- •Textbook Series
- •Contents
- •1 Basic Concepts
- •The History of Human Performance
- •The Relevance of Human Performance in Aviation
- •ICAO Requirement for the Study of Human Factors
- •The Pilot and Pilot Training
- •Aircraft Accident Statistics
- •Flight Safety
- •The Most Significant Flight Safety Equipment
- •Safety Culture
- •Reason’s Swiss Cheese Model
- •The Five Elements of Safety Culture
- •Flight Safety/Threat and Error Management
- •Threats
- •Errors
- •Undesired Aircraft States
- •Duties of Flight Crew
- •2 The Circulation System
- •Blood Circulation
- •The Blood
- •Composition of the Blood
- •Carriage of Carbon Dioxide
- •The Circulation System
- •What Can Go Wrong
- •System Failures
- •Factors Predisposing to Heart Attack
- •Insufficient Oxygen Carried
- •Carbon Monoxide
- •Smoking
- •Blood Pressure
- •Pressoreceptors and their Function Maintaining Blood Pressure
- •Function
- •Donating Blood and Aircrew
- •Pulmonary Embolism
- •Questions
- •Answers
- •3 Oxygen and Respiration
- •Oxygen Intake
- •Thresholds of Oxygen Requirements Summary
- •Hypoxic Hypoxia
- •Hypoxic Hypoxia Symptoms
- •Stages/Zones of Hypoxia
- •Factors Determining the Severity of and the Susceptibility to Hypoxic Hypoxia
- •Anaemic Hypoxia
- •Time of Useful Consciousness (TUC)
- •Times of Useful Consciousness at Various Altitudes
- •Effective Performance Time (EPT)
- •Hyperventilation
- •Symptoms of Hyperventilation
- •Hypoxia or Hyperventilation?
- •Cabin Pressurization
- •Cabin Decompression
- •Decompression Sickness (DCS)
- •DCS in Flight and Treatment
- •Questions
- •Answers
- •4 The Nervous System, Ear, Hearing and Balance
- •Introduction
- •The Nervous System
- •The Sense Organs
- •Audible Range of the Human Ear and Measurement of Sound
- •Hearing Impairment
- •The Ear and Balance
- •Problems of Balance and Disorientation
- •Somatogyral and Somatogravic Illusions
- •Alcohol and Flying
- •Motion Sickness
- •Coping with Motion Sickness
- •Questions
- •Answers
- •5 The Eye and Vision
- •Function and Structure
- •The Cornea
- •The Iris and Pupil
- •The Lens
- •The Retina
- •The Fovea and Visual Acuity
- •Light and Dark Adaptation
- •Night Vision
- •The Blind Spot
- •Stereopsis (Stereoscopic Vision)
- •Empty Visual Field Myopia
- •High Light Levels
- •Sunglasses
- •Eye Movement
- •Visual Defects
- •Use of Contact Lenses
- •Colour Vision
- •Colour Blindness
- •Vision and Speed
- •Monocular and Binocular Vision
- •Questions
- •Answers
- •6 Flying and Health
- •Flying and Health
- •Acceleration
- •G-forces
- •Effects of Positive G-force on the Human Body
- •Long Duration Negative G
- •Short Duration G-forces
- •Susceptibility and Tolerance to G-forces
- •Summary of G Tolerances
- •Barotrauma
- •Toxic Hazards
- •Body Mass Index (BMI)
- •Obesity
- •Losing Weight
- •Exercise
- •Nutrition and Food Hygiene
- •Fits
- •Faints
- •Alcohol and Alcoholism
- •Alcohol and Flying
- •Drugs and Flying
- •Psychiatric Illnesses
- •Diseases Spread by Animals and Insects
- •Sexually Transmitted Diseases
- •Personal Hygiene
- •Stroboscopic Effect
- •Radiation
- •Common Ailments and Fitness to Fly
- •Drugs and Self-medication
- •Anaesthetics and Analgesics
- •Symptoms in the Air
- •Questions
- •Answers
- •7 Stress
- •An Introduction to Stress
- •The Stress Model
- •Arousal and Performance
- •Stress Reaction and the General Adaption Syndrome (GAS)
- •Stress Factors (Stressors)
- •Physiological Stress Factors
- •External Physiological Factors
- •Internal Physiological Factors
- •Cognitive Stress Factors/Stressors
- •Non-professional Personal Factors/Stressors
- •Stress Table
- •Imaginary Stress (Anxiety)
- •Organizational Stress
- •Stress Effects
- •Coping with Stress
- •Coping with Stress on the Flight Deck
- •Stress Management Away from the Flight Deck
- •Stress Summary
- •Questions
- •Answers
- •Introduction
- •Basic Information Processing
- •Stimuli
- •Receptors and Sensory Memories/Stores
- •Attention
