- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
516 |
CHAPTER 14: Hey! You! Get onto iCloud! |
While we’re on the subject of dealing with color choices, scroll down to the bottom and fill in the implementation for the chooseColor: method:
- (IBAction)chooseColor:(id)sender {
NSInteger selectedColorIndex = [(UISegmentedControl *)sender selectedSegmentIndex];
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; [prefs setInteger:selectedColorIndex forKey:@"selectedColorIndex"];
}
We’re nearly finished with this class, but we need to make one more change. Remember when we mentioned the autosaving that takes place when a document is notified that some editing has occurred, triggered by registering an undoable action? The save normally happens within about ten seconds after the edit occurs. Like the other saving and loading procedures we described earlier in this chapter, it happens in a background thread, so that normally the user won’t even notice. However, that works only as long as the document is still around.
With our current setup, there’s a risk that when the user hits the back button to go back to the master list, the document instance will be deallocated without any save operation occurring, and the user’s latest changes will be lost. To make sure this doesn’t happen, we need to add some code to the viewWillDisappear: method to close the document as soon as the user navigates away from the detail view. Closing a document causes it to be automatically saved, and again, the saving occurs on a background thread. In this particular case, we don’t need to do anything when the save is done, so we pass in nil instead of a block.
Make this change to viewWillDisappear::
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
UIDocument *doc = self.detailItem; [doc closeWithCompletionHandler:nil];
}
And with that, this version of our first truly document-based app is ready to try out! Fire it up, and bask in the glory. You can create new documents, edit them, flip back to the list, and then select another document (or the same document), and it all just works. If you open the Xcode console while doing this, you’ll see some output each time a document is loaded or saved. Using the autosaving system, you don’t have direct control over just when saves occur (except for when closing a document), but it can be interesting to watch the logs just to get a feel for when they happen.
Adding iCloud Support
You now have a fully working document-based app, but we’re not going to stop here. We promised you iCloud support in this chapter, and it’s time to deliver!
Modifying TinyPix to work with iCloud is pretty straightforward. Considering all that’s happening behind the scenes, this requires a surprisingly small number of changes.
www.it-ebooks.info
CHAPTER 14: Hey! You! Get onto iCloud! |
517 |
We’ll need to make some revisions to the method that loads the list of available files and the method that specifies the URL for loading a new file, but that’s about it.
Apart from the code changes, we will also need to deal with some additional administrative details. Apple allows an app to save to iCloud only if it contains an embedded provisioning profile that is configured to allow iCloud usage. This means that to add the iCloud support to our app, you must have a paid iOS developer membership and have installed your developer certificate. It also works only with actual devices, not the simulator, so you’ll need to have at least one iOS device registered with iCloud to run the new iCloud-backed TinyPix. With two devices, you’ll have even more fun, as you can see how changes made on one device propagate to the other.
Creating a Provisioning Profile
First, you need to create an iCloud-enabled provisioning profile for TinyPix. Go to http://developer.apple.com and log in to your developer account. Then find your way to the iOS provisioning portal. Apple changes the layout of the developer areas now and then, so we’re not going into great detail about how the web site looks. Instead, we’ll just describe the basic steps you’ll need to take.
Go to the App IDs section, and create a new app ID based on the identifier you used when creating TinyPix. You can see this identifier by selecting the top-level TinyPix item in Xcode’s project navigator, selecting the Summary tab, and looking in the iOS Application Target section in the Identifier field. If you’ve been using com.apress as the base for your application identifiers, the identifier for TinyPix will be com.apress.TinyPix. You get the idea.
In the current version of the portal, we set the common name to TinyPix AppID, left the popup menu set to Use Team ID, and entered com.apress.TinyPix as the Bundle Identifier. Then we clicked Submit.
After creating your app ID, you’ll see it appear in a table showing various characteristics of each app ID. Under iCloud, you should see a yellow dot and the word Configurable. Click the Configure link next to that, and on the next page, click to enable the Enable for iCloud checkbox. Then click Done to go back to your list of app IDs.
Now, switch to the provisioning section and create a new provisioning profile specific to that app ID. The Provisioning section is just below the App IDs section. Click the New Profile button, and enter a Profile Name of TinyPixAppPP. If you don’t already have one, you’ll need to create a development certificate. In that case, click the Development Certificate link, and follow the instructions on that page. Once you have your development certificate set up, select TinyPix AppID as your App ID. Finally, select the devices on which you want your app to run.
