tree Window
- •System Tree Selection
- •Context Sensitive Menus
- •Model Window Popup Menus
- •System Tree Popup Menus
- •User Defaults
- •Objects and Surfaces
- •Changing the Names
- •Selecting Objects, Surfaces and Edges
- •Moving Objects and Other Manipulations
- •Interactive Viewing and Editing
- •Normal and Up Vectors
- •Modeling Properties
- •Applying Properties
- •Modeless Dialog Boxes
- •Expression Evaluator
- •Context Sensitive OnLine Help
- •Command Line Arguments
- •Increasing Access to RAM on 32-bit Operating Systems
- •Chinese Translations for TracePro Dialogs
- •Introduction to Solid Modeling
- •Model Units
- •Position and Rotation
- •Defining Primitive Solid Objects
- •Block
- •Cylinder/Cone
- •Torus
- •Sphere
- •Thin Sheet
- •Rubberband Primitives
- •Defining TracePro Solids
- •Lens Element
- •Lens tab
- •Aperture tab
- •Obstruction tab
- •Position tab
- •Aspheric tab
- •Fresnel Lens
- •Reflector
- •Conic
- •3D Compound
- •Parabolic Concentrators
- •Trough (Cylinder)
- •Compound Trough
- •Rectangular Concentrator
- •Facetted Rim Ray
- •Tube
- •Baffle Vane
- •Boolean Operations
- •Intersect
- •Subtract
- •Unite
- •Moving, Rotating, and Scaling Objects
- •Translate
- •Move
- •Rotate
- •Scale
- •Orientation
- •Sweeping and Revolving Surfaces
- •Sweep
- •Revolve
- •Notes Editor
- •Importing and Exporting Files
- •Exchanging Files with Other ACIS-based Software
- •Importing an ACIS File
- •Exporting an ACIS File
- •Stereo Lithography (*.STL) Files
- •Additional CAD Translators (Option)
- •Plot formats for model files
- •Healing Imported Data
- •How to Autoheal an Object
- •How to Manually Heal an Object
- •Reverse Surfaces (and Surface Normal)
- •Combine
- •Lens Design Files
- •Merging Files
- •Inserting Files
- •Changing the Model View
- •Silhouette Accuracy
- •Zooming
- •Panning
- •Rotating the View
- •Named Views
- •Previous View
- •Controlling the Appearance of Objects
- •Display Object
- •Display All
- •Display Object WCS
- •Display RepTile
- •Display Importance
- •Customize and Preferences
- •Preferences
- •Customize
- •Changing Colors
- •Overview
- •What is a property?
- •Define or Apply Properties
- •Property Editors
- •Toolbars and Menus
- •Command Panel
- •Information Panel
- •Grid Panel
- •Material Properties
- •Material Catalogs
- •Material Property Database
- •Create a new material property
- •Editing an existing material property
- •Exporting a material property
- •Importing a Material Property
- •Bulk Absorption
- •Birefringence
- •Bulk Scatter Properties
- •Bulk Scatter Property Editor
- •Import/Export
- •Scatter DLL
- •Fluorescence Properties
- •Defining Fluorescence Properties
- •Fluorescence Calculations
- •Fluorescence Ray Trace
- •Raytrace Options
- •Surface Source Properties
- •Surface Source Property Editor
- •Create a New Surface Source Property
- •Edit an Existing Surface Source Property
- •Export a Surface Source Property
- •Import a Surface Source Property
- •Gradient Index Properties
- •Gradient Index Property Editor
- •Create a New Gradient Index Property
- •Edit an Existing Gradient Index Property
- •Export a Gradient Index Property
- •Import a Gradient Index Property
- •Surface Properties
- •Using the Surface Property Database
- •Using the Surface Property Editor