- •Perception
- •Perceived Mental Models
- •Three Dimensional Models
- •Short-term Memory (Working Memory)
- •Long-term Memory
- •Central Decision Maker and Response Selection
- •Motor Programmes (Skills)
- •Human Reliability, Errors and Their Generation
- •The Learning Process
- •Mental Schema
- •Questions
- •Answers
- •9 Behaviour and Motivation
- •An Introduction to Behaviour
- •Categories of Behaviour
- •Evaluating Data
- •Situational Awareness
- •Motivation
- •Questions
- •Answers
- •10 Cognition in Aviation
- •Cognition in Aviation
- •Visual Illusions
- •An Illusion of Movement
- •Other Sources of Illusions
- •Illusions When Taxiing
- •Illusions on Take-off
- •Illusions in the Cruise
- •Approach and Landing
- •Initial Judgement of Appropriate Glideslope
- •Maintenance of the Glideslope
- •Ground Proximity Judgements
- •Protective Measures against Illusions
- •Collision and the Retinal Image
- •Human Performance Cognition in Aviation
- •Special Situations
- •Spatial Orientation in Flight and the “Seat-of-the-pants”
- •Oculogravic and Oculogyral Illusions
- •Questions
- •Answers
- •11 Sleep and Fatigue
- •General
- •Biological Rhythms and Clocks
- •Body Temperature
- •Time of Day and Performance
- •Credit/Debit Systems
- •Measurement and Phases of Sleep
- •Age and Sleep
- •Naps and Microsleeps
- •Shift Work
- •Time Zone Crossing
- •Sleep Planning
- •Sleep Hygiene
- •Sleep and Alcohol
- •Sleep Disorders
- •Drugs and Sleep Management
- •Fatigue
- •Vigilance and Hypovigilance
- •Questions
- •Answers
- •12 Individual Differences and Interpersonal Relationships
- •Introduction
- •Personality
- •Interactive Style
- •The Individual’s Contribution within a Group
- •Cohesion
- •Group Decision Making
- •Improving Group Decision Making
- •Leadership
- •The Authority Gradient and Leadership Styles
- •Interacting with Other Agencies
- •Questions
- •Answers
- •13 Communication and Cooperation
- •Introduction
- •A Simple Communications Model
- •Types of Questions
- •Communications Concepts
- •Good Communications
- •Personal Communications
- •Cockpit Communications
- •Professional Languages
- •Metacommunications
- •Briefings
- •Communications to Achieve Coordination
- •Synchronization
- •Synergy in Joint Actions
- •Barriers to Crew Cooperation and Teamwork
- •Good Team Work
- •Summary
- •Miscommunication
- •Questions
- •Answers
- •14 Man and Machine
- •Introduction
- •The Conceptual Model
- •Software
- •Hardware and Automation
- •Intelligent Flight Decks
- •Colour Displays
- •System Active and Latent Failures/Errors
- •System Tolerance
- •Design-induced Errors
- •Questions
- •Answers
- •15 Decision Making and Risk
- •Introduction
- •The Mechanics of Decision Making
- •Standard Operating Procedures
- •Errors, Sources and Limits in the Decision-making Process
- •Personality Traits and Effective Crew Decision Making
- •Judgement Concept
- •Commitment
- •Questions
- •Answers
- •16 Human Factors Incident Reporting
- •Incident Reporting
- •Aeronautical Information Circulars
- •Staines Trident Accident 1972
- •17 Introduction to Crew Resource Management
- •Introduction
- •Communication
- •Hearing Versus Listening
- •Question Types
- •Methods of Communication
- •Communication Styles
- •Overload
- •Situational Awareness and Mental Models
- •Decision Making
- •Personality
- •Where We Focus Our Attention
- •How We Acquire Information
- •How We Make Decisions
- •How People Live
- •Behaviour
- •Modes of Behaviour
- •Team Skill
- •18 Specimen Questions
- •Answers to Specimen Papers
- •Revision Questions
- •Answers to Revision Questions
- •Specimen Examination Paper
- •Answers to Specimen Examination Paper
- •Explanations to Specimen Examination Paper
- •19 Glossary
- •Glossary of Terms
- •20 Index
Information Processing, Human Error and the Learning Process 8
ResponseTimes
Response or reaction time is the time interval between the onset of a given signal and the production of a response to that signal.