When you’re ready, download the new provisioning profile to your Mac, and double-click it to install it in Xcode. In the TinyPix project window, select the top-level TinyPix object, select the TinyPix project itself (as opposed to the TinyPix build target), and then select the Build Settings tab. Scroll down to the Code Signing section, where you’ll find an item called Code Signing Identity. That contains an item called Debug, in which you’ll find an
www.it-ebooks.info
518 |
CHAPTER 14: Hey! You! Get onto iCloud! |
item labeled Any iOS SDK. Click the light-green popup in that row, and choose the developer certificate name listed under TinyPixAppPP.
NOTE: Dealing with certificates and provisioning profiles is a pain in the neck, but it seems to be a necessary evil in our little corner of the programming world. If it’s any consolation, as random as the current tool work flow seems, it’s actually a lot better than it was just a couple of years ago. If
this trend continues, perhaps in a few years, we’ll reach a point where configuring provisioning profiles will be as straightforward as creating a new project. We’re not holding our collective breath, but we’re keeping our fingers crossed. You might find it useful to work through the provisioning
specifics with a friend who’s been through the process before, and take copious notes!
The other bit of new configuration is, thankfully, quite a bit simpler. We need to enable iCloud entitlements for this project, so that it can make use of the iCloud capability baked into the provisioning profile.
Enabling iCloud Entitlements
With the top-level TinyPix item selected in the project navigator, select the TinyPix target from the list of projects and targets shown just to the right of the navigator. Switch to the Summary tab, and scroll down to the Entitlements section, which is currently empty.
Click the Enable Entitlements checkbox at the top of this section, and you’ll see that Xcode populates the remaining fields for you. It specifies an Entitlements File named TinyPix, and fills in your application identifier in the three other sections.
You’re finished! Your app now has the necessary permissions to access iCloud from your code. The rest is a simple matter of programming.
How to Query
Select BIDMasterViewController.m so we can start making changes for iCloud. The biggest change is going to be the way we look for available documents. In the first version of TinyPix, we used NSFileManager to see what’s available on the local file system. This time, we’re going to do things a little differently. Here, we will fire up a special sort of query to look for documents.
Start by adding a pair of properties: one to hold a pointer to an ongoing query and the other to hold the list of all the documents the query finds.
@interface BIDMasterViewController ()
@property (strong, nonatomic) NSArray *documentFilenames; @property (strong, nonatomic) BIDTinyPixDocument *chosenDocument;
@property (strong, nonatomic) NSMetadataQuery *query; @property (strong, nonatomic) NSMutableArray *documentURLs;
-(NSURL *)urlForFilename:(NSString *)filename;
-(void)reloadFiles;
@end
www.it-ebooks.info
CHAPTER 14: Hey! You! Get onto iCloud! |
519 |
@implementation BIDMasterViewController @synthesize documentFilenames; @synthesize chosenDocument;
@synthesize query; @synthesize documentURLs;
Now for the new file-listing method. Remove the entire reloadFiles method, and replace it with this:
- (void)reloadFiles {
NSFileManager *fileManager = [NSFileManager defaultManager]; // passing nil is OK here, matches first entitlement
NSURL *cloudURL = [fileManager URLForUbiquityContainerIdentifier:nil]; NSLog(@"got cloudURL %@", cloudURL); // returns nil in simulator
self.query = [[NSMetadataQuery alloc] init];
query.predicate = [NSPredicate predicateWithFormat:@"%K like '*.tinypix'", NSMetadataItemFSNameKey];
query.searchScopes = [NSArray arrayWithObject: NSMetadataQueryUbiquitousDocumentsScope];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(updateUbiquitousDocuments:) name:NSMetadataQueryDidFinishGatheringNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(updateUbiquitousDocuments:) name:NSMetadataQueryDidUpdateNotification object:nil];
[query startQuery];
}
There are some new things here that are definitely worth mentioning. The first is seen in this line:
NSURL *cloudURL = [fileManager URLForUbiquityContainerIdentifier:nil];
That’s a mouthful, for sure. Ubiquity? What are we talking about here? When it comes to iCloud, a lot of Apple’s terminology for identifying resources in iCloud storage includes words like “ubiquity” and “ubiquitous,” to indicate that something is omnipresent— accessible from any device using the same iCloud login credentials.
In this case, we’re asking the file manager to give us a base URL that will let us access the iCloud directory associated with a particular container identifier. A container identifier is normally a string containing your company’s unique bundle seed ID and the application identifier, and is used to pick one of the iCloud entitlements contained within your app. Passing nil here is a shortcut that just means “give me the first one in the list.” Since our app contains only one item in that list (created in the previous section), that shortcut suits our needs perfectly.
www.it-ebooks.info