- •Using Solve for
- •Direction-Sensitive Properties
- •Creating a new surface property
- •Editing an Existing Surface Property
- •Exporting a Surface Property
- •Importing a Surface Property
- •Surface Property Plot Tab
- •Incident Medium
- •Substrate Medium
- •by angle (deg)
- •by wavelength (um)
- •Display Values
- •Table BSDF
- •Creating a Table BSDF Property
- •Creating an Asymmetric Table BSDF Property
- •Using an Asymmetric Table BSDF property
- •Wire Grid Polarizers
- •Upgrading an older property database
- •Applying Wire-Grid Surface Properties
- •Thin Film Stacks
- •Using the Stack Editor
- •Thin Film Stack Editing Note
- •Entering a Single Layer Stack
- •RepTile Surfaces
- •Overview
- •Specifying a RepTile surface
- •RepTile Shapes
- •RepTile Geometries
- •RepTile Parameterization
- •Variables
- •Parameterized Input Fields
- •Decentering RepTile Geometry
- •Property Database Tools
- •Import
- •Export
- •Using Properties
- •Limitations in Pre-Defined Property Data
- •Applying Property Data
- •Material Properties
- •Material Catalogs
- •Applying Material Properties
- •Applying Birefringent Material Properties
- •Bulk Scattering
- •Fluorescence Properties
- •Applying Fluorescence Properties
- •Gradient Index Properties
- •Surface Properties
- •Using the Surface Property Database
- •Surface Source Properties
- •Blackbody Surface Sources
- •Blackbody and Graybody Calculations
- •Source Spreadsheet
- •Scaling the Total Rays for Several Sources
- •Prescription
- •Color
- •Importance Sampling
- •Defining Importance Sampling Targets (Manually)
- •Adding Targets
- •Number of Importance Rays
- •Shape, Dimensions, and Location of Importance Targets
- •Cells
- •Apply the Importance Sampling Property
- •Automatic Setup of Importance Sampling
- •Define the Prescription
- •Select the Target Shape
- •Apply, Cancel, or Save Targets
- •Editing/Deleting Importance Sampling Targets
- •Exit Surface
- •Predefined irradiance map orientation
- •Diffraction
- •Defining Diffraction in TracePro
- •Do I need to Model Diffraction in TracePro?
- •How do I Set Up Diffraction?
- •Using the Raytrace Flag
- •Mueller Matrix
- •Temperature
- •Class and User Data
- •RepTile Surfaces
- •Overview
- •Specifying a RepTile surface
- •Boundary Shapes
- •Export
- •Visualization and Surface Properties
- •Specifying a RepTile Texture File Surface
- •Bump Designation for Textured RepTile
- •Base Plane Designation for Textured RepTile
- •Temperature Distribution
- •Introduction to Ray Tracing
- •Combining Sources
- •Managing Sources with the System Tree
- •Managing Sources with the Source/Wavelength Selector
- •Defining Sources
- •Grid Sources
- •Setting Up the Grid
- •Grid Density: Points/Rings
- •Beam Setup
- •Wavelengths
- •Polarization
- •Surface Sources
- •Importance Sampling from Surface Sources
- •File Sources
- •Creating a File Source from Radiant Imaging Data
- •Creating a File Source from an Incident Ray Table
- •Creating a File Source from Theoretical or Measured Data
- •Insert Source
- •Capability to “trace every nth ray”
- •Capability to scale flux
- •Modify the File Source
- •Orienting and Selecting Sources
- •Multi-Selecting Sources
- •Move and Rotate Dialogs
- •Tracing Rays
- •Standard (Forward) Raytrace
- •Reverse Ray Tracing