In the simplest case, such as pushing a button when a light illuminates, the reaction time is about 0.2 seconds. If we complicate the task by having two lights and two buttons the reaction time will increase, the increase being due to the increase in loading on the central decision maker. In aviation the reaction times will be even longer since the decision element of the task is likely to be more complex.
In an incident at Manchester a bang was heard before V1 (Decision Speed) and the brakes were applied within one second. In a case at Sumburgh airport when the aircraft ran off the end of the runway it took 5 seconds after the perceived emergency before the brakes were applied. Why the difference?
At Manchester the stimulus occurred before V1. Hours of training in simulators have stressed that with any emergency before V1 the aircraft should be halted and the emergency dealt with. It becomes a reflex action to stop the aircraft on the ground for any emergency before V1.
In the Sumburgh case the emergency occurred after V1. Training stresses that for any emergency after V1, the take-off run should be continued and the problem dealt with in the air. In this incident however, the emergency was that the aircraft could not get airborne (due to the elevator locks becoming engaged). The central decision maker took some time to override the ingrained desire to get the aircraft off the ground.
Reaction times are important but in general:
It is of paramount importance to make the correct response rather than a fast response.
Human Reliability, Errors and Their Generation
“It is in the nature of man to err” - Cicero.
Human Reliability
Human reliability can be defined as an individual functioning in the manner in which he/she is supposed to function. Studies of human error rates during the performance of a simple and repetitive task can normally be expected to occur about once in 100 times. This error rate is built into the human system and can increase rapidly when stress, fatigue or low morale is an added factor. It has been demonstrated that with practice human reliability can be improved by several orders of magnitude. Frank Hawkins quotes that an error rate of 1 in 1,000 might be thought of as “pretty good” in most circumstances.
Factors Affecting Human Reliability
Among the factors affecting human reliability are:
•Length of time of exposure to risk.
•Degree of risk
•Mental and physical health.
•Innate psychological characteristics.
•Innate physiological characteristics.
•Personality deficiencies.
•Stress factors.
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•Experience.
•Motivation.
•Skill level.
Errors General
“Error” is a generic term which describes all those occasions in which a series of mental or physical activities do not achieve their intended effect.
Human error ranges from a slip of the tongue to those that caused the terrible cost to human life in disasters such as the Tenerife runway collision in 1977, the Bhopal methyl isocyanate tragedy in 1984 and the Challenger and Chernobyl catastrophes in 1986.
The aviation industry is currently investing large amounts of funding in human error research and national authorities have all included the study of human error in Human Performance syllabi.
Error Generation
Although it is possible to have isolated errors that have neither consequence nor influence on any further elements, errors, in general tend to be cumulative (one error leads to a second which, in turn, can lead to a third and so on). This is commonly known as the error chain.
A simple example of an isolated error would be to take out a young plant from a flower bed mistaking it for a weed. A cumulative error would be, for example, to issue an incorrect aircraft maintenance procedure which results in a series of accidents.
Broadly speaking error generation can be caused either by internal or external factors.
