- •Table of Contents
- •Introduction
- •What Is C++?
- •Conventions Used in This Book
- •How This Book Is Organized
- •Part I: Introduction to C++ Programming
- •Part III: Introduction to Classes
- •Part IV: Inheritance
- •Part V: Optional Features
- •Part VI: The Part of Tens
- •Icons Used in This Book
- •Where to Go from Here
- •Grasping C++ Concepts
- •How do I program?
- •Installing Dev-C++
- •Setting the options
- •Creating Your First C++ Program
- •Entering the C++ code
- •Building your program
- •Executing Your Program
- •Dev-C++ is not Windows
- •Dev-C++ help
- •Reviewing the Annotated Program
- •Examining the framework for all C++ programs
- •Clarifying source code with comments
- •Basing programs on C++ statements
- •Writing declarations
- •Generating output
- •Calculating Expressions
- •Storing the results of expression
- •Declaring Variables
- •Declaring Different Types of Variables
- •Reviewing the limitations of integers in C++
- •Solving the truncation problem
- •Looking at the limits of floating-point numbers
- •Declaring Variable Types
- •Types of constants
- •Special characters
- •Are These Calculations Really Logical?
- •Mixed Mode Expressions
- •Performing Simple Binary Arithmetic
- •Decomposing Expressions
- •Determining the Order of Operations
- •Performing Unary Operations
- •Using Assignment Operators
- •Why Mess with Logical Operations?
- •Using the Simple Logical Operators
- •Storing logical values
- •Using logical int variables
- •Be careful performing logical operations on floating-point variables
- •Expressing Binary Numbers
- •The decimal number system
- •Other number systems
- •The binary number system
- •Performing Bitwise Logical Operations
- •The single bit operators
- •Using the bitwise operators
- •A simple test
- •Do something logical with logical calculations
- •Controlling Program Flow with the Branch Commands
- •Executing Loops in a Program
- •Looping while a condition is true
- •Using the for loop
- •Avoiding the dreaded infinite loop
- •Applying special loop controls
- •Nesting Control Commands
- •Switching to a Different Subject?
- •Writing and Using a Function
- •Divide and conquer
- •Understanding the Details of Functions
- •Understanding simple functions
- •Understanding functions with arguments
- •Overloading Function Names
- •Defining Function Prototypes
- •Variable Storage Types
- •Including Include Files
- •Considering the Need for Arrays
- •Using an array
- •Initializing an array
- •Accessing too far into an array
- •Using arrays
- •Defining and using arrays of arrays
- •Using Arrays of Characters
- •Creating an array of characters
- •Creating a string of characters
- •Manipulating Strings with Character
- •String-ing Along Variables
- •Variable Size
- •Address Operators
- •Using Pointer Variables
- •Comparing pointers and houses
- •Using different types of pointers
- •Passing Pointers to Functions
- •Passing by value
- •Passing pointer values
- •Passing by reference
- •Limiting scope
- •Examining the scope problem
- •Providing a solution using the heap
- •Defining Operations on Pointer Variables
- •Re-examining arrays in light of pointer variables
- •Applying operators to the address of an array
- •Expanding pointer operations to a string
- •Justifying pointer-based string manipulation
- •Applying operators to pointer types other than char
- •Contrasting a pointer with an array
- •Declaring and Using Arrays of Pointers
- •Utilizing arrays of character strings
- •Identifying Types of Errors
- •Choosing the WRITE Technique for the Problem
- •Catching bug #1
- •Catching bug #2
- •Calling for the Debugger
- •Defining the debugger
- •Finding commonalities among us
- •Running a test program
- •Single-stepping through a program
- •Abstracting Microwave Ovens
- •Preparing functional nachos
- •Preparing object-oriented nachos
- •Classifying Microwave Ovens
- •Why Classify?
- •Introducing the Class
- •The Format of a Class
- •Accessing the Members of a Class
- •Activating Our Objects
- •Simulating real-world objects
- •Why bother with member functions?