- •Specifying reverse rays
- •Theory of reverse ray tracing
- •Luminance/Radiance Ray Tracing
- •Raytrace Options
- •Options
- •Analysis Units
- •Ray Splitting
- •Specular Rays Only
- •Importance Sampling
- •Aperture Diffraction and Aperture Diffraction Distance
- •Random Rays
- •Fluorescence
- •Polarization
- •Detect Ray Starting in Bodies
- •Random Seed
- •Wavelengths
- •Thresholds
- •Simulation and Output
- •Collect Exit Surface Data
- •Collect Candela Data
- •Index file name
- •Save Data to Disk during Raytrace
- •Save Ray History to disk
- •Sort Ray Paths
- •Save Bulk Scatter data to disk
- •Simulation Options for TracePro LC
- •Collect Exit Surface Data
- •Collect Candela Data
- •Advanced Options
- •Voxelization Type
- •Voxel Parameters
- •Raytrace Type
- •Gradient Index Substep Tolerance
- •Maximum Nested Objects
- •Progress Dialog
- •Ray Tracing modes
- •Analysis Mode
- •Saving and Restoring a Ray-Trace
- •Simulation Mode
- •Simulation Dialog
- •Simulation Options
- •Simulation Data for LC
- •Examining Raytrace Results
- •Analysis Menu
- •Display Rays
- •Ray Drawing Options
- •Ray Colors
- •Flux-based ray colors
- •Wavelength-based ray colors
- •Source-based ray colors
- •All rays one color
- •Irradiance Maps
- •Irradiance Map Options
- •Map Data
- •Display Options
- •Contour Levels
- •Access to Irradiance Data
- •Ensquared Flux
- •Luminance/Radiance Maps
- •3D Irradiance Plot
- •Candela Plots
- •Candela Options
- •Orientation and Rays
- •Polar Iso-Candela
- •Rectangular Iso-Candela
- •Candela Distributions
- •IESNA and Eulumdat formats
- •Access to Candela/Intensity Data
- •Enclosed Flux
- •Polarization Maps
- •Polarization Options
- •Save Polarization Data
- •OPL/Time-of-flight plot
- •OPL/Time-of-flight plot options
- •Incident Ray Table
- •Copying and Pasting the Incident Ray Table Data
- •Saving the Incident Ray Table in a File
- •Saving the Incident Ray Table as a Source File
- •Display Selected Rays
- •Source Files - Binary file format
- •Ray Histories
- •Copying and Pasting the Ray History Table Data
- •Saving the Ray History Table in a File
- •Ray Sorting
- •Ray Sorting Examples
- •Reports Menu
- •Flux Report
- •Property Data Report
- •Raytrace Report
- •Saving and Restoring a Raytrace
- •Tools Menu
- •Audit
- •Delete Raydata Memory
- •Collect Volume Flux
- •Overview
- •View Volume Flux
- •Overview
- •Flux Type
- •Normal Axis/Orientation
- •Slices
- •Color Map
- •Gradient
- •Logarithmic
- •Simulation File Manager
- •Irradiance/Illuminance Viewer
- •Overview
- •Viewing a saved Irradiance/Illuminance Map
- •Irradiance/Illuminance Viewer Options
- •Adding and Subtracting Irradiance/Illuminance Maps
- •Measurement Dialog
- •Introduction
- •The Use of Ray Splitting in Monte Carlo Simulation
- •Importance Sampling
- •Importance Sampling and Random Rays
- •When Do I Need Importance Sampling?
- •How to Choose Importance Sampling Targets
- •Importance Sampling Example
- •Material Properties
- •Material Property Database
- •Material Property Interpolation
- •Gradient Index Profile Polynomials
- •Complex Index of Refraction
- •Surface Properties
- •Coincident Surfaces
- •BSDF
- •Harvey-Shack BSDF
- •ABg BSDF Model
- •BRDF, BTDF, and TS
- •Elliptical BSDF
- •What is an elliptical BSDF?