•Internal Factors
Among the internal sources can be:
•Mistaken perception.
•Misinterpretation of information.
•Preconceived assumptions.
•Experimentation.
•Faulty memory.
•Fatigue.
•Lack of practice. This is sometimes known as ‘deterioration effect’.
•External Factors
Some external sources are:
•Stressors.
•Ergonomics (bad design or layout of instruments).
•Economics (company or organisational pressures).
•Social environment (cultural misunderstandings).
Types of Errors
Different types of errors are discussed in their relevant chapters (and, in particular, Chapter 9 of these notes) however, in general, errors can be classified into three main groups:
• Faults. The action satisfies the operator’s intent, but the intent itself was incorrect. For example: the execution of a drill was 100% accurate but it was the incorrect drill for the task/emergency.
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Information Processing, Human Error and the Learning Process 8
•Slips. Slips do not satisfy the operator’s intent although the intent was correct. For example: the correct drill for the task/emergency was carried out but wrongly. The term “slips” can also be referred to as lapses.
•Omissions. An omission is simply missing out a process or step that should have been included. In well-practised, highly automatic tasks (reading checklists would be one example), unexpected interruptions are frequently associated with omissions.
•Violations. Sometimes appear to be human errors but they differ from slips and lapses in so far as they are deliberate “illegal” actions. They are conscious actions in violation of the rules, regulations or procedures.
The Learning Process
Introduction
We have, in this chapter, discussed the learning process in acquiring skills and skill development however the learning process also allows us to gain intellectual advance. In its simplest form, learning is an internal process which allows the mental acquisition and retention of data.
Types of Learning
Below is listed the types of learning and brief examples:
•Classical/Operant Conditioning. This is the behaviouristic approach of Pavlov where the recipient is taught through, principally, physiological responses.
For example: An experienced pilot’s reaction to a fire warning.
•Insight. The data is intellectually and cognitively understood and is retained. For example: A pilot setting up the on-board navigation equipment.
•Observational Learning/Imitation. The data from an outside source is replicated.
For example: A student pilot following-through on the controls during an approach and then executing the approach on his/her own shortly afterwards.
•Experience. Learning from our mistakes.
•Skill Learning. Observational learning, along with practice, plays an important role in the learning of skills (motor programmes). It involves motivation, attention, observation, much practice and corrective feedback.
Quality of Learning
Some of the factors affecting the quality of learning are:
•Intellectual capacity of the recipient.
•Quality of communication between transmitter and recipient.
•Applicability of the data.
•Motivation of both the transmitter and the recipient.
•Overlearning. This means simply carrying the training process beyond what is required to perform to the minimum acceptable level. Overlearning not only improves the chances of recall but makes the performance of the task more resistant to stress.
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Retention of Information
Information retention can be increased by the use of:
•Mnemonics
(“HASELL”, “FEFL” or “FREDA”).
•Memory Training
Among the methods commonly used are:
•Word/phrase or object association.
•Chunking.
•Repetition.
•Revision.
•Research.
Motivation
Whereas it is possible to learn without motivation, attention is essential. However, having said this, the learning process is vastly improved with motivation and high performance rarely comes without it. However, motivation is always enhanced by reinforcing successful endeavours. This topic is discussed in detail in Chapter 9 (Behaviour).
Experience
We all have the ability to learn from our experiences and mistakes and from those of others. An interesting reality is that in spite of the fact that age not only severely affects pilots’ learning abilities but slows both mental and physical reactions, their performance decreases by a very small amount, if at all, with advancing years.
Studies have come to the conclusion that these deficiencies are compensated for by experience.
Mental Schema
Mental schemas are mental representations of categories of objects, events and people. For example, most Englishmen have a mental schema for football so that simply hearing these words is likely to activate whole clusters of information in the long-term memory, including the rules of the game, images or players, goal posts, balls, vests, stadiums, green playing fields, winter days and perhaps even hotdogs.
In the example of the students in a graduate student’s office, their mental schemas of such an office led them to “remember” erroneously.
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