- •Table of Contents
- •Introduction
- •What Is C++?
- •Conventions Used in This Book
- •How This Book Is Organized
- •Part I: Introduction to C++ Programming
- •Part III: Introduction to Classes
- •Part IV: Inheritance
- •Part V: Optional Features
- •Part VI: The Part of Tens
- •Icons Used in This Book
- •Where to Go from Here
- •Grasping C++ Concepts
- •How do I program?
- •Installing Dev-C++
- •Setting the options
- •Creating Your First C++ Program
- •Entering the C++ code
- •Building your program
- •Executing Your Program
- •Dev-C++ is not Windows
- •Dev-C++ help
- •Reviewing the Annotated Program
- •Examining the framework for all C++ programs
- •Clarifying source code with comments
- •Basing programs on C++ statements
- •Writing declarations
- •Generating output
- •Calculating Expressions
- •Storing the results of expression
- •Declaring Variables
- •Declaring Different Types of Variables
- •Reviewing the limitations of integers in C++
- •Solving the truncation problem
- •Looking at the limits of floating-point numbers
- •Declaring Variable Types
- •Types of constants
- •Special characters
- •Are These Calculations Really Logical?
- •Mixed Mode Expressions
- •Performing Simple Binary Arithmetic
- •Decomposing Expressions
- •Determining the Order of Operations
- •Performing Unary Operations
- •Using Assignment Operators
- •Why Mess with Logical Operations?
- •Using the Simple Logical Operators
- •Storing logical values
- •Using logical int variables
- •Be careful performing logical operations on floating-point variables
- •Expressing Binary Numbers
- •The decimal number system
- •Other number systems
- •The binary number system
- •Performing Bitwise Logical Operations
- •The single bit operators
- •Using the bitwise operators
- •A simple test
- •Do something logical with logical calculations
- •Controlling Program Flow with the Branch Commands
- •Executing Loops in a Program
- •Looping while a condition is true
- •Using the for loop
- •Avoiding the dreaded infinite loop
- •Applying special loop controls
- •Nesting Control Commands
- •Switching to a Different Subject?
- •Writing and Using a Function
- •Divide and conquer
- •Understanding the Details of Functions
- •Understanding simple functions
- •Understanding functions with arguments
- •Overloading Function Names
- •Defining Function Prototypes
- •Variable Storage Types
- •Including Include Files
- •Considering the Need for Arrays
- •Using an array
- •Initializing an array
- •Accessing too far into an array
- •Using arrays
- •Defining and using arrays of arrays
- •Using Arrays of Characters
- •Creating an array of characters
- •Creating a string of characters
- •Manipulating Strings with Character
- •String-ing Along Variables
- •Variable Size
- •Address Operators
- •Using Pointer Variables
- •Comparing pointers and houses
- •Using different types of pointers
- •Passing Pointers to Functions
- •Passing by value
- •Passing pointer values
- •Passing by reference
- •Limiting scope
- •Examining the scope problem
- •Providing a solution using the heap
- •Defining Operations on Pointer Variables
- •Re-examining arrays in light of pointer variables
- •Applying operators to the address of an array
- •Expanding pointer operations to a string
- •Justifying pointer-based string manipulation
- •Applying operators to pointer types other than char
- •Contrasting a pointer with an array
- •Declaring and Using Arrays of Pointers
- •Utilizing arrays of character strings
- •Identifying Types of Errors
- •Choosing the WRITE Technique for the Problem
- •Catching bug #1
- •Catching bug #2
- •Calling for the Debugger
- •Defining the debugger
- •Finding commonalities among us
- •Running a test program
- •Single-stepping through a program
- •Abstracting Microwave Ovens
- •Preparing functional nachos
- •Preparing object-oriented nachos
- •Classifying Microwave Ovens
- •Why Classify?
- •Introducing the Class
- •The Format of a Class
- •Accessing the Members of a Class
- •Activating Our Objects
- •Simulating real-world objects
- •Why bother with member functions?