- •Adding a Member Function
- •Creating a member function
- •Naming class members
- •Calling a Member Function
- •Accessing a member function
- •Accessing other members from a member function
- •Defining a Member Function in the Class
- •Keeping a Member Function After Class
- •Overloading Member Functions
- •Defining Arrays of and Pointers to Simple Things
- •Declaring Arrays of Objects
- •Declaring Pointers to Objects
- •Dereferencing an object pointer
- •Pointing toward arrow pointers
- •Passing Objects to Functions
- •Calling a function with an object value
- •Calling a function with an object pointer
- •Calling a function by using the reference operator
- •Returning to the Heap
- •Comparing Pointers to References
- •Linking Up with Linked Lists
- •Performing other operations on a linked list
- •Hooking up with a LinkedListData program
- •A Ray of Hope: A List of Containers Linked to the C++ Library
- •Protecting Members
- •Why you need protected members
- •Discovering how protected members work
- •Protecting the internal state of the class
- •Using a class with a limited interface
- •Creating Objects
- •Using Constructors
- •Why you need constructors
- •Making constructors work
- •Dissecting a Destructor
- •Why you need the destructor
- •Working with destructors
- •Outfitting Constructors with Arguments
- •Justifying constructors
- •Using a constructor
- •Defaulting Default Constructors
- •Constructing Class Members
- •Constructing a complex data member
- •Constructing a constant data member
- •Constructing the Order of Construction
- •Local objects construct in order
- •Static objects construct only once
- •Global objects construct in no particular order
- •Members construct in the order in which they are declared
- •Destructors destruct in the reverse order of the constructors
- •Copying an Object
- •Why you need the copy constructor
- •Using the copy constructor
- •The Automatic Copy Constructor
- •Creating Shallow Copies versus Deep Copies
- •Avoiding temporaries, permanently
- •Defining a Static Member
- •Why you need static members
- •Using static members
- •Referencing static data members
- •Uses for static data members
- •Declaring Static Member Functions
- •What Is This About, Anyway?
- •Do I Need My Inheritance?
- •How Does a Class Inherit?
- •Using a subclass
- •Constructing a subclass
- •Destructing a subclass
- •Having a HAS_A Relationship
- •Why You Need Polymorphism
- •How Polymorphism Works
- •When Is a Virtual Function Not?
- •Considering Virtual Considerations
- •Factoring
- •Implementing Abstract Classes
- •Describing the abstract class concept
- •Making an honest class out of an abstract class
- •Passing abstract classes
- •Factoring C++ Source Code
- •Defining a namespace
- •Implementing Student
- •Implementing an application
- •Project file
- •Creating a project file under Dev-C++
- •Comparing Operators with Functions
- •Inserting a New Operator
- •Overloading the Assignment Operator
- •Protecting the Escape Hatch
- •How Stream I/O Works
- •The fstream Subclasses
- •Reading Directly from a Stream
- •Using the strstream Subclasses
- •Manipulating Manipulators
- •Justifying a New Error Mechanism?
- •Examining the Exception Mechanism
- •What Kinds of Things Can I Throw?
- •Adding Virtual Inheritance
- •Voicing a Contrary Opinion
- •Generalizing a Function into a Template
- •Template Classes
- •Do I Really Need Template Classes?
- •Tips for Using Templates
- •The string Container
- •The list Containers
- •Iterators
- •Using Maps
- •Enabling All Warnings and Error Messages
- •Insisting on Clean Compiles
- •Limiting the Visibility
- •Avoid Overloading Operators
- •Heap Handling
- •Using Exceptions to Handle Errors
- •Avoiding Multiple Inheritance
- •Customize Editor Settings to Your Taste
- •Highlight Matching Braces/Parentheses
- •Enable Exception Handling
- •Include Debugging Information (Sometimes)
- •Create a Project File
- •Customize the Help Menu
- •Reset Breakpoints after Editing the File
- •Avoid Illegal Filenames
- •Include #include Files in Your Project
- •Executing the Profiler
- •System Requirements
- •Using the CD with Microsoft Windows
- •Using the CD with Linux
- •Development tools
- •Program source code
- •Index
Chapter 8
Taking a First Look at C++ Pointers
In This Chapter
Addressing variables in memory
Declaring and using pointer variables
Recognizing the inherent dangers of pointers
Passing pointers to functions
Allocating objects off the heap (whatever that is)
So far, the C++ language has been fairly conventional compared with other programming languages. Sure, some computer languages lack (il-)logical operators (see Chapter 4 for more) and C++ has its own unique symbols, but
there’s nothing new in the way of concepts. C++ really separates itself from the crowd in definition and use of pointer variables. A pointer is a variable that “points at” other variables. I realize that’s a circular argument, but let me put it this way: A pointer variable contains the address of a variable in memory.