- •Elliptical ABg BSDF model
- •Elliptical Gaussian BSDF
- •Calculation of Fresnel coefficients during raytrace
- •Anisotropic Surface Properties
- •Anisotropic surface types
- •Getting anisotropic data
- •User Defined Surface Properties
- •Overview
- •Creating a Surface Property DLL
- •Create the Surface Property
- •Apply Surface Property
- •API Specification for Enhanced Coating DLL
- •Document Layout
- •Calling Frequencies
- •Return Codes, Signals, and Constants -- TraceProDLL.h
- •Description of Return Codes
- •Function: fnInitDll
- •Function: fnEvaluateCoating
- •Function: fnAnnounceOMLPath
- •Function: fnAnnounceDataDirectory
- •Function: fnAnnounceSurfaceInfo
- •Function: fnAnnounceLocalBoundingBox
- •Function: fnAnnounceRaytraceStart
- •Function: fnAnnounceWavelengthStart
- •Function: fnAnnounceWavelengthFinish
- •Function: fnAnnounceRaytraceFinish
- •Example of Enhanced Coating DLL
- •Surface Source Properties
- •Spectral types
- •Rectangular
- •Gaussian
- •Solar
- •Table
- •Angular Types
- •Lambertian
- •Uniform
- •Gaussian
- •Solar
- •Table
- •Mueller Matrices and Stokes Vectors
- •Bulk Scattering
- •Henyey-Greenstein Phase Function
- •Gegenbauer Phase Function
- •Scattering Coefficient
- •Using Bulk Scattering in TracePro
- •User Defined Bulk Scatter
- •Using Scatter DLLs
- •Required DLL Functions called from TracePro
- •Common Arguments passed from TracePro
- •DLL Export Definitions
- •Non-Uniform Temperature Distributions
- •Overview
- •Distribution Types
- •Rectangular Coordinates
- •Circular Coordinates
- •Cylindrical Coordinates
- •Defining Temperature Distributions
- •Format for Temperature Distribution Storage Files
- •Type 0: Rectangular with Interpolated Points
- •Type 1: Rectangular with Polynomial Distribution
- •Type 2: Circular with Interpolated Points
- •Type 3: Circular with Polynomial Distribution
- •Type 4: Cylinder with Interpolated Points
- •Type 5: Cylinder with Polynomial Distribution
- •Polynomial Approximations of Temperature Distributions
- •Interpretation of Polar Iso-Candela Plots
- •Property Import/Export Formats
- •Material Property Format
- •Surface Property Format
- •Surface Data Columns
- •Grating Data Columns
- •Stack Property Format
- •Gradient Index Property Format
- •Gradient Index Data Columns (non-GRADIUM types)
- •Gradient Index Data Columns (GRADIUM (Buchdahl) type)
- •Gradient Index Data Columns (GRADIUM (Sellmeier) type)
- •Bulk Scatter Property Format
- •Fluorescence Property Format
- •Surface Source Property Format
- •RepTile Property Format
- •Texture File Format
- •The Scheme Language
- •Scheme Editor
- •Overview
- •Text Color
- •Macro Recorder
- •Recording States
- •Macro Format and Example
- •Macro Command Examples
- •Running a Macro Command from the Command Line
- •Running a Scheme Program Stored in a File
- •Scheme Commands
- •Creating Solids
- •Create a solid block:
- •Create a solid block named blk1:
- •Create a solid cylinder:
- •Create a solid elliptical cylinder:
- •Create a solid cone:
- •Create a solid elliptical cone:
- •Create a solid torus:
- •Boolean Operations
- •Boolean subtract
- •Boolean unite
- •Boolean intersect
- •Chamfers and blends
- •Macro Programs
- •Accessing TracePro Menu Selections using Scheme
- •For more information on Scheme
- •TracePro DDE Interface
- •Introduction
- •The Service Name
- •The Topic
- •The Item
- •Clipboard Formats
- •TracePro DDE Server
- •Establishing a Conversation
- •Excel 97/2000 Example
- •RepTile Examples
- •Fresnel lens
- •Conical hole geometry with variable geometry, rectangular tiles and rectangular boundary
- •Parameterized spherical bump geometry with staggered ring tiles
- •Aperture Diffraction Example
- •Applying Importance Sampling to a Diffracting Surface
- •Volume Flux Calculations Example
- •Sweep Surface Example
- •Revolve Surface Example
- •Using Copy with Move/Rotate
- •Example of Orienting and Selecting Sources
- •Creating the TracePro Source Example OML
- •Moving and Rotating the Sources from the Example
- •Anisotropic Surface Property
- •Creating an anisotropic surface property in TracePro
- •Applying an anisotropic surface property to a surface
- •Elliptical BSDF
- •Creating an Elliptical BSDF property
- •Applying an elliptical BSDF surface property to a surface
- •Using TracePro Diffraction Gratings
- •Using Diffraction Gratings in TracePro
- •Ray-tracing a Grating Surface Property
- •Example Using Reverse Ray Tracing
- •Specifying reverse rays
- •Setting importance-sampling targets
- •Tracing Reverse Rays
- •Viewing Analysis Results
- •Example using multiple exit surfaces
- •Example Using Luminance/Radiance Maps
- •Index
Surface Properties
Despite its versatility and generality, there are limitations to the capability of the TracePro anisotropic surface property. If you apply an anisotropic surface property to a plane surface, the “grain” of the surface is fixed to one direction. To get the anisotropy to be spatially dependent (i.e. to be different on different parts of the surface) you would have to break up the object on which the surface resides into smaller pieces, one for each anisotropy direction.