- •Adding a Member Function
- •Creating a member function
- •Naming class members
- •Calling a Member Function
- •Accessing a member function
- •Accessing other members from a member function
- •Defining a Member Function in the Class
- •Keeping a Member Function After Class
- •Overloading Member Functions
- •Defining Arrays of and Pointers to Simple Things
- •Declaring Arrays of Objects
- •Declaring Pointers to Objects
- •Dereferencing an object pointer
- •Pointing toward arrow pointers
- •Passing Objects to Functions
- •Calling a function with an object value
- •Calling a function with an object pointer
- •Calling a function by using the reference operator
- •Returning to the Heap
- •Comparing Pointers to References
- •Linking Up with Linked Lists
- •Performing other operations on a linked list
- •Hooking up with a LinkedListData program
- •A Ray of Hope: A List of Containers Linked to the C++ Library
- •Protecting Members
- •Why you need protected members
- •Discovering how protected members work
- •Protecting the internal state of the class
- •Using a class with a limited interface
- •Creating Objects
- •Using Constructors
- •Why you need constructors
- •Making constructors work
- •Dissecting a Destructor
- •Why you need the destructor
- •Working with destructors
- •Outfitting Constructors with Arguments
- •Justifying constructors
- •Using a constructor
- •Defaulting Default Constructors
- •Constructing Class Members
- •Constructing a complex data member
- •Constructing a constant data member
- •Constructing the Order of Construction
- •Local objects construct in order
- •Static objects construct only once
- •Global objects construct in no particular order
- •Members construct in the order in which they are declared
- •Destructors destruct in the reverse order of the constructors
- •Copying an Object
- •Why you need the copy constructor
- •Using the copy constructor
- •The Automatic Copy Constructor
- •Creating Shallow Copies versus Deep Copies
- •Avoiding temporaries, permanently
- •Defining a Static Member
- •Why you need static members
- •Using static members
- •Referencing static data members
- •Uses for static data members
- •Declaring Static Member Functions
- •What Is This About, Anyway?
- •Do I Need My Inheritance?
- •How Does a Class Inherit?
- •Using a subclass
- •Constructing a subclass
- •Destructing a subclass
- •Having a HAS_A Relationship
- •Why You Need Polymorphism
- •How Polymorphism Works
- •When Is a Virtual Function Not?
- •Considering Virtual Considerations
- •Factoring
- •Implementing Abstract Classes
- •Describing the abstract class concept
- •Making an honest class out of an abstract class
- •Passing abstract classes
- •Factoring C++ Source Code
- •Defining a namespace
- •Implementing Student
- •Implementing an application
- •Project file
- •Creating a project file under Dev-C++
- •Comparing Operators with Functions
- •Inserting a New Operator
- •Overloading the Assignment Operator
- •Protecting the Escape Hatch
- •How Stream I/O Works
- •The fstream Subclasses
- •Reading Directly from a Stream
- •Using the strstream Subclasses
- •Manipulating Manipulators
- •Justifying a New Error Mechanism?
- •Examining the Exception Mechanism
- •What Kinds of Things Can I Throw?
- •Adding Virtual Inheritance
- •Voicing a Contrary Opinion
- •Generalizing a Function into a Template
- •Template Classes
- •Do I Really Need Template Classes?
- •Tips for Using Templates
- •The string Container
- •The list Containers
- •Iterators
- •Using Maps
- •Enabling All Warnings and Error Messages
- •Insisting on Clean Compiles
- •Limiting the Visibility
- •Avoid Overloading Operators
- •Heap Handling
- •Using Exceptions to Handle Errors
- •Avoiding Multiple Inheritance
- •Customize Editor Settings to Your Taste
- •Highlight Matching Braces/Parentheses
- •Enable Exception Handling
- •Include Debugging Information (Sometimes)
- •Create a Project File
- •Customize the Help Menu
- •Reset Breakpoints after Editing the File
- •Avoid Illegal Filenames
- •Include #include Files in Your Project
- •Executing the Profiler
- •System Requirements
- •Using the CD with Microsoft Windows
- •Using the CD with Linux
- •Development tools
- •Program source code
- •Index
Chapter 12: Adding Class to C++ 163
Accessing the Members of a Class
The following syntax is used to access the property of a particular object:
NameDataSet nds; nds.creditCard = 10;
cin >> nds.firstName; cin >> nds.lastName;
Here, nds is an instance of the class NameDataSet (for example, a particular NameDataSet object). The integer nds.creditCard is a property of the nds object. The type of nds.creditCard is int, whereas that of nds.firstName is char[].
Okay, that’s computerspeak. What has actually happened here? The program snippet declares an object nds, which it will use to describe a customer. For some reason, the program assigns the person the credit card number 10 (obviously bogus, but it’s not like I’m going to include one of my credit card numbers).