This chapter introduces the pointer variable type. It begins with some con cept definitions, flows through pointer syntax, and then introduces some of the reasons for the pointer mania that grips the C++ programming world.
Variable Size
My weight goes up and down all the time, but here I’m really referring to the size of a variable, not my own variable size. Memory is measured in bytes or bits. The following program gives you the size of the different variable types:
// VariableSize - output the size of each type of // variable
#include <cstdio> #include <cstdlib>
#include <iostream> using namespace std;
int main(int nNumberofArgs, char* pszArgs[])
110 Part II: Becoming a Functional C++ Programmer
{
bool b; char c; int n; long l; float f; double d;
cout << “sizeof a bool = “ << sizeof b << endl; cout << “sizeof a char = “ << sizeof c << endl;
cout << “sizeof an int = “ << sizeof n << endl; cout << “sizeof a long = “ << sizeof l << endl; cout << “sizeof a float = “ << sizeof f << endl; cout << “sizeof a double= “ << sizeof d << endl;
//wait until user is ready before terminating program
//to allow the user to see the program results system(“PAUSE”);
return 0;
}
sizeof is actually a C++ construct that returns the size of its argument in bytes. The variable size program generates the following output:
sizeof a bool = 1 sizeof a char = 1 sizeof an int = 4 sizeof a long = 4 sizeof a float = 4 sizeof a double= 8
Press any key to continue . . .
Don’t be concerned if the compiler that you’re using generates different results. For example, you may find that an int is smaller than a long. C++ doesn’t say exactly how big a variable type must be; it just says that a long is the same size as or larger than an int and that a double is the same size as or larger than a float. The sizes output by the VariableSize program are typical for a 32-bit processor such as the Pentium class processors.
What’s in an Address?
Like the saying goes: “Everyone has to be somewhere.” Every C++ variable is stored somewhere in the computer’s memory. Memory is broken into individ ual bytes with each byte carrying its own address numbered 0, 1, 2, and so on.
A variable intReader might be at address 0x100, whereas floatReader might be over at location 0x180. (By convention, memory addresses are expressed in hexadecimal.) Of course, intReader and floatReader might
Chapter 8: Taking a First Look at C++ Pointers 111
be somewhere else in memory entirely — only the computer knows for sure and only at the time that the program is executed.
This is somewhat analogous to a hotel. When you make your reservation, you may be assigned room 0x100. (I know that suite numbers are normally not expressed in hexadecimal, but bear with me.) Your buddy may be assigned 80 doors down in room 0x180. Each variable is assigned an address when it is created (more on that later in this chapter when we talk about scope).
Address Operators
The two pointer-related operators are shown in Table 8-1. The & operator says “tell me your hotel address,” and * says “his address is.”
Table 8-1 |
Pointer Operators |
Operator |
Meaning |
& (unary) |
The address of |
|
|
* (unary) |
(In an expression) the thing pointed at by |
|
|
* (unary) |
(In a declaration) pointer to |
|
|
The following Layout program demonstrates how the & operator displays the layout of memory variables in memory:
//Layout - this program tries to give the
//reader an idea of the layout of
//local memory in her compiler #include <cstdio>
#include <cstdlib> #include <iostream> using namespace std;
int main(int nNumberofArgs, char* pszArgs[])
{
int end; int n; long l; float f; double d;
// set output to hex mode cout.setf(ios::hex); cout.unsetf(ios::dec);