However, you can model circular brush marks on a parabolic reflector, for example. Because the “azimuth = 0” axis that you enter is projected onto the tangent plane in order to calculate the azimuth angle, the orientation of the azimuth = 0 axis determines the symmetry of the anisotropy. Suppose the axis of the reflector is along the z axis in Figure 7.7. To model brush marks that go around the reflector, you would enter the azimuth=0 axis as (0, 0, 1) or along the z axis. To make brush marks parallel to the axis of the reflector, enter an azimuth=0 axis perpendicular to the reflector axis, e.g. (1, 0, 0) or (0, 1, 0). To make elliptical brush marks at a skew angle, enter an azimuth=0 axis that is neither parallel nor perpendicular to the reflector axis.
Getting anisotropic data
To obtain data for an anisotropic surface, you will probably have to make measurements from a sample of material. If you do not have the equipment and expertise to make these measurements, you can contract with any of several commercial labs to make the measurements. Lambda Research does not endorse any particular laboratory, but the quantity you need to measure is often referred to as the Hemispherical Directional Reflectance or Transmittance Function, often abbreviated as HDRF or HDTF. This gives you the total reflectance or transmittance versus direction of incidence (by a reciprocity argument) but may or may not distinguish between specular and scattered components. The best way to separate these is to also make BRDF and/or BTDF measurements for several directions of incidence. So to fully characterize an anisotropic surface, you need two sets of measurements: HDRF/HDTF and BRDF/BTDF. For example, to create a surface property for an opaque surface (so that the specular transmittance and BTDF are zero) you would:
1.Obtain BRDF and HDRF measurements of a sample.
2.Fit the BRDF measurements using one of the BSDF models in TracePro.
3.Enter the BRDF coefficients into the surface property.
4.Calculate the absorptance versus θ and φ as A = 1 – HDRF and enter into the surface property.
5.Solve for Reflectance in the surface property editor.
When you make the measurements, be sure that orientation of the sample with respect to the measurement apparatus is known. Define a local axis on the part, and reference all measurements to this axis. This will become the azimuth = 0 axis when you create the surface property in TracePro.
User Defined Surface Properties Expert
Overview
TracePro Expert provides interfaces for user defined properties using dynamic link libraries (DLLs). Currently Surface and Bulk Scatter properties are available.
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Technical Reference
To use these properties, you must create a DLL which will perform the property calculations and define a property in the property editor which may be applied to a surface or object in TracePro.
Creating a Surface Property DLL
TracePro is delivered with a set of source files that facilitate the creation of a C++ DLL. Through this DLL interface, you can write custom surface properties which can be applied to surfaces within a TracePro model. When tracing rays, TracePro’s raytrace engine will interact with these surface properties as prescribed by the your programmed instructions.
Currently, the following set of inputs and outputs are supported. Provisions have been made to expand the sets of inputs and/or outputs in the future. The delivered source files serve as further clarification and documentation of this implementation.