Next, the program reads the person’s first and last names from the default input.
I am using an array of characters rather than the class string to handle the name.
From now on, the program can refer to the single object nds without dealing with the separate parts (the first name, last name, and credit card number) until it needs to.
The following program demonstrates the NameDataSet class:
//DataSet - store associated data in
//an array of objects #include <cstdio>
#include <cstdlib> #include <iostream> #include <string.h> using namespace std;
//NameDataSet - store name and credit card
// |
information |
class NameDataSet |
|
{ |
|
public:
char firstName[128]; char lastName [128]; int creditCard;
};
164 Part III: Introduction to Classes
// function prototypes:
bool getData(NameDataSet& nds); void displayData(NameDataSet& nds);
int main(int nNumberofArgs, char* pszArgs[])
{
//allocate space for 25 name data sets const int MAX = 25;
NameDataSet nds[MAX];
//load first names, last names and social
//security numbers
cout << “Read name/credit card information\n”
<<“Enter ‘exit’ to quit”
<<endl;
int index = 0;
while (getData(nds[index]) && index < MAX)
{
index++;
}
//display the names and numbers entered cout << “\nEntries:” << endl;
for (int i = 0; i < index; i++)
{
displayData(nds[i]);
}
//wait until user is ready before terminating program
//to allow the user to see the program results system(“PAUSE”);
return 0;
}
// getData - populate a NameDataSet object bool getData(NameDataSet& nds)
{
cout << “\nEnter first name:”; cin >> nds.firstName;
// compare the name input irrespective of case if (stricmp(nds.firstName, “exit”) == 0)
{
return false;
}
cout << “Enter last name:”; cin >> nds.lastName;
cout << “Enter credit card number:”; cin >> nds.creditCard;
return true;
Chapter 12: Adding Class to C++ 165
}
// displayData - display a data set void displayData(NameDataSet& nds)
{
cout << nds.firstName
<<“ “
<<nds.lastName
<<“/”
<<nds.creditCard
<<endl;
}
The main() function allocates 25 objects of class NameDataSet. main(), prompts the user as to what is expected of her, and then enters a loop in which entries are read from the keyboard using the function getData(). The loop terminates when either getData() returns a false or the maximum number of objects (25) have been created. The same objects read are next passed to displayData(NameDataSet) for display.
The getData() function accepts a NameDataSet object as its input argu ment, which it assigns the name nds.
Ignore the ampersand for now — I explain it in Chapter 14.
getData() then reads a string from standard input into the entry firstName. If the stricmp() function can find no difference between the name entered and “exit,” the function returns a false to main() indicating that it’s time to quit. (The function stricmp() compares two strings without regard to their case. This function considers “exit” and “EXIT” plus any other combination of upper case and lowercase letters to be identical.) Otherwise, the function pushes on, reading the last name and the credit card number into the object nds.
The displayData() function outputs each of the members of the
NameDataSet object nds separated by delimiters.
A simple run of this program appears as follows:
Read name/credit card information
Enter ‘exit’ for first name to exit
Enter first name:Stephen
Enter last name:Davis
Enter credit card number:123456
Enter first name:Marshall
Enter last name:Smith
Enter credit card number:567890
Enter first name:exit
166 Part III: Introduction to Classes
Entries:
Stephen Davis/123456
Marshall Smith/567890
Press any key to continue
The program begins with an explanatory banner. I enter my own glorious name at the first prompt (I’m modest that way). Because the name entered does not rhyme with “exit,” the program continues, and I add a last name and a pretend credit card number. On the next pass, I tack on the name Marshall Smith and his real credit card number (have fun, Marshall). On the final path, I enter “exit”, which terminated the input loop. The program does nothing more than spit back at me the names I just entered.
Chapter 13
Making Classes Work
In This Chapter
Adding active properties to the class
Declaring and defining a member function
Accessing class member functions
Overloading member functions
Programmers use classes to group related data elements into a single object. The following Savings class associates an account balance with
a unique account number:
class Savings
{
public:
unsigned accountNumber; float balance;
};
Every instance of Savings contains the same two data elements:
void fn(void)
{
Savings a; Savings b;
a.accountNumber = 1; // this is not the same as...
b.accountNumber = 2; // ...this one
}
The variable a.accountNumber is different from the variable b.accountNumber, just as the balance in my bank account is different from the balance in yours, even though they’re both called balance (or, in the case of my account, lack of balance).