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Applying Properties

FIGURE 4.37 - Depiction of the Apply Properties: RepTile dialog for a property of Texture File type.

Bump Designation for Textured RepTile

You can update the bump and hole designation of the features in a Textured RepTile property. The four choices are:

Bump [default]: all features will be interpreted as bumps, which overrides the designations within the Texture File,

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Hole: all features will be interpreted as holes, which overrides the designations within the Texture File,

Mixed: the bump/hole designations are as in the Texture File, and

Inverted: switches the bump/hole Texture File designations such that bumps are now holes and holes are now bumps.

You set the default property designation through the RepTile Property Editor ( ), but you can update it through the RepTile Apply Properties dialog tab (Figure 4.38). If it is changed via the Apply Properties dialog, it does not change the RepTile property located and viewed within the Property Database file. It only changes the property locally (i.e., within the model).

FIGURE 4.38 - RepTile Apply Properties dialog tab showing a combo box (circled in red) that allows the user to set the feature orientation for this application of the property.

As an example, a Texture File with the following characteristics is applied to a plane:

Mixed bumps and holes, and

All of the geometry types as listed in Table 3.

A series of figures displays the results of changing the bump designation via the combo box of Figure 4.38. The figures are:

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Applying Properties

Figure 4.39: Mixed features, so the orientations are as specified in the Texture File,

Figure 4.40: Bump features, so all features are treated as bumps,

Figure 4.41: Hole features, so all features are treated as holes, and

Figure 4.42: Inverted features, so the orientations are inverted as specified in the Texture File.

FIGURE 4.39 - Textured RepTile visualization showing the Mixed orientation for a RepTile property that originally contains Holes and Bumps of the five Textured RepTile geometries.

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FIGURE 4.40 - Textured RepTile visualization showing the Bump orientation for a RepTile property that originally contains Holes and Bumps of the five Textured RepTile geometries.

FIGURE 4.41 - Textured RepTile visualization showing the Hole orientation for a RepTile property that originally contains Holes and Bumps of the five Textured RepTile geometries.

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