TABLE 7.1. Surface Property DLL Inputs
Description |
Variable |
|
|
wavelength temperature position X position Y position Z
incident direction X incident direction Y incident direction Z flux S0, (Stokes Vector) flux S1, (Stokes Vector) flux S2, (Stokes Vector) flux S3, (Stokes Vector)
flux SX, (Stokes Vector) flux SY, (Stokes Vector) flux SZ, (Stokes Vector) surface normal X surface normal Y surface normal Z
input[WAVELENGTH]
input[TEMPERATURE] input[RAY_POS_X] input[RAY_POS_Y] input[RAY_POS_Z] input[RAY_DIR_X] input[RAY_DIR_Y] input[RAY_DIR_Z] input[RAY_FLUX_S0] input[RAY_FLUX_S1] input[RAY_FLUX_S2] input[RAY_FLUX_S3] input[RAY_FLUX_SX] input[RAY_FLUX_SY] input[RAY_FLUX_SZ] input[SURF_NORM_X] input[SURF_NORM_Y] input[SURF_NORM_Z]
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Surface Properties
TABLE 7.2. Surface Property DLL Outputs
By assigning as follows: results[SIGNAL_TO_TRACEPRO] =
COATING_DLL_SIGNAL_NONE
Description |
Variable |
s – absorptance |
|
results[ABSO_S] |
|
p – absorptance |
results[ABSO_P] |
s – reflectance |
results[REFL_S] |
p – reflectance |
results[REFL_P] |
s – transmittance |
results[TRAN_S] |
p – transmittance |
results[TRAN_P] |
Phase reflection [deg] |
results[PHAS_R] |
Phase transmission [deg] |
results[PHAS_T] |
By assigning as follows: results[SIGNAL_TO_TRACEPRO] =
COATING_DLL_SIGNAL_USE_MUELLER_MATRIX
Description
16 Mueller Matrix components for reflection
16 Mueller Matrix components for transmission
Variable
results[REFL_MM_xy]
x -> 0 to 3 ; y-> 0 to 3
results[TRAN_MM_xy]
x -> 0 to 3 ; y-> 0 to 3
By assigning as follows: results[SIGNAL_TO_TRACEPRO] =
COATING_DLL_SIGNAL_FULL_RAY_CONTROL
Description |
Variable |
s – absorptance p – absorptance
output direction X output direction Y output direction Z output Stokes, S0 output Stokes, S1 output Stokes, S2 output Stokes, S3 output Stokes, SX output Stokes, SY output Stokes, SZ
results[ABSO_S] results[ABSO_P] results[RAYOUT_DIR_X] results[RAYOUT_DIR_Y] results[RAYOUT_DIR_Z] results[RAYOUT_FLUX_S0] results[RAYOUT_FLUX_S1] results[RAYOUT_FLUX_S2] results[RAYOUT_FLUX_S3] results[RAYOUT_FLUX_SX] results[RAYOUT_FLUX_SY] results[RAYOUT_FLUX_SZ]
The DLL information is consolidated in the \DLLs directory of the TracePro installation directory (default is C:\Program Files\Lambda Research Corporation\TracePro). Within this DLLs directory you will find the following:
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Technical Reference
•TraceProDLLs.h
header file shared with TracePro defines the array subscripts to the input and output arrays should be included in each new Surface Property DLL
•\SurfacePropDll
folder that contains source, project, and workspace files as an example to writing your own DLL
The following steps can be used to create and use your DLL:
1.Copy the SurfacePropDll folder and it contents to a new folder in the DLLs directory.
2.Open the workspace file (surf.dsw) in Developer Studio.
3.Add your code to the source files surf.h and surp.cpp
4.Build the DLL. The name of the DLL from this project will be surf.dll.
5.Within TracePro’s Surface Property Editor, create a new surface property. Set the “Type:” to “Coating DLL” and browse to the DLL’s location on the disk.
6.You may now apply this surface property to any surface in a TracePro model using the Apply properties dialog box.
7.When applying this type of surface property you must also supply an origin, normal direction, and up direction. This will identify the local coordinate system of the property in the model’s global coordinate system.
8.After debugging your work, move and rename the DLL. It may be moved to any convenient location such as the DLLs directory.
9.After renaming the DLL, go back and modify the surface property to identify the new location of the DLL.
Create the Surface Property
DLL properties are created in a similar manner to standard surface properties. Add a new property using the Add Surface Property button and set the Type to Coating DLL. The Specular data is provided in the DLL. Scattering data may be added separately in the property editor.
Apply Surface Property
The Apply Surface Property dialog provides additional data for DLL properties (see Figure 7.8). An Origin, Normal Direction (normal vector) and Up Direction (up vector) are available to orient the property to the surface. This data permits spatially varying properties. The normal and up vectors will be transformed when the object is rotated and the origin will be translated when the object is moved. A User Param (user parameter) cell is also available as a storage place for data that you want to keep with the Surface Property. A standard Windows browse button:
is placed to the right of the User Param cell in case you want to easily determine a file location path to store in the User Param cell